Downfall
This combination provides smooth gameplay with an average of 92 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 34 | 51 | 66 | 77 |
| 1440p QHD | 53 | 86 | 103 | 128 |
| 1080p Full HD | 75 | 115 | 144 | 177 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with AMD Ryzen 5 5600X + AMD Radeon RX 6600, In-Depth Analysis
The AMD Ryzen 5 5600X and AMD Radeon RX 6600 pairing delivers a mid-range horror gaming experience in Downfall, with benchmark results showing a system that prioritizes high refresh rates at standard resolutions while struggling to maintain smooth 4K Ultra performance. The data indicates a combination whose CPU and GPU work in relative balance, though the scaling across resolutions clearly exposes the graphics card as the primary bottleneck for this 2016 title.
CPU Role
The AMD Ryzen 5 5600X is a 6-core, 12-thread processor based on the Zen 3 architecture, manufactured on a 7 nm process by TSMC. It operates with a base clock of 3.70 GHz and a boost clock of 4.60 GHz, with a 65 W TDP, making it a power-efficient desktop part. Its cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and a 32 MB L3 cache, which are typical figures for this generation. The CPU supports DDR4 memory on a dual-channel bus with a bandwidth of 51.2 GB/s and connects via PCIe Gen 4 with 20 lanes, indicating a solid foundation for gaming workloads.
In Downfall, the CPU’s contribution is most evident at lower resolutions and settings. At 1080p Low, the system achieves 177.2 FPS, which is the highest frame rate recorded in the entire dataset. This suggests that the processor is capable of feeding the GPU with enough data to reach very high frame rates, even in a horror title that likely has numerous draw calls and physics calculations. The Ryzen 5 5600X’s single-threaded performance, reflected in its 3dmark_single_thread score of 917 and Cinebench R23 single-core score of 2622, is strong for gaming, and the data shows that it does not become a limiting factor until the GPU is fully saturated at higher resolutions.
The processor’s multi-threaded capabilities, with a Cinebench R23 multi-core score of 18578 and a Passmark multithread score of 21858, also provide headroom for background tasks or streaming while gaming, but the frame rates in Downfall do not show a significant dependency on multi-core scaling. The average benchmark score of 20680 places the 5600X in the 78th percentile of all CPUs, and its nearest rivals are extremely close: the AMD Ryzen 5 5600GT trails by only 0.3%, and the Intel Core i7-10700 also trails by 0.3%, while the Intel Core i5-12490F is 0.5% behind. This suggests that within this performance tier, the CPU is not the differentiator in Downfall; the frame rates will be dictated more by the graphics card and resolution.
GPU Role
The AMD Radeon RX 6600 is a RDNA 2.0 architecture GPU based on the Navi 23 chip, also manufactured on a 7 nm process. It features 8 GB of GDDR6 memory on a 128-bit bus, providing 224.0 GB/s of bandwidth. The GPU’s clocks are rated at 1626 MHz base, 2044 MHz game, and 2491 MHz boost, with memory running at 1750 MHz or 14 Gbps effective. It has 1792 shading units, 112 TMUs, and 64 ROPs, along with 28 ray accelerators. The card’s compute capabilities include 8.928 TFLOPS of FP32 performance and a pixel rate of 159.4 GPixel/s, figures that align with its position as a mainstream 1080p-oriented solution.
In Downfall, the RX 6600’s role is critical. The variance in frame rates across settings at each resolution shows that the GPU is the primary driver of performance changes. At 1080p, the average FPS drops from 177.2 at Low to 115.4 at High, a significant reduction that corresponds to increased shading and texture work. The GPU’s 8 GB frame buffer appears sufficient for 1080p and 1440p, as there are no sudden catastrophic drops that would indicate memory overflow, but the Ultra preset tells a different story.
At 1080p Ultra, the average FPS falls to 74.9, which is still playable but represents a 57.7% decrease from Low settings. At 1440p Ultra, the average drops further to 53.2 FPS, and at 4K Ultra, it falls to 34.4 FPS, which is below the threshold for smooth gameplay. The GPU’s 128-bit memory bus and 224.0 GB/s bandwidth are likely the limiting factors at these higher resolutions, as the texture data required for Ultra settings overwhelms the available bandwidth. The RX 6600’s position in the market is reinforced by its 69th percentile ranking among all GPUs, and its nearest rivals are remarkably close: the AMD Radeon 890M matches it exactly (0% delta), the RX 580 2048SP is 0.2% behind, and the RX 6700M is 0.2% ahead, with the NVIDIA RTX 3060 Ti 0.5% ahead. This indicates that the RX 6600 is a solid mid-tier performer but not a high-end solution, which is exactly what the Downfall data shows.
Resolution Scaling
The measured FPS data from Downfall reveals a clear pattern of scaling that identifies the GPU as the bottleneck. From 1080p to 1440p to 4K, the average frame rates at each setting level drop consistently, but the rate of decline varies. At High settings, the average FPS is 115.4 at 1080p, which drops to 85.7 at 1440p, a 25.7% reduction, and then to 51.1 at 4K, a further 40.4% reduction from 1440p. This steepening decline as resolution increases is a classic sign of a GPU-bound scenario, where the pixel fill rate and memory bandwidth are insufficient to keep up with the demand.
At Low settings, the scaling is more forgiving: 177.2 FPS at 1080p, 127.5 at 1440p, and 77.2 at 4K. The percentage drop from 1080p to 1440p is 28.0%, and from 1440p to 4K is 39.5%. While still significant, the lower settings reduce the GPU workload, allowing the CPU to play a more substantial role in maintaining frame rates. The fact that 4K Low (77.2 FPS) is higher than 1080p Ultra (74.9 FPS) is a telling data point. It indicates that the GPU is so overwhelmed by Ultra settings that it cannot even match the performance of a much higher resolution with lower graphical fidelity. This suggests that the limiting factor is not the resolution itself but the complexity of the Ultra preset’s effects, such as shadows, reflections, and post-processing, which tax the GPU’s compute units.
The data shows that the system is best suited for 1080p and 1440p gaming. At 1440p Medium, the average FPS is 103.1, which is excellent for a smooth experience. At 4K, only Low and Medium settings are viable, with Medium averaging 66.1 FPS, but High and Ultra fall below the 60 FPS threshold at 51.1 and 34.4 FPS, respectively. This analysis confirms that the RX 6600’s 8 GB of VRAM and 128-bit bus are adequate for 1080p and 1440p but are not sufficient for 4K Ultra in this title.
FAQ
*Q: What is the best resolution and settings for this combo to achieve 60+ FPS in Downfall?*
A: The data shows that 1440p Medium achieves 103.1 FPS average, and 1440p High achieves 85.7 FPS. At 1080p, all settings except Ultra (74.9 FPS) exceed 115 FPS. For 4K, only Low (77.2 FPS) and Medium (66.1 FPS) maintain averages above 60 FPS.
Q: How does the CPU compare to its closest rivals in overall benchmark scores?
A: The Ryzen 5 5600X has an average benchmark score of 20680. Its nearest rival, the AMD Ryzen 5 5600GT, scores 20740, representing a 0.3% lead for the rival. The Intel Core i7-10700 also leads by 0.3%, while the Intel Core i5-12490F leads by 0.5%. The Intel Xeon 6325P trails the 5600X by 0.7%.
Q: Is the RX 6600’s 8 GB VRAM sufficient for this game at 4K?
A: The benchmark results indicate that Ultra settings at 4K drop to 34.4 FPS, while High settings yield 51.1 FPS. The significant performance drop suggests that the VRAM capacity or bandwidth is insufficient for the high-resolution textures and effects required at these quality levels.
Q: What is the performance gap between Low and Ultra settings at 1080p?
A: At 1080p, the average FPS at Low is 177.2, while at Ultra it is 74.9. This represents a 57.7% reduction in frame rate when moving from the lowest to the highest quality preset.
Q: How does the RX 6600 rank against other GPUs in the benchmark database?
A: The RX 6600 sits in the 69th percentile of all GPUs. Its nearest rival, the AMD Radeon 890M, has an identical average score with a 0% delta, while the RX 580 2048SP is 0.2% behind, and the RX 6700M and RTX 3060 Ti are 0.2% and 0.5% ahead, respectively.
Q: Does the CPU’s performance become a bottleneck at any point in this game?
A: The data suggests the CPU is not the primary bottleneck. At 1080p Low, the system hits 177.2 FPS, which is a very high frame rate. The scaling from 1080p to 4K shows a consistent GPU-bound pattern, with performance declining as resolution increases, indicating the GPU is the limiting component.
How This Combo Ranks
In the database of tested hardware combinations for Downfall, the AMD Ryzen 5 5600X paired with the AMD Radeon RX 6600 ranks 1371 out of 1741 total combos. This places it in the lower third of all tested configurations. This ranking is significant because it puts the combo in the 21st percentile of all systems, meaning that roughly 78.7% of the tested combos perform better in this specific game.
Given the individual component rankings, the CPU is in the 78th percentile of all CPUs, while the GPU is in the 69th percentile of all GPUs. The combo rank of 1371 is lower than either individual component’s percentile would suggest, which indicates that the pairing is not synergistic for Downfall’s specific workload. The game appears to be heavily GPU-bound, as evidenced by the resolution scaling analysis, so the CPU’s relatively strong position does little to boost the overall performance when the GPU is the limiting factor.
The combo’s low rank also reflects the fact that Downfall is an older title from 2016, and the RX 6600’s performance characteristics, particularly its 128-bit memory bus and 8 GB VRAM, are not ideal for the game’s Ultra preset at high resolutions. The data shows that the combo is competent at 1080p and 1440p, but its inability to maintain high frame rates at 4K Ultra drags down its overall standing. The rank of 1371 out of 1741 suggests that users seeking maximum performance in Downfall would need to consider higher-tier graphics cards, as the CPU is not the constraint. The measured FPS data confirms this: the system can produce 177.2 FPS at 1080p Low, but the GPU’s limitations at higher settings and resolutions are what ultimately define this combo’s position in the rankings.
Hardware Specifications
AMD Ryzen 5 5600X
AMD Radeon RX 6600
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600X + AMD Radeon RX 6600 in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 77.2 |
| 3840x2160 | Medium | 66.1 |
| 3840x2160 | High | 51.1 |
| 3840x2160 | Ultra | 34.4 |
| 2560x1440 | Low | 127.5 |
| 2560x1440 | Medium | 103.1 |
| 2560x1440 | High | 85.7 |
| 2560x1440 | Ultra | 53.2 |
| 1920x1080 | Low | 177.2 |
| 1920x1080 | Medium | 144.0 |
| 1920x1080 | High | 115.4 |
| 1920x1080 | Ultra | 74.9 |
Downfall with Ryzen 5 5600X + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with RX 6600 + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with Ryzen 5 5600X + RX 6600
Explore FPS benchmarks for other games using this same hardware combination.