Minecraft

Minecraft

AVERAGE FPS
86
good

This combination provides smooth gameplay with an average of 86 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 24 39 49 62
1440p QHD 46 74 94 118
1080p Full HD 74 118 148 187

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 62
3840x2160 Medium 49
3840x2160 High 39
3840x2160 Ultra 24
2560x1440 Low 118
2560x1440 Medium 94
2560x1440 High 74
2560x1440 Ultra 46
1920x1080 Low 187
1920x1080 Medium 148
1920x1080 High 118
1920x1080 Ultra 74

Minecraft with Intel Core i5-10400F + AMD Radeon RX 570, In-Depth Analysis

Minecraft’s performance with the Intel Core i5-10400F and AMD Radeon RX 570 is heavily dictated by resolution and settings, with the data showing a clear transition from a CPU-bound experience at 1080p to a GPU-bound one at 4K. The combination ranks 3485th out of 3710 tested combos in this game, placing it in the lower percentile of systems, yet it still delivers playable frame rates at most settings below 4K. The benchmark results indicate that the RX 570’s 4 GB VRAM and the i5-10400F’s six cores are sufficient for smooth 1080p gameplay, but the Ultra preset at higher resolutions pushes the system past its limits.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i5-10400F is a 6-core, 12-thread processor from the Core 10th Gen series, built on the Comet Lake architecture using a 14 nm process. It operates with a base clock of 2.90 GHz and a boost clock of 4.30 GHz, with a 65 W TDP. Its cache layout includes 64 KB of L1 per core, 256 KB of L2 per core, and a shared 12 MB L3 cache. The processor supports dual-channel DDR4 memory with a bandwidth of 42.7 GB/s and connects via PCIe Gen 3 with 16 lanes from the CPU.

In Minecraft, the CPU’s role is most apparent at 1080p, where the frame rates are exceptionally high. At 1920x1080 with Low settings, the system achieves 187 FPS, and with High settings it reaches 118 FPS. These numbers suggest that the i5-10400F is not a bottleneck at this resolution, as the frame rates are well above the 60 FPS threshold. The processor’s single-thread performance, evidenced by a 3DMark single-thread score of 688 and a Passmark single-thread score of 2541, is adequate for Minecraft’s primary game logic thread, which typically scales with single-core speed.

The multi-core capability of the i5-10400F is substantial, with a Cinebench R23 multi-core score of 10283 and a Passmark multi-thread score of 12115. However, Minecraft is not a heavily multi-threaded title in its standard rendering path, so the 12 threads are less critical than the raw clock speed. The processor’s 3DMark 16-thread score of 4748 and 2-thread score of 1350 indicate that scaling from 2 to 16 threads is modest, which aligns with the game’s limited thread utilization. The data shows that the CPU’s percentile rank is 68 among all CPUs, placing it above average, but its nearest rivals, such as the Intel Xeon 6756E (0.2% faster) and AMD EPYC 7552 (0.5% slower), have similar average scores, suggesting that this processor is competitive for its class.

The boost clock of 4.30 GHz is the key factor for Minecraft’s single-threaded nature, and the benchmark results confirm that the CPU can sustain high frame rates without being the primary limiter at 1080p. However, as resolution increases, the CPU’s influence diminishes, and the GPU takes over as the limiting factor.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon RX 570 is based on the Polaris 20 chip with GCN 4.0 architecture, manufactured on a 14 nm process by GlobalFoundries. It has 2048 shading units, 128 texture mapping units, and 32 ROPs. The GPU operates at a base clock of 1168 MHz and a boost clock of 1244 MHz, with memory running at 1750 MHz (7 Gbps effective). The memory subsystem consists of 4 GB of GDDR5 on a 256-bit bus, providing a bandwidth of 224.0 GB/s. The card has a TDP of 150 W and requires a 450 W power supply.

In Minecraft, the GPU’s role becomes increasingly significant at higher resolutions. At 4K (3840x2160), the frame rates drop sharply compared to 1080p, indicating that the RX 570 is the primary bottleneck. The 4 GB VRAM is a limiting factor at 4K Ultra settings, where the average FPS falls to 24, which is below playable levels. The GPU’s memory bandwidth of 224.0 GB/s is sufficient for 1080p but struggles to keep up with the data demands of 4K rendering.

The GPU’s raw compute power is reflected in its FP32 performance of 5.095 TFLOPS, which is adequate for a game like Minecraft that relies more on fill rate and memory bandwidth than heavy shader calculations. The pixel rate of 39.81 GPixel/s and texture rate of 159.2 GTexel/s are moderate figures that explain the performance drop at 4K, where the number of pixels to be processed quadruples compared to 1080p. The RX 570’s percentile rank is 74 among all GPUs, and its nearest rivals include the AMD Radeon RX 6800M (0.4% faster) and the AMD Radeon RX 470 (0.8% faster), showing that this card sits in a narrow performance band.

The GPU’s benchmarks, such as a Geekbench OpenCL score of 32084 and a Vulkan score of 42752, indicate that the card is capable of handling modern APIs, but its age shows in demanding scenarios. The data shows that at 1080p Medium settings, the RX 570 delivers 148 FPS, which is excellent, but at 4K Ultra, it drops to 24 FPS, a 84% reduction. This demonstrates that the GPU is the dominant factor in determining frame rates at higher resolutions, while the CPU remains sufficient.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a clear pattern of performance degradation as resolution increases from 1920x1080 to 3840x2160, which highlights the shift in system bottleneck from CPU to GPU. At High settings, the average FPS drops from 118 at 1080p to 74 at 1440p, a 37% decrease, and then to 39 at 4K, a 67% decrease from 1440p. This steep decline at 4K is characteristic of a GPU-limited scenario, where the RX 570’s compute and memory bandwidth are insufficient to handle the pixel workload.

At Low settings, the frame rates are higher across all resolutions, but the scaling pattern is similar. The system achieves 187 FPS at 1080p, 118 FPS at 1440p, and 62 FPS at 4K. The drop from 1080p to 1440p is 37%, and from 1440p to 4K is 47%, which is less severe than at High settings but still indicates GPU limitation. The fact that 4K Low settings (62 FPS) is still above 60 FPS suggests that the GPU can handle the resolution if the graphical load is reduced, but the headroom is minimal.

The Medium settings provide the most detailed data, with min and max FPS recorded. At 1080p Medium, the average is 148 FPS with a min of 126 and max of 171. At 1440p Medium, the average drops to 94 FPS with a min of 80 and max of 108. At 4K Medium, the average falls to 49 FPS with a min of 42 and max of 56. The min FPS values at 4K (42) are below 60, indicating that the experience is not consistently smooth, and the 22% drop from the average to the min suggests occasional stutters.

The Ultra settings show the most dramatic scaling. The average FPS at 1080p Ultra is 74, at 1440p Ultra it is 46, and at 4K Ultra it is 24. The drop from 1080p to 1440p is 38%, and from 1440p to 4K is 48%. These numbers reveal that the Ultra preset is not viable at 4K with this hardware, and even at 1440p, the frame rate is marginal. The scaling factor from 1080p to 4K across all settings is roughly 3x to 4x fewer FPS, which aligns with the pixel count increase from 2.07 million to 8.29 million pixels, confirming that the GPU is the limiting component at higher resolutions.

FAQ

Q: What is the best resolution for this CPU-GPU combo in Minecraft?

A: Based on the measured FPS data, 1920x1080 is the best resolution, as it delivers above 74 FPS on all settings, including Ultra, and reaches 187 FPS on Low settings. At 1440p, only Low and Medium settings stay above 60 FPS, while at 4K, only Low settings exceed 60 FPS.

Q: Can this system handle Minecraft at 4K resolution?

A: The data shows that 4K is only playable at Low settings, where the average FPS is 62. At Medium settings, the average drops to 49 FPS, and at High and Ultra, it falls to 39 and 24 FPS respectively, which are below the 60 FPS threshold for smooth gameplay.

Q: How does the RX 570 compare to its closest rivals in this game?

A: The RX 570’s nearest rival, the AMD Radeon RX 6800M, is 0.4% faster in average benchmark score, while the AMD Radeon R9 M295X is 0.7% slower. The AMD Radeon RX 470 is 0.8% faster, and the NVIDIA Quadro RTX 8000 is 1.2% slower. These small differences indicate that the RX 570 performs in a tight band relative to its peers.

Q: Is the i5-10400F a bottleneck for the RX 570 in Minecraft?

A: At 1080p, the CPU is not a bottleneck, as frame rates are high (118 FPS at High settings). However, at 4K, the GPU becomes the limiting factor, as frame rates drop to 39 FPS at High settings, indicating that the CPU has headroom left unused.

Q: What is the minimum FPS recorded for this system?

A: The only min FPS values recorded are for Medium settings: 126 FPS at 1080p, 80 FPS at 1440p, and 42 FPS at 4K. For other settings, only average FPS is provided, so the lowest recorded min is 42 FPS at 4K Medium.

Q: How does the CPU’s multi-threaded performance affect Minecraft?

A: The i5-10400F has a strong multi-threaded score (Cinebench R23 multi-core of 10283), but Minecraft relies more on single-thread performance. The single-thread score of 1451 in Cinebench R23 is adequate, and the game’s frame rates at 1080p (118 FPS High) show that the CPU’s single-core speed is sufficient for this title.

Settings Recommendations

The measured FPS data provides a clear picture of which settings presets offer the best experience for this hardware. The optimal choice depends on the resolution, with 1080p offering the most flexibility.

At 1920x1080, the Ultra preset delivers an average of 74 FPS, which is above 60 FPS and provides the best visual quality without compromising playability. For players who prioritize higher frame rates, the High preset at 118 FPS is an excellent middle ground, offering a 59% increase over Ultra while still maintaining good visuals. The Medium preset at 148 FPS and Low at 187 FPS are options for competitive or fast-paced play, but they sacrifice visual fidelity for marginal gains in smoothness.

At 2560x1440, the recommended preset is Medium, which achieves 94 FPS with a min of 80 FPS, ensuring a consistently smooth experience. The High preset at 74 FPS is also viable, but the Ultra preset at 46 FPS falls below the 60 FPS threshold and should be avoided. The Low preset at 118 FPS is an option for those who prioritize frame rate over visuals, but Medium offers a better balance.

At 3840x2160, the only viable preset is Low, which averages 62 FPS. The Medium preset at 49 FPS is borderline, but the min FPS of 42 suggests stuttering. The High and Ultra presets at 39 and 24 FPS respectively are not recommended for a playable experience. Overall, the best experience per the measured rows is achieved at 1080p with the High or Ultra preset, where the system can maintain high frame rates without hitting the GPU’s limits.

Measured FPS Breakdown

The following table details the exact average FPS for each resolution and settings preset, with min and max values provided for Medium settings.

At 3840x2160:

  • High: 39 FPS average
  • Low: 62 FPS average
  • Medium: 49 FPS average, 42 FPS min, 56 FPS max
  • Ultra: 24 FPS average

At 2560x1440:

  • High: 74 FPS average
  • Low: 118 FPS average
  • Medium: 94 FPS average, 80 FPS min, 108 FPS max
  • Ultra: 46 FPS average

At 1920x1080:

  • High: 118 FPS average
  • Low: 187 FPS average
  • Medium: 148 FPS average, 126 FPS min, 171 FPS max
  • Ultra: 74 FPS average

The data shows a consistent pattern: the Low preset provides the highest frame rates at every resolution, while the Ultra preset provides the lowest. The Medium preset offers the most detailed data with min and max values, highlighting the variability in performance. The drop from 1080p to 4K is most pronounced at High settings (118 to 39 FPS, a 67% reduction), while at Low settings the drop is less severe (187 to 62 FPS, a 67% reduction as well), indicating that the GPU’s memory bandwidth and compute are the primary constraints at higher resolutions. The Ultra preset at 4K is the worst-case scenario, with an average of 24 FPS, which is unplayable for most users. These measured values confirm that this system is best suited for 1080p gaming, with 1440p being acceptable at Medium settings, and 4K only viable at Low.

Hardware Specifications

Intel Core i5-10400F

Cores / Threads 6 / 12
Base Clock 2900 MHz
Boost Clock 4300 MHz
TDP 65W
Socket Intel Socket 1200
View Full CPU Details →

AMD Radeon RX 570

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1244 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-10400F + AMD Radeon RX 570 in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 62.0
3840x2160 Medium 49.0
3840x2160 High 39.0
3840x2160 Ultra 24.0
2560x1440 Low 118.0
2560x1440 Medium 94.0
2560x1440 High 74.0
2560x1440 Ultra 46.0
1920x1080 Low 187.0
1920x1080 Medium 148.0
1920x1080 High 118.0
1920x1080 Ultra 74.0

Minecraft with ii5-10400F + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RX 570 + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with ii5-10400F + RX 570

Explore FPS benchmarks for other games using this same hardware combination.