Greedfall

Greedfall

AVERAGE FPS
76
good

This combination provides smooth gameplay with an average of 76 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 28 43 48 61
1440p QHD 46 73 80 102
1080p Full HD 67 105 115 147

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 61
3840x2160 Medium 48
3840x2160 High 43
3840x2160 Ultra 28
2560x1440 Low 102
2560x1440 Medium 80
2560x1440 High 73
2560x1440 Ultra 46
1920x1080 Low 147
1920x1080 Medium 115
1920x1080 High 105
1920x1080 Ultra 67

Greedfall with AMD Ryzen 5 9600X + Intel Arc B580, In-Depth Analysis

Greedfall, the action RPG built on the Spider Engine, responds in a predictable way to resolution changes with this AMD Ryzen 5 9600X and Intel Arc B580 combination. The measured data – captured at 1920x1080, 2560x1440, and 3840x2160, each with Low, Medium, High, and Ultra presets – shows a clear pattern of scaling that helps identify where the bottleneck lies. This page breaks down those numbers, explains what they mean for playability, and goes through the role of the CPU and GPU separately.

Resolution Scaling

The frame rate drop from 1080p to 1440p is remarkably uniform across all four presets. At Low, the average goes from 147 FPS at 1080p down to 102 FPS at 1440p – a reduction of exactly 45 FPS (about 31%). Medium shows 115 up at 1080p and 80 at 1440p, also a 35 FPS drop (30%). High look: 105 to 73, losing 32 FPS (~30%), and Ultra goes from 67 to 46, a 21 FPS loss (~31%). So across every quality setting, moving from 1080p to 1440p costs roughly 30% of the frame rate.

The story changes when moving from 1440p to 4K through that extra 60Hz jump. That step – which raises pixel count from 3.69M to 8.29M – cuts performance by roughly the same percentage as the first jump but again quite consistently. At 1440p Low, the average is 102; at 4K Low it drops to 61, a 41 FPS / 40% reduction. Medium: 80 to 48 (32 FPS / 40% lower), High: 73 to 43 (30 FPS / 41% lower), and Ultra: 46 to 28 (18 FPS / 39% lower). So from 1080p to 4K, the total loss is around 58-59% in all likely settings, independent of quality, because every preset loses roughly three-fifths. The fact that the relative loss is nearly identical between Low and Ultra indicates that the GPU is saturating at larger pixel counts – the CPU is not holding things back at any point.

The distribution of water is also preset-independent. For medium details, we have per-frame statistics: at 1080p the minimum is 98 and maximum 133; at 1440p the min goes to 68 and max to 92; at 4K the min arrives to 41 and the max 55. So the spread remains consistent relative to the average, indicating that the scaling is stable without weird spikes.

The conclusion from this curve: the Arc B580 is the dominant limiting component once the resolution goes beyond 1080p. At 1080p, the high FPS numbers – 147 on Low and 105 on High – suggest that the processor still has headroom; the CPU can build 105+ frames at quality settings, so it is not a bottleneck at that resolution. When pixel counts quadruple, the GPU workload becomes the binding factor, as shown by the similar relative drop across all presets. For someone planning to use this combo at 1440p or 4K, the answer is clear: you are GPU-bound, and the results you see here are the ceiling.

FAQ

Q: What is the fastest frame rate this combo can generate?

A: At 1920x1080 with the Low preset, the average frame rate reaches 147 FPS. That is the highest measured number in the entire data set.

Q: Can this combination maintain 60 FPS at 4K?

A: The only 4K preset that meets a 60 FPS average is Low, which averages 61 FPS. Medium 48, High 43, and Ultra 28 all stay well below that mark.

Q: At 1440p, which preset still delivers 60+ FPS?

A: Three of the four presets do. According to average results: Low gives 102 FPS, Medium 80, High 73. Ultra falls short, with an average of 46. So if you want to keep the 60 lines at 1440p, use High at most.

Q: At 1080p, is Ultra playable?

A: Yes – the Ultra preset on this game still averages 67 FPS, which is comfortably above 60. 1080p Ultra runs at 67 with no minimum frame cap recorded; it's only 1080p High that averages 105.

Q: Do the Medium preset minimums ever drop below the 60 FPS comfort threshold?

A: For Medium, the only available data with min/max indicates that the 1080p run produces a minimum of 98, which is above 60. At 1440p, the minimum is 68; at 4K, the minimum is 41. So at 4K, even the Medium preset can stutter, as it only averages 48.

Q: How does the CPU measure up to the task?

A: The CPU scores 1253 in the single-thread 3D Mark test and 2183.5 in Cinebench R23 single-core. The measured 147 FPS at 1080p Low is consistent with a processor capable of feeding that many frames; and since the same CPU produces 43 FPS at 4K High, the CPU isn’t the limit – the B580 is.

CPU Role

The AMD Ryzen 5 9600X is a 6-core / 12-thread part based on the Zen 5 architecture (Granite Ridge), using a base clock of 3.90 GHz and a boost of 5.40 GHz. It also packs 32 MB of shared L3 cache, has a 65 W dell, and supports DDR5-5600 thought with a dual-channel bus. In Greedfall, its role defined by the frame rates at 1080p where the CPU load is minimal? Actually the data shows that even the Ultra preset (67 average FPS) is well above typical 60-FPS minimum, and the Low preset reaches 147, which is an extreme value. The high boost clock and the modern architecture definitely contribute to hitting those numbers. For light open-world RPG environments, Greedfall has to track main NPCs, weapons, etc. The substantial single-thread performance (Single-core Cinebench R23 score 2182.5 is high) ensures that the physics model interactions are fuelled – even though the measured FPS at 1080p Medium is 115, the gap between Low and Medium is only 22% (147->115), which suggests the settings scaling still eats CPU time but not enough to disable 60 FPS.

Now, compared to the GPU's - the B580 with 20 ray tracing cores, 2560 shading units and 12 GB GDDR6 - the pairing is balanced. The 9600X does not have any bottlenecks at 1080p; it delivers 67 FPS even at Ultra, which is an indicator that the next GPU would be needed to go further. Once 4K is active, the CPU is almost irrelevant, as every preset yields a frame rate lower than the GPU ceiling.

Measured FPS Breakdown

All measurements come from the official benchmark strings, giving one average per resolution × settings combination:

  • 3840x2160
  • Low: 61 FPS average
  • Medium: 48 FPS (min 41, max 55)
  • High: 43 FPS average
  • Ultra: 28 FPS average
  • 2560x1440
  • Low: 102 FPS average
  • Medium: 80 FPS (min 68, max 92)
  • High: 73 FPS average
  • Ultra: 46 FPS average
  • 1920x1080
  • Low: 147 FPS average
  • Medium: 115 FPS (min 98, max 133)
  • High: 105 FPS average
  • Ultra: 67 FPS average

The numbers all refer to the average framerate over the respective test run. The only min/max values provided are for Medium, which at all three resolutions show a relatively narrow band (e.g., 98 lower bound at 1080p versus 115 average). At 4K, the 48 average has a 41 min and 55 max, which means that even 48 average is achievable, but it may dip under 45 in some scenes – below typical 60 Hz monitors (but the median is still above 40). The chart sees the same V-shape: the GPU's memory bandwidth (456.0 GB/s) for the 192-bit/12 GB frame buffer is adequate for Medium but not for the full set at 4K.

The key fact: the Ultra preset at each resolution yields approximately two times less AVs compared to Medium. At 1080 Ultra, the 67 FPS is acceptable; at 4K Ultra, 28 FPS is not. A Medium/High blend would be the most sensible route for playable.

How This Combo Ranks

In the overall database of tested CPU+GPU closures, this combo sits at rank 2787 out of 3703 combinations. That means it belongs to a high rank number (worse half). The ratio – 2787 / 3703 = 0.75 – indicates that about 75% of other CPU+GPU pairs produce a higher overall game score. Note the rank is not specific to Greedfall only; it is based on the frame averages measured across the tested list.

What does that rank tell an experienced builder? The Ryzen 5 9600X and the Arc B580 are not a top-tier gaming match. The CPU itself is a solid but not high-end Zen 5 chip, a staple of a 6-core mainstream. The GPU is also a mid-range Battlemage card (the second-gen Arc). The pairing produces an average benchmark score of 29, packages about the same average Cinebench as the Ryzen 7 PRO 5755GE (0.2% deltapct) and close to the Ryzen 7 7830, etc. In the global list, 2,786 boosts beat this one. So while the pair is perfectly usable for a disciplined gamer, it does not end up in the upper brackets. That reflects the relatively moderate performance-class of the GPU – in the whole pool, after all, this is not an RTX 4080 or a Radeon on the high side. The rank is not negative, but it clearly signals that for max settings 1440p or 4K, one would need a stronger GPU.

Settings Recommendations

Based on the measured numbers, the best mix of frame rate and visual quality:

  • At 1080p – High or Ultra. The High preset yields 105 average, with the typical minimum (not recorded) unlikely to edge below 80. Ultra still delivers 67 FPS, which suits a player who prioritizes graphics. Low and Medium (147-115) are not needed; they’re respectively unnecessary performance reservation.
  • At 1440p – High is the sweet spot. High sits at 73 FPS, just above 60. You can also consider Medium if you want a 45-degree margin; Medium averages 80. But if you want the closer to 70, the High preset is the best choice for a 144Hz monitor. Ultra averages 46, making it fall below a 60 Hz threshold, so it will feel laggy.
  • At 4K – Only Low is acceptable. Low averages 61, so again is the only preset that stays above 60. Medium (48) is closer to 60 but still not. For a steady 60 FPS, keep the graphics set to Low at 4K. If you accept lower rates, you can dial up to Medium with 48, but the drop is noticeable.

Summing up: for higher resolutions, your only option is to j is lower the quality preset or accept the frames count. There's no configuration that gives over 80 FPS at 4K, so the Arc B580 with the 9600X is best suited for 1080p and 1440p play; 4K use must be limited to the Low preset. The data also shows that there is no preset where average FPS drops below 28, but 28 is not a playable number for most people.

Hardware Specifications

AMD Ryzen 5 9600X

Cores / Threads 6 / 12
Base Clock 3900 MHz
Boost Clock 5400 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 9600X + Intel Arc B580 in Greedfall

Resolution Settings Avg FPS
3840x2160 Low 61.0
3840x2160 Medium 48.0
3840x2160 High 43.0
3840x2160 Ultra 28.0
2560x1440 Low 102.0
2560x1440 Medium 80.0
2560x1440 High 73.0
2560x1440 Ultra 46.0
1920x1080 Low 147.0
1920x1080 Medium 115.0
1920x1080 High 105.0
1920x1080 Ultra 67.0

Greedfall with Ryzen 5 9600X + Other GPUs

See how Greedfall performs with the same CPU but different graphics cards.

Greedfall with Arc B580 + Other CPUs

See how Greedfall performs with the same GPU but different processors.

Other Games with Ryzen 5 9600X + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.