Control

Control

AVERAGE FPS
60
good

This combination provides smooth gameplay with an average of 60 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 38 40 57
1440p QHD 48 50 59 85
1080p Full HD 59 68 77 108

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 57
3840x2160 Medium 40
3840x2160 High 38
3840x2160 Ultra 30
2560x1440 Low 85
2560x1440 Medium 59
2560x1440 High 50
2560x1440 Ultra 48
1920x1080 Low 108
1920x1080 Medium 77
1920x1080 High 68
1920x1080 Ultra 59

Control with AMD Ryzen 5 5600X + AMD Radeon RX 6600, In-Depth Analysis

The AMD Ryzen 5 5600X and AMD Radeon RX 6600 pairing produces a mid-pack result in Control, ranking 1306th out of 1636 tested combos. This places the system in the lower 20th percentile of all configurations, signaling that while the hardware is competent, it is not optimized for the demanding visual effects of this title. The data indicates a clear GPU-bound scenario at higher settings, with the CPU’s strong single-thread performance providing a solid foundation that is ultimately limited by the graphics card’s throughput.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 5600X brings a 6-core, 12-thread design based on the Zen 3 architecture, with a base clock of 3.70 GHz and a boost clock of 4.60 GHz. This processor sits in the 78th percentile against all CPUs, with an average benchmark score of 20,680. Its nearest rivals highlight its position: it trails the AMD Ryzen 5 5600GT by 0.3% and the Intel Core i7-10700 by 0.3%, while leading the Intel Xeon 6325P by 0.7%. The single-thread performance is notably strong, as evidenced by a Cinebench R23 single-core score of 2,622, which is critical for Control’s game logic and physics calculations.

In Control, the CPU’s role is to feed the GPU with draw calls and manage the game’s complex physics and destruction systems. The 6-core configuration is sufficient for this title, as the measured frame rates at 1080p Low (108.1 FPS) show that the processor can push well beyond 100 FPS when the GPU is not the bottleneck. However, the gap between the 5600X and its rivals is minimal—within a 1% margin—suggesting that CPU choice among these comparable models would not be the deciding factor in playability. The 32 MB of L3 cache helps maintain consistent frame pacing, but the data shows that as resolution increases, the CPU’s influence wanes and the GPU takes over as the primary limiter.

The processor’s 65W TDP and 7nm process node indicate efficiency, but these specs do not translate to a performance advantage in Control’s rendering pipeline. Instead, the benchmark results suggest that the 5600X provides a stable platform that rarely dips into CPU-bound territory, allowing the RX 6600 to operate at its full potential up to 1440p. At 4K, the CPU is almost certainly idle waiting for the GPU, as the frame rates drop to levels consistent with pure graphics card limitations.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured data reveals a steep performance cliff when moving from Low to Medium settings, with diminishing returns at the top end. At 1080p, the Low preset delivers 108.1 FPS, which is the highest measured result for this combo. Stepping up to Medium drops the average to 77.1 FPS, a 28.7% reduction, while High yields 68 FPS and Ultra falls to 59.2 FPS. The jump from Low to Medium is the most punishing, costing nearly 31 FPS, whereas the difference between High and Ultra is a comparatively small 8.8 FPS.

For the best balance of visual fidelity and performance, the High preset at 1080p is the recommended starting point. The 68 FPS average is well within smooth playable territory, and it provides a substantial visual upgrade over Low without the steep performance tax of Ultra. At 1440p, High drops to 50 FPS, which is borderline for fast-paced action, making Medium at 59.1 FPS the safer choice for that resolution. At 4K, no preset achieves 60 FPS; the best result is Low at 57.4 FPS, which is technically playable but requires significant visual compromises.

Ultra settings are not advisable on this combo. The 4K Ultra result of 29.8 FPS is below 30 FPS, which is generally considered the minimum for interactive experiences, and the 1080p Ultra result of 59.2 FPS barely misses the 60 FPS target. The data shows that the RX 6600 lacks the raw throughput to handle Control’s ray-traced reflections and particle effects at maximum quality, so users should expect to dial back settings to achieve consistent frame rates.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The frame rate scaling across resolutions follows a predictable pattern that clearly identifies the GPU as the bottleneck. At High settings, the combo produces 68 FPS at 1080p, dropping to 50 FPS at 1440p (a 26.5% reduction) and further to 38.1 FPS at 4K (a 44% reduction from 1440p). This scaling is steeper than what would be expected from a CPU-limited system, confirming that the RX 6600’s pixel throughput is the limiting factor.

The Low preset shows a similar trend but with higher absolute numbers: 108.1 FPS at 1080p, 84.6 FPS at 1440p, and 57.4 FPS at 4K. The percentage drops are 21.7% from 1080p to 1440p and 32.2% from 1440p to 4K, which is less severe than High. This suggests that even at Low settings, the GPU is still the primary constraint, though the CPU becomes more relevant at 1080p where the frame rate exceeds 100 FPS.

This scaling behavior indicates that the 5600X has ample headroom for this game. If the CPU were the limiting factor, we would expect to see a plateau at higher resolutions where the frame rate remains constant regardless of pixel count. Instead, the continuous decline from 1080p to 4K shows that the RX 6600 is working at its maximum capability, and the processor is not preventing it from reaching those limits. The 4K results, in particular, highlight the GPU’s 8 GB VRAM and 224.0 GB/s bandwidth being insufficient for Control’s high-resolution textures and effects.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combo rank of 1306 out of 1636 places this configuration in the bottom 20% of all tested systems for Control. This ranking is notably lower than what the individual component percentiles might suggest—the CPU is in the 78th percentile and the GPU is in the 69th percentile. The discrepancy indicates that Control is particularly demanding on the GPU’s feature set, likely due to its use of DirectX 12 Ultimate features and ray tracing, which the RX 6600 only partially supports.

Relative to its nearest rivals, the RX 6600’s average benchmark score of 25,235 is essentially tied with the AMD Radeon 890M (0% delta), the AMD Radeon RX 580 2048SP (-0.2%), and the AMD Radeon RX 6700M (0.2%). The NVIDIA GeForce RTX 3060 Ti is only 0.5% ahead, which suggests that the RX 6600 is not dramatically outclassed in synthetic benchmarks. However, in Control specifically, the combo’s rank suggests that these synthetic scores do not translate directly to in-game performance, possibly due to driver optimizations or specific rendering paths.

The rank also implies that many cheaper or older components achieve better results in this game. Users with this combo should not expect high-end performance; instead, the data positions it as a mid-range system that can handle 1080p and 1440p gaming with adjusted settings, but struggles at 4K. Upgrading either component would improve the rank, but the GPU is the clear priority based on the resolution scaling analysis.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon RX 6600 is built on the RDNA 2.0 architecture with a Navi 23 chip, featuring 8 GB of GDDR6 memory on a 128-bit bus. Its boost clock of 2491 MHz and game clock of 2044 MHz contribute to a peak FP32 performance of 8.928 TFLOPS. The GPU has 28 ray accelerators, which is relevant for Control’s optional ray-traced reflections, though the measured data does not specify whether ray tracing was enabled. The 8 GB VRAM is sufficient for 1080p and 1440p, but the 4K results (38.1 FPS on High) suggest that memory bandwidth or capacity becomes a limiting factor at higher resolutions.

The GPU’s percentile rank of 69 against all GPUs, with an average benchmark score of 25,235, places it in the upper-mid range. Its nearest rival, the AMD Radeon 890M, matches its score exactly, while the RTX 3060 Ti is only 0.5% faster. However, in Control, the GPU’s performance is the primary constraint. At 1080p Ultra, the combo achieves 59.2 FPS, which is just below the 60 FPS target, indicating that the GPU is processing nearly one frame every 16.9 milliseconds. At 4K, the frame time balloons to over 33 milliseconds on Ultra, confirming that the GPU cannot sustain the pixel workload.

The 132W TDP and 1x 8-pin power connector suggest this is a power-efficient card, but that efficiency does not translate to high-end performance in Control. The pixel rate of 159.4 GPixel/s and texture rate of 279.0 GTexel/s are moderate, and the data shows that these figures are insufficient for 4K gaming in this title. Users should view the RX 6600 as a 1080p-centric card for Control, with acceptable 1440p performance on Medium settings.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the combo delivers a wide range of frame rates depending on settings. Low produces 108.1 FPS, Medium drops to 77.1 FPS, High achieves 68 FPS, and Ultra falls to 59.2 FPS. This resolution is the only one where the system can exceed 100 FPS, and it does so only on the Low preset. The spread between Low and Ultra is 48.9 FPS, demonstrating the significant impact of graphical settings on this hardware.

At 2560x1440, the performance scales down proportionally. Low yields 84.6 FPS, Medium provides 59.1 FPS, High delivers 50 FPS, and Ultra bottoms out at 47.5 FPS. The gap between Low and Ultra narrows to 37.1 FPS, indicating that the GPU is becoming more saturated at this resolution. The Medium preset’s 59.1 FPS is the only setting that stays within striking distance of 60 FPS, making it the recommended choice for 1440p gaming.

At 3840x2160, the frame rates become marginal. Low achieves 57.4 FPS, which is the only playable result at this resolution. Medium drops to 39.7 FPS, High falls to 38.1 FPS, and Ultra is nearly unplayable at 29.8 FPS. The difference between Medium and High is negligible (1.6 FPS), suggesting that the GPU is bottlenecked by memory bandwidth rather than shader complexity at 4K. The 4K results confirm that this combo is not suited for ultra-high-definition gaming in Control, as even Low settings barely reach 60 FPS.

FAQ

*Q: Can this combo run Control at 60 FPS at 1080p?*

A: Yes, but only on the Low preset, which achieves 108.1 FPS. Medium drops to 77.1 FPS, High to 68 FPS, and Ultra to 59.2 FPS, so 60 FPS is only guaranteed at the lowest settings.

Q: What is the best setting for 1440p gaming with this hardware?

A: The Medium preset at 2560x1440 yields 59.1 FPS, which is the closest to 60 FPS. High drops to 50 FPS, and Ultra falls to 47.5 FPS, so Medium is the recommended balance.

*Q: Is this system capable of 4K gaming in Control?*

A: The data shows that 4K results are marginal. Low produces 57.4 FPS, but Medium drops to 39.7 FPS and Ultra to 29.8 FPS. Only the Low preset is playable, and it requires significant visual compromises.

Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?

A: The Ryzen 5 5600X trails the Ryzen 5 5600GT and Intel Core i7-10700 by 0.3% each, and the Intel Core i5-12490F by 0.5%. It leads the Intel Xeon 6325P by 0.7%.

Q: How does the GPU rank against comparable graphics cards?

A: The RX 6600 is statistically tied with the AMD Radeon 890M (0% delta) and the AMD Radeon RX 580 2048SP (-0.2%). It is 0.2% behind the RX 6700M and 0.5% behind the RTX 3060 Ti.

Q: What does the combo’s rank of 1306 out of 1636 indicate?

A: It places the system in the bottom 20% of all tested combos for Control, suggesting that while the components are individually capable, the pairing is not well-suited for this game’s demanding rendering requirements, particularly at higher resolutions.

Hardware Specifications

AMD Ryzen 5 5600X

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2491 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600X + AMD Radeon RX 6600 in Control

Resolution Settings Avg FPS
3840x2160 Low 57.4
3840x2160 Medium 39.7
3840x2160 High 38.1
3840x2160 Ultra 29.8
2560x1440 Low 84.6
2560x1440 Medium 59.1
2560x1440 High 50.0
2560x1440 Ultra 47.5
1920x1080 Low 108.1
1920x1080 Medium 77.1
1920x1080 High 68.0
1920x1080 Ultra 59.2

Control with Ryzen 5 5600X + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with RX 6600 + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with Ryzen 5 5600X + RX 6600

Explore FPS benchmarks for other games using this same hardware combination.