Minecraft

Minecraft

AVERAGE FPS
266
excellent

This combination delivers exceptional performance with an average of 266 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 79 126 159 201
1440p QHD 151 242 305 385
1080p Full HD 240 383 439 478

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 201
3840x2160 Medium 159
3840x2160 High 126
3840x2160 Ultra 79
2560x1440 Low 385
2560x1440 Medium 305
2560x1440 High 242
2560x1440 Ultra 151
1920x1080 Low 478
1920x1080 Medium 439
1920x1080 High 383
1920x1080 Ultra 240

Minecraft with Intel Core i5-10400F + NVIDIA GeForce RTX 3080, In-Depth Analysis

The Intel Core i5-10400F paired with the NVIDIA GeForce RTX 3080 delivers a remarkable performance profile in Minecraft, characterized by extreme frame rates that consistently outpace display refresh rates. The data reveals a system where the GPU is rarely the limiting factor, with performance scaling that suggests a complex interplay between resolution, settings, and the game's engine.

Resolution Scaling

The measured FPS data shows a clear and predictable trend as resolution increases, but the magnitude of the drop is surprisingly modest, indicating that the RTX 3080 is not being fully taxed at lower resolutions. At 1080p with High settings, the combo produces an average of 383 FPS, which is already an exceptionally high number. Moving to 1440p at the same settings, the average drops to 242 FPS, a reduction of about 37%. Finally, at 4K (3840x2160) with High settings, the average falls to 126 FPS, which is roughly 48% lower than the 1440p result. This scaling pattern is unusual for a game like Minecraft, which is often considered CPU-bound, but the data suggests that even at 4K, the RTX 3080 is still only being moderately challenged.

The scaling from Low to Ultra settings at each resolution further illustrates this point. At 1080p, the spread between Low (478 FPS) and Ultra (240 FPS) is substantial, but even the Ultra preset maintains a high average. The 4K Ultra result of 79 FPS is the only configuration that approaches a level where the GPU might be considered the primary bottleneck, but it still remains fully playable. The data indicates that the RTX 3080's raw compute power, with its 29.77 TFLOPS of FP32 performance, is sufficient to handle the game's relatively simple geometry and pixel shading at high resolutions, provided the settings are not maxed out. The fact that the 4K High result (126 FPS) is more than double the 4K Ultra result (79 FPS) shows that the Ultra preset introduces a significant computational cost, likely related to draw distance and complex shaders, which is where the GPU's limits begin to show.

GPU Role

The NVIDIA GeForce RTX 3080 is the dominant component in this pairing, and its specifications explain why it can push such high frame rates. The card features 10 GB of GDDR6X memory on a 320-bit bus, providing a memory bandwidth of 760.3 GB/s. This is more than sufficient for Minecraft's texture data, even at 4K, which is why the resolution scaling is so smooth. The GPU's boost clock of 1710 MHz, combined with its 8704 shading units, allows it to process the game's draw calls efficiently. However, the benchmark results indicate that at 1080p and 1440p, the RTX 3080 is likely not being fully utilized. The difference between the 1080p High (383 FPS) and the 1440p High (242 FPS) suggests a linear increase in pixel load, but the performance drop is not linear, indicating that other factors, such as CPU frame pacing, are coming into play.

The card's architecture, Ampere on Samsung's 8 nm process, is a key factor in its efficiency. While the GPU's nearest rivals in the synthetic benchmark database, such as the NVIDIA P106-100 and AMD Radeon RX 6600M, show average scores within 0.4% of the RTX 3080, those scores are from different test suites and do not reflect this specific game's workload. In Minecraft, the RTX 3080's advantage is clear from the measured data. The 4K Medium result of 159 FPS with a minimum of 135 FPS shows that the card can maintain a consistent frame delivery, which is crucial for a smooth experience. The GPU's 68 RT cores are not directly relevant here, as Minecraft's standard rendering path does not typically use ray tracing in these measured presets, but the raw rasterization power is more than adequate.

Settings Recommendations

Based on the measured rows, the optimal balance between visual fidelity and performance is achieved at the High preset across all resolutions. At 4K, the High preset delivers 126 FPS, which is significantly better than the Ultra preset's 79 FPS, while still providing a substantial upgrade over the Medium preset's 159 FPS. The jump from High to Ultra is steep, costing roughly 37% of the frame rate at 4K and 36% at 1440p, suggesting that the Ultra preset enables features that have a disproportionate performance impact. For players with high-refresh-rate monitors, the Medium preset is also a viable option, as it offers 305 FPS at 1440p and 439 FPS at 1080p, with the only recorded minimums in the data set (259 FPS and 373 FPS respectively) still being extremely high.

The Low preset is unnecessary for this hardware combination, as it provides marginal gains over Medium while likely reducing visual quality. For example, at 1080p, Low yields 478 FPS versus Medium's 439 FPS, a difference of less than 9%, which is unlikely to be perceptible on most displays. The data strongly suggests that the High preset is the sweet spot, offering a level of detail that is appropriate for the game while keeping frame rates well above 120 FPS even at 4K. Should a user prefer maximum visual effects, the Ultra preset is still playable at 1440p (151 FPS) and 1080p (240 FPS), but the 4K Ultra result of 79 FPS indicates that this setting combination should be avoided on 4K displays unless a lower frame rate is acceptable.

How This Combo Ranks

The data places this specific CPU-GPU combination at rank 1210 out of 3710 tested combos in Minecraft, which puts it in the 67th percentile of all systems. This is a strong showing, given the age of the CPU. The Core i5-10400F, released in April 2020, is a 10th-generation part, while the RTX 3080 is also from that era, but the combination still outperforms the vast majority of systems in this game. The ranking suggests that while the hardware is not top-tier by modern standards, its performance in Minecraft is exceptional due to the game's scalability.

The CPU's percentile rank of 68.0% against all CPUs, with an average benchmark score of 14185, is respectable, but its nearest rivals in the synthetic tests—such as the Intel Xeon 6756E and AMD EPYC 7552, which score within 0.5%—are very different processors. The fact that this combo ranks higher than many others with newer components indicates that the RTX 3080 is doing the heavy lifting in this specific title. The 67th percentile ranking means that 2,500 other tested combinations were slower in Minecraft, and only 1,210 were faster. This reflects the efficiency of the pairing, even if the individual components are not at the top of their respective charts.

CPU Role

The Intel Core i5-10400F is a 6-core, 12-thread processor based on the Comet Lake architecture, with a base clock of 2.90 GHz and a boost clock of 4.30 GHz. While it is not a high-end processor by today's standards, its performance in Minecraft is surprisingly adequate. The game's single-threaded nature is well-served by the CPU's single-thread benchmark scores, such as a Geekbench single-core score of 1420. However, the data suggests that the CPU is the limiting factor at 1080p, where the frame rates are capped around 478 FPS on Low settings. This is likely due to the CPU's ability to feed the GPU with draw calls, as the boost clock of 4.30 GHz provides a reasonable ceiling for single-thread performance.

The CPU's multi-threading capabilities are also relevant, as Minecraft does use multiple threads for world generation and entity updates. The Cinebench R23 multi-core score of 10283 indicates that the processor can handle these tasks, but the performance scaling from 1080p to 1440p shows a clear drop that is more likely attributable to the GPU's pixel fill rate. The 1080p Ultra result of 240 FPS versus the 1440p Ultra result of 151 FPS shows a 37% reduction, which is consistent with the increase in pixel count. This indicates that at 1440p and above, the RTX 3080 becomes the primary bottleneck, while at 1080p, the CPU's frame delivery limit is reached. The CPU's 12 MB of shared L3 cache and 42.7 GB/s memory bandwidth are sufficient for the game's data requirements, but they do not offer the headroom to push beyond the observed limits.

Measured FPS Breakdown

The complete measured FPS data reveals a consistent hierarchy across all settings and resolutions. Starting at 1080p, the average frame rates are: Low at 478 FPS, Medium at 439 FPS (with a minimum of 373 FPS and a maximum of 505 FPS), High at 383 FPS, and Ultra at 240 FPS. These numbers are all exceptionally high, and the Medium setting's minimum of 373 FPS indicates that even in the most demanding scenes, the system never drops below a level that would be noticeable to the user.

At 1440p, the figures are: Low at 385 FPS, Medium at 305 FPS (minimum 259 FPS, maximum 351 FPS), High at 242 FPS, and Ultra at 151 FPS. The scaling from 1080p to 1440p is roughly 20% across the board, which aligns with the 1.78x increase in pixel count, though the actual drop is less, suggesting some CPU limitations at the lower resolution. At 4K, the results are: Low at 201 FPS, Medium at 159 FPS (minimum 135 FPS, maximum 183 FPS), High at 126 FPS, and Ultra at 79 FPS. The 4K results are the most interesting, as the drop from High to Ultra is a massive 37%, indicating that the Ultra preset at 4K is the only configuration that significantly stresses the RTX 3080.

The Medium presets are the only ones with recorded minimum and maximum values, and they show a consistent pattern. The minimum FPS is always about 15% lower than the average, which is a stable and healthy frame pacing profile. The maximum FPS is always about 15% higher than the average, suggesting that the system has headroom for less demanding scenes. This data confirms that the combo is well-balanced, with the RTX 3080 providing ample power and the Core i5-10400F offering enough single-thread speed to avoid severe bottlenecks, resulting in a highly playable experience across the board.

Hardware Specifications

Intel Core i5-10400F

Cores / Threads 6 / 12
Base Clock 2900 MHz
Boost Clock 4300 MHz
TDP 65W
Socket Intel Socket 1200
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-10400F + NVIDIA GeForce RTX 3080 in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 201.0
3840x2160 Medium 159.0
3840x2160 High 126.0
3840x2160 Ultra 79.0
2560x1440 Low 385.0
2560x1440 Medium 305.0
2560x1440 High 242.0
2560x1440 Ultra 151.0
1920x1080 Low 478.0
1920x1080 Medium 439.0
1920x1080 High 383.0
1920x1080 Ultra 240.0

Minecraft with ii5-10400F + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RTX 3080 + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with ii5-10400F + RTX 3080

Explore FPS benchmarks for other games using this same hardware combination.