Inside
This combination delivers exceptional performance with an average of 129 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 55 | 58 | 93 | 116 |
| 1440p QHD | 88 | 92 | 148 | 185 |
| 1080p Full HD | 122 | 129 | 206 | 257 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 5 5600X + AMD Radeon RX 6600, In-Depth Analysis
# Inside Performance Analysis: AMD Ryzen 5 5600X + AMD Radeon RX 6600
The benchmark data for Inside with the AMD Ryzen 5 5600X and AMD Radeon RX 6600 shows a configuration that delivers fluid gameplay across most settings, with the GPU emerging as the primary constraint at higher resolutions. The measured frame rates reveal a clear hierarchy: Low settings produce exceptional headroom, Medium offers the best balance of visual fidelity and smoothness, while Ultra begins to strain the system at 4K. This analysis breaks down the measured results to guide settings choices and explain the hardware dynamics at play.
Settings Recommendations
Based on the measured FPS rows, the Medium preset provides the best overall experience for this combo. At 1080p, Medium delivers an average of 206 FPS with a minimum of 175 FPS and a maximum of 237 FPS, which is comfortably above the threshold for high-refresh-rate displays. The gap between Medium and High is substantial—77 FPS at 1080p—yet Medium maintains a much higher floor, ensuring consistent frame pacing without the risk of dips. At 1440p, Medium averages 148 FPS with a minimum of 126 FPS, still well within smooth territory for most monitors. Even at 4K, Medium holds an average of 93 FPS with a minimum of 79 FPS, making it the only preset besides Low that stays above 60 FPS at that resolution.
The High preset is a reasonable alternative for users prioritizing visual quality over raw frame rate, but the data shows it sacrifices significant performance. At 1080p, High averages 129 FPS, which is 77 FPS lower than Medium; at 1440p, it drops to 92 FPS; and at 4K, it falls to 58 FPS, which is borderline for smooth gameplay. The Ultra preset is the most demanding, with averages of 122 FPS at 1080p, 88 FPS at 1440p, and 55 FPS at 4K. The drop from Medium to Ultra at 4K is 38 FPS, indicating that the GPU is heavily taxed by the highest settings. Low is only recommended for competitive or extreme frame rate scenarios, as it produces 257 FPS at 1080p and 185 FPS at 1440p, but it sacrifices visual detail that the hardware can otherwise handle.
For the best experience, Medium is the clear winner because it maintains a minimum of 79 FPS at 4K, which is the weakest point across all tested configurations. The measured min FPS data only exists for Medium, but those values—175 FPS at 1080p, 126 FPS at 1440p, and 79 FPS at 4K—suggest that Medium provides a stable frame delivery without severe dips. High and Ultra lack min FPS data, but their lower averages imply a greater risk of frame drops, especially at 4K where they fall below 60 FPS.
FAQ
*Q: What is the best resolution for this CPU-GPU combo in Inside?*
A: The data shows that 1440p on Medium is the sweet spot, delivering an average of 148 FPS with a minimum of 126 FPS. This provides both high visual fidelity and a frame rate well above 60 FPS, while 4K on Medium is also playable at 93 FPS average, but with a lower minimum of 79 FPS.
Q: How much performance is lost when moving from Low to Ultra settings?
A: At 1080p, the average FPS drops from 257 on Low to 122 on Ultra, a difference of 135 FPS. At 1440p, it drops from 185 to 88 (97 FPS difference), and at 4K, it drops from 116 to 55 (61 FPS difference). The relative cost of Ultra increases with resolution, showing the GPU becomes the bottleneck.
*Q: Does the RX 6600 have enough VRAM for Inside at 4K?*
A: The GPU has 8 GB of GDDR6 memory, and the measured results show playable frame rates at 4K on Medium (93 FPS average) and Low (116 FPS average). While no VRAM usage data is provided, the performance suggests the 8 GB capacity is sufficient for this game’s requirements at these settings.
*Q: Is the Ryzen 5 5600X limiting performance in Inside?*
A: Benchmark results indicate the CPU is not the primary bottleneck. The CPU’s single-thread score of 917 in 3dMark and multi-thread score of 5588 in 3dMark max threads are strong, and the FPS scaling from 1080p to 4K shows a clear GPU limitation. At 1080p Low, the CPU achieves 257 FPS, which is a high ceiling.
Q: How does this combo rank against other tested configurations?
A: The combo ranks 2869 out of 3716 tested combos in Inside, placing it in the lower-middle portion of the database. This ranking reflects the GPU’s mid-range position (63rd percentile vs all GPUs) rather than the CPU’s stronger standing (75th percentile vs all CPUs).
Q: What is the frame rate difference between High and Ultra at 1440p?
A: High averages 92 FPS, while Ultra averages 88 FPS, a difference of only 4 FPS. This suggests that Ultra offers marginal visual improvements over High at this resolution for a small performance cost, unlike the larger gap between Medium and High (56 FPS difference at 1440p).
GPU Role
The AMD Radeon RX 6600 is the dominant component in determining Inside’s performance, particularly at higher resolutions and settings. The GPU features a base clock of 1626 MHz, a boost clock of 2491 MHz, and a game clock of 2044 MHz, with 1792 shading units and 64 ROPs. Its memory subsystem includes 8 GB of GDDR6 on a 128-bit bus, providing a bandwidth of 224.0 GB/s. These specifications place the GPU at the 63rd percentile of all GPUs, with an average benchmark score of 19036, closely matching the NVIDIA Quadro K6000 (0% delta) and the NVIDIA GeForce RTX 4050 Mobile (-0.1% delta).
The GPU’s role is evident in the FPS scaling across resolutions. At 1080p, the RX 6600 can push 257 FPS on Low, but this drops to 116 FPS at 4K on Low—a 141 FPS reduction. This scaling pattern indicates that the GPU’s compute and memory bandwidth are the limiting factors as pixel count increases. The 8 GB VRAM capacity is sufficient for Inside, as evidenced by the playable 4K Medium results (93 FPS average), but the GPU’s raw throughput is tested at Ultra settings, where 4K averages only 55 FPS. The boost clock of 2491 MHz allows the GPU to reach high frame rates at lower resolutions, but the ROP count and memory bandwidth constrain performance at 4K Ultra.
The GPU’s benchmark scores support this interpretation: a passmark G3D score of 15096 and a 3dMark Steel Nomad DX12 score of 1492 indicate a mid-range part that excels at 1080p and 1440p but struggles with 4K ultra settings. The texture rate of 279.0 GTexel/s and pixel rate of 159.4 GPixel/s are adequate for the game’s puzzle-platformer visuals, which are not overly demanding but still require consistent frame delivery.
Measured FPS Breakdown
At 1920x1080, the measured results show a wide spread across settings. Low averages 257 FPS, Medium averages 206 FPS with a minimum of 175 FPS and maximum of 237 FPS, High averages 129 FPS, and Ultra averages 122 FPS. The step from Low to Medium costs 51 FPS, but the step from Medium to High costs 77 FPS, indicating that High introduces a significant graphical load. Ultra only costs 7 FPS more than High, suggesting diminishing returns in performance penalty but also minimal visual gain.
At 2560x1440, the pattern shifts. Low averages 185 FPS, Medium averages 148 FPS with a minimum of 126 FPS and maximum of 170 FPS, High averages 92 FPS, and Ultra averages 88 FPS. The drop from Medium to High is 56 FPS, which is the largest gap between any adjacent settings at this resolution. High and Ultra are nearly identical in performance, differing by only 4 FPS, which indicates that the GPU is reaching a compute limit.
At 3840x2160, the results are more constrained. Low averages 116 FPS, Medium averages 93 FPS with a minimum of 79 FPS and maximum of 107 FPS, High averages 58 FPS, and Ultra averages 55 FPS. Medium is the only preset that maintains an average above 90 FPS, while High and Ultra both fall below 60 FPS. The gap between Low and Medium is 23 FPS, and the gap between Medium and High is 35 FPS, showing that High settings impose a heavy penalty at 4K.
The min FPS data for Medium across all resolutions—175 FPS at 1080p, 126 FPS at 1440p, and 79 FPS at 4K—demonstrates that Medium provides a consistent experience even under load. The lack of min FPS data for other settings means we cannot assess their frame pacing, but the lower averages for High and Ultra suggest they are more prone to dips.
Resolution Scaling
The FPS drop from 1080p to 4K is substantial and reveals the GPU as the primary limiting component. On Low settings, the average FPS falls from 257 at 1080p to 185 at 1440p (a 28% reduction) and then to 116 at 4K (a 37% reduction from 1440p). This scaling is expected, as the number of pixels increases by 2.25x from 1080p to 1440p and 4x from 1080p to 4K, but the FPS does not drop proportionally, indicating that the CPU can feed the GPU sufficiently.
On Medium settings, the FPS drops from 206 at 1080p to 148 at 1440p (a 28% reduction) and then to 93 at 4K (a 37% reduction from 1440p). This pattern is nearly identical to Low, suggesting that the GPU is the bottleneck at all resolutions when settings are moderate. On High settings, the drops are steeper: from 129 at 1080p to 92 at 1440p (a 29% reduction) and then to 58 at 4K (a 37% reduction from 1440p). The 4K result falls below 60 FPS, indicating that the GPU’s resources are exhausted.
The scaling analysis shows that the Ryzen 5 5600X is not the limiting factor, as the FPS drops are consistent with pixel count increases rather than CPU thread saturation. If the CPU were the bottleneck, we would expect smaller FPS differences at higher resolutions where the GPU is more loaded, but the data shows the opposite. The CPU’s high single-thread performance (917 in 3dMark single-thread and 1541 in Cinebench R23 single-core) ensures it can keep up with the GPU’s frame generation, even at 257 FPS on 1080p Low.
CPU Role
The AMD Ryzen 5 5600X provides a robust foundation for Inside, ensuring that the GPU is not starved of data. The CPU has 6 cores and 12 threads, with a base clock of 3.70 GHz and a boost clock of 4.60 GHz, based on the Zen 3 architecture. Its cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and a 32 MB L3 cache. The CPU’s benchmark scores are strong: a Cinebench R23 multi-core score of 11838 and a single-core score of 1541, with a 3dMark single-thread score of 917.
The CPU’s role in Inside is to maintain high frame rates at lower resolutions and settings. At 1080p Low, the system reaches 257 FPS, which is a demanding scenario for any CPU. The Ryzen 5 5600X handles this without issue, as evidenced by the FPS being limited by the GPU rather than the CPU. The CPU’s percentile ranking of 75th vs all CPUs indicates it is above average, and its average benchmark score of 21771 is nearly identical to rivals like the AMD Ryzen 7 4800H (0.1% delta) and AMD Ryzen 5 PRO 6650U (-0.5% delta).
The CPU’s 12 threads are sufficient for Inside, which is not a heavily threaded game. The data shows that the CPU’s multi-thread performance (5588 in 3dMark max threads) is not a limiting factor, as the FPS scales with resolution in a way that points to GPU saturation. The 65 W TDP and DDR4 memory support with 51.2 GB/s bandwidth provide a solid platform for the GPU to operate at its full potential.
How This Combo Ranks
The combination of the AMD Ryzen 5 5600X and AMD Radeon RX 6600 ranks 2869 out of 3716 tested combos in Inside, placing it in the lower 23% of the database. This ranking is primarily driven by the GPU’s mid-range performance, as the CPU is a stronger component. The GPU’s percentile of 63rd vs all GPUs and average benchmark score of 19036 put it in the same class as the NVIDIA Quadro K6000 (0% delta) and NVIDIA GeForce RTX 4050 Mobile (-0.1% delta), which are not high-end parts. In contrast, the CPU’s percentile of 75th vs all CPUs and average score of 21771 place it above many rivals, including the Intel Core i7-11700 (-0.5% delta) and AMD EPYC 9554P (-0.6% delta).
The ranking reflects the measured FPS data, which shows that this combo excels at 1080p and 1440p but struggles at 4K Ultra. The rank of 2869 out of 3716 suggests that many other combos—likely those with more powerful GPUs—achieve higher frame rates at 4K. However, for a 1080p or 1440p gaming setup, this combo is competitive, as the measured FPS at those resolutions are high across most settings. The ranking also indicates that the CPU is not a limiting factor, as the same GPU paired with a weaker CPU would likely rank lower. The data supports the conclusion that this combo is well-balanced for mainstream gaming, with the GPU being the component to upgrade for better 4K performance.
Hardware Specifications
AMD Ryzen 5 5600X
AMD Radeon RX 6600
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600X + AMD Radeon RX 6600 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 116.0 |
| 3840x2160 | Medium | 93.0 |
| 3840x2160 | High | 58.0 |
| 3840x2160 | Ultra | 55.0 |
| 2560x1440 | Low | 185.0 |
| 2560x1440 | Medium | 148.0 |
| 2560x1440 | High | 92.0 |
| 2560x1440 | Ultra | 88.0 |
| 1920x1080 | Low | 257.0 |
| 1920x1080 | Medium | 206.0 |
| 1920x1080 | High | 129.0 |
| 1920x1080 | Ultra | 122.0 |
Inside with Ryzen 5 5600X + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RX 6600 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 5 5600X + RX 6600
Explore FPS benchmarks for other games using this same hardware combination.