Inside
This combination delivers exceptional performance with an average of 149 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 64 | 67 | 107 | 134 |
| 1440p QHD | 101 | 106 | 170 | 213 |
| 1080p Full HD | 141 | 148 | 237 | 296 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 5050, In-Depth Analysis
The AMD Ryzen 7 5800XT and NVIDIA GeForce RTX 5050 combination delivers a remarkably fluid experience in Inside, a game that is far more forgiving on hardware than its atmospheric presentation suggests. The measured data shows a pairing that is clearly capable of maxing out high-refresh displays at 1080p, with enough headroom to remain very playable at 4K, though the performance scaling reveals a distinct shift in system bottleneck as resolution increases.
Resolution Scaling
The frame rate progression from 1080p to 4K illustrates a classic GPU-bound scenario, but with an interesting twist at the lower end. At 1080p with Low settings, the combo produces an average of 296 FPS, which is an absurdly high figure for a puzzle platformer. Moving to 1440p Low drops that to 213 FPS, and 4K Low still manages 134 FPS. This scaling pattern — roughly a 28% drop from 1080p to 1440p, followed by a 37% drop from 1440p to 4K — indicates that the RTX 5050 is the primary limiter even at Low settings, as the CPU has more than enough headroom to feed the GPU at these frame rates.
The Ultra settings tell a more dramatic story. At 1080p Ultra, the average sits at 141 FPS, which is only 5% lower than 1080p High. However, at 1440p Ultra, the average falls to 101 FPS, and at 4K Ultra it drops to 64 FPS. The step from 1440p to 4K on Ultra represents a 37% reduction in performance. This is a steep cliff that points squarely at the GPU's memory bandwidth and pixel throughput being saturated. The RTX 5050's 320.0 GB/s bandwidth and 8 GB of GDDR6 memory are adequate for this game, but at 4K Ultra, the pixel rate of 82.30 GPixel/s is the limiting factor.
Interestingly, the gap between Low and Ultra narrows as resolution increases. At 1080p, Ultra delivers 141 FPS versus 296 FPS on Low, a 52% penalty. At 4K, Ultra delivers 64 FPS versus 134 FPS on Low, which is a 52% penalty as well. This consistency suggests that while the GPU is the bottleneck, the scaling penalty is uniform across resolutions. The real takeaway is that Inside is not a demanding title for this hardware. Even at 4K High, the combo maintains 67 FPS, which is perfectly smooth for a game that does not require twitch reflexes.
How This Combo Ranks
Within the database of tested combinations for Inside, this pairing sits at rank 1719 out of 2887 combos. That places it in the 59.5th percentile, meaning it outperforms roughly 60% of all tested configurations. Given that this is a 2025 entry-level GPU paired with a 2024 CPU, this ranking is respectable but not class-leading. The GPU's percentile vs all GPUs is 66, and the CPU's percentile vs all CPUs is 81, so the combo's in-game ranking is dragged down by the GPU being the weaker link.
The nearest rivals for the RTX 5050 are telling. The AMD Radeon RX 5600 XT scores 1.6% higher in average benchmark score, while the AMD Radeon RX Vega M GL scores 0.6% lower, and the NVIDIA RTX A4000 Mobile scores 1.6% lower. This puts the 5050 in a tight cluster of mid-range performers from previous generations. For a game like Inside, which is not graphically intensive, this GPU performance tier is more than sufficient. The CPU, meanwhile, sits within 0.6% of the AMD Ryzen 5 9600X and within 0.3% of the AMD Ryzen 7 7840HS in average score.
What this ranking tells a builder is that this combo is a balanced mid-range pairing. It will not top any charts, but it will deliver consistent, playable performance in Inside at all settings. The rank of 1719 out of 2887 suggests that many other combinations are faster, but the measured FPS data shows that this combo never drops below 64 FPS average at 4K Ultra, which is the worst-case scenario. For a puzzle platformer, that is an excellent result.
Settings Recommendations
The measured data makes the optimal settings choice clear. At 1080p, every preset delivers well above 60 FPS, with Low hitting 296 FPS, Medium at 237 FPS, High at 148 FPS, and Ultra at 141 FPS. The jump from High to Ultra costs only 7 FPS at 1080p, so there is no reason to avoid Ultra on a 1080p display. However, the Medium preset shows a minimum FPS of 201, while the High and Ultra presets do not report minimums, which suggests they maintain stable frame pacing.
At 1440p, the choice becomes more nuanced. Ultra delivers 101 FPS average, which is still excellent for a high-refresh monitor. High drops to 106 FPS, and the difference is negligible. Medium hits 170 FPS with a minimum of 145, which is the best combination of smoothness and headroom. For players with a 144Hz display, Medium at 1440p is the sweet spot, as it keeps the frame rate well above the refresh rate with a comfortable margin.
At 4K, the data strongly recommends Medium over Ultra. Ultra averages 64 FPS, which is just above the 60 FPS threshold, but any scene complexity could push it lower. Medium averages 107 FPS with a minimum of 91, which is far safer for maintaining a consistent experience. High sits at 67 FPS, barely better than Ultra. Therefore, the best experience per the measured rows is 4K Medium, which offers a 43% performance uplift over Ultra while likely providing a visually similar experience given the game's art style. Low at 134 FPS is playable, but Medium is the optimal balance of visual quality and frame rate.
Measured FPS Breakdown
At 1920x1080, the combo produces 296 FPS on Low, 237 FPS on Medium, 148 FPS on High, and 141 FPS on Ultra. The Medium preset reports a minimum of 201 FPS and a maximum of 272 FPS, showing tight frame pacing. The High and Ultra presets do not report minimums, but their averages are so high that any dips would still remain above 120 FPS.
At 2560x1440, the results are 213 FPS on Low, 170 FPS on Medium, 106 FPS on High, and 101 FPS on Ultra. The Medium preset again provides the most complete data with a minimum of 145 FPS and a maximum of 196 FPS. This is a notable drop from 1080p, but the 1440p Medium result is still sufficient for a 144Hz monitor.
At 3840x2160, the numbers fall to 134 FPS on Low, 107 FPS on Medium, 67 FPS on High, and 64 FPS on Ultra. The Medium preset is the only one with a reported minimum at 91 FPS, which is important for understanding the worst-case scenario. The High and Ultra presets hover around the 60-67 FPS range, which is playable but leaves little headroom. The Low preset at 134 FPS is the only 4K option that exceeds 120 FPS, making it the choice for high-refresh 4K displays.
The pattern across all resolutions is that Medium consistently offers the best balance of average FPS and reported minimums. The High and Ultra presets are close to each other, suggesting that the Ultra settings add very little visual fidelity over High for this particular game. The Low preset is a massive performance jump, but it likely sacrifices too much of the game's atmospheric lighting and shadow effects.
GPU Role
The NVIDIA GeForce RTX 5050 is a Blackwell 2.0 architecture GPU built on a 5 nm process at TSMC, with a die size of 149 mm² containing 16,900 million transistors. It operates at a base clock of 2317 MHz and a boost clock of 2572 MHz, with memory running at 2500 MHz (20 Gbps effective). The 8 GB of GDDR6 memory on a 128-bit bus provides 320.0 GB/s of bandwidth, which is the key specification for a game like Inside that uses moderate texture loads.
The GPU's shading units number 2560, with 80 texture mapping units and 32 ROPs. The pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s are the metrics that directly impact resolution scaling. The data confirms this: the 52% penalty from Low to Ultra at both 1080p and 4K indicates that the GPU is consistently the bottleneck. The FP32 performance of 13.17 TFLOPS is modest by 2025 standards, but it is more than enough for a 2D side-scrolling puzzle game.
The 5050's nearest rivals in average benchmark score include the AMD Radeon RX 5600 XT at 1.6% higher, which is a card from 2019. This puts the 5050's performance in perspective — it is a capable 1080p card that can handle 1440p and 4K in lighter titles. The 8 GB VRAM is not a concern for Inside, as the game's art style does not require large texture caches. The PCIe 5.0 x8 interface is also irrelevant for this workload, as the game's data transfer requirements are minimal.
CPU Role
The AMD Ryzen 7 5800XT is a Zen 3 architecture processor on the AM4 socket, built on a 7 nm process at TSMC. It features 8 cores and 16 threads with a base clock of 3.80 GHz and a boost clock of 4.80 GHz. The 32 MB of shared L3 cache is a significant asset for game loading and asset streaming. The CPU's TDP of 105 W is modest, and it supports DDR4 memory with a dual-channel bus providing 51.2 GB/s of bandwidth.
Benchmark results show this CPU is strong for gaming. The Cinebench R23 multicore score of 23794 and single-core score of 3359 indicate that it has both multi-threaded muscle and excellent single-thread performance. The 3DMark 16-thread score of 7683 and single-thread score of 959 confirm this. For Inside, which likely uses only a few threads, the single-core performance is what matters most, and the 5800XT delivers.
The CPU's nearest rivals include the AMD Ryzen 7 7840H at 0% delta, the AMD Ryzen 7 8845HS at -0.3%, and the AMD Ryzen 5 9600X at 0.6%. This shows that the 5800XT is essentially equivalent to a 2023 mobile processor in average benchmark score, which confirms the longevity of the Zen 3 architecture. In Inside, the CPU is never the limiting factor, as evidenced by the 296 FPS at 1080p Low. The GPU is the bottleneck at all settings and resolutions, which is the expected behavior for a game that is not CPU-intensive.
The 5800XT's 8 cores and 16 threads are overkill for this title, but they provide headroom for background tasks and future games. The 4,150 million transistors on a 74 mm² die are efficient, and the 105 W TDP means it runs cool under load. For a puzzle platformer, this CPU will sit mostly idle, with the GPU doing the heavy lifting. The data shows no CPU-related frame drops, as the Medium preset minimums are consistently high across all resolutions.
Hardware Specifications
AMD Ryzen 7 5800XT
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 5050 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 134.0 |
| 3840x2160 | Medium | 107.0 |
| 3840x2160 | High | 67.0 |
| 3840x2160 | Ultra | 64.0 |
| 2560x1440 | Low | 213.0 |
| 2560x1440 | Medium | 170.0 |
| 2560x1440 | High | 106.0 |
| 2560x1440 | Ultra | 101.0 |
| 1920x1080 | Low | 296.0 |
| 1920x1080 | Medium | 237.0 |
| 1920x1080 | High | 148.0 |
| 1920x1080 | Ultra | 141.0 |
Inside with Ryzen 7 5800XT + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RTX 5050 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 7 5800XT + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.