Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
50
playable

This combination offers playable performance with an average of 50 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 28 30 40 51
1440p QHD 39 41 54 69
1080p Full HD 48 50 67 86

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 51
3840x2160 Medium 40
3840x2160 High 30
3840x2160 Ultra 28
2560x1440 Low 69
2560x1440 Medium 54
2560x1440 High 41
2560x1440 Ultra 39
1920x1080 Low 86
1920x1080 Medium 67
1920x1080 High 50
1920x1080 Ultra 48

Microsoft Flight Simulator with AMD Ryzen 7 5800X3D + Intel Arc B570, In-Depth Analysis

How This Combo Ranks

The AMD Ryzen 7 5800X3D paired with the Intel Arc B570 lands at rank 2406 out of 2996 tested combos for Microsoft Flight Simulator. That places this pairing in the lower half of the database, but the raw position understates what this combination actually delivers. With a percentile rank of 80 for the CPU and 65 for the GPU against all tested parts, the bottleneck profile here is clear: the processor is the stronger component, while the graphics card holds the system back from reaching higher tiers.

The data shows a system that is consistently playable but never spectacular. The combo sits roughly 20% from the bottom of the tested pool, which aligns with a mid-range GPU paired with a high-end gaming CPU. The Ryzen 7 5800X3D's nearest rivals include the Intel Core i9-10900K and the Intel Core i5-12600KF, with average benchmark scores of 27872 and 27799 respectively — the AMD chip's 27896 average puts it marginally ahead of both. On the GPU side, the Arc B570's nearest rival is the Intel Arc A750, which scores 20582 against the B570's 20556, a negligible 0.1% difference. This means the graphics performance is essentially interchangeable with last generation's Arc A750, and the CPU is doing heavy lifting that the GPU cannot fully exploit in this flight simulator.

What matters for Microsoft Flight Simulator specifically is that this game leans heavily on single-thread performance for simulation logic and draw calls. The 5800X3D's 3D V-Cache architecture gives it an edge in cache-sensitive workloads, and the 96 MB of shared L3 cache is substantial. But the Arc B570's 10 GB of VRAM and 380 GB/s bandwidth are adequate rather than generous for a game that streams terrain and photogrammetry data. The rank reflects a system that can run the game smoothly at reasonable settings, but not one that will dominate leaderboards.

Settings Recommendations

The measured FPS rows tell a straightforward story about where this combo operates best. At 1920x1080, the Low preset delivers 86 FPS average, which is the highest figure in the entire dataset. Medium drops to 67 FPS, High to 50 FPS, and Ultra to 48 FPS. The jump from Low to Medium costs 19 FPS, while the jump from Medium to High costs another 17 FPS. High to Ultra is a smaller 2 FPS penalty, which suggests the Ultra preset is not dramatically more demanding than High in this title at this resolution.

The sweet spot for a competitive or smooth experience is the Medium preset at 1080p. The 67 FPS average with a minimum of 57 FPS and maximum of 77 FPS indicates consistent frame pacing without severe dips. Pushing to High at 1080p yields 50 FPS, which is still playable but sacrifices the headroom needed for busy airport scenes or dense urban areas. Low at 1080p hits 86 FPS, but the visual compromise in a game that is largely about scenery and immersion makes that preset less appealing for the average user.

At 2560x1440, the pattern shifts. Low produces 69 FPS, Medium 54 FPS, High 41 FPS, and Ultra 39 FPS. The Medium preset here is the practical choice, delivering a 54 FPS average with a 46 FPS minimum and 62 FPS maximum. The 46 FPS minimum is close to the edge of what most users would consider smooth, but it is acceptable for a flight simulator where reaction times are less critical than in action games. High at 1440p drops to 41 FPS, which starts to feel sluggish for camera panning and cockpit interactions.

The recommendation is to run Medium settings at either 1080p or 1440p, depending on display resolution. The measured data shows that Medium provides the best balance of frame rate and visual fidelity across all three resolutions. Low settings are only worth considering if the user prioritizes maximum frame rate over everything else, and Ultra is not recommended at any resolution given the sub-50 FPS results at 1080p and below 40 FPS at higher resolutions.

Resolution Scaling

The FPS drop from 1080p to 4K reveals how the limiting component shifts across resolutions. At Low settings, the progression is 86 FPS at 1080p, 69 FPS at 1440p, and 51 FPS at 4K. That is a 40.7% drop from 1080p to 4K, which is substantial but not catastrophic. At Medium settings, the numbers are 67, 54, and 40 FPS respectively, a 40.3% drop. High settings show 50, 41, and 30 FPS, a 40% drop. Ultra shows 48, 39, and 28 FPS, a 41.7% drop.

The consistency of these percentage drops across all four settings presets is telling. When the frame rate scales nearly identically regardless of graphics quality, it indicates that the GPU is the primary constraint at higher resolutions, but the CPU still has enough headroom to maintain similar relative performance. The 4K results hover around 30 FPS for High and Ultra, which is the threshold for console-like playability but below what most PC users would find comfortable for a game that involves reading instruments and navigating menus.

The 1440p to 4K drop is particularly steep. At Medium settings, going from 54 FPS to 40 FPS is a 25.9% reduction. At High settings, 41 FPS to 30 FPS is a 26.8% reduction. This suggests that the Arc B570's 10 GB VRAM and 160-bit memory bus are being saturated at 4K, where texture streaming and pixel fill rates become the dominant factors. The CPU, with its 8 cores and 16 threads, is not the bottleneck at 4K — the GPU is clearly struggling to maintain frame rates as resolution increases.

For users with 4K displays, the data suggests that even Low settings will not deliver a consistently smooth experience, with 51 FPS being the best possible outcome. The 1440p resolution is the practical ceiling for this combination, where Medium settings provide a playable 54 FPS. The 1080p resolution is where this combo shines, with all settings except Ultra staying above 50 FPS.

Measured FPS Breakdown

At 1920x1080, the full range of results shows a system that can handle the game across all presets. Low delivers 86 FPS average, making it the only configuration in the entire dataset to break the 80 FPS barrier. Medium follows at 67 FPS with a minimum of 57 FPS and maximum of 77 FPS. High drops to 50 FPS, and Ultra is nearly identical at 48 FPS. The minimal difference between High and Ultra at 1080p suggests that the Ultra preset's additional effects are not heavily taxing the GPU at this resolution.

Moving to 2560x1440, the performance degrades predictably. Low produces 69 FPS, which is still respectable. Medium yields 54 FPS with a 46 FPS minimum and 62 FPS maximum, indicating some frame time variance but no catastrophic dips. High falls to 41 FPS, and Ultra to 39 FPS. The gap between High and Ultra narrows further at this resolution, with only 2 FPS separating them.

At 3840x2160, the results become marginal. Low is the only preset that breaks 50 FPS, hitting 51 FPS. Medium manages 40 FPS with a 34 FPS minimum and 46 FPS maximum. The 34 FPS minimum is concerning, as it suggests that busy scenes can drop below playable thresholds. High bottoms out at 30 FPS, and Ultra at 28 FPS. These numbers indicate that 4K gaming with this combo is only viable at Low settings, and even then, the experience will not be consistently smooth.

The min FPS data, available only for Medium settings across all resolutions, shows the frame pacing characteristics. At 1080p Medium, the 57 FPS minimum against a 67 FPS average represents an 85.1% retention rate. At 1440p Medium, 46 FPS minimum against 54 FPS average is an 85.2% retention. At 4K Medium, 34 FPS minimum against 40 FPS average is an 85% retention. This consistent 85% ratio suggests that the frame time spikes are proportional to the average performance, which is a sign of stable performance rather than erratic behavior.

GPU Role

The Intel Arc B570 is built on the Xe2-HPG architecture with a BMG-G21 chip, manufactured on a 5 nm process at TSMC. The GPU packs 19,600 million transistors on a 272 mm² die, with a transistor density of 72.1 million per square millimeter. The 10 GB of GDDR6 memory runs at 2375 MHz with a 19 Gbps effective speed, delivering 380 GB/s of bandwidth across a 160-bit bus. This memory configuration is the most likely constraint in Microsoft Flight Simulator, as the game's terrain streaming can consume significant VRAM at higher resolutions and settings.

The GPU's 2304 shading units, 144 texture mapping units, and 80 render output units provide the raw compute for pixel processing. The 11.52 TFLOPS of FP32 performance and 360 GTexel/s texture rate are adequate for the game's visual demands, but the 200 GPixel/s pixel rate becomes a limiting factor at 4K resolution. The 18 ray tracing cores are present but not heavily utilized in this title, which relies more on traditional rasterization and CPU-bound simulation logic.

The Arc B570's clock speeds are fixed at 2500 MHz for both base and boost, which is a modest clock for a modern GPU. The 150 W TDP and 450 W suggested PSU rating indicate a power-efficient design, but the performance ceiling is evident in the 4K results. The GPU's percentile rank of 65 against all tested GPUs places it in the upper-mid range, but its nearest rival, the Intel Arc A750, scores nearly identically. This means the B570 offers no meaningful generational improvement over its predecessor in real-world gaming scenarios.

The 380 GB/s memory bandwidth is the key specification to consider for this game. Microsoft Flight Simulator streams high-resolution textures and elevation data continuously, and the 160-bit memory bus limits the data throughput. The measured results show that at 1080p, the GPU can maintain playable frame rates across all presets, but at 4K, the bandwidth constraint becomes apparent as the frame rate drops below 50 FPS even at Low settings.

CPU Role

The AMD Ryzen 7 5800X3D is a Zen 3 architecture processor with 8 cores and 16 threads, running on the AMD Socket AM4 platform. The base clock of 3.40 GHz boosts up to 4.50 GHz, and the 105 W TDP is modest for a desktop CPU. The standout feature is the 96 MB of shared L3 cache, which is the largest in the 5000 series lineup and provides a significant advantage in cache-sensitive workloads like flight simulation.

The 5800X3D's nearest rivals demonstrate its competitive positioning. The Intel Core i9-10900K scores 27872, just 0.1% behind the AMD chip's 27896. The Intel Core i5-12600KF scores 27799, 0.3% behind. The AMD Ryzen 7 6800U scores 27887, essentially tied. This places the 5800X3D at the top of its immediate peer group, but the deltaPct values are so small that they are within measurement noise.

The CPU's benchmark results show strong multi-threaded performance. The Cinebench R23 multicore score of 14317 and the Geekbench multicore score of 11765 indicate that the 8-core, 16-thread configuration handles parallel workloads well. The single-thread scores, with Cinebench R23 at 1452 and Geekbench at 2017, are solid but not exceptional. The 3DMark 16-thread score of 7299 and max-thread score of 7285 show consistent scaling across thread counts.

In Microsoft Flight Simulator, the CPU's role is critical because the simulation engine runs on the main thread, and the 3D V-Cache helps with the massive data sets used for world generation. The 5800X3D's L3 cache is 96 MB, which is substantially larger than the 16 MB L3 found in standard Zen 3 chips. This cache size allows more of the game's simulation state to reside on-chip, reducing memory latency and improving frame pacing. The measured results show that even at 1080p with Low settings, the CPU is not the bottleneck — the 86 FPS result is limited by the GPU, not the processor.

The CPU's performance percentile of 80 against all tested CPUs indicates that it outperforms most processors in the database. However, the combo rank of 2406 out of 2996 shows that the GPU drags the overall performance down. This is a classic case of a high-end CPU paired with a mid-range GPU, where the system's gaming performance is ultimately capped by the graphics card. For users who plan to upgrade the GPU in the future, the 5800X3D provides a solid foundation that will not need replacing.

Hardware Specifications

AMD Ryzen 7 5800X3D

Cores / Threads 8 / 16
Base Clock 3400 MHz
Boost Clock 4500 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock —
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X3D + Intel Arc B570 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 51.0
3840x2160 Medium 40.0
3840x2160 High 30.0
3840x2160 Ultra 28.0
2560x1440 Low 69.0
2560x1440 Medium 54.0
2560x1440 High 41.0
2560x1440 Ultra 39.0
1920x1080 Low 86.0
1920x1080 Medium 67.0
1920x1080 High 50.0
1920x1080 Ultra 48.0

Microsoft Flight Simulator with Ryzen 7 5800X3D + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with Arc B570 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with Ryzen 7 5800X3D + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.