Greedfall
This combination provides smooth gameplay with an average of 75 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 29 | 45 | 45 | 59 |
| 1440p QHD | 44 | 72 | 80 | 100 |
| 1080p Full HD | 69 | 104 | 114 | 144 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Greedfall with AMD Ryzen 7 5800XT + Intel Arc B580, In-Depth Analysis
The AMD Ryzen 7 5800XT and Intel Arc B580 combination ranks 1334th out of 1705 tested combos in Greedfall, placing it in the lower half of the database’s performance table. That rank is notable because the CPU itself sits at the 86th percentile among all processors, while the GPU lands at the 66th percentile. The data suggests this pairing is heavily constrained by the graphics card in this title, with the CPU’s headroom going largely unused at most settings.
How This Combo Ranks
The 1334th position out of 1705 combos means roughly 78% of tested systems outperform this pairing in Greedfall. That is a surprisingly low standing given the components involved. The Ryzen 7 5800XT is no slouch in synthetic workloads, posting a Cinebench R23 multicore score of 23794 and a single-core score of 3359. Its Passmark multithread score of 27988 and single-thread score of 3538 further confirm strong compute capability. However, this game does not appear to reward that processing power proportionally.
The CPU’s nearest rivals in the benchmark database — the AMD Ryzen 7 PRO 5755GE, Ryzen 7 6800HS, Ryzen AI 7 PRO 360, and Ryzen 7 7840H — all sit within 0.3% of its average benchmark score of 29774. That clustering indicates the 5800XT is in a dense performance tier, but the delta between those CPUs and this combo’s in-game rank is stark. Meanwhile, the Arc B580’s average benchmark score of 23021 places it just 0.7% behind the GeForce RTX 4060 and 1.3% ahead of the RTX 4060 Mobile. Yet in Greedfall, the measured frames suggest the GPU is the limiting factor, especially at higher resolutions.
GPU Role
The Intel Arc B580 brings 12 GB of GDDR6 memory on a 192-bit bus, delivering 456.0 GB/s of bandwidth. Its base and boost clocks are both listed at 2670 MHz, with memory running at 2375 MHz (19 Gbps effective). The GPU’s 2560 shading units, 160 TMUs, and 80 ROPs give it a pixel rate of 213.6 GPixel/s and a texture rate of 427.2 GTexel/s. Peak FP32 throughput is 13.67 TFLOPS, which is respectable for this class.
In Greedfall, the GPU’s VRAM capacity appears sufficient even at 4K, but the compute load tells a different story. At 3840x2160 Ultra, the combo manages only 29.4 FPS average — a figure that suggests the Arc B580’s 13.67 TFLOPS is being saturated. Dropping to Low at the same resolution yields 58.8 FPS, a 100% improvement, which is a classic sign of GPU-bound rendering where reduced shading work directly translates to higher frame rates. The GPU’s 20 ray tracing cores are present but Greedfall’s traditional rasterization workload seems to be the bottleneck here.
Settings Recommendations
The measured data points to Medium as the sweet spot for this combo, though the choice depends heavily on target resolution. At 1080p, Medium delivers 114.3 FPS, which is 10.4 FPS higher than High’s 103.9 and only 29.5 FPS shy of Low’s 143.8. The jump from Medium to High costs 10.4 FPS, while High to Ultra costs 35.2 FPS — a massive penalty that yields diminishing visual returns. At 1440p, Medium produces 80.2 FPS, comfortably above the 60 FPS threshold, while High drops to 72.2 FPS and Ultra collapses to 44.4 FPS.
At 4K, no setting achieves 60 FPS. Medium and High are nearly identical at 45.3 and 45.2 FPS respectively, while Low reaches 58.8 FPS. For 4K users, Low is the only viable option for smooth play, but the 58.8 FPS figure is still below the ideal 60 FPS mark. For 1440p, Medium offers the best balance of fidelity and performance, with 80.2 FPS leaving headroom for occasional dips. At 1080p, High at 103.9 FPS is the most visually pleasing option that still clears 100 FPS; Ultra’s 68.7 FPS is playable but the 35.2 FPS drop from High is hard to justify.
Measured FPS Breakdown
At 1920x1080, the combo scales predictably across settings. Low produces 143.8 FPS, Medium 114.3 FPS, High 103.9 FPS, and Ultra 68.7 FPS. The delta from Low to Ultra is 75.1 FPS, a 52% reduction. The step from High to Ultra is the most punishing single jump, costing 35.2 FPS.
Moving to 2560x1440, the pattern holds but with compressed numbers. Low hits 99.5 FPS, Medium 80.2 FPS, High 72.2 FPS, and Ultra 44.4 FPS. The gap between Low and Ultra widens to 55.1 FPS in absolute terms, but the percentage drop is similar. Notably, High at 1440p (72.2 FPS) is barely faster than Ultra at 1080p (68.7 FPS), underscoring how resolution scaling taxes the GPU.
At 3840x2160, the results become more erratic. Low achieves 58.8 FPS, but Medium and High are nearly indistinguishable at 45.3 and 45.2 FPS respectively. Ultra plummets to 29.4 FPS. The proximity of Medium and High scores suggests a rendering bottleneck that is not fully alleviated by dropping one preset level, whereas Low’s 13.5 FPS advantage over Medium indicates a substantial reduction in GPU workload.
Resolution Scaling
The FPS drop from 1080p to 4K is steep and reveals the limiting component. At High settings, the combo produces 103.9 FPS at 1080p, 72.2 FPS at 1440p, and 45.2 FPS at 4K. That is a 56.5% reduction from 1080p to 4K. At Low settings, the drop is from 143.8 FPS to 99.5 FPS to 58.8 FPS, a 59.1% decline across the same resolution span. These scaling factors are typical of a GPU-bound scenario, where pixel count directly drives frame time.
The CPU’s role becomes clearer when comparing the 1080p to 1440p transitions. At Low settings, dropping from 1080p to 1440p costs 44.3 FPS, while the 1440p to 4K step costs 40.7 FPS. This near-linear scaling indicates the GPU is saturated at all resolutions, even 1080p Low where 143.8 FPS might suggest CPU involvement. If the Ryzen 7 5800XT were the bottleneck, the 1080p Low result would plateau regardless of GPU load; instead, it continues to climb, implying the CPU has ample headroom.
The 4K Medium and High results being nearly identical (45.3 vs 45.2 FPS) is a curious outlier. It suggests that at 4K, the GPU’s shading units are so overwhelmed that the difference between Medium and High preset workloads is negligible. The Ultra preset’s 29.4 FPS at 4K represents a 35% drop from High, the largest single-setting penalty in the entire dataset. This confirms that Greedfall’s Ultra preset imposes a disproportionate load on the Arc B580’s 2560 shading units, far beyond what the 12 GB VRAM or 456.0 GB/s bandwidth can mitigate.
Hardware Specifications
AMD Ryzen 7 5800XT
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800XT + Intel Arc B580 in Greedfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 58.8 |
| 3840x2160 | Medium | 45.3 |
| 3840x2160 | High | 45.2 |
| 3840x2160 | Ultra | 29.4 |
| 2560x1440 | Low | 99.5 |
| 2560x1440 | Medium | 80.2 |
| 2560x1440 | High | 72.2 |
| 2560x1440 | Ultra | 44.4 |
| 1920x1080 | Low | 143.8 |
| 1920x1080 | Medium | 114.3 |
| 1920x1080 | High | 103.9 |
| 1920x1080 | Ultra | 68.7 |
Greedfall with Ryzen 7 5800XT + Other GPUs
See how Greedfall performs with the same CPU but different graphics cards.
Greedfall with Arc B580 + Other CPUs
See how Greedfall performs with the same GPU but different processors.
Other Games with Ryzen 7 5800XT + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.