Doom

Doom

AVERAGE FPS
99
good

This combination provides smooth gameplay with an average of 99 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 39 48 57 65
1440p QHD 72 88 105 120
1080p Full HD 112 137 162 186

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 65
3840x2160 Medium 57
3840x2160 High 48
3840x2160 Ultra 39
2560x1440 Low 120
2560x1440 Medium 105
2560x1440 High 88
2560x1440 Ultra 72
1920x1080 Low 186
1920x1080 Medium 162
1920x1080 High 137
1920x1080 Ultra 112

Doom with AMD Ryzen 7 5800XT + Intel Arc B580, In-Depth Analysis

The AMD Ryzen 7 5800XT and Intel Arc B580 combination delivers a highly playable experience across all tested settings in Doom, with the data indicating that the Medium preset at 1440p offers the optimal balance of visual quality and performance headroom. At 1080p, the combo is clearly CPU-bound at lower settings, while at 4K, the GPU becomes the primary constraint, making the choice of preset critical for maintaining smooth frame rates.

Settings Recommendations

The benchmark data reveals a clear tiering of performance across the four tested presets: Low, Medium, High, and Ultra. At 1080p, the Low preset achieves an average of 186 FPS, while Medium drops to 162 FPS, High to 137 FPS, and Ultra to 112 FPS. All four presets are far above the 60 FPS threshold, but the incremental cost of each step up is substantial: moving from Low to Medium costs 24 FPS, Medium to High costs 25 FPS, and High to Ultra costs another 25 FPS. For competitive play on high-refresh-rate monitors, Medium at 1080p provides a 162 FPS average that still leaves headroom above 144 Hz, while High at 137 FPS is borderline for 144 Hz displays.

At 1440p, the picture changes. The Low preset averages 120 FPS, Medium 105 FPS, High 88 FPS, and Ultra 72 FPS. The Medium preset here is the standout choice: it delivers a 105 FPS average with a recorded minimum of 89 FPS, ensuring that even the most demanding scenes stay above 60 FPS. High at 88 FPS is also acceptable for 60 Hz displays but leaves less margin for fluctuation. Ultra at 72 FPS is playable but approaches the minimum threshold where frame-time spikes could become noticeable.

At 4K, the data shows a much steeper performance cliff. Low averages 65 FPS, Medium 57 FPS (with a minimum of 48 FPS), High 48 FPS, and Ultra 39 FPS. Only the Low preset maintains an average above 60 FPS, while Medium dips below that mark and shows a minimum of 48 FPS, indicating that even the average can drop significantly in heavy scenes. High and Ultra are not viable for smooth gameplay, as averages of 48 and 39 FPS respectively fall below the standard for responsive action in a fast-paced FPS. The best experience at 4K is therefore the Low preset, which keeps the average above 60 FPS while sacrificing visual fidelity.

The measured data strongly suggests that the optimal preset depends on resolution. For 1080p, Medium is the sweet spot for high refresh rates. For 1440p, Medium offers the best combination of visual quality and smoothness, with its 89 FPS minimum ensuring stability. For 4K, Low is the only preset that delivers consistently playable frame rates. Users with 60 Hz displays at 1440p may prefer High for better visuals, as the 88 FPS average still provides a comfortable margin over 60 FPS.

GPU Role

The Intel Arc B580’s 12 GB of GDDR6 memory on a 192-bit bus provides 456.0 GB/s of bandwidth, which is a key factor in how this combo scales across resolutions. The GPU’s boost clock is fixed at 2670 MHz, and its 2560 shading units, 160 TMUs, and 80 ROPs deliver a raw FP32 throughput of 13.67 TFLOPS. These specifications are directly reflected in the measured FPS: at 4K, the GPU becomes the limiting factor, as the data shows a steady decline in performance from Low (65 FPS) to Ultra (39 FPS), a drop of 26 FPS or 40% from the lowest to highest preset.

The memory bandwidth is particularly relevant for Doom, which is a texture-heavy title. The 12 GB frame buffer is ample for all tested settings, as evidenced by the fact that even at 4K Ultra, the average FPS is 39, not a crash or a texture-streaming failure. The GPU’s 80 ROPs and 213.6 GPixel/s pixel rate are sufficient for 1080p and 1440p, where the combo achieves 112 FPS and 72 FPS respectively at Ultra settings. However, at 4K, the pixel throughput becomes a bottleneck, as the Ultra preset’s 39 FPS average is less than half of the 1080p Ultra score.

The Arc B580’s position in the GPU hierarchy, based on its percentileVsAllGpus of 68, is further contextualized by its nearestRivals. The data shows the Arc B580’s average benchmark score of 23021 is within 0.7% of the NVIDIA GeForce RTX 3080 (23172) and within 0.6% of the RTX 2080 (22895), while being 0.2% below the AMD Radeon RX 580 2048SP (23061). This indicates that the Arc B580 is a mid-range performer that can handle 1440p gaming well but struggles to maintain high frame rates at 4K, which aligns with the observed FPS data showing 4K as the weakest resolution for this combo.

FAQ

Q: What is the best settings preset for 1080p gaming with this combo?

A: The Medium preset is recommended, as it delivers an average of 162 FPS with a minimum of 137 FPS. This provides enough headroom for 144 Hz displays while maintaining higher visual quality than Low, which averages 186 FPS but looks noticeably worse.

Q: Can this combo handle 4K gaming in Doom?

A: Yes, but only at Low settings, which average 65 FPS. Medium drops to 57 FPS (with a minimum of 48 FPS), High falls to 48 FPS, and Ultra to 39 FPS, all of which are below the 60 FPS target for smooth gameplay.

Q: How does the Arc B580 compare to its nearest rivals in raw GPU performance?

A: The Arc B580’s average benchmark score of 23021 is nearly identical to the AMD Radeon RX 580 2048SP (23061, -0.2%) and the NVIDIA GeForce RTX 3080 (23172, -0.7%). It is slightly ahead of the RTX 2080 (22895, +0.6%), placing it in a competitive mid-range tier.

Q: What is the frame rate difference between 1080p and 1440p at High settings?

A: At 1080p High, the combo averages 137 FPS, while at 1440p High it averages 88 FPS. This represents a 49 FPS drop, or approximately 36% lower performance when moving up one resolution step.

Q: Is there a significant performance gap between the Low and Ultra presets at 1440p?

A: Yes, the gap is substantial. Low averages 120 FPS, while Ultra averages 72 FPS, a difference of 48 FPS. This shows that the Ultra preset costs 40% of the Low preset’s performance at 1440p.

Q: Does the CPU or GPU limit performance more at 4K?

A: The GPU is the primary limiter at 4K. The measured FPS drops from 65 FPS at Low to 39 FPS at Ultra, a 26 FPS reduction that directly correlates with increasing GPU load, while the CPU’s 8-core/16-thread configuration is sufficient to feed the GPU at this resolution.

Measured FPS Breakdown

At 1920x1080, the combo delivers its highest frame rates. The Low preset averages 186 FPS, with Medium at 162 FPS (minimum 137 FPS), High at 137 FPS, and Ultra at 112 FPS. The spread from Low to Ultra is 74 FPS, indicating that the GPU has significant headroom at this resolution. The minimum FPS for Medium (137 FPS) is identical to the average for High (137 FPS), suggesting that the Medium preset’s frame pacing is consistent enough to keep the lowest frames at the same level as the next preset’s average.

Moving to 2560x1440, the performance scales down proportionally. Low averages 120 FPS, Medium 105 FPS (minimum 89 FPS), High 88 FPS, and Ultra 72 FPS. The gap between Low and Ultra shrinks to 48 FPS, showing that the GPU is becoming more constrained as resolution increases. The Medium preset’s minimum of 89 FPS is still above 60 FPS, making it the safest choice for smooth play at this resolution.

At 3840x2160, the performance drops sharply. Low averages 65 FPS, Medium 57 FPS (minimum 48 FPS), High 48 FPS, and Ultra 39 FPS. The gap between Low and Ultra is now 26 FPS, and the Medium preset’s minimum of 48 FPS is below the 60 FPS threshold, highlighting the GPU’s limitations at 4K. The data shows a clear pattern: the higher the resolution, the smaller the absolute difference between presets, as the GPU becomes the dominant bottleneck.

How This Combo Ranks

The AMD Ryzen 7 5800XT + Intel Arc B580 combination ranks 2786 out of 3712 tested combos in Doom, placing it in the 75th percentile of all configurations in the database. This rank reflects the combo’s balanced, mid-range performance profile. The CPU’s 8-core/16-thread Zen 3 architecture provides strong multi-threaded capability, while the GPU’s mid-tier standing (68th percentile among all GPUs) means the combo is well-suited for 1080p and 1440p gaming but not for high-refresh 4K.

The rank is likely pulled down by the GPU’s performance at higher resolutions, as the CPU’s benchmarks are more competitive. The Ryzen 7 5800XT’s percentileVsAllCpus of 81 is higher than the GPU’s 68, indicating that the CPU is a stronger component relative to its peers. This imbalance is visible in the measured FPS data: at 1080p Low, the combo hits 186 FPS, which is close to the CPU’s potential, but at 4K Ultra it drops to 39 FPS, showing the GPU’s ceiling.

The combo’s rank of 2786 out of 3712 suggests that it outperforms roughly 25% of tested configurations in Doom. This places it in the lower-mid range of the database, which is consistent with the GPU’s 68th percentile ranking. However, the combo’s ability to maintain above 60 FPS at 1440p Medium (105 FPS average) and 1080p Ultra (112 FPS average) means that for most users, it is a capable system for this title.

CPU Role

The AMD Ryzen 7 5800XT features 8 cores and 16 threads based on the Zen 3 architecture, with a base clock of 3.80 GHz and a boost clock of 4.80 GHz. Its 32 MB of shared L3 cache and 51.2 GB/s of dual-channel DDR4 memory bandwidth provide ample data throughput for Doom’s engine. The CPU’s benchmark results, including a Cinebench R23 multi-core score of 23794 and a single-core score of 3359, indicate strong performance that is well above the requirements for this game.

In the measured FPS data, the CPU’s role becomes apparent at 1080p. At Low settings, the combo hits 186 FPS, which is likely near the CPU’s maximum frame rate for this title. The fact that 1080p Low (186 FPS) is only 55% higher than 1440p Low (120 FPS) suggests that the CPU is not the primary bottleneck at lower resolutions; instead, the GPU is still managing the rendering load. However, at 1080p Ultra, the FPS drops to 112, which is a 40% reduction from Low, showing that the GPU is now the limiting factor even at 1080p when settings are maxed.

The CPU’s 105W TDP and 7 nm process node (TSMC) contribute to its efficiency, but the data does not show any thermal throttling impacts on FPS. The Ryzen 7 5800XT’s nearest rivals, such as the AMD Ryzen 7 7840H (avg score 29868, 0% delta) and AMD Ryzen 5 9600X (avg score 29713, +0.6% delta), have nearly identical average benchmark scores, indicating that the CPU is competitive with modern mid-range options. The combo’s performance in Doom is therefore not CPU-limited in any meaningful way; the GPU is the more significant factor.

Resolution Scaling

The measured FPS data shows a clear pattern of performance degradation as resolution increases from 1080p to 4K. At High settings, the combo achieves 137 FPS at 1080p, 88 FPS at 1440p, and 48 FPS at 4K. This represents a 36% drop from 1080p to 1440p and a 45% drop from 1440p to 4K, for a total reduction of 65% from 1080p to 4K. The scaling is close to linear with pixel count: 1440p has 1.78 times the pixels of 1080p, and the FPS drops by a factor of 1.56, while 4K has 2.25 times the pixels of 1440p, and the FPS drops by a factor of 1.83.

At Low settings, the pattern is similar but with a smaller absolute drop. The combo achieves 186 FPS at 1080p, 120 FPS at 1440p, and 65 FPS at 4K. The drop from 1080p to 1440p is 35%, and from 1440p to 4K is 46%, totaling a 65% reduction. This indicates that the GPU is the primary limiting factor at all resolutions, as the CPU’s performance remains constant while the GPU’s workload increases with pixel count.

The data reveals that the combo is GPU-bound at 4K, as evidenced by the fact that increasing settings from Low to Ultra at 4K only reduces FPS by 26 FPS (from 65 to 39), whereas at 1080p the same settings change reduces FPS by 74 FPS (from 186 to 112). This shows that at 4K, the GPU is saturated and cannot handle higher settings without significant frame rate loss, while at 1080p, the GPU has enough headroom to absorb the extra load. The resolution scaling analysis indicates that this combo is best suited for 1080p and 1440p gaming, with 4K being viable only at the lowest settings.

Hardware Specifications

AMD Ryzen 7 5800XT

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4800 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800XT + Intel Arc B580 in Doom

Resolution Settings Avg FPS
3840x2160 Low 65.0
3840x2160 Medium 57.0
3840x2160 High 48.0
3840x2160 Ultra 39.0
2560x1440 Low 120.0
2560x1440 Medium 105.0
2560x1440 High 88.0
2560x1440 Ultra 72.0
1920x1080 Low 186.0
1920x1080 Medium 162.0
1920x1080 High 137.0
1920x1080 Ultra 112.0

Doom with Ryzen 7 5800XT + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with Arc B580 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 7 5800XT + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.