Allods Online
This combination provides smooth gameplay with an average of 101 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 26 | 45 | 72 | 92 |
| 1440p QHD | 53 | 86 | 132 | 152 |
| 1080p Full HD | 86 | 135 | 163 | 173 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Allods Online with Intel Core i5-10400F + NVIDIA GeForce RTX 5060, In-Depth Analysis
Allods Online, a 2010-era MMORPG, is heavily CPU-bound, and the combination of the Intel Core i5-10400F and NVIDIA GeForce RTX 5060 delivers performance that scales predictably with resolution and settings, but with clear bottlenecks at higher presets. The data shows that the 6-core, 12-thread Comet Lake processor, with a base clock of 2.90 GHz and boost up to 4.30 GHz, is the primary limiter in this pairing, especially at 1080p where frame rates are high but the Ultra preset causes a significant drop.
Settings Recommendations
The measured FPS data across three resolutions and four settings presets indicates that the "High" preset offers the best balance of visual fidelity and performance for this CPU-GPU combo. At 1920x1080, the High preset delivers 135 FPS, which is a substantial 48.7 FPS advantage over the Ultra preset’s 86.3 FPS. This gap widens at 2560x1440, where High achieves 85.7 FPS compared to Ultra’s 52.5 FPS, a 63% improvement. The Ultra preset appears to introduce rendering workloads that the CPU cannot feed adequately, as evidenced by the dramatic frame rate collapse at 3840x2160, where High holds 44.9 FPS but Ultra falls to 26.1 FPS.
For players prioritizing smoothness, the Medium preset is a viable alternative, providing 162.8 FPS at 1080p and 132.1 FPS at 1440p. However, the jump from Medium to High at 1440p is only a 35.4% reduction in frame rate (from 132.1 to 85.7 FPS), while the visual quality gain is typically more noticeable. The Low preset, while yielding the highest frame rates—173.3 FPS at 1080p and 151.6 FPS at 1440p—does not offer a proportional experience improvement over Medium, which is only 6.5% slower at 1080p (162.8 vs 173.3 FPS). Benchmark results indicate that High is the sweet spot, as it avoids the severe penalties of Ultra while maintaining far better image quality than Low. At 4K, High is the only playable option above 30 FPS, as Medium drops to 71.8 FPS and Ultra becomes unplayable at 26.1 FPS.
FAQ
Q: What is the best resolution to run Allods Online with this hardware?
A: The data shows that 2560x1440 on High settings provides the most consistent experience, delivering 85.7 FPS. While 1080p offers higher frame rates (135 FPS on High), the 1440p result remains above the 60 FPS threshold, and the visual upgrade is substantial. At 4K, the combo struggles to maintain fluid gameplay, with High settings yielding only 44.9 FPS.
Q: How does the Ultra preset affect performance compared to High?
A: Ultra causes a severe frame rate penalty across all resolutions. At 1080p, Ultra drops to 86.3 FPS from High’s 135 FPS, a 36% reduction. At 1440p, the drop is from 85.7 to 52.5 FPS, and at 4K, it falls from 44.9 to 26.1 FPS. The Ultra preset appears to introduce a CPU bottleneck that the i5-10400F cannot overcome.
Q: Is the RTX 5060 the limiting factor in this build?
A: No, the data indicates the CPU is the primary constraint. The RTX 5060, which features 8 GB of GDDR7 memory on a 128-bit bus with 448.0 GB/s bandwidth, is capable of high frame rates. The fact that performance drops so sharply when moving from High to Ultra settings—while the GPU has ample headroom—suggests the processor cannot keep up with the increased draw calls and physics calculations at higher presets.
Q: What is the expected frame rate at 1080p with Medium settings?
A: The measured average FPS for the Medium preset at 1920x1080 is 162.8 FPS. This is only 10.5 FPS lower than the Low preset’s 173.3 FPS, making Medium a highly efficient choice for high-refresh-rate monitors.
Q: Can this combo handle 4K gaming in Allods Online?
A: Marginally, but only on Low settings, which achieve 91.6 FPS. Medium settings drop to 71.8 FPS, and High falls to 44.9 FPS. Ultra is not viable at 4K, as it produces just 26.1 FPS. For a smooth 4K experience, the Low or Medium presets are the only options, and even then, the frame rates are lower than what the GPU alone could deliver.
Q: How does the CPU’s thread count affect performance in this game?
A: The i5-10400F has 6 cores and 12 threads. Benchmark results show a strong scaling from 2 threads (3dmark score of 1350) to 8 threads (3929), but minimal gain from 8 to max threads (4735). This suggests that Allods Online utilizes up to 8 threads effectively, but the 12-thread configuration does not provide additional benefit, aligning with the observed CPU-bound behavior at higher presets.
Resolution Scaling
The FPS progression from 1080p to 4K reveals a classic CPU-bound scenario at lower resolutions and a GPU-bound one at 4K. At 1920x1080, the High preset runs at 135 FPS, which drops to 85.7 FPS at 2560x1440 (a 36.5% reduction) and then to 44.9 FPS at 3840x2160 (a 47.6% reduction from 1440p). This scaling pattern shows that the GPU is increasingly taxed as pixel count rises, but the CPU still manages to keep up until the Ultra preset is enabled.
The Low preset tells a different story: 173.3 FPS at 1080p, 151.6 FPS at 1440p, and 91.6 FPS at 4K. The relatively small drop from 1080p to 1440p (12.5%) suggests that at these lower settings, the CPU is the limiting factor, and the RTX 5060 has spare capacity. The larger drop to 4K indicates the GPU starts to become more involved. The Ultra preset shows the most dramatic scaling: 86.3 FPS at 1080p, 52.5 FPS at 1440p, and 26.1 FPS at 4K. This steep decline—a 70% reduction from 1080p to 4K—indicates that Ultra settings push both the CPU and GPU to their limits, with the CPU unable to maintain the frame pacing required for higher resolutions.
How This Combo Ranks
This specific combination of the Intel Core i5-10400F and NVIDIA GeForce RTX 5060 ranks 1002 out of 1715 tested combos in Allods Online, placing it in the 58th percentile. This mid-tier ranking reflects the CPU’s limitations relative to other processors in the database. The i5-10400F’s average benchmark score is 14168, which puts it in the 73rd percentile of all CPUs, but its nearest rivals include the AMD EPYC 7552 (14115, 0.4% faster) and the AMD Ryzen 3 7320C (14277, 0.8% faster), indicating it is an average performer in synthetic tests.
In the context of this game, the combo’s ranking is dragged down by the CPU’s inability to maintain high frame rates at Ultra settings, particularly at 1440p and 4K. The RTX 5060, by contrast, ranks in the 73rd percentile of all GPUs with an average benchmark score of 30109, and its nearest rival is the AMD Radeon RX 7700 XT (30097, 0% difference). The GPU is not the bottleneck; the CPU is. This is evident from the fact that the combo’s in-game rank (1002 of 1715) is lower than what the GPU’s percentile alone would suggest, indicating that many other combos with weaker GPUs but stronger CPUs achieve better results in this title.
CPU Role
The Intel Core i5-10400F is a 6-core, 12-thread processor based on the Comet Lake architecture, fabricated on a 14 nm process. Its base clock of 2.90 GHz and boost clock of 4.30 GHz, combined with 12 MB of shared L3 cache, provide adequate single-thread performance for an MMORPG. In synthetic benchmarks, it scores 1453 in Cinebench R23 single-core and 10297 in multi-core, placing it in the 73rd percentile of all CPUs. However, its nearest rivals—such as the AMD EPYC 7552 (0.4% faster) and the Intel Core i5-8500 (1.1% faster)—are not significantly quicker, yet they may handle Allods Online better due to architectural differences.
The game’s performance data shows that the CPU becomes a bottleneck when the Ultra preset is enabled. At 1080p, the difference between High (135 FPS) and Ultra (86.3 FPS) is 48.7 FPS, a 36% drop. This indicates that Ultra settings introduce additional CPU workloads—likely related to draw calls, AI, or physics—that the i5-10400F cannot process quickly enough. The 12 threads provide some headroom, as evidenced by the scaling from 2 to 8 threads in 3dmark (1350 to 3929), but the game does not appear to benefit from more than 8 threads, as the max-thread score (4735) is only 20.5% higher than the 8-thread score.
Measured FPS Breakdown
At 1920x1080, the frame rates are as follows: Low preset averages 173.3 FPS, Medium averages 162.8 FPS, High averages 135 FPS, and Ultra averages 86.3 FPS. The progression from Low to Medium is a modest 6.1% drop, while Medium to High is a 17.1% drop, and High to Ultra is a 36.1% drop. This pattern shows diminishing returns as settings increase, with Ultra exacting a heavy toll.
At 2560x1440, the results are: Low at 151.6 FPS, Medium at 132.1 FPS, High at 85.7 FPS, and Ultra at 52.5 FPS. The jump from Medium to High is a 35.1% reduction, which is more severe than at 1080p, indicating that the GPU is starting to become more involved. The Ultra preset at 1440p (52.5 FPS) is barely playable, falling below the 60 FPS threshold.
At 3840x2160, the frame rates are: Low at 91.6 FPS, Medium at 71.8 FPS, High at 44.9 FPS, and Ultra at 26.1 FPS. The High preset drops below 45 FPS, and Ultra is effectively unplayable. The scaling from 1080p to 4K at High settings (135 to 44.9 FPS) represents a 66.7% reduction, confirming that 4K resolution is too demanding for this combo at anything above Medium settings.
GPU Role
The NVIDIA GeForce RTX 5060 is a Blackwell 2.0 architecture GPU built on a 5 nm process at TSMC, featuring 3840 shading units, 120 texture mapping units, and 48 render output units. It has 8 GB of GDDR7 memory on a 128-bit bus, delivering 448.0 GB/s of bandwidth. Its base clock is 2280 MHz with a boost of 2497 MHz, and it achieves 19.18 TFLOPS of FP32 performance. The GPU’s average benchmark score is 30109, placing it in the 73rd percentile of all GPUs, with its nearest rival being the AMD Radeon RX 7700 XT (30097, 0% difference) and the AMD Radeon RX 570 (30158, 0.2% faster).
In Allods Online, the RTX 5060 demonstrates it can push high frame rates when the CPU allows. At 1080p Low, it achieves 173.3 FPS, and at 1440p Low, it still manages 151.6 FPS. The GPU’s 8 GB VRAM is sufficient for this 2010 title, even at 4K, as the Low preset at 3840x2160 runs at 91.6 FPS. However, the Ultra preset’s performance collapse—from 86.3 FPS at 1080p to 26.1 FPS at 4K—shows that the GPU is not the limiting factor; rather, the CPU’s inability to feed the GPU with enough draw calls at Ultra settings causes the frame rate to plummet. The GPU’s high texture and pixel rates (299.6 GTexel/s and 119.9 GPixel/s, respectively) are more than adequate for this game, but they go underutilized in CPU-bound scenarios, particularly at lower resolutions and higher settings presets.
Hardware Specifications
Intel Core i5-10400F
NVIDIA GeForce RTX 5060
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-10400F + NVIDIA GeForce RTX 5060 in Allods Online
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 91.6 |
| 3840x2160 | Medium | 71.8 |
| 3840x2160 | High | 44.9 |
| 3840x2160 | Ultra | 26.1 |
| 2560x1440 | Low | 151.6 |
| 2560x1440 | Medium | 132.1 |
| 2560x1440 | High | 85.7 |
| 2560x1440 | Ultra | 52.5 |
| 1920x1080 | Low | 173.3 |
| 1920x1080 | Medium | 162.8 |
| 1920x1080 | High | 135.0 |
| 1920x1080 | Ultra | 86.3 |
Allods Online with ii5-10400F + Other GPUs
See how Allods Online performs with the same CPU but different graphics cards.
Allods Online with RTX 5060 + Other CPUs
See how Allods Online performs with the same GPU but different processors.
Other Games with ii5-10400F + RTX 5060
Explore FPS benchmarks for other games using this same hardware combination.