Inside
This combination delivers exceptional performance with an average of 203 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 95 | 97 | 161 | 200 |
| 1440p QHD | 149 | 159 | 256 | 284 |
| 1080p Full HD | 207 | 221 | 289 | 313 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 7 5800X + NVIDIA GeForce RTX 3080, In-Depth Analysis
# Inside — AMD Ryzen 7 5800X + NVIDIA GeForce RTX 3080
The AMD Ryzen 7 5800X paired with the NVIDIA GeForce RTX 3080 places this combo at rank 486 out of 1,671 tested combinations in Inside, placing it in the top 29% of all systems tested. This is a strong position for a puzzle platformer that is not graphically demanding, and the data reflects a system capable of delivering extremely high frame rates across all resolutions and settings tested. The combo's ranking is consistent with the individual component standings: the CPU sits in the 84th percentile among all processors, while the GPU holds the 80th percentile among all graphics cards. The measured frame rates in this game are so high that they suggest the platform is rarely the limiting factor, except under the most demanding settings at 4K.
How This Combo Ranks
At rank 486 out of 1,671 combos, this system sits in the upper tier of tested configurations for Inside. The ranking reflects the combined capability of the Ryzen 7 5800X and RTX 3080, both of which are mid-generation high-end parts. The CPU's average benchmark score of 27,606 places it just 0.3% above the AMD Ryzen 7 5800 (27,535), and 0.4% below the AMD Ryzen 5 8500GE (27,708) and Intel Core i7-13700H (27,716). The GPU's average score of 35,787 is similarly close to its nearest rivals: 0.2% below the AMD Radeon Pro Duo (35,860), 0.4% above the AMD Radeon 880M (35,646), and 1% above the NVIDIA GeForce RTX 5070 Ti Mobile (35,435).
The tight clustering of these rival scores indicates that the 5800X and 3080 are performance peers of several newer and older parts, yet the in-game ranking at 486/1,671 shows that this particular pairing still delivers a top-tier experience. The data suggests that for a game like Inside, which is a 2D side-scrolling puzzle platformer from 2016, the system is massively overprovisioned. Even the lowest measured average frame rate — 95.2 FPS at 4K Ultra — is far above the refresh rate of most displays, meaning the combo's rank is more a reflection of raw compute headroom than of any practical need for this title.
Settings Recommendations
The measured data covers four settings presets — Low, Medium, High, and Ultra — across three resolutions. The best experience, balancing visual quality against frame rate, depends on the target display. At 1080p, all settings produce average frame rates above 207 FPS, so the Ultra preset at 207.4 FPS is the clear choice for maximum fidelity without sacrificing responsiveness. At 1440p, the High preset delivers 159 FPS, while Ultra drops to 148.5 FPS; both are excellent, but High offers a 7.1% higher frame rate with only a marginal visual difference in a game with such a stylized art direction.
At 4K, the trade-off becomes more pronounced. The High preset averages 96.6 FPS, while Ultra averages 95.2 FPS — a negligible 1.5% difference. However, the Medium preset at 4K jumps to 160.7 FPS, a 66.4% increase over Ultra, and the Low preset reaches 200 FPS. For a 60 Hz or 120 Hz 4K display, the High preset is the recommended balance, as it provides near-Ultra visuals while staying above 95 FPS. For high-refresh 4K panels (144 Hz or above), the Medium preset at 160.7 FPS is the optimal choice, sacrificing some shadow and post-processing quality for a frame rate that fully utilizes the display's capability. The data strongly suggests avoiding Ultra at any resolution if frame rate is the priority, as the gap between Ultra and High is consistently around 5-7%, while the gap between High and Medium is much larger.
Resolution Scaling
The frame rate scaling from 1080p to 4K reveals where the bottleneck lies in this system. At High settings, the average FPS drops from 220.6 at 1080p to 159 at 1440p (a 27.9% reduction), and then to 96.6 at 4K (a further 39.2% reduction from 1440p). This steep decline as resolution increases indicates that the GPU becomes the limiting factor at higher pixel counts, which is expected given the RTX 3080's 10 GB GDDR6X memory and 320-bit bus. The CPU, with its 8 cores and 16 threads based on Zen 3, is more than capable of feeding the GPU at 1080p, where the frame rate of 220.6 FPS is likely near the CPU's maximum throughput for this game.
At Low settings, the scaling is even more revealing: 313.3 FPS at 1080p drops to 284.3 at 1440p (a 9.3% reduction) and then to 200 at 4K (a 29.6% reduction from 1440p). The relatively small drop from 1080p to 1440p at Low settings suggests that at these lower graphical loads, the CPU is the primary constraint, and the GPU has enough headroom to handle the extra pixels. The larger drop to 4K at Low settings indicates that even the RTX 3080's substantial memory bandwidth of 760.3 GB/s begins to feel pressure at 4K, though 200 FPS is still exceptionally high. Overall, the data indicates a well-balanced system where the CPU dominates at low resolutions and the GPU takes over as resolution increases, with no single component creating a severe bottleneck at any tested configuration.
Measured FPS Breakdown
At 1920x1080, the system delivers its highest frame rates across all presets. The Low preset averages 313.3 FPS, Medium drops to 289.1 FPS (7.7% lower), High reaches 220.6 FPS (23.7% lower than Medium), and Ultra bottoms out at 207.4 FPS (6.0% lower than High). The gap between Low and Ultra is 33.8%, which is substantial but still leaves every preset above 200 FPS.
At 2560x1440, the pattern is similar but with lower absolute numbers. Low averages 284.3 FPS, Medium hits 256.1 FPS (9.9% lower), High reaches 159 FPS (37.9% lower than Medium), and Ultra drops to 148.5 FPS (6.6% lower than High). The gap between Low and Ultra at 1440p is 47.8%, wider than at 1080p, indicating that the higher resolution amplifies the performance cost of higher settings.
At 3840x2160, the frame rates remain high but show the most significant scaling. Low averages 200 FPS, Medium drops to 160.7 FPS (19.7% lower), High reaches 96.6 FPS (39.9% lower than Medium), and Ultra bottoms out at 95.2 FPS (1.4% lower than High). The near-identical High and Ultra scores at 4K suggest that the Ultra preset's additional effects are largely shader-bound, and the GPU is already at its limit. The drop from Low to Ultra at 4K is 52.4%, the largest relative gap of any resolution, highlighting the RTX 3080's diminishing returns at 4K with higher settings.
GPU Role
The NVIDIA GeForce RTX 3080 is built on the Ampere architecture with a GA102 chip fabricated on Samsung's 8 nm process, containing 28,300 million transistors across a 628 mm² die. Its 10 GB of GDDR6X memory operates at 19 Gbps effective, delivering 760.3 GB/s of bandwidth over a 320-bit bus. The GPU's base clock is 1440 MHz with a boost clock of 1710 MHz, and it features 8,704 shading units, 272 texture mapping units, and 96 raster output units. These specifications translate to a pixel rate of 164.2 GPixel/s and a texture rate of 465.1 GTexel/s, with FP32 compute at 29.77 TFLOPS.
In Inside, the GPU's role is primarily resolution-driven. At 1080p, the RTX 3080 is barely stressed, with frame rates exceeding 300 FPS at Low settings and staying above 200 FPS even at Ultra. The GPU's 10 GB VRAM is more than sufficient for this game, which has modest texture and geometry demands given its 2016 release. At 4K, however, the GPU's compute and memory bandwidth become the limiting factors, as evidenced by the 52.4% difference between Low and Ultra presets. The boost clock of 1710 MHz is the key enabler for the high frame rates at 1440p and below, while the memory bandwidth of 760.3 GB/s is adequate for 4K, but the data shows that the GPU's shading units and ROPs are the primary constraint at Ultra settings in 4K, where the frame rate drops to just above 95 FPS.
The GPU's average benchmark score of 35,787 places it in the 80th percentile of all graphics cards, and its nearest rivals are all within 1% of its score, confirming that the RTX 3080 remains a competitive high-end GPU even against newer parts. The data from Inside shows that the GPU is the dominant factor in determining frame rates at 4K, while at lower resolutions, the CPU's strong single-thread performance (3,327 in Cinebench R23 single-core) ensures the GPU is fed with enough data to maintain exceptionally high frame rates.
Hardware Specifications
AMD Ryzen 7 5800X
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X + NVIDIA GeForce RTX 3080 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 200.0 |
| 3840x2160 | Medium | 160.7 |
| 3840x2160 | High | 96.6 |
| 3840x2160 | Ultra | 95.2 |
| 2560x1440 | Low | 284.3 |
| 2560x1440 | Medium | 256.1 |
| 2560x1440 | High | 159.0 |
| 2560x1440 | Ultra | 148.5 |
| 1920x1080 | Low | 313.3 |
| 1920x1080 | Medium | 289.1 |
| 1920x1080 | High | 220.6 |
| 1920x1080 | Ultra | 207.4 |
Inside with Ryzen 7 5800X + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RTX 3080 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 7 5800X + RTX 3080
Explore FPS benchmarks for other games using this same hardware combination.