Greedfall
This combination provides smooth gameplay with an average of 83 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 47 | 52 | 66 |
| 1440p QHD | 50 | 79 | 87 | 111 |
| 1080p Full HD | 73 | 114 | 126 | 160 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Greedfall with AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 5050, In-Depth Analysis
The AMD Ryzen 7 5800XT and NVIDIA GeForce RTX 5050 combination delivers a mid-tier experience in Greedfall, a 2019 Action RPG that remains demanding at higher presets. With a combo rank of 1776 out of 2938 tested configurations, this pairing sits in the 40th percentile of all CPU-GPU combos, indicating that while it handles the game at playable levels for most settings, it does not dominate the charts. The data shows a system that is consistently capable at 1080p and 1440p, but struggles to maintain smooth frame rates when pushed to 4K with maximum graphical fidelity. This analysis breaks down the measured performance across resolutions and settings, examines the distinct roles of the CPU and GPU, and offers practical guidance for optimizing the experience.
How This Combo Ranks
The combination of the Ryzen 7 5800XT and RTX 5050 achieves a rank of 1776 among 2938 tested combos in Greedfall. This places it slightly below the median, meaning roughly 60% of tested systems deliver higher frame rates in this title. However, the raw ranking does not tell the whole story. The performance is heavily dependent on resolution and settings, and the combination shows clear strengths at lower resolutions where the CPU’s 8-core, 16-thread configuration can shine. The GPU, while not a top-tier part, provides enough throughput for smooth 1080p gaming in most scenarios.
The percentile placement reflects a balanced but not exceptional pairing. The CPU itself sits in the 81st percentile versus all CPUs, with an average benchmark score of 29879. Its nearest rivals include the AMD Ryzen 7 7840H (avg score 29868, delta 0%), the Ryzen 7 8845HS (29955, -0.3%), and the Ryzen 5 9600X (29713, 0.6%). This indicates the processor is competitive with modern laptop and desktop parts, offering strong multi-threaded performance. The GPU, however, is less impressive in relative terms. It ranks in the 66th percentile versus all GPUs, with an average benchmark score of 21035. Its nearest rivals are the AMD Radeon RX Vega M GL (21153, -0.6%), AMD Radeon HD 8970M (21237, -1%), AMD Radeon RX 5600 XT (20713, 1.6%), and NVIDIA RTX A4000 Mobile (21379, -1.6%). This suggests the RTX 5050 is comparable to older mid-range GPUs, which is reflected in its 4K performance.
In Greedfall specifically, the combo’s rank suggests it is a 1080p-oriented system. At 1920x1080, the measured frame rates range from 160 FPS on Low to 73 FPS on Ultra, which is a wide spread. At 2560x1440, the range narrows to 111 FPS on Low and 50 FPS on Ultra, and at 3840x2160, it drops to 66 FPS on Low and 30 FPS on Ultra. These numbers show that the system is more than adequate for competitive play at 1080p, but the GPU becomes the clear bottleneck at higher resolutions. The rank of 1776 reflects this reality: it is a decent mid-pack performer, not a high-end contender. For users with 1080p or 1440p monitors, this combo offers a solid experience, but those targeting 4K will need to make significant compromises in settings.
GPU Role
The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture, using the GB207 chip manufactured on a 5 nm process at TSMC. It houses 16,900 million transistors on a 149 mm² die, with a transistor density of 113.4M per mm². The GPU has 2560 shading units, 80 texture mapping units, and 32 raster output units, along with 20 ray tracing cores and 80 tensor cores. Its base clock is 2317 MHz, boosting to 2572 MHz, and the memory runs at 2500 MHz with a 20 Gbps effective data rate. The 8 GB of GDDR6 memory is paired with a 128-bit bus, yielding a bandwidth of 320.0 GB/s. This configuration delivers a pixel rate of 82.30 GPixel/s and a texture rate of 205.8 GTexel/s, with FP32 performance at 13.17 TFLOPS.
For Greedfall, the GPU’s 8 GB VRAM is adequate for 1080p and 1440p, but it becomes a constraint at 4K with higher settings. The measured FPS at 3840x2160 shows a steep drop from 66 FPS on Low to 30 FPS on Ultra, indicating that the GPU’s memory bandwidth and compute capacity are overwhelmed by the game’s demands at that resolution. The 128-bit bus and 320.0 GB/s bandwidth are modest by modern standards, and the 8 GB capacity is the minimum recommended for current titles. In practice, the RTX 5050 performs like a mid-range card, which is consistent with its benchmark scores. Its PassMark G3D score is 17326, and its Geekbench OpenCL score is 90334, with Vulkan at 89381. These numbers place it between older mobile and desktop parts, as shown by its nearest rivals.
The GPU’s clock speeds are relatively high for its class, with a boost clock of 2572 MHz, which helps maintain performance in lighter scenes. However, the data shows that Greedfall’s GPU load scales heavily with resolution. At 1080p, the system achieves 160 FPS on Low, which suggests the GPU is not the limiting factor at that setting. At 4K Ultra, the 30 FPS average indicates the GPU is fully saturated. The ray tracing cores are present but not heavily utilized in this title, as Greedfall is not known for demanding RT effects. The tensor cores also go unused in standard rasterization. Overall, the GPU role in this combo is to provide solid 1080p and acceptable 1440p performance, with 4K being possible only at Low settings.
Resolution Scaling
The measured FPS data reveals a clear pattern of performance degradation as resolution increases. At 1920x1080, the average frame rates are 160 FPS on Low, 126 FPS on Medium, 114 FPS on High, and 73 FPS on Ultra. Moving to 2560x1440, the averages drop to 111 FPS on Low, 87 FPS on Medium, 79 FPS on High, and 50 FPS on Ultra. At 3840x2160, the averages fall further to 66 FPS on Low, 52 FPS on Medium, 47 FPS on High, and 30 FPS on Ultra. This represents a 58.75% reduction in FPS from 1080p Low to 4K Low (160 to 66 FPS), and a 58.9% reduction from 1080p Ultra to 4K Ultra (73 to 30 FPS).
This scaling behavior indicates that the GPU is the primary limiting component at higher resolutions. The percentage drop in FPS is roughly proportional to the increase in pixel count, which is a classic sign of GPU-bound performance. From 1080p to 1440p, the pixel count increases by 77.8%, and the FPS drops by approximately 30-32% across settings. From 1440p to 4K, the pixel count increases by another 125%, and the FPS drops by 40-41%. This suggests that the GPU’s rendering throughput, not the CPU, is the bottleneck. The CPU’s role becomes more apparent at 1080p, where the frame rates are high enough that the processor could limit performance in certain scenes, but the data does not show a CPU-bound plateau.
The resolution scaling also highlights the importance of the 8 GB VRAM. At 4K, the game likely exceeds the memory capacity at High and Ultra settings, leading to texture swapping and reduced frame rates. The fact that 4K Low achieves 66 FPS versus 47 FPS on High shows a significant improvement when memory pressure is reduced. Users targeting 4K should stick to Low or Medium settings to maintain playable frame rates. At 1440p, the system offers a good balance, with 79 FPS on High being a reasonable target. At 1080p, the system is capable of high refresh rates on Low and Medium, making it suitable for 144 Hz monitors.
Measured FPS Breakdown
At 1920x1080, the system delivers its best performance. On Low settings, the average FPS is 160, which is exceptionally smooth and suitable for high-refresh-rate displays. Medium settings reduce the average to 126 FPS, with a minimum of 107 FPS and a maximum of 144 FPS, indicating consistent frame pacing. High settings yield 114 FPS on average, which is still very playable. Ultra settings drop to 73 FPS, which is acceptable for single-player RPGs but may feel less smooth to sensitive users. The jump from Low to Ultra is a 54.4% reduction in FPS, showing that the GPU is taxed more heavily by higher settings.
At 2560x1440, the performance remains solid but with noticeable reductions. Low settings average 111 FPS, which is still high. Medium settings average 87 FPS, with a minimum of 74 FPS and a maximum of 100 FPS, providing a stable experience. High settings average 79 FPS, which is within the range of smooth gameplay. Ultra settings fall to 50 FPS, which is below the 60 FPS threshold that many players prefer. The drop from Low to Ultra is 55%, similar to the 1080p scaling. This resolution is a good middle ground for users with 1440p monitors, as even High settings offer playable frame rates.
At 3840x2160, the system struggles. Low settings average 66 FPS, which is playable but not ideal. Medium settings average 52 FPS, with a minimum of 44 FPS and a maximum of 60 FPS, showing noticeable frame dips. High settings average 47 FPS, which is below the 60 FPS target. Ultra settings average 30 FPS, which is a poor experience for an action RPG. The data shows that 4K is only feasible at Low settings, and even then, the frame rate is not consistently smooth. The minimum FPS values are only provided for Medium settings at each resolution, but they indicate that the system can experience significant drops, particularly at higher resolutions.
The measured FPS breakdown also shows the impact of settings on frame times. At 1080p Medium, the minimum FPS is 107 versus an average of 126, which is a 15% drop. At 1440p Medium, the minimum is 74 versus an average of 87, a 15% drop. At 4K Medium, the minimum is 44 versus an average of 52, a 15.4% drop. This consistent pattern suggests that the game’s rendering load is stable, and the GPU handles it uniformly. The lack of max FPS data for other settings limits further analysis, but the available numbers indicate a well-behaved system.
Settings Recommendations
Based on the measured FPS data, the optimal settings depend on the target resolution and desired frame rate. For 1920x1080, the best balance of visual quality and performance is High settings, which deliver 114 FPS. This is well above the 60 FPS threshold and provides a significant visual improvement over Medium settings. Users with 144 Hz monitors may prefer Medium settings, which average 126 FPS and have a minimum of 107 FPS, ensuring the frame rate stays above 100 FPS in most scenes. Ultra settings at 73 FPS are acceptable for players who prioritize visuals over smoothness, but the drop from High is substantial, and the visual gains may not justify the 36% FPS reduction.
For 2560x1440, High settings are the recommended starting point, with 79 FPS. This is slightly below 80 FPS, but it remains smooth for most players. Medium settings offer 87 FPS, which is a better option for those who want a higher frame rate buffer, with a minimum of 74 FPS ensuring no major dips. Low settings at 111 FPS are excessive for this resolution, and the visual compromise is not worth the extra frames. Ultra settings at 50 FPS are playable but not recommended, as the frame rate is too close to the 30-45 FPS range where stutter becomes noticeable. The sweet spot is Medium, as it provides a 10% FPS increase over High with minimal visual impact.
For 3840x2160, Low settings are the only viable option, with 66 FPS. Medium settings drop to 52 FPS, which is barely acceptable, but the minimum of 44 FPS indicates that the system will experience noticeable frame drops during intense scenes. High settings at 47 FPS are too low for a smooth experience, and Ultra at 30 FPS is unplayable for an action RPG. Users with 4K displays should either use Low settings or consider lowering the resolution to 1440p. The data shows that the RTX 5050 is not a 4K-capable GPU for this game, and attempting to run it at higher settings will result in a poor experience. The GPU’s 8 GB VRAM and 320.0 GB/s bandwidth are simply not sufficient for 4K Ultra in Greedfall.
CPU Role
The AMD Ryzen 7 5800XT is a desktop processor from the 5000 series, based on the Zen 3 architecture with the Vermeer codename. It is manufactured on a 7 nm process at TSMC, with 4,150 million transistors on a 74 mm² die. The CPU features 8 cores and 16 threads, with a base clock of 3.80 GHz and a boost clock of 4.80 GHz. It has a 64 KB L1 cache per core, 512 KB L2 cache per core, and a 32 MB shared L3 cache. The TDP is 105 W, and it supports DDR4 memory with dual-channel configuration, offering a memory bandwidth of 51.2 GB/s. It uses the AMD Socket AM4 and supports PCIe Gen 4 with 20 lanes. The CPU’s release date was 2024-07-30, and it has no integrated graphics.
In Greedfall, the CPU’s role is to feed the GPU with draw calls and physics calculations. The 8-core, 16-thread configuration is more than sufficient for this game, which is not particularly CPU-intensive. The 3DMark scores show strong multi-threaded performance: 7683 in the 16-thread test, 6141 in the 8-thread test, and 7680 in the max-thread test. Single-thread performance is also solid, with a 3DMark single-thread score of 959. Cinebench R23 scores are 23794 multi-core and 3359 single-core, indicating that the CPU can handle any workload Greedfall throws at it. The PassMark multithread score is 28053, with a single-thread score of 3535.
The CPU’s percentile versus all CPUs is 81, meaning it outperforms 81% of tested processors. Its nearest rivals include the Ryzen 7 7840H (delta 0%), Ryzen 7 8845HS (-0.3%), and Ryzen 5 9600X (0.6%), showing that it is within a 1% performance band of these parts. This suggests that the CPU is not a bottleneck in this combo. The measured FPS data supports this conclusion: at 1080p Low, the system achieves 160 FPS, which is likely near the CPU’s limit for this game, but at higher settings and resolutions, the GPU becomes the limiting factor. The CPU’s high boost clock of 4.80 GHz and 32 MB L3 cache help maintain smooth frame pacing, as evidenced by the consistent minimum FPS values.
The CPU also has a launch MSRP of $249, which is a single mention in this analysis. It supports ECC memory and has an unlocked multiplier, making it appealing for overclocking, though the data does not include overclocked results. The 105 W TDP is manageable with a capable air cooler, and the AM4 socket ensures compatibility with a wide range of motherboards. In Greedfall, the CPU’s performance is more than adequate, and users are unlikely to experience CPU-related stutters, even at 1080p with high frame rates. The bottleneck is clearly the GPU, particularly at 1440p and 4K, where the RTX 5050’s limitations are exposed. For this game, the CPU is a strong partner that allows the GPU to be the sole determinant of frame rates at higher resolutions.
Hardware Specifications
AMD Ryzen 7 5800XT
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 5050 in Greedfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 66.0 |
| 3840x2160 | Medium | 52.0 |
| 3840x2160 | High | 47.0 |
| 3840x2160 | Ultra | 30.0 |
| 2560x1440 | Low | 111.0 |
| 2560x1440 | Medium | 87.0 |
| 2560x1440 | High | 79.0 |
| 2560x1440 | Ultra | 50.0 |
| 1920x1080 | Low | 160.0 |
| 1920x1080 | Medium | 126.0 |
| 1920x1080 | High | 114.0 |
| 1920x1080 | Ultra | 73.0 |
Greedfall with Ryzen 7 5800XT + Other GPUs
See how Greedfall performs with the same CPU but different graphics cards.
Greedfall with RTX 5050 + Other CPUs
See how Greedfall performs with the same GPU but different processors.
Other Games with Ryzen 7 5800XT + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.