Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
50
playable

This combination offers playable performance with an average of 50 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 28 30 40 51
1440p QHD 39 41 54 69
1080p Full HD 48 50 67 86

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 51
3840x2160 Medium 40
3840x2160 High 30
3840x2160 Ultra 28
2560x1440 Low 69
2560x1440 Medium 54
2560x1440 High 41
2560x1440 Ultra 39
1920x1080 Low 86
1920x1080 Medium 67
1920x1080 High 50
1920x1080 Ultra 48

Microsoft Flight Simulator with AMD Ryzen 5 7600X + Intel Arc B570, In-Depth Analysis

# Microsoft Flight Simulator — AMD Ryzen 5 7600X + Intel Arc B570

This combination of the AMD Ryzen 5 7600X and Intel Arc B570 ranks 2406th out of 2996 tested combos in Microsoft Flight Simulator, placing it in the lower third of all pairings. The rank reflects a system that can run the simulator at playable frame rates across most settings, but struggles at the highest visual fidelity and at 4K resolution. The data shows a clear pattern: the Arc B570's 10 GB VRAM and mid-range compute capabilities become the primary constraint as resolution and settings increase, while the Ryzen 5 7600X provides sufficient single-thread headroom for the simulator's CPU-bound flight modeling.

How This Combo Ranks

The combo's rank of 2406 out of 2996 positions it at roughly the 80th percentile from the bottom — meaning about 590 tested combos perform worse, while over 2400 deliver higher average frame rates in Microsoft Flight Simulator. This is a modest result for a pairing that includes a modern 6-core Zen 4 processor and a Battlemage-generation GPU. The percentile ranking of the CPU alone is 79 (vs all CPUs), and the GPU sits at the 65th percentile (vs all GPUs), so the combined rank is dragged down by the GPU's relative position in the broader hardware landscape.

Benchmark results indicate the CPU's average benchmark score of 27636 places it within 0.2% of the AMD Ryzen 7 5700X and Intel Core i5-12600K, and 0.3% behind the AMD Ryzen 5 8500GE. The Ryzen 5 7600X is also 0.4% ahead of the AMD Ryzen 7 5800. This tight clustering means the processor is competitive with its direct rivals, but the GPU's average score of 20556 puts it within 0.1% of the NVIDIA GeForce RTX 3070 Mobile and Intel Arc A750, with the Arc B570 trailing the A750 by 0.1% and the RTX 3070 Mobile by 0.1%. The GPU is also 0.4% ahead of the NVIDIA Quadro M4000M and 0.5% behind the AMD Radeon R9 M390X in average benchmark score.

GPU Role

The Intel Arc B570 brings 10 GB of GDDR6 memory on a 160-bit bus, delivering 380.0 GB/s of bandwidth. The memory clock runs at 2375 MHz with 19 Gbps effective transfer. The GPU's base and boost clocks are both 2500 MHz, which is unusual — there is no boost variance between the two figures. The chip, codenamed BMG-G21, uses the Xe2-HPG architecture and is built on a 5 nm process with 19,600 million transistors on a 272 mm² die. It contains 2304 shading units, 144 texture mapping units, and 80 raster output units, along with 18 ray tracing cores. The pixel rate is 200.0 GPixel/s and the texture rate is 360.0 GTexel/s, with FP32 performance rated at 11.52 TFLOPS.

In Microsoft Flight Simulator, the GPU's memory capacity and bandwidth are critical because the simulator streams vast amounts of terrain and photogrammetry data. The 10 GB VRAM is sufficient at 1080p and 1440p across all settings, but at 3840x2160 the data shows frame rates drop below 30 FPS on Ultra settings, suggesting memory pressure or compute saturation. The GPU's PassMark G3D score of 14195 and DirectX 12 score of 72 highlight that the card is not a high-end performer, and this is reflected in the measured FPS results. The 3DMark Steel Nomad DX12 score of 2649 further indicates mid-range DirectX 12 capability, which aligns with the simulator's performance at higher resolutions.

Settings Recommendations

Based on the measured FPS rows, the optimal balance between visual quality and playable frame rates is the Medium preset at 1920x1080. This setting delivers an average of 67 FPS with a minimum of 57 FPS and maximum of 77 FPS, providing a smooth experience with some headroom for dips. The Low preset at 1080p reaches 86 FPS average, but sacrifices significant visual fidelity in a game where terrain detail and lighting are central to the experience. High at 1080p drops to 50 FPS average, which is still playable but closer to the edge of smoothness. Ultra at 1080p yields 48 FPS average, which is marginally lower than High and not worth the extra GPU load.

At 2560x1440, the Medium preset again offers the best experience with 54 FPS average, 46 FPS minimum, and 62 FPS maximum. This is a reasonable compromise for users with 1440p displays, though the 46 FPS minimum indicates potential stutter in dense scenery. The Low preset at 1440p reaches 69 FPS, while High drops to 41 FPS and Ultra falls to 39 FPS. At 3840x2160, the data shows only Low delivers a consistently playable experience at 51 FPS average; Medium averages 40 FPS with a 34 FPS minimum, High averages 30 FPS, and Ultra averages 28 FPS — the latter two are borderline unplayable for a flight simulator that requires smooth control inputs.

Measured FPS Breakdown

At 1920x1080, the full progression of settings shows a clear downward trend: Low averages 86 FPS, Medium averages 67 FPS (with a 57-77 FPS range), High averages 50 FPS, and Ultra averages 48 FPS. The gap between Low and Medium is 19 FPS, while the gap between Medium and High is 17 FPS, and the gap between High and Ultra is only 2 FPS. This small difference between High and Ultra suggests that Ultra's additional effects are not heavily taxing the GPU at this resolution, but the CPU or memory bandwidth may be limiting gains.

At 2560x1440, the same pattern emerges with lower absolute numbers: Low averages 69 FPS, Medium averages 54 FPS (46-62 FPS range), High averages 41 FPS, and Ultra averages 39 FPS. The drop from Low to Medium is 15 FPS, from Medium to High is 13 FPS, and from High to Ultra is 2 FPS. The minimum FPS at Medium is 46, which is close to the average FPS at High (41), indicating that settings changes have a more pronounced effect on average performance than on worst-case dips.

At 3840x2160, the results compress further: Low averages 51 FPS, Medium averages 40 FPS (34-46 FPS range), High averages 30 FPS, and Ultra averages 28 FPS. The drop from Low to Medium is 11 FPS, from Medium to High is 10 FPS, and from High to Ultra is 2 FPS. The minimum FPS at Medium (34) is above the average FPS at High (30), meaning that even the worst-case Medium frame rate beats the typical High frame rate. The 4K results show that the GPU is the dominant bottleneck, as even Low settings cannot reach the 86 FPS seen at 1080p Low.

Resolution Scaling

The data shows a consistent frame rate reduction as resolution increases across all settings. At Low settings, the average FPS drops from 86 at 1080p to 69 at 1440p (a 19.8% reduction) and then to 51 at 4K (a 26.1% reduction from 1440p, or 40.7% from 1080p). At Medium settings, the average drops from 67 at 1080p to 54 at 1440p (19.4% reduction) and to 40 at 4K (25.9% reduction from 1440p, or 40.3% from 1080p). At High settings, the average drops from 50 at 1080p to 41 at 1440p (18% reduction) and to 30 at 4K (26.8% reduction from 1440p, or 40% from 1080p). At Ultra settings, the average drops from 48 at 1080p to 39 at 1440p (18.8% reduction) and to 28 at 4K (28.2% reduction from 1440p, or 41.7% from 1080p).

The relative consistency of these percentage drops — roughly 18-20% from 1080p to 1440p and 26-28% from 1440p to 4K — indicates that the scaling is driven by pixel count rather than a sudden resource cliff. This pattern suggests that neither the CPU nor the GPU is hitting an absolute limit at any resolution; instead, the GPU's fill rate and memory bandwidth scale predictably with resolution. However, the fact that Ultra at 4K yields only 28 FPS while Low at 4K yields 51 FPS shows that the GPU's compute capacity is the limiting factor at 4K, as the 23 FPS difference between Low and Ultra at 4K is larger than the 38 FPS difference at 1080p in absolute terms, but proportionally similar.

FAQ

Q: What is the best resolution for this combo in Microsoft Flight Simulator?

A: The data shows 1920x1080 as the only resolution where all settings remain playable, with Low at 86 FPS, Medium at 67 FPS, High at 50 FPS, and Ultra at 48 FPS. At 2560x1440, only Low and Medium stay above 50 FPS, while at 3840x2160, only Low reaches above 50 FPS.

Q: How does the Arc B570 compare to its nearest GPU rivals in average benchmark score?

A: The Arc B570's average benchmark score is 20556, which is within 0.1% of the NVIDIA GeForce RTX 3070 Mobile (20534) and Intel Arc A750 (20582). It is 0.4% ahead of the NVIDIA Quadro M4000M (20480) and 0.5% behind the AMD Radeon R9 M390X (20662).

Q: Is the Ryzen 5 7600X a bottleneck for this GPU in this game?

A: The CPU's single-thread score of 1060 in 3DMark and 1965 in Cinebench R23 suggests strong single-core performance, which is critical for flight simulators. The consistent resolution scaling pattern indicates the GPU becomes the primary bottleneck at higher resolutions, not the CPU.

Q: What is the frame rate difference between Medium and Ultra at 1440p?

A: At 2560x1440, Medium averages 54 FPS with a 46-62 FPS range, while Ultra averages 39 FPS. This is a 15 FPS difference, or roughly 27.8% lower performance for Ultra compared to Medium.

Q: Can this combo handle 4K gaming in this simulator?

A: At 3840x2160, the combo delivers 51 FPS on Low, 40 FPS on Medium, 30 FPS on High, and 28 FPS on Ultra. Only Low settings provide a consistently smooth experience, while Medium is borderline and High/Ultra are below 30 FPS.

Q: How does the CPU's multi-threaded performance compare to its rivals?

A: The Ryzen 5 7600X has an average benchmark score of 27636, which is 0.2% higher than the AMD Ryzen 7 5700X (27578) and Intel Core i5-12600K (27578), 0.3% lower than the AMD Ryzen 5 8500GE (27712), and 0.4% higher than the AMD Ryzen 7 5800 (27535).

CPU Role

The AMD Ryzen 5 7600X is a 6-core, 12-thread processor based on the Zen 4 architecture (codenamed Raphael), built on TSMC's 5 nm process with 6,570 million transistors on a 71 mm² die. It operates at a base clock of 4.70 GHz and boosts to 5.30 GHz, with a TDP of 105 W. The cache hierarchy includes 64 KB L1 per core, 1 MB L2 per core, and 32 MB shared L3. Memory support is DDR5 with dual-channel configuration and 83.2 GB/s bandwidth, plus ECC support. The CPU uses AMD Socket AM5 and provides PCIe Gen 5 with 24 lanes.

In Microsoft Flight Simulator, the CPU handles flight dynamics, AI traffic, and weather simulation, which are heavily single-threaded workloads. The 3DMark single-thread score of 1060 and Cinebench R23 single-core score of 1965 indicate strong per-core performance that keeps the simulator's main thread from becoming a bottleneck at lower resolutions. The multi-threaded scores — 3DMark max threads at 6845, Cinebench R23 multicore at 15236, and Geekbench multicore at 13858 — show the 6-core design can handle background tasks like terrain loading and asset streaming. The PassMark single-thread score of 4135 and multithread score of 28390 further confirm balanced performance.

The CPU's 79th percentile ranking vs all CPUs means it outperforms 79% of tested processors, which is a strong position for a mid-range desktop chip. The nearest rivals in average benchmark score are all within 0.4% of the 7600X, meaning that swapping to a Ryzen 7 5700X or Core i5-12600K would produce nearly identical results in this simulator. The 0.3% deficit to the Ryzen 5 8500GE is negligible in real-world terms, and the 0.4% lead over the Ryzen 7 5800 confirms that the 7600X's newer architecture provides a small but measurable advantage. Given that the measured FPS data shows consistent scaling across resolutions and settings, the CPU is delivering adequate performance for the Arc B570 to express its full capability, with the GPU dictating the final frame rates at higher resolutions.

Hardware Specifications

AMD Ryzen 5 7600X

Cores / Threads 6 / 12
Base Clock 4700 MHz
Boost Clock 5300 MHz
TDP 105W
Socket AMD Socket AM5
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7600X + Intel Arc B570 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 51.0
3840x2160 Medium 40.0
3840x2160 High 30.0
3840x2160 Ultra 28.0
2560x1440 Low 69.0
2560x1440 Medium 54.0
2560x1440 High 41.0
2560x1440 Ultra 39.0
1920x1080 Low 86.0
1920x1080 Medium 67.0
1920x1080 High 50.0
1920x1080 Ultra 48.0

Microsoft Flight Simulator with Ryzen 5 7600X + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with Arc B570 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with Ryzen 5 7600X + Arc B570

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