Allods Online
This combination provides smooth gameplay with an average of 85 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 21 | 34 | 54 | 69 |
| 1440p QHD | 41 | 65 | 103 | 131 |
| 1080p Full HD | 65 | 103 | 161 | 176 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Allods Online with Intel Core i5-10400F + Intel Arc B580, In-Depth Analysis
The Intel Core i5-10400F paired with the Intel Arc B580 delivers a broad spread of frame rates in Allods Online, ranging from 21 FPS at 4K Ultra to 176 FPS at 1080p Low. This combination ranks 2800th out of 3670 tested combos for this game, placing it in the lower portion of the database, yet the measured results reveal a system whose performance is heavily dictated by graphics settings and resolution. The data indicates a capable 1080p performer that struggles to maintain playable rates at higher resolutions with demanding presets, making it a pairing best suited for specific scenarios.
FAQ
Q: What is the best resolution for this combo in Allods Online?
A: 1080p is the most effective resolution for this pairing. The measured FPS shows 176 FPS at Low, 161 FPS at Medium, and 103 FPS at High settings, all of which are well above playable thresholds. At 1440p, High settings drop to 65 FPS, and at 4K, only Low settings (69 FPS) remain smooth, indicating that 1080p provides the most headroom.
Q: How does the Intel Arc B580 compare to its nearest GPU rivals in benchmark scores?
A: The Arc B580’s average benchmark score is 23021, with its closest rival being the AMD Radeon RX 580 2048SP at 23061, a delta of -0.2%. The NVIDIA GeForce RTX 2080 scores 22895 (0.6% higher than the Arc), while the RTX 3080 scores 23172 (-0.7% relative to the Arc). These deltas show the Arc B580 sits within 1% of these cards in overall synthetic benchmarks.
Q: Is the Intel Core i5-10400F a bottleneck for the Arc B580 in this game?
A: The CPU’s benchmark data suggests it is not a primary limiter at lower settings. The i5-10400F scores 10283 in Cinebench R23 multicore and 1451 in single-core. At 1080p Low, the combo reaches 176 FPS, indicating the CPU can feed the GPU at high frame rates. However, at 4K Ultra, the 21 FPS result points to the GPU as the limiting factor, not the processor.
Q: What is the combo’s ranking relative to all tested systems in Allods Online?
A: The combo ranks 2800 out of 3670 total tested combinations. This places it in the 76th percentile of all combos (calculated from the rank and total), meaning a significant majority of tested systems outperform this pairing in this specific game.
Q: How much VRAM does the Arc B580 have, and does it matter for Allods Online?
A: The Arc B580 has 12 GB of GDDR6 memory on a 192-bit bus with 456.0 GB/s bandwidth. This VRAM capacity is substantial for an MMORPG from 2010, and the measured FPS drops at higher settings (e.g., 34 FPS at 4K High vs 54 FPS at 4K Medium) suggest that memory bandwidth or GPU compute, not VRAM size, is the limiting factor.
Q: What is the launch MSRP of the GPU in this combo?
A: The Intel Arc B580 has a launch MSRP of 249 USD. This information is provided for reference only; the measured performance data shows how this price point translates into actual FPS in Allods Online.
How This Combo Ranks
The combo’s rank of 2800 out of 3670 tested combinations for Allods Online is a telling statistic. It indicates that this pairing falls in the lower 24% of all systems tested in the database for this game. This low ranking is surprising given the individual component benchmarks: the CPU sits at the 68th percentile among all CPUs, and the GPU also sits at the 68th percentile among all GPUs. When two components are both above the median, one might expect a higher combined ranking, yet the data for Allods Online suggests the game’s engine or specific workload characteristics do not favor this pairing.
The nearest CPU rivals illustrate the i5-10400F’s position: the Intel Xeon 6756E scores 14163 (0.2% lower), the Intel Core 7 160UL scores 14232 (0.3% higher), the AMD EPYC 7552 scores 14115 (0.5% lower), and the AMD Ryzen 3 7320C scores 14277 (0.6% higher). These deltas are all within 1%, showing the i5-10400F is competitively placed in synthetic CPU tests. Similarly, the GPU rivals—RX 580 2048SP, RTX 2080, RTX 3080, and P106-100—all fall within 1% of the Arc B580’s average score. This clustering suggests that in general benchmarks, this combo should perform similarly to systems with those components.
Yet the in-game rank tells a different story. The gap between synthetic benchmarks and actual game performance can be attributed to Allods Online’s age (released in 2010) and its likely reliance on single-threaded CPU performance or specific DirectX features. The i5-10400F’s single-thread score of 1451 in Cinebench R23 is moderate, and its 3DMark single-thread score is 688. These numbers, while not low, may not be sufficient to push this game to higher frame rates when combined with the GPU’s driver overhead in an older MMORPG. The result is a combo that ranks poorly despite respectable component-level benchmarks.
GPU Role
The Intel Arc B580’s role in this combo is defined by its memory configuration and clock speeds. The GPU features 12 GB of GDDR6 memory running at 2375 MHz (19 Gbps effective), with a 192-bit bus providing 456.0 GB/s of bandwidth. These specifications are more than adequate for a game from 2010, as even the most demanding modern titles rarely exceed 12 GB at 4K. In Allods Online, the VRAM is unlikely to be a constraint; instead, the GPU’s raw compute power—13.67 TFLOPS FP32—and its 2560 shading units determine performance.
The clock behavior is notable: the base clock is 2670 MHz and the boost clock is also 2670 MHz, meaning the GPU runs at a fixed frequency under load. This consistent clock rate simplifies analysis of the FPS results. At 4K Ultra, the combo produces only 21 FPS, which is a severe drop from the 34 FPS at 4K High and 54 FPS at 4K Medium. This pattern suggests that the Ultra preset introduces effects that heavily tax the GPU’s pixel rate (213.6 GPixel/s) and texture rate (427.2 GTexel/s). The 4K resolution requires 8.3 million pixels per frame, and the GPU’s fill rate becomes the bottleneck at higher settings.
At 1080p, the GPU’s capabilities are more fully utilized. The 176 FPS at Low settings indicates the GPU can process frames quickly when the pixel load is reduced. The transition from 1080p Low to 1080p High (176 to 103 FPS) shows a 41% performance drop, which aligns with increased shader complexity and texture filtering. The Arc B580’s DirectX 12 Ultimate support (12_2) and Vulkan 1.4 compatibility are advanced for this game, but Allods Online likely uses older DirectX paths, meaning the GPU’s modern features may not be fully leveraged. This could explain why the GPU’s synthetic benchmark percentile (68th) does not translate to a higher in-game rank.
Measured FPS Breakdown
The measured FPS data provides a clear picture of performance across resolutions and settings. At 3840x2160 (4K), the results are as follows: Low settings yield 69 FPS average, Medium yields 54 FPS (with a min of 46 and max of 62), High drops to 34 FPS, and Ultra falls to 21 FPS. The jump from Medium to High at 4K is steep—a 37% reduction in frame rate—suggesting that the High preset enables effects that are disproportionately expensive at this resolution. The Ultra setting at 4K is essentially unplayable, as 21 FPS is below the threshold for smooth gameplay in an MMORPG where quick reactions matter.
Moving to 2560x1440 (1440p), the performance improves substantially. Low settings produce 131 FPS, Medium 103 FPS (min 87, max 118), High 65 FPS, and Ultra 41 FPS. The delta between Low and High at 1440p is 50%, which is less severe than at 4K but still significant. The Ultra preset at 1440p (41 FPS) is marginally playable but not ideal for a game that may involve large group battles with many player characters on screen. The Medium preset at 1440p (103 FPS) offers a good balance, with the min FPS of 87 ensuring no major stutters.
At 1920x1080 (1080p), the combo shines. Low settings hit 176 FPS, Medium 161 FPS (min 137, max 185), High 103 FPS, and Ultra 65 FPS. Even the Ultra preset at 1080p is playable, which is a stark contrast to the 4K Ultra result. The difference between 1080p Medium and 1080p High is 36% (161 to 103 FPS), similar to the 4K Medium-to-High drop. This consistency suggests that the High preset’s additional effects (likely shadows, ambient occlusion, or draw distance) have a fixed cost regardless of resolution, but the lower pixel count at 1080p allows the GPU to absorb that cost more readily.
The min FPS values are only provided for Medium settings across all resolutions: 46 FPS at 4K, 87 FPS at 1440p, and 137 FPS at 1080p. These minimums are within 15% of the averages, indicating that the game runs smoothly without severe frame time spikes at Medium settings. The lack of min/max data for other presets means we cannot verify frame consistency at High or Ultra, but the average FPS figures alone suggest that High at 1440p and Ultra at 1080p are the limits of comfortable play.
CPU Role
The Intel Core i5-10400F contributes to this combo’s performance through its six cores and twelve threads, running at a base clock of 2.90 GHz and a boost clock of 4.30 GHz. The 14 nm Comet Lake architecture provides a 12 MB shared L3 cache, which is beneficial for game logic and asset streaming. In Allods Online, an MMORPG with potentially large numbers of concurrent players, the CPU’s multithreading capability is crucial. The 3DMark max threads score of 4735 and the Cinebench R23 multicore score of 10283 indicate solid multi-threaded performance.
However, the game’s release in 2010 means it was designed for CPUs with far fewer cores. The i5-10400F’s single-thread performance is moderate: 1451 in Cinebench R23 single-core and 688 in 3DMark single-thread. These scores place the CPU in a competitive position against rivals like the Intel Core 7 160UL (which scores 0.3% higher in average), but they are not exceptional. In an older game that may not scale well beyond four threads, the CPU’s single-core speed could be a limiting factor.
The data supports this theory when examining the FPS at high refresh rates. At 1080p Low, the combo achieves 176 FPS. This high frame rate requires the CPU to submit draw calls and update game state at a rapid pace. The i5-10400F’s boost clock of 4.30 GHz helps here, but the overall CPU headroom appears sufficient, as the FPS does not drop dramatically when comparing 1080p Low to 1440p Low (176 to 131 FPS, a 26% drop). This reduction is closer to the pixel count difference (2.07 million vs 3.69 million, a 44% increase), suggesting the GPU is doing more work per frame, but the CPU is keeping up.
The CPU’s memory bandwidth of 42.7 GB/s is another factor. This is a modest figure for a dual-channel DDR4 setup, and in a game with many entities, memory latency and bandwidth can impact performance. However, the measured FPS at 1080p High (103 FPS) indicates the CPU can sustain a smooth experience, even with the GPU doing significant work. The bottleneck in this combo is more likely the GPU at higher resolutions, as evidenced by the 4K Ultra 21 FPS result, which is far below any CPU-bound threshold.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this combo depend on the user’s resolution and preference for frame rate versus visual quality. At 1080p, the Medium preset delivers 161 FPS average with a minimum of 137 FPS, providing a smooth and responsive experience. This is the best choice for players who want high refresh rates without sacrificing too much visual fidelity. The High preset at 1080p (103 FPS) is also excellent and offers better visuals; it is the recommended setting for those who prioritize image quality while maintaining a triple-digit frame rate. The Ultra preset at 1080p (65 FPS) is playable but may feel less fluid in fast-paced combat scenarios.
At 1440p, the Medium preset (103 FPS average, 87 FPS min) is the clear winner. It provides a smooth experience with good visual detail, and the minimum frame rate ensures no significant drops during intense moments. The High preset at 1440p (65 FPS) is borderline; it is playable but may exhibit occasional stutter in crowded areas. For 1440p users, Medium is recommended, with High only if the user tolerates lower frame rates. The Ultra preset at 1440p (41 FPS) is not recommended for active gameplay.
At 4K, the options are limited. The Low preset (69 FPS) is the only playable setting, and it achieves a decent frame rate. The Medium preset at 4K (54 FPS) is acceptable but not ideal for an MMORPG where reactions matter. High (34 FPS) and Ultra (21 FPS) are not viable for smooth play. Therefore, for 4K users, Low settings are the only recommendation, and even then, the experience may be suboptimal compared to lower resolutions. The data suggests that this combo is best used at 1080p or 1440p Medium/High, with 4K reserved for non-competitive or casual play.
Resolution Scaling
The FPS scaling from 1080p to 1440p to 4K reveals the nature of the bottleneck in this system. At Low settings, the frame rates are 176 FPS at 1080p, 131 FPS at 1440p, and 69 FPS at 4K. The pixel counts are 2.07 million, 3.69 million, and 8.29 million respectively. If the GPU were perfectly pixel-bound, the FPS should scale inversely with pixel count. From 1080p to 1440p, the pixel count increases by 78%, but the FPS drops by only 25.6%. This indicates that at Low settings, the GPU is not the only limiting factor; the CPU or game engine imposes a ceiling that prevents the FPS from scaling linearly with pixel count.
From 1440p to 4K, the pixel count increases by 125%, and the FPS drops by 47.3%. This closer-to-linear scaling suggests that at 4K, the GPU becomes the primary bottleneck. The Arc B580’s fill rate and compute power are insufficient to maintain high frame rates at 4K Low, resulting in 69 FPS. The scaling at Low settings shows a pattern where the CPU limits performance at lower resolutions, and the GPU takes over as the resolution increases.
At High settings, the scaling is different: 103 FPS at 1080p, 65 FPS at 1440p, and 34 FPS at 4K. The drop from 1080p to 1440p is 36.9%, while from 1440p to 4K is 47.7%. The 1080p-to-1440p drop is steeper than at Low settings (25.6% vs 36.9%), suggesting that the High preset’s additional effects place more load on the GPU, making it more of a limiting factor even at 1440p. The 1440p-to-4K drop of 47.7% is similar to the Low preset’s 47.3%, indicating that at 4K, the GPU is the dominant constraint regardless of settings.
The Medium preset shows the most consistent scaling: 161 FPS at 1080p, 103 FPS at 1440p (36.0% drop), and 54 FPS at 4K (47.6% drop from 1440p). This consistency suggests that Medium settings are well-balanced for this GPU, with the pixel count being the primary variable. The Ultra preset, while only having three data points (65, 41, 21 FPS), shows a similar pattern: a 36.9% drop from 1080p to 1440p and a 48.8% drop from 1440p to 4K. This uniform scaling across settings indicates that the GPU’s performance is predictable and that the system is not suffering from unexpected CPU stalls at higher resolutions.
The implication of these scaling patterns is that the Intel Core i5-10400F is sufficient to feed the Arc B580 at 1080p, but as resolution increases, the GPU’s limitations become more apparent. The 4K Ultra result of 21 FPS is a clear indication that this GPU is not designed for 4K gaming in this title, despite its 12 GB of VRAM. For users who want to play Allods Online at 4K, the data shows that only Low settings provide a playable experience, and even then, the frame rate is far from ideal.
Hardware Specifications
Intel Core i5-10400F
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-10400F + Intel Arc B580 in Allods Online
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 69.0 |
| 3840x2160 | Medium | 54.0 |
| 3840x2160 | High | 34.0 |
| 3840x2160 | Ultra | 21.0 |
| 2560x1440 | Low | 131.0 |
| 2560x1440 | Medium | 103.0 |
| 2560x1440 | High | 65.0 |
| 2560x1440 | Ultra | 41.0 |
| 1920x1080 | Low | 176.0 |
| 1920x1080 | Medium | 161.0 |
| 1920x1080 | High | 103.0 |
| 1920x1080 | Ultra | 65.0 |
Allods Online with ii5-10400F + Other GPUs
See how Allods Online performs with the same CPU but different graphics cards.
Allods Online with Arc B580 + Other CPUs
See how Allods Online performs with the same GPU but different processors.
Other Games with ii5-10400F + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.