Allods Online

Allods Online

AVERAGE FPS
87
good

This combination provides smooth gameplay with an average of 87 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 23 33 55 70
1440p QHD 40 63 105 128
1080p Full HD 64 102 159 206

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 70
3840x2160 Medium 55
3840x2160 High 33
3840x2160 Ultra 23
2560x1440 Low 128
2560x1440 Medium 105
2560x1440 High 63
2560x1440 Ultra 40
1920x1080 Low 206
1920x1080 Medium 159
1920x1080 High 102
1920x1080 Ultra 64

Allods Online with AMD Ryzen 7 5800XT + Intel Arc B580, In-Depth Analysis

Allods Online, a 2010 MMORPG, presents an unusual scaling pattern with this AMD Ryzen 7 5800XT and Intel Arc B580 pairing. The measured data shows a game where the GPU becomes the dominant constraint at higher resolutions, while the CPU’s 8-core, 16-thread configuration appears more than sufficient even at 1080p. The benchmark results indicate a title that is surprisingly demanding at its Ultra preset, with average frame rates dropping to nearly a third of the Low preset’s output at the same resolution.

Resolution Scaling

The transition from 1920x1080 to 3840x2160 reveals a steep performance curve that varies dramatically by settings preset. At Low settings, the average frame rate falls from 206.1 FPS at 1080p to 128 FPS at 1440p, then to 69.7 FPS at 4K. This represents a 66% reduction from 1080p to 4K, suggesting that even at the lowest graphical load, the Intel Arc B580’s rendering capabilities are being pushed hard as pixel count quadruples.

At Medium settings, the scaling is similar in proportion: 158.6 FPS at 1080p, 104.9 FPS at 1440p, and 54.5 FPS at 4K. The drop from 1440p to 4K is particularly steep (48% reduction), which points to memory bandwidth or fill-rate limits on the GPU. The High preset shows 102.1 FPS at 1080p, 63 FPS at 1440p, and 32.9 FPS at 4K — the 4K figure being below the 60 FPS threshold often considered playable.

Ultra settings exhibit the most dramatic scaling collapse. At 1080p, the average is 64 FPS, which drops to 40.1 FPS at 1440p and just 23.4 FPS at 4K. This 63% reduction from 1080p to 4K, combined with the absolute low numbers, indicates that the Ultra preset introduces effects that heavily tax the Arc B580’s 12 GB VRAM and 456.0 GB/s bandwidth. The data implies that at 4K Ultra, the GPU is the clear bottleneck, with the CPU’s headroom irrelevant.

CPU Role

The Ryzen 7 5800XT is a Zen 3 (Vermeer) part with 8 cores and 16 threads, base clock of 3.80 GHz and boost clock of 4.80 GHz. Its benchmark scores show strong multi-threaded capability — Cinebench R23 multicore at 23794 points and Passmark multithread at 27988 — while single-thread performance is equally respectable, with Cinebench R23 singlecore at 3359 points and Passmark singlethread at 3538. This places the CPU in the 86th percentile vs all CPUs, indicating ample compute headroom for an MMORPG from 2010.

The game’s measured FPS at 1080p Low (206.1 FPS) suggests that the CPU is not limiting at lower resolutions. Even at 1080p Ultra, the 64 FPS average is far below what the CPU could deliver, as evidenced by the Low preset’s near-triple-digit performance. The 3dmark scores reinforce this: 2-thread score of 1879 and 4-thread score of 3603 show that even lightly threaded workloads are handled well, which is typical for MMORPGs that often rely on a handful of primary threads.

The CPU’s nearest rivals include the AMD Ryzen 7 PRO 5755GE (0.1% higher avg score) and the AMD Ryzen 7 6800HS (0.3% lower), which suggests the 5800XT is in a tight mid-range bracket. For Allods Online, the data indicates the CPU’s role is essentially to feed the GPU without becoming a constraint — a task it appears to handle with ease, given that FPS scales inversely with resolution rather than staying flat due to CPU limits.

GPU Role

The Intel Arc B580, built on the Xe2-HPG architecture (Battlemage generation), brings 12 GB of GDDR6 memory on a 192-bit bus, yielding 456.0 GB/s bandwidth. Its clocks are fixed at 2670 MHz base and boost, with a 190 W TDP. The GPU’s Passmark G3D score of 15748 places it in the 66th percentile vs all GPUs, with nearest rivals including the NVIDIA GeForce RTX 4060 (0.7% higher avg score) and the AMD Radeon 760M (0.1% higher). This mid-tier positioning is reflected in the 4K results, where even Low settings only achieve 69.7 FPS.

The VRAM capacity of 12 GB appears sufficient for 4K, but the bandwidth seems to be a limiting factor at higher settings. At 4K Ultra, the 23.4 FPS result is notably poor, suggesting that the Ultra preset’s texture and shader demands saturate the memory subsystem. The gap between 1080p High (102.1 FPS) and 1440p High (63 FPS) is 38%, which is larger than the pixel count increase (1.78x), implying that the GPU’s raw throughput, not just memory bandwidth, struggles as resolution climbs.

The Arc B580’s 3dmark Steel Nomad DX12 score of 3068 and Geekbench Vulkan score of 109672 indicate DX12 and Vulkan are well-supported, which matters for a modern driver on an older game. The data shows that at 1080p, the GPU can deliver over 200 FPS on Low, but once settings rise to Ultra, the frame rate halves even at 1080p, pointing to the Arc B580’s compute units (2560 shading units) being the performance ceiling for this title’s more intensive effects.

How This Combo Ranks

In the benchmark database, this CPU+GPU combination ranks 1336 out of 1715 tested combos for Allods Online. This places it in the bottom 22% of all pairings, which is surprising given the individual component scores. The Ryzen 7 5800XT’s 86th percentile CPU ranking does not translate to a high combo rank, indicating that the Arc B580’s 66th percentile GPU ranking drags the overall performance down in this specific game.

The combo rank suggests that many other pairings with weaker CPUs but stronger GPUs outperform this setup in Allods Online. Given that the game is from 2010, its engine may favor GPU raw rasterization over newer features, and the Arc B580’s architecture, while modern, does not excel in this legacy title’s rendering paths. The data implies that for this game, the GPU choice matters more than the CPU, and the B580’s mid-tier standing becomes the limiting factor.

Compared to the GPU’s nearest rivals, the RTX 4060 (0.7% higher avg score) would likely yield better in-game results, while the CPU’s rivals are within 0.3% of each other, making CPU swaps negligible. The 1715 total combos indicate a large database, and the 1336 rank places this pairing in the lower third, meaning users seeking higher Allods Online performance would need a stronger GPU rather than a faster CPU.

Measured FPS Breakdown

At 1920x1080, the full settings range shows: Low averages 206.1 FPS, Medium 158.6 FPS, High 102.1 FPS, and Ultra 64 FPS. The step from Low to Medium is a 23% reduction, while High to Ultra is a 37% drop, showing that the Ultra preset is disproportionately heavier than High.

Moving to 2560x1440, the averages are: Low 128 FPS, Medium 104.9 FPS, High 63 FPS, and Ultra 40.1 FPS. The Medium-to-High gap widens to 40%, compared to 36% at 1080p, indicating that higher resolution amplifies the cost of High settings. Ultra at 1440p is only 62% of the 1080p Ultra figure, reinforcing the GPU-bound nature at this resolution.

At 3840x2160, the results are: Low 69.7 FPS, Medium 54.5 FPS, High 32.9 FPS, and Ultra 23.4 FPS. The Ultra setting at 4K is 63% slower than Low at the same resolution, and 63% slower than 1080p Ultra. This 4K Ultra result is the only measured point below 24 FPS, making it essentially unplayable for smooth gameplay.

The scaling from 1080p Low to 4K Low (206.1 to 69.7 FPS) shows a 66% reduction, while the same resolution jump at Ultra (64 to 23.4 FPS) is also a 63% reduction. This consistency suggests that the GPU’s pixel throughput is the primary limiter across all settings, with the CPU contributing little to frame rate variance.

Settings Recommendations

For 1920x1080 displays, the High preset at 102.1 FPS offers a strong balance, delivering smooth gameplay well above 60 FPS. The Ultra preset at 64 FPS is still playable but sacrifices significant performance for marginal visual gains, as evidenced by the 37% drop from High. Low at 206.1 FPS is excessive for most displays, but Medium at 158.6 FPS could be preferred for higher refresh rate monitors.

At 2560x1440, the Low preset at 128 FPS is the only setting that comfortably exceeds 100 FPS. Medium at 104.9 FPS remains excellent, while High at 63 FPS is borderline but acceptable for slower-paced MMORPG content. Ultra at 40.1 FPS should be avoided unless visual fidelity is prioritized over responsiveness.

For 3840x2160, only Low at 69.7 FPS and Medium at 54.5 FPS provide playable frame rates. High at 32.9 FPS is marginal, and Ultra at 23.4 FPS is not recommended for any gameplay scenario. The data suggests that 4K users should stick to Low or Medium settings, with Medium being the best compromise between visual quality and performance.

Overall, the measured rows indicate that the Medium preset offers the most consistent experience across all resolutions, with 158.6 FPS at 1080p, 104.9 FPS at 1440p, and 54.5 FPS at 4K. Users targeting 60 FPS at 4K should use Low, while those at 1440p can comfortably use Medium or High.

FAQ

Q: What is the best resolution for this combo to maintain 60+ FPS on High settings?

A: At 2560x1440 High, the average FPS is 63, which is just above 60. At 3840x2160 High, it drops to 32.9 FPS, so 1440p is the highest resolution that sustains 60 FPS on High.

Q: How much faster is the Low preset compared to Ultra at 1080p?

A: The Low preset averages 206.1 FPS, while Ultra averages 64 FPS, making Low 3.2 times faster in this resolution.

Q: Does the CPU bottleneck the GPU in Allods Online?

A: No, the data shows FPS scales with resolution and settings, indicating the GPU is the limiting component. The CPU’s 8-core and 16-thread design with a 4.80 GHz boost clock provides ample headroom.

Q: What is the combo’s ranking among all tested configurations?

A: This pairing ranks 1336 out of 1715 combos for Allods Online, placing it in the lower third of tested setups.

Q: Is 4K Ultra playable with this hardware?

A: No, the average FPS at 3840x2160 Ultra is 23.4, which is below the 30 FPS threshold typically considered minimum playability.

Q: How does the Intel Arc B580 compare to its nearest rival in benchmark scores?

A: The Arc B580’s average benchmark score is 23021, while the NVIDIA GeForce RTX 4060 has a score of 23181, making the RTX 4060 0.7% higher. The AMD Radeon 760M is 0.1% higher at 22999.

Hardware Specifications

AMD Ryzen 7 5800XT

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4800 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800XT + Intel Arc B580 in Allods Online

Resolution Settings Avg FPS
3840x2160 Low 69.7
3840x2160 Medium 54.5
3840x2160 High 32.9
3840x2160 Ultra 23.4
2560x1440 Low 128.0
2560x1440 Medium 104.9
2560x1440 High 63.0
2560x1440 Ultra 40.1
1920x1080 Low 206.1
1920x1080 Medium 158.6
1920x1080 High 102.1
1920x1080 Ultra 64.0

Allods Online with Ryzen 7 5800XT + Other GPUs

See how Allods Online performs with the same CPU but different graphics cards.

Allods Online with Arc B580 + Other CPUs

See how Allods Online performs with the same GPU but different processors.

Other Games with Ryzen 7 5800XT + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.