Inside

Inside

AVERAGE FPS
149
excellent

This combination delivers exceptional performance with an average of 149 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 64 67 107 134
1440p QHD 101 106 170 213
1080p Full HD 141 148 237 296

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 134
3840x2160 Medium 107
3840x2160 High 67
3840x2160 Ultra 64
2560x1440 Low 213
2560x1440 Medium 170
2560x1440 High 106
2560x1440 Ultra 101
1920x1080 Low 296
1920x1080 Medium 237
1920x1080 High 148
1920x1080 Ultra 141

Inside with AMD Ryzen 7 5800X + NVIDIA GeForce RTX 5050, In-Depth Analysis

The AMD Ryzen 7 5800X and NVIDIA GeForce RTX 5050 combination delivers a remarkably smooth experience in Inside, a 2016 Puzzle Platformer that proves far less demanding on hardware than modern AAA titles. The measured data shows this pairing excels at high refresh rates across all tested resolutions, with performance scaling predictably from 1080p through 4K. As a benchmarked combo, this system ranks 1719th out of 2887 tested configurations, placing it in the upper-mid tier of the database, a position driven primarily by the GPU’s capabilities rather than the CPU, which is a generation older but still highly competitive.

FAQ

*Q: What is the best resolution to play Inside with this hardware?*

A: The data shows 2560x1440 is the sweet spot for high-refresh gaming. At High settings, the combo achieves 106 FPS average, which is well above the 60 FPS threshold, while 3840x2160 at High drops to 67 FPS. For maximum fluidity, 1920x1080 at High delivers 148 FPS.

Q: How much of a performance difference is there between Low and Ultra settings?

A: The gap is substantial. At 1080p, the average frame rate drops from 296 FPS on Low to 141 FPS on Ultra, a reduction of 155 FPS. At 4K, the same settings transition yields a decrease from 134 FPS to 64 FPS, showing that the visual fidelity cost is significant but still leaves playable frame rates at lower resolutions.

Q: Is the 8 GB VRAM of the RTX 5050 sufficient for this game?

A: Yes, the data indicates no VRAM-related bottlenecks. Even at 3840x2160 with Ultra settings, the average frame rate holds at 64 FPS, which would be unlikely if the 8 GB frame buffer were being exhausted. The game’s art style, while detailed, does not appear to require excessive memory allocation.

Q: How does this combo compare to other tested systems in the database?

A: The combo ranks 1719th out of 2887 tested combinations. This places it in the 60th percentile of all tested systems, indicating it outperforms a majority of configurations while not being in the top tier. This ranking suggests a balanced pairing suitable for mainstream gaming.

Q: Does the CPU bottleneck the GPU in this game?

A: The evidence suggests the CPU is not the primary limiter. At 1080p Low, the system reaches 296 FPS, which is an extremely high frame rate that would stress most CPUs. The fact that the frame rate scales down as resolution increases indicates the GPU becomes the limiting factor at higher resolutions, not the processor.

Q: What is the expected performance at 4K with Medium settings?

A: The measured data shows an average of 107 FPS at 3840x2160 with Medium settings, with a minimum of 91 FPS and a maximum of 123 FPS. This provides a smooth, well above 60 FPS experience for 4K displays, making it a viable option for high-resolution gaming.

How This Combo Ranks

The combo’s position at 1719 out of 2887 tested configurations places it in the upper 60% of the database. This ranking is a function of both components. The AMD Ryzen 7 5800X has an average benchmark score of 29123, placing it in the 81st percentile of all CPUs. Its nearest rivals include the Intel Core Ultra 5 135H, which scores 29093 (0.1% slower), and the Intel Core i5-13500HX, scoring 29270 (0.5% faster). This shows the 5800X is a very capable processor that is competitive with much newer mobile chips.

On the GPU side, the NVIDIA GeForce RTX 5050 has an average benchmark score of 21035, placing it in the 66th percentile of all GPUs. Its nearest rival is the AMD Radeon RX Vega M GL, with a score of 21153 (-0.6% delta), and the AMD Radeon RX 5600 XT, scoring 20713 (1.6% faster). While the GPU is a solid mid-range performer, it is not as high in the absolute performance hierarchy as the CPU is. The combination’s overall rank is therefore a compromise between the high CPU percentile and the slightly lower GPU percentile, resulting in a system that is well-balanced for the game.

The benchmark results for the CPU highlight its multi-threaded strength. In Cinebench R23, it scores 15476 points multi-core and 1574.5 points single-core. The 3DMark results show a max threads score of 7578, with a 16-thread score of 7586, indicating excellent scaling. These scores suggest the 5800X has ample headroom for Inside, which is not a heavily threaded title. The GPU, while ranking lower, still provides the necessary horsepower for high frame rates, as evidenced by the measured FPS data.

Resolution Scaling

The measured FPS data reveals a clear pattern of performance scaling. At 1920x1080, the system is capable of extremely high frame rates, hitting an average of 296 FPS on Low settings. This suggests the CPU is able to feed the GPU with enough data to maintain such high output. Moving to 2560x1440, the average FPS on Low drops to 213, a reduction of 83 FPS (or 28%). This is a significant drop, but the frame rate remains very high.

The scaling from 1440p to 4K is even more pronounced. At 3840x2160, the Low setting average is 134 FPS, which is a further 79 FPS drop from 1440p. This pattern indicates that the GPU is becoming the primary bottleneck as resolution increases. The pixel count at 4K is 2.25 times that of 1440p, and the frame rate drops by roughly 37% on Low settings, which is a less than linear decrease. This is typical for a game like Inside, which has a relatively simple art style but still requires significant fill rate.

The data for High settings shows a similar trend. The average frame rate is 148 FPS at 1080p, 106 FPS at 1440p, and 67 FPS at 4K. The drop from 1080p to 1440p is 42 FPS (28%), and from 1440p to 4K is 39 FPS (37%). This consistency in percentage drops suggests a well-behaved scaling curve. The limiting component shifts from the CPU at 1080p, where the frame rate is capped by the engine or CPU processing, to the GPU at 4K, where the rendering load is the primary constraint. The fact that the system can still maintain over 60 FPS at 4K on High settings reflects the GPU’s efficiency.

Measured FPS Breakdown

The measured FPS data provides a comprehensive look at performance across all settings. At 1920x1080, the system delivers an average of 296 FPS on Low, 237 FPS on Medium (with a minimum of 201 and maximum of 272), 148 FPS on High, and 141 FPS on Ultra. The difference between High and Ultra is minimal at only 7 FPS, suggesting that the Ultra preset adds little visual benefit for the performance cost.

At 2560x1440, the average FPS figures are 213 on Low, 170 on Medium (minimum 145, maximum 196), 106 on High, and 101 on Ultra. The gap between High and Ultra remains small at 5 FPS. The Medium preset at this resolution provides a very smooth experience, with a minimum frame rate that is still above 144 FPS, making it ideal for high-refresh 1440p monitors.

At 3840x2160, the figures are 134 on Low, 107 on Medium (minimum 91, maximum 123), 67 on High, and 64 on Ultra. Here, the difference between High and Ultra is even smaller at 3 FPS. The Low preset at 4K is the only one that breaks the 100 FPS barrier, while Medium is the highest preset that comfortably maintains over 100 FPS. The Ultra preset dips to 64 FPS, which is just above the 60 FPS standard for console-like smoothness.

GPU Role

The NVIDIA GeForce RTX 5050 is the definitive performance driver for this combo in Inside. The GPU has 8 GB of GDDR6 memory on a 128-bit bus, providing a memory bandwidth of 320.0 GB/s. This is sufficient for the game’s texture and geometry data, as evidenced by the lack of severe frame rate drops at higher resolutions. The GPU’s 2560 shading units and 80 texture mapping units are the key components that process the visual data.

The RTX 5050’s clock speeds are notable, with a base clock of 2317 MHz and a boost clock of 2572 MHz. These high frequencies, combined with the 13.17 TFLOPS of FP32 performance, allow the GPU to render frames quickly. The measured FPS data confirms this, as the GPU is able to push frame rates above 100 FPS at 1440p Medium and above 60 FPS at 4K High. The GPU’s 32 ROPs are responsible for pixel output, and the data shows they are not a limiting factor at the tested settings.

The GPU’s performance relative to its rivals is interesting. It has an average benchmark score of 21035, which is only 1.6% lower than the AMD Radeon RX 5600 XT and 1.6% higher than the NVIDIA RTX A4000 Mobile. This puts it in a competitive position with previous-generation mid-range cards. In a game like Inside, which is not graphically intensive, the RTX 5050 has considerable headroom. The 8 GB VRAM is likely more than enough for this title, as the game was released in 2016 and does not feature high-resolution texture packs that would stress the memory buffer.

Settings Recommendations

Based on the measured FPS data, the optimal settings depend on the target display and desired frame rate. For 1920x1080, the High preset at 148 FPS is the best choice. The Ultra preset offers only a 7 FPS improvement over High, which is negligible, so High is the recommended setting for the best balance of visual quality and performance. The Medium preset at 237 FPS is overkill for most 1080p displays, which typically refresh at 144Hz or 240Hz, but it can be used to maximize responsiveness.

For 2560x1440, the High preset at 106 FPS is the recommended starting point. However, the Medium preset at 170 FPS is the better choice for gamers with 144Hz or 165Hz monitors, as it comfortably exceeds the refresh rate and provides a smoother experience. The data shows that the jump from Medium to High is a significant 64 FPS drop, indicating that the High preset introduces more demanding effects. The Ultra preset at 101 FPS is very close to High and can be used if the visual difference is preferred.

For 3840x2160, the Medium preset at 107 FPS is the clear winner. It provides a frame rate that is well above the 60 FPS threshold and offers a good balance of fidelity and speed. The High preset at 67 FPS is acceptable for a slower-paced puzzle game, but the Medium preset’s higher minimum frame rate of 91 FPS provides more consistent performance. The Low preset at 134 FPS is not recommended as it sacrifices too much visual quality for a game that is already not demanding. The Ultra preset at 64 FPS is the most demanding and is only suitable for players who prioritize maximum visual detail and are comfortable with a frame rate that hovers near 60 FPS.

Hardware Specifications

AMD Ryzen 7 5800X

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4700 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X + NVIDIA GeForce RTX 5050 in Inside

Resolution Settings Avg FPS
3840x2160 Low 134.0
3840x2160 Medium 107.0
3840x2160 High 67.0
3840x2160 Ultra 64.0
2560x1440 Low 213.0
2560x1440 Medium 170.0
2560x1440 High 106.0
2560x1440 Ultra 101.0
1920x1080 Low 296.0
1920x1080 Medium 237.0
1920x1080 High 148.0
1920x1080 Ultra 141.0

Inside with Ryzen 7 5800X + Other GPUs

See how Inside performs with the same CPU but different graphics cards.

Inside with RTX 5050 + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with Ryzen 7 5800X + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.