Inside
This combination delivers exceptional performance with an average of 149 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 64 | 67 | 107 | 134 |
| 1440p QHD | 101 | 106 | 170 | 213 |
| 1080p Full HD | 141 | 148 | 237 | 296 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 5 5600X + NVIDIA GeForce RTX 5050, In-Depth Analysis
The AMD Ryzen 5 5600X and NVIDIA GeForce RTX 5050 combination delivers a remarkably consistent experience in Inside, with the game’s modest graphical demands ensuring that even the most demanding settings remain highly playable. The measured data shows a clear pattern: this is a pairing that excels at high refresh rates, with the GPU becoming the primary bottleneck only at the most extreme resolutions and settings. The benchmark results indicate a system that is overqualified for the game’s core puzzle-platforming mechanics, offering headroom that allows players to prioritize visual fidelity without sacrificing smoothness.
Resolution Scaling
The FPS scaling from 1080p to 4K reveals a predictable and healthy progression of load shifting onto the GPU. At 1080p with Low settings, the combination produces an average of 296 FPS, which drops to 213 FPS at 1440p and 134 FPS at 4K. This represents a 55% reduction in frame rate from 1080p to 4K at the Low preset, indicating that the GPU is being progressively taxed as pixel count increases. The scaling is near-linear in this low-load scenario, suggesting the CPU is not a limiting factor at these settings.
Moving to the High preset, the frame rates settle at 148 FPS (1080p), 106 FPS (1440p), and 67 FPS (4K). The drop from 1080p to 4K here is 55%, mirroring the Low preset’s scaling almost exactly. This consistency across presets suggests that the game’s rendering workload scales uniformly with resolution, and the RTX 5050’s 8 GB of GDDR6 memory and 128-bit bus are handling the increased data flow without hitting a bandwidth wall. The 67 FPS average at 4K High is particularly telling; it remains above the 60 FPS threshold, proving the GPU has ample headroom even at Ultra HD.
The Ultra preset shows the steepest absolute decline, with frame rates of 141 FPS at 1080p, 101 FPS at 1440p, and 64 FPS at 4K. The 1080p to 4K drop is 55% once again, confirming that the RTX 5050’s performance scaling is consistent regardless of the graphical load. However, the gap between Low and Ultra at each resolution is substantial: at 4K, Ultra is 52% slower than Low (64 vs 134 FPS). This indicates that the Ultra preset introduces significant shading and post-processing effects that disproportionately impact the GPU, while the CPU’s role remains static.
The data suggests that the limiting component shifts from the CPU at low resolutions to the GPU at higher ones, but only mildly. At 1080p Low, the 296 FPS average is likely constrained by the CPU’s single-thread performance and the game’s engine loop, as the RTX 5050 could theoretically push higher. By 4K Ultra, the GPU is clearly the bottleneck, with the 64 FPS average aligning closely with the card’s raw compute capabilities. The symmetry in scaling across presets indicates a well-optimized engine that does not introduce unexpected CPU overhead at higher settings.
CPU Role
The AMD Ryzen 5 5600X, with its 6 cores and 12 threads based on the Zen 3 architecture, proves to be a capable partner for this title. The CPU’s boost clock of 4.60 GHz and base clock of 3.70 GHz provide ample single-thread throughput, which is critical for a puzzle platformer that relies on physics interactions and scripted events. The measured FPS at 1080p Low (296 FPS) suggests that the CPU is the limiting factor at this resolution, as the RTX 5050 is unlikely to be saturated at such a high frame rate.
The CPU’s performance in synthetic benchmarks supports this interpretation. The 3DMark single-thread score of 917 and Cinebench R23 single-core score of 1541 indicate strong per-core performance, which is essential for games that do not scale well across many threads. The 5600X’s multithreaded scores, such as the Cinebench R23 multicore result of 11838, are robust but largely irrelevant for Inside, which likely uses only a handful of threads for its core logic and rendering tasks.
The percentile ranking of the 5600X at 75% of all CPUs, with an average benchmark score of 21771, places it in the upper mid-range of processors. Its nearest rivals include the AMD Ryzen 7 4800H (deltaPct 0.1%), AMD Ryzen 5 PRO 6650U (deltaPct -0.5%), and Intel Core i7-11700 (deltaPct -0.5%). These close margins indicate that the 5600X is competitive with these parts, but none of them would meaningfully change the FPS results in Inside given the game’s low CPU demands.
The 32 MB of L3 cache and dual-channel DDR4 memory support (with a bandwidth of 51.2 GB/s) ensure that the CPU can feed the GPU without data starvation. The 4,150 million transistors on a 7 nm process node, with a die size of 74 mm², represent a mature design that delivers consistent performance. In this game, the CPU’s role is to maintain high minimum frame rates and ensure smooth physics updates, and the data shows that the 5600X does not bottleneck the RTX 5050 except at the lowest resolutions where the FPS ceiling is reached.
Settings Recommendations
The measured FPS across the four presets and three resolutions provides a clear picture for optimal settings. At 1080p, all presets deliver playable frame rates, with even the Ultra preset achieving 141 FPS. The Medium preset offers a balanced experience at 237 FPS, with minimum and maximum values of 201 and 272 FPS respectively, indicating excellent frame pacing. For players with 144 Hz or 165 Hz monitors, the High preset at 148 FPS is the sweet spot, providing a 7% reduction in frame rate compared to Medium but likely offering superior visual quality.
At 1440p, the High preset delivers 106 FPS, which is above the 100 FPS threshold preferred by many competitive players. The Medium preset at 170 FPS (min 145, max 196) is the best choice for high refresh rate displays, as it maintains a comfortable margin above 144 FPS. The Ultra preset at 101 FPS is also viable for 100 Hz monitors, but the 5% reduction from High is marginal, making High the more sensible choice for those who prioritize frame rate consistency.
At 4K, the High preset at 67 FPS is the recommended starting point, as it clears the 60 FPS target for smooth gameplay. The Medium preset at 107 FPS (min 91, max 123) is the best option for 4K displays with higher refresh rates, as it provides a 60% improvement over High while still maintaining a solid minimum frame rate. The Ultra preset at 64 FPS is playable but leaves little headroom for scene complexity, so players should opt for High or Medium depending on their panel’s refresh rate. The Low preset at 134 FPS is unnecessary for this game, as the visual downgrade is not justified when Medium offers 107 FPS at 4K.
How This Combo Ranks
The AMD Ryzen 5 5600X and NVIDIA GeForce RTX 5050 combination ranks 1719 out of 2887 tested combos in Inside, placing it in the 40th percentile of all systems. This ranking reflects the game’s low system requirements; even modest hardware can achieve high frame rates, so the absolute performance of this pairing is less impactful than in more demanding titles. The rank is not a reflection of weakness but rather a consequence of the game’s accessibility, where many older or lower-end components can also deliver playable results.
The RTX 5050 itself ranks in the 66th percentile among all GPUs, with an average benchmark score of 21035. Its nearest rivals include the AMD Radeon RX Vega M GL (deltaPct -0.6%), AMD Radeon HD 8970M (deltaPct -1%), AMD Radeon RX 5600 XT (deltaPct 1.6%), and NVIDIA RTX A4000 Mobile (deltaPct -1.6%). The RTX 5050 outperforms the RX 5600 XT by 1.6% in average score, but trails the HD 8970M by 1%. These close margins indicate that the RTX 5050 is positioned in a crowded performance segment, but for Inside, the differences are imperceptible given the high frame rates achieved.
The combo’s rank of 1719 out of 2887 suggests that there are 1718 other combinations that deliver higher FPS in this game. However, many of these likely feature higher-end CPUs or GPUs that provide diminishing returns in a title that caps out at 296 FPS for this specific pairing. The data shows that the 5600X and RTX 5050 combination achieves frame rates that are 43% higher than the 60 FPS target at 4K High, demonstrating that this rank is more a reflection of the game’s broad hardware support than a limitation of the components.
GPU Role
The NVIDIA GeForce RTX 5050, based on the Blackwell 2.0 architecture and GB207 chip, plays the dominant role in determining frame rates at higher resolutions and settings. The GPU’s 8 GB of GDDR6 memory on a 128-bit bus provides a bandwidth of 320.0 GB/s, which is sufficient for Inside’s textures and effects at 4K. The 2560 shading units and 32 ROPs deliver a pixel rate of 82.30 GPixel/s and a texture rate of 205.8 GTexel/s, ensuring that the game’s atmospheric lighting and particle effects are rendered efficiently.
The RTX 5050’s boost clock of 2572 MHz and base clock of 2317 MHz contribute to its 13.17 TFLOPS of FP32 performance. This compute capability is more than adequate for a puzzle platformer, as evidenced by the 4K Ultra average of 64 FPS. The GPU’s 20 RT cores and 80 tensor cores are unused in this game, as Inside does not feature ray tracing or DLSS, but they do not hinder performance. The 130 W TDP and dual-slot design suggest a power-efficient card that maintains stable clocks under load.
In synthetic benchmarks, the RTX 5050 achieves a 3DMark Steel Nomad DX12 score of 2502 and a Geekbench OpenCL score of 90334. The PassMark G3D score of 17326 places it ahead of the RX 5600 XT by 1.6%, but behind the RTX A4000 Mobile by 1.6%. These results confirm that the GPU is a capable mid-range part, but its performance in Inside is heavily influenced by the game’s optimized rendering pipeline, which allows for high frame rates even at 4K. The GPU’s role is to provide the headroom needed for smooth gameplay, and the data shows it succeeds admirably.
Measured FPS Breakdown
At 1920x1080, the combination delivers its highest frame rates across all presets. The Low preset averages 296 FPS, which is the maximum observed in the data. The Medium preset averages 237 FPS with a minimum of 201 and maximum of 272 FPS, indicating consistent frame delivery. The High preset averages 148 FPS, while the Ultra preset averages 141 FPS. The difference between High and Ultra at 1080p is only 7 FPS, suggesting that the Ultra preset’s additional effects are not particularly taxing at this resolution.
At 2560x1440, the frame rates scale down proportionally. The Low preset averages 213 FPS, representing a 28% reduction from 1080p. The Medium preset averages 170 FPS (min 145, max 196), which is a 28% reduction from 1080p Medium. The High preset averages 106 FPS, a 28% reduction from 1080p High. The Ultra preset averages 101 FPS, a 28% reduction from 1080p Ultra. This consistent 28% scaling across all presets confirms that the GPU is the sole limiting factor at 1440p.
At 3840x2160, the frame rates continue to scale down at a similar rate. The Low preset averages 134 FPS, a 37% reduction from 1440p Low. The Medium preset averages 107 FPS (min 91, max 123), a 37% reduction from 1440p Medium. The High preset averages 67 FPS, a 37% reduction from 1440p High. The Ultra preset averages 64 FPS, a 37% reduction from 1440p Ultra. The consistent 37% scaling from 1440p to 4K indicates that the GPU’s memory bandwidth and pixel throughput are being utilized efficiently, with no unexpected bottlenecks.
The minimum and maximum FPS values are only provided for the Medium preset at each resolution. At 1080p, the range is 201 to 272 FPS, a spread of 71 FPS. At 1440p, the range is 145 to 196 FPS, a spread of 51 FPS. At 4K, the range is 91 to 123 FPS, a spread of 32 FPS. The narrowing spread at higher resolutions indicates that the GPU is becoming the dominant factor, reducing the impact of CPU-driven frame time variations. This data pattern suggests that the Medium preset offers the most stable experience across all resolutions, making it the recommended choice for players who value consistency over maximum visual quality.
Hardware Specifications
AMD Ryzen 5 5600X
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600X + NVIDIA GeForce RTX 5050 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 134.0 |
| 3840x2160 | Medium | 107.0 |
| 3840x2160 | High | 67.0 |
| 3840x2160 | Ultra | 64.0 |
| 2560x1440 | Low | 213.0 |
| 2560x1440 | Medium | 170.0 |
| 2560x1440 | High | 106.0 |
| 2560x1440 | Ultra | 101.0 |
| 1920x1080 | Low | 296.0 |
| 1920x1080 | Medium | 237.0 |
| 1920x1080 | High | 148.0 |
| 1920x1080 | Ultra | 141.0 |
Inside with Ryzen 5 5600X + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RTX 5050 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 5 5600X + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.