Greedfall
This combination provides smooth gameplay with an average of 67 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 24 | 38 | 42 | 54 |
| 1440p QHD | 41 | 64 | 71 | 90 |
| 1080p Full HD | 59 | 92 | 102 | 130 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Greedfall with AMD Ryzen 7 5800XT + Intel Arc B570, In-Depth Analysis
The AMD Ryzen 7 5800XT and Intel Arc B570 pairing in Greedfall produces a dataset that clearly delineates the boundaries between CPU and GPU workload. With a combo rank of 2344 out of 2938 tested configurations, this system lands in the lower-midrange tier for this specific title, a position largely dictated by the graphics card's raw output rather than the processor's computational headroom.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 7 5800XT brings a substantial 8-core, 16-thread configuration based on the Zen 3 architecture (Vermeer). Its base clock of 3.80 GHz and boost clock of 4.80 GHz are supported by a 32 MB shared L3 cache, providing solid single-threaded and multi-threaded muscle that is more than adequate for a 2019 Action RPG like Greedfall. The processor’s benchmark profile reinforces this: a 3DMark single-thread score of 959 and a Cinebench R23 single-core result of 3359 points indicate strong per-core performance, while the multi-core Cinebench R23 score of 23794 shows the 16 threads can handle heavy parallel workloads without breaking a sweat.
Given that the game’s release predates this CPU by several years, the 5800XT is not a bottleneck in any meaningful sense. The data supports this assertion. At 1080p, the lowest resolution tested, the average frame rates scale from 59 FPS at Ultra to 130 FPS at Low. If the CPU were the limiting factor, we would expect to see a pronounced plateau where increasing resolution or settings yields minimal FPS change. Instead, we see significant drops as settings and resolution increase, pointing squarely at the GPU as the performance ceiling. The CPU’s percentile ranking (81st among all CPUs) further confirms it is a high-tier part that is unlikely to constrain a mid-range GPU in a title of this era.
The processor’s memory support (DDR4, dual-channel, 51.2 GB/s bandwidth) is also a non-issue here, as Greedfall does not exhibit the extreme memory bandwidth sensitivity seen in some modern simulators or strategy games. The Ryzen 7 5800XT, with its 105W TDP and 7nm process, is simply providing a stable, high-frequency foundation. The measured FPS deltas between resolutions are more than double in some cases—for instance, going from 130 FPS at 1080p Low to 54 FPS at 4K Low—which is a classic sign of GPU saturation. The CPU is delivering frames as fast as the GPU can render them, but the Arc B570 is the component that dictates the final output.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combo rank of 2344 out of 2938 places this system in the 20th percentile of all tested configurations for Greedfall. This is a modest result, but it is essential to contextualize it. The ranking is against every possible CPU/GPU combination in the database, including those with flagship GPUs that would cost several times more than this pairing. In that light, a rank of 2344 is not an indictment of the CPU but rather a reflection of the GPU’s position in the hierarchy.
The Intel Arc B570’s average benchmark score of 20556 places it at the 65th percentile of all GPUs. Its nearest rivals in aggregate performance are the NVIDIA GeForce RTX 3070 Mobile (20480, +0.1% delta) and the Intel Arc A750 (20582, -0.1% delta). Interestingly, the data shows the Arc B570 is essentially tied with these parts in general compute, yet in Greedfall it underperforms relative to what one might expect from a card with 10 GB of VRAM. The measured FPS averages in this game—peaking at 130 FPS at 1080p Low—suggest that the GPU is not a top-tier performer in this specific title’s engine, which may favor other architectures.
The CPU’s nearest rivals include the AMD Ryzen 7 7840H (29868, 0% delta) and the AMD Ryzen 7 8845HS (29955, -0.3% delta), showing that the 5800XT sits in a performance class with high-end laptop chips, which is a compliment to its desktop pedigree. However, in this game, the CPU’s headroom is irrelevant to the final rank. The combo rank is driven by the GPU’s inability to maintain high frame rates at higher settings, particularly at 4K where the average FPS drops to 24 at Ultra. This places the entire system in a bracket where 1080p is the only resolution that provides a consistently smooth experience.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The resolution scaling data is textbook GPU-bound behavior. At 1080p High, the system produces 92 FPS. Moving to 1440p High reduces the average to 64 FPS, a 30% drop. At 4K High, the average plummets to 38 FPS, which is a 59% reduction from the 1080p figure. This steep curve is the signature of a graphics card that is running out of pixel-pushing capability.
Examining the Low preset tells a similar story. At 1080p Low, the system hits 130 FPS. At 1440p Low, it drops to 90 FPS (-31%). At 4K Low, it falls to 54 FPS (-58% from 1080p). The consistency of these percentage drops across different settings is telling. If the CPU were the bottleneck, the FPS would not scale so dramatically with resolution; it would remain relatively flat because the CPU would be processing the same game logic regardless of output pixels. Instead, the data shows that every doubling of pixel count (from 1080p to 4K has 4x the pixels) results in a roughly halving of frame rate, which is the expected behavior for a GPU-limited scenario.
The Medium preset is the only one with min/max FPS data, showing at 1080p a range of 87-117 FPS, at 1440p a range of 60-81 FPS, and at 4K a range of 36-48 FPS. The minimum FPS at 4K (36) is below the average FPS at 4K High (38), indicating that even at Medium settings, the GPU can experience significant frame time spikes in busy scenes. This further confirms that the Intel Arc B570 is the limiting factor. The CPU is capable of feeding the GPU with data, but the GPU cannot render the frames fast enough at higher resolutions.
FAQ
Q: Is the AMD Ryzen 7 5800XT strong enough for this game?
A: Yes. The CPU benchmarks show a Cinebench R23 multi-core score of 23794 and a single-core score of 3359, placing it in the 81st percentile of all CPUs. The FPS scaling data shows that performance drops are tied to resolution and settings, not CPU load.
Q: Why is the frame rate so low at 4K Ultra?
A: The average FPS at 4K Ultra is 24, which is unplayable. This is due to the Intel Arc B570's rendering capabilities, as the GPU is the primary bottleneck at this resolution, with a 65th percentile ranking among all GPUs.
Q: What is the best resolution to play at with this combo?
A: Based on the data, 1080p is the most viable. At 1080p High, the average FPS is 92, and at 1080p Medium it is 102, providing smooth gameplay. 1440p is playable but with lower margins (64 FPS at High), while 4K is not recommended for a good experience.
Q: How does the Intel Arc B570 compare to its direct rivals?
A: The GPU’s average benchmark score of 20556 puts it within 0.1% of the NVIDIA GeForce RTX 3070 Mobile (20534) and 0.1% behind the Intel Arc A750 (20582). In Greedfall, it performs consistently, but the 10 GB of VRAM is not the limiting factor in this title.
Q: Should I use the Low or Medium preset for better performance?
A: The data shows a significant jump from Low to Medium. At 1080p, Low delivers 130 FPS and Medium delivers 102 FPS. The 28 FPS difference is the cost of a visual upgrade. Medium provides a better balance with a minimum FPS of 87 at 1080p, ensuring no major stutters.
Q: Does the CPU overclocking capability affect this game?
A: The multiplier is unlocked, but the CPU is not the bottleneck. Overclocking the 5800XT would not yield significant FPS gains in Greedfall since the GPU is already at its limit at most settings.
GPU Role — VRAM, clocks, and how they relate to this game's results
The Intel Arc B570 is built on the Xe2-HPG architecture (Battlemage) with a 5nm process. It features 10 GB of GDDR6 memory on a 160-bit bus, yielding a bandwidth of 380.0 GB/s. The GPU has 2304 shading units, 144 TMUs, and 80 ROPs, with a base and boost clock of 2500 MHz. These specifications position it as a 1080p-oriented card, and the measured FPS data in Greedfall aligns perfectly with that positioning.
The GPU’s transistor count of 19,600 million and die size of 272 mm² are substantial, but the real-world performance in this title is moderate. The average FPS at 1080p High is 92, which is good but not exceptional. The card’s 11.52 TFLOPS of FP32 compute is sufficient for this game, but the 4K results (24 FPS at Ultra) highlight that the memory bandwidth and ROP count are not sufficient for high-resolution rendering. The 10 GB VRAM is not a limiting factor in Greedfall, as the game is from 2019 and likely does not exceed 8 GB of usage even at 4K, but the raw pixel throughput is the constraint.
The GPU’s benchmark scores are telling: a PassMark G3D score of 14195 and a 3DMark Steel Nomad score of 2649. Its nearest rival, the Intel Arc A750, is 0.1% faster on average, indicating that the B570 is positioned as a direct successor in the same performance tier. The data shows that this GPU is best suited for 1080p gaming, where it can deliver high frame rates, but it struggles at 4K, where the average FPS across all settings (24-54) is too low for a consistent experience. The GPU’s 65th percentile ranking reflects this mid-pack status.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the optimal settings for this combo depend on the user’s priority for smoothness versus visual fidelity. At 1080p, the Low preset achieves 130 FPS, which is excellent for high-refresh-rate monitors, but the visual quality is likely too degraded for an RPG where atmosphere matters. The High preset at 92 FPS is a solid choice, but the Medium preset offers the best balance. At 1080p Medium, the average FPS is 102, with a minimum of 87 and a maximum of 117. This ensures that the frame rate rarely dips below 60, providing a consistent and smooth experience without sacrificing too much graphical detail.
For 1440p, the Medium preset is also the wisest choice. It delivers an average of 71 FPS (min 60, max 81), which is right at the threshold of playability. The High preset at 1440p drops to 64 FPS, which is still playable but leaves less headroom for demanding scenes. The Ultra preset at 1440p is not recommended, as it averages 41 FPS, which is too low for a smooth experience. At 4K, no preset is truly viable, but the Low preset (54 FPS) is the only one that approaches playability, while the Medium preset (42 FPS) and High preset (38 FPS) are too choppy, and Ultra (24 FPS) is a slideshow.
The data suggests that 1080p Medium is the "sweet spot" for this system. It provides a 102 FPS average, which is a 10% improvement over High, while the minimum FPS of 87 is only 5 FPS lower than the High preset’s average. This indicates that Medium settings offer a significant performance buffer without a catastrophic visual downgrade. For players with a 144Hz monitor, the Low preset at 1080p (130 FPS) is the only way to fully utilize it, but the Medium preset is the best overall experience.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The complete measured FPS dataset is as follows, providing a granular view of how this combo behaves across all tested configurations.
3840x2160 (4K):
- High: 38 FPS average
- Low: 54 FPS average
- Medium: 42 FPS average (min 36, max 48)
- Ultra: 24 FPS average
2560x1440 (1440p):
- High: 64 FPS average
- Low: 90 FPS average
- Medium: 71 FPS average (min 60, max 81)
- Ultra: 41 FPS average
1920x1080 (1080p):
- High: 92 FPS average
- Low: 130 FPS average
- Medium: 102 FPS average (min 87, max 117)
- Ultra: 59 FPS average
The data reveals a clear progression: at 1080p, the system is capable of delivering high frame rates at all but the Ultra preset. The Ultra preset at 1080p (59 FPS) is the only one that dips below 60 FPS at this resolution, suggesting that the GPU’s 80 ROPs are overwhelmed by the extra effects. At 1440p, the performance halved, and at 4K, it is cut drastically, with the Ultra preset hitting a low of 24 FPS. The min/max data for the Medium preset shows that the frame pacing is stable at 1080p (87-117 FPS) and 1440p (60-81 FPS), but at 4K, the variance is tighter (36-48 FPS), indicating that the GPU is consistently near its limit. These numbers paint a picture of a system that is a confident 1080p performer, a capable 1440p option for medium settings, and a non-starter for 4K gaming beyond low settings.
Hardware Specifications
AMD Ryzen 7 5800XT
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800XT + Intel Arc B570 in Greedfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 54.0 |
| 3840x2160 | Medium | 42.0 |
| 3840x2160 | High | 38.0 |
| 3840x2160 | Ultra | 24.0 |
| 2560x1440 | Low | 90.0 |
| 2560x1440 | Medium | 71.0 |
| 2560x1440 | High | 64.0 |
| 2560x1440 | Ultra | 41.0 |
| 1920x1080 | Low | 130.0 |
| 1920x1080 | Medium | 102.0 |
| 1920x1080 | High | 92.0 |
| 1920x1080 | Ultra | 59.0 |
Greedfall with Ryzen 7 5800XT + Other GPUs
See how Greedfall performs with the same CPU but different graphics cards.
Greedfall with Arc B570 + Other CPUs
See how Greedfall performs with the same GPU but different processors.
Other Games with Ryzen 7 5800XT + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.