Fivem
This combination provides smooth gameplay with an average of 82 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 39 | 48 | 61 |
| 1440p QHD | 54 | 70 | 87 | 110 |
| 1080p Full HD | 82 | 106 | 132 | 168 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core i7-14700KF + NVIDIA GeForce RTX 5050, In-Depth Analysis
The Intel Core i7-14700KF and NVIDIA GeForce RTX 5050 combination produces a highly varied performance profile in Fivem, with results that swing dramatically based on resolution and quality settings. The data indicates a system that is capable of delivering high frame rates at 1080p, but which becomes progressively more constrained as resolution increases, particularly at higher graphical presets. This analysis breaks down the measured performance, contextualizes the results against the hardware's theoretical benchmarks, and provides actionable settings guidance based on the recorded data.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i7-14700KF is a 20-core, 28-thread processor based on the Raptor Lake architecture, built on a 10 nm process. It features a base clock of 3.40 GHz and a boost clock of 5.60 GHz, with a 33 MB shared L3 cache. In synthetic benchmarks, this CPU demonstrates substantial multi-threaded capability, scoring 44,167 in Cinebench R23 multi-core and 52,425 in Passmark multithread. Its single-thread performance is also strong, with a Cinebench R23 single-core score of 6,235 and a Passmark single-thread score of 4,480. The processor holds a 94th percentile ranking among all CPUs, with an average benchmark score of 70,163.
In the context of Fivem, a multiplayer modification for a game with a significant CPU footprint, these specifications suggest a strong foundation. The high single-core boost clock of 5.60 GHz is particularly relevant, as many game engines and multiplayer servers rely heavily on single-thread performance for physics, AI, and network processing. The measured FPS data shows that at 1080p Low settings, the combo achieves 168 FPS, which is the highest recorded average across all tested configurations. This indicates that the CPU is not a bottleneck at lower resolutions and lighter settings, allowing the GPU to push frames efficiently.
However, as resolution and settings increase, the frame rate drops, suggesting that the workload shifts from CPU-bound to GPU-bound. For instance, at 4K Ultra, the average FPS falls to 30, a substantial reduction from the 1080p Low result. This pattern implies that while the CPU is capable of handling the game's logic and draw calls effectively at lower settings, the rendering load at higher resolutions and presets becomes the limiting factor. The CPU's 20 cores and 28 threads provide ample headroom for background tasks and multi-threaded game processes, but the data shows that Fivem's performance scaling is heavily influenced by the GPU once graphical demands increase. The processor’s nearest rivals, such as the AMD Ryzen 7 9700F and AMD Ryzen 9 7950X, show average benchmark scores within 0.9% of the i7-14700KF, indicating that the CPU's theoretical performance is well within the expected range for its class, but the real-world gaming results are more dependent on the GPU pairing.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the highest average FPS recorded for this combo in Fivem, and at what settings?
A: The highest average FPS is 168, achieved at 1920x1080 resolution with Low settings. This is the peak performance point in the measured data, showing the system's capability when graphical load is minimized.
Q: How much does the average FPS drop when moving from 1080p Low to 4K Ultra?
A: The average FPS drops from 168 at 1080p Low to 30 at 4K Ultra, representing a reduction of 138 FPS, or approximately 82% lower performance. This demonstrates a severe scaling penalty at the highest resolution and preset combination.
Q: What is the combo's ranking among all tested CPU-GPU combinations in Fivem?
A: The combo ranks 1,813 out of 3,005 tested combinations. This places it in the lower-middle portion of the overall distribution, indicating that while it performs adequately, there are many combinations that achieve higher frame rates in this specific game.
Q: How does the RTX 5050's synthetic benchmark score compare to its nearest rivals?
A: The RTX 5050 has an average benchmark score of 21,035, which is 1.6% higher than the AMD Radeon RX 5600 XT (20,713), and 0.6% lower than the AMD Radeon RX Vega M GL (21,153). Its performance is closely clustered with these rivals in general benchmarks, though gaming results in Fivem vary by settings.
Q: Is there a significant difference between Medium and High settings at 1440p?
A: Yes, at 2560x1440, the average FPS on Medium is 87, while on High it drops to 70. This is a 17 FPS difference, showing that the jump from Medium to High has a measurable impact on performance at this resolution.
Q: What is the minimum FPS recorded in the dataset, and at which settings?
A: The minimum FPS recorded is 41, which occurs at 3840x2160 resolution with Medium settings. The maximum FPS at this same configuration is 56, indicating a relatively tight frame pacing range despite the low average of 48 FPS.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data reveals a clear and consistent pattern of performance degradation as resolution increases from 1920x1080 to 2560x1440 and finally to 3840x2160. At Low settings, the average FPS starts at 168 at 1080p, drops to 110 at 1440p, and further declines to 61 at 4K. This represents a 35% decrease from 1080p to 1440p, and a 45% decrease from 1440p to 4K. The trend is similar across all settings, but the absolute numbers vary.
For Medium settings, the average FPS is 132 at 1080p, 87 at 1440p, and 48 at 4K. The drop from 1080p to 1440p is 34%, and from 1440p to 4K is 45%. High settings show 106 FPS at 1080p, 70 at 1440p, and 39 at 4K, with decreases of 34% and 44% respectively. Ultra settings exhibit the steepest absolute decline, with 82 FPS at 1080p, 54 at 1440p, and 30 at 4K, corresponding to 34% and 44% reductions.
The consistent percentage drops across settings suggest that the scaling is primarily driven by resolution, which increases the pixel count and thus the rendering workload on the GPU. At 1080p, the GPU can handle the load efficiently, allowing the CPU to feed frames quickly, as evidenced by the high FPS at Low settings. As resolution climbs, the GPU becomes the limiting component, as the frame rate drops proportionally to the increase in pixel count. This is typical of a system where the GPU is the primary bottleneck at higher resolutions, while the CPU has sufficient headroom to keep up with the game's logic. The data indicates that at 4K, even at Low settings, the average FPS of 61 is significantly lower than the 168 seen at 1080p Low, underscoring the GPU's inability to maintain high frame rates at this resolution. The RTX 5050, with its 8 GB of GDDR6 memory and 128-bit bus, is clearly not designed for 4K gaming, as the performance data confirms.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the Intel Core i7-14700KF and NVIDIA GeForce RTX 5050 achieves a rank of 1,813 out of 3,005 tested combos in Fivem. This places it in the 60th percentile of all tested configurations, meaning that approximately 60% of the other combos tested perform better in this game. The rank reflects the overall average performance across all resolutions and settings, and it is notably lower than what the individual component benchmarks might suggest.
The CPU's 94th percentile ranking among all CPUs and the GPU's 66th percentile ranking among all GPUs would imply a relatively high-performing system. However, the combo's rank in Fivem indicates that the specific pairing does not translate into top-tier gaming performance for this title. This discrepancy can be attributed to the game's engine and its sensitivity to GPU memory bandwidth and processing power at higher resolutions. The RTX 5050's 320.0 GB/s memory bandwidth and 13.17 TFLOPS FP32 performance are modest for demanding 4K workloads, which likely drags down the overall combo ranking.
When compared to the GPU's nearest rivals, such as the AMD Radeon RX 5600 XT, the RTX 5050 has a higher average benchmark score by 1.6%, yet the combo rank in Fivem is still in the lower-middle tier. This suggests that Fivem's performance is not solely determined by raw synthetic scores, but also by driver optimizations and specific game engine requirements. The rank of 1,813 indicates that while the system is functional and can deliver playable frame rates at lower resolutions, it is not a high-end performer in this multiplayer environment. Users seeking higher rankings would need to consider a more powerful GPU, as the CPU is unlikely to be the limiting factor given its strong benchmark scores and high core count.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture with a 5 nm process, featuring 16,900 million transistors on a 149 mm² die. It operates with a base clock of 2317 MHz and a boost clock of 2572 MHz, with memory running at 2500 MHz (20 Gbps effective). The GPU has 8 GB of GDDR6 memory on a 128-bit bus, yielding a bandwidth of 320.0 GB/s. Its 2,560 shading units, 80 TMUs, and 32 ROPs contribute to a pixel rate of 82.30 GPixel/s and a texture rate of 205.8 GTexel/s. The FP32 performance is 13.17 TFLOPS, which is moderate for a modern GPU.
In Fivem, the GPU's role becomes increasingly critical as resolution and settings increase. The measured data shows that at 1080p Low, the GPU can achieve 168 FPS, suggesting it is not heavily taxed at this level. However, at 4K Ultra, the average FPS plummets to 30, indicating that the GPU is severely overloaded. The 8 GB VRAM is adequate for 1080p and 1440p gaming, but at 4K, the higher resolution textures and effects may push memory usage close to or beyond the 8 GB limit, potentially causing performance degradation. The 128-bit memory bus and 320.0 GB/s bandwidth are relatively narrow compared to higher-tier GPUs, which limits the data transfer rate and can become a bottleneck at high resolutions.
The GPU's synthetic benchmarks show a Passmark G3D score of 17,326 and a 3DMark Steel Nomad DX12 score of 2,502, placing it in the 66th percentile among all GPUs. Its nearest rivals in terms of average benchmark score include the AMD Radeon RX 5600 XT (1.6% lower) and the AMD Radeon RX Vega M GL (0.6% higher). These rivals are also older or lower-end models, confirming that the RTX 5050 is positioned as an entry-level to mid-range GPU. In Fivem, this positioning means that the GPU is the primary limiting factor at higher resolutions, as evidenced by the steep FPS drops. The boost clock of 2572 MHz provides adequate performance for 1080p gaming, but the hardware's memory bandwidth and compute power are insufficient for smooth 4K gameplay.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data provides a comprehensive view of performance across three resolutions and four settings presets. At 1920x1080, the average FPS ranges from 168 at Low to 82 at Ultra. The Medium preset records an average of 132 FPS with a minimum of 112 and a maximum of 152. High settings yield 106 FPS on average. The data shows that at 1080p, the system can maintain high frame rates even at Ultra settings, although the drop from Low to Ultra is significant at 86 FPS.
At 2560x1440, the average FPS decreases across all settings. Low settings achieve 110 FPS, Medium averages 87 FPS with a minimum of 74 and maximum of 100, High settings average 70 FPS, and Ultra drops to 54 FPS. The scaling from 1080p to 1440p is consistent, with a roughly 34% reduction in average FPS for each settings preset. This indicates that the GPU is handling the increased pixel count but with diminishing returns as settings increase.
At 3840x2160, the performance becomes marginal. Low settings average 61 FPS, Medium averages 48 FPS with a minimum of 41 and maximum of 56, High settings average 39 FPS, and Ultra drops to 30 FPS. The 4K results show that the system is not capable of delivering smooth gameplay at higher settings, with Ultra barely hitting 30 FPS. The gap between Low and Ultra at 4K is 31 FPS, which is smaller in absolute terms than at lower resolutions, but the percentage drop is similar. The minimum FPS of 41 at 4K Medium indicates that frame pacing can be inconsistent, which may lead to stuttering in gameplay. Overall, the measured data shows a clear hierarchy: 1080p is fully playable at all settings, 1440p is playable at Low to High settings, and 4K is only viable at Low settings for a playable experience.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the optimal settings preset depends heavily on the target resolution and the user's preference for frame rate versus visual fidelity. At 1920x1080, all settings presets provide playable frame rates, with even Ultra averaging 82 FPS. However, for the best balance of smoothness and visual quality, the Medium preset is recommended, as it achieves an average of 132 FPS with a minimum of 112 FPS. This ensures a consistently smooth experience without the visual compromises of Low settings, while still maintaining a high frame rate that is well above the 60 FPS threshold.
At 2560x1440, the Medium preset again offers the best balance, with an average of 87 FPS and a minimum of 74 FPS. This is suitable for most users, providing a good mix of detail and performance. High settings at 1440p drop to 70 FPS, which is still playable but may be less smooth for competitive play. Low settings at 1440p achieve 110 FPS, which is excellent for high-refresh-rate monitors, but the visual quality is significantly reduced. Ultra at 1440p averages 54 FPS, which is below the 60 FPS target and may not be ideal for fast-paced gameplay.
At 3840x2160, the data shows that only Low settings provide a playable experience, with an average of 61 FPS. Medium settings drop to 48 FPS, which is below the 60 FPS threshold and may result in noticeable stuttering. High and Ultra presets at 4K are not recommended, as they average 39 FPS and 30 FPS respectively, which are too low for a smooth experience. For users prioritizing 4K, the Low preset is the only viable option, but it sacrifices visual quality for playability. Alternatively, users should consider gaming at 1440p with Medium settings as the best overall experience, as it provides a high frame rate with reasonable visual fidelity, making it the recommended configuration for this hardware combo.
Hardware Specifications
Intel Core i7-14700KF
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700KF + NVIDIA GeForce RTX 5050 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 61.0 |
| 3840x2160 | Medium | 48.0 |
| 3840x2160 | High | 39.0 |
| 3840x2160 | Ultra | 30.0 |
| 2560x1440 | Low | 110.0 |
| 2560x1440 | Medium | 87.0 |
| 2560x1440 | High | 70.0 |
| 2560x1440 | Ultra | 54.0 |
| 1920x1080 | Low | 168.0 |
| 1920x1080 | Medium | 132.0 |
| 1920x1080 | High | 106.0 |
| 1920x1080 | Ultra | 82.0 |
Fivem with ii7-14700KF + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RTX 5050 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with ii7-14700KF + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.