Fivem
This combination provides smooth gameplay with an average of 72 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 26 | 34 | 42 | 53 |
| 1440p QHD | 47 | 61 | 76 | 96 |
| 1080p Full HD | 71 | 92 | 115 | 146 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra 5 225 + AMD Radeon RX 6600, In-Depth Analysis
The Intel Core Ultra 5 225 and AMD Radeon RX 6600 combination delivers a playable, if not spectacular, experience in Fivem, a multiplayer title that is heavily dependent on both CPU and GPU resources. The data shows this pairing lands in the lower half of tested configurations, with a combo rank of 2318 out of 3005. This suggests a system that is better suited to 1080p and 1440p gaming, where it can maintain high frame rates, rather than 4K, where it struggles to keep up with the demands of the game. The benchmark results indicate that this is a balanced pairing, but with clear limitations at higher resolutions.
Resolution Scaling
The measured FPS data reveals a steep performance cliff as resolution increases, which is typical for a system where the GPU is the primary bottleneck at higher pixel counts. At 1920x1080 with Low settings, the combo achieves an average of 146 FPS. Moving to 2560x1440 at the same settings, the average drops to 96 FPS, a significant 34% reduction. This trend continues to 3840x2160, where the average falls to 53 FPS, a further 45% drop from the 1440p figure. This pattern clearly indicates that the AMD Radeon RX 6600 is being pushed to its limits as the pixel count increases.
The scaling from 1080p to 1440p shows a performance loss that is slightly more than linear, suggesting that memory bandwidth and raw shading power are becoming constrained. The RX 6600, with its 8 GB of GDDR6 memory on a 128-bit bus, providing 224.0 GB/s of bandwidth, is a capable 1080p card but begins to show strain at 1440p. The jump to 4K is even more punishing, as the GPU must render four times the number of pixels as 1080p. The data shows that at 4K, even the Low preset only yields 53 FPS, which is below the threshold for a consistently smooth experience in a fast-paced multiplayer environment.
The scaling between presets at each resolution also tells a story about the GPU's workload. At 1080p, the difference between Low and Ultra is a 75 FPS gap (146 FPS vs. 71 FPS), which shows the GPU has headroom to spare when the CPU is less burdened. However, at 4K, the gap between Low and Ultra is only 27 FPS (53 FPS vs. 26 FPS). This compression of the frame rate range at higher resolutions confirms that the GPU is the limiting factor, as increasing graphical fidelity has a diminishing impact on the already low frame rate. The system is not CPU-bound at 4K; it is firmly GPU-bound.
CPU Role
The Intel Core Ultra 5 225 is a 10-core, 10-thread processor from the Arrow Lake architecture, built on a 3 nm process. It has a base clock of 3.30 GHz and a boost clock of 4.90 GHz. In terms of raw compute, its Cinebench R23 multi-core score of 25891 and single-core score of 3655 place it in the 85th percentile of all CPUs, indicating strong performance. This is a powerful processor that should not be a bottleneck in most gaming scenarios, especially at lower resolutions where higher frame rates demand more from the CPU.
In Fivem, a game known for its heavy server-side and client-side scripting, CPU performance is critical. The data suggests that at 1080p, the CPU is able to feed the GPU sufficiently to achieve 146 FPS on Low settings. The CPU's strong single-thread performance, as evidenced by its Passmark single-thread score of 4412, is likely a key factor in handling the game's simulation and network code. The 10 cores and 10 threads also provide ample multi-threading capability for background tasks and the game's various systems.
However, the CPU's role becomes less prominent as resolution increases. At 4K, the frame rate is clearly dictated by the GPU, and the CPU's performance is less relevant. The benchmark results indicate that while the Core Ultra 5 225 is a very capable gaming CPU, it is not the limiting factor at higher resolutions in this specific configuration. Its nearest rivals, such as the AMD Ryzen 5 5600F with a deltaPct of 0 and the AMD Ryzen 5 5500X3D with a -0.2 deltaPct, show that it is performing in line with other mid-range to high-end processors. The CPU's 20 MB of shared L3 cache and DDR5 memory support with 102.4 GB/s of bandwidth are sufficient to keep the GPU fed with data.
GPU Role
The AMD Radeon RX 6600 is an RDNA 2.0 architecture GPU with 1792 shading units, 112 TMUs, and 64 ROPs. It has a base clock of 1626 MHz and a boost clock of 2491 MHz. Its 8 GB of GDDR6 memory on a 128-bit bus provides 224.0 GB/s of bandwidth. The GPU's Passmark G3D score of 15096 places it in the 63rd percentile of all GPUs, which is a mid-range standing. Its nearest rivals include the NVIDIA Quadro K6000 with a deltaPct of 0 and the NVIDIA GeForce RTX 4050 Mobile with a -0.1 deltaPct, showing it is competitive with those parts.
The GPU is the clear performance limiter in this configuration, especially at 1440p and 4K. The data shows that even at 2560x1440 with High settings, the average FPS is 61, which is playable but not ideal for a competitive multiplayer title. At 4K, the GPU's limitations are stark. The average FPS on High settings is just 34, and on Ultra it plummets to 26 FPS, which is not a smooth experience. The 8 GB of VRAM is also a potential concern at higher resolutions and settings, as it may not be enough to hold all the textures and assets required by the game. However, the data does not explicitly show VRAM capacity issues, only the resulting frame rates.
The GPU's performance is consistent with its specifications. The 8.928 TFLOPS of FP32 compute power is adequate for 1080p gaming, but the 128-bit memory interface and 224.0 GB/s bandwidth limit its performance at higher resolutions. This is evidenced by the significant frame rate drops when moving from 1080p to 4K. The GPU's performance is what it is; it is a solid entry-level 1080p card that can handle 1440p with some compromises. The data suggests that users should not expect high frame rates at 4K with this GPU.
Measured FPS Breakdown
The measured FPS data provides a detailed look at the performance across various resolutions and settings. At 1920x1080, the system performs well. With Low settings, it averages 146 FPS, which is excellent for a fast-paced multiplayer game. Medium settings yield an average of 115 FPS, with a minimum of 98 FPS and a maximum of 132 FPS, indicating smooth and consistent performance. High settings bring the average down to 92 FPS, still very playable. Ultra settings, however, drop the average to 71 FPS, which is still acceptable but shows the performance cost of maxing out the graphics options.
Moving to 2560x1440, the performance is still respectable but shows clear signs of GPU strain. Low settings average 96 FPS, which is good. Medium settings average 76 FPS, with a range of 64 to 87 FPS. High settings average 61 FPS, which is on the borderline for a smooth experience. Ultra settings drop the average to 47 FPS, which is below the ideal threshold for a competitive game. The data at this resolution suggests that users will need to choose between higher settings and higher frame rates.
At 3840x2160, the system is clearly out of its depth. Low settings average 53 FPS, Medium settings average 42 FPS with a range of 36 to 48 FPS, High settings average 34 FPS, and Ultra settings average just 26 FPS. These numbers are not suitable for a smooth multiplayer experience. The data shows that this resolution is not viable for this combo if a consistent frame rate above 60 FPS is desired. The 4K results are only useful for understanding the GPU's limits, not for actual gameplay scenarios.
How This Combo Ranks
The combination of the Intel Core Ultra 5 225 and the AMD Radeon RX 6600 ranks 2318 out of 3005 tested combos in Fivem. This places it in the bottom 23% of all tested systems, which is a clear indication that it is not a high-performance setup for this specific game. This ranking is likely due to the GPU's mid-range standing, as the CPU is a strong performer. The GPU's 63rd percentile ranking versus all GPUs, compared to the CPU's 85th percentile, shows that the GPU is the weaker link in this pairing.
The ranking suggests that many other combinations of CPUs and GPUs will deliver better performance in Fivem. The data implies that while this system is capable of running the game, it does not provide a top-tier experience. Users with this combo should temper their expectations, especially at higher resolutions. The rank is a holistic measure of the system's performance in this game, and the data shows it is a below-average performer. This is not a criticism of any single component, but rather a reflection of how they work together in this title.
Settings Recommendations
Based on the measured data, the best experience with this combo is at 1920x1080 resolution. The Medium preset is the sweet spot, offering an average of 115 FPS with a minimum of 98 FPS. This provides a smooth and responsive experience that is well-suited for multiplayer gameplay. The High preset at 1080p, with an average of 92 FPS, is also a viable option for those who prioritize visual fidelity over a higher frame rate. The Low preset at 1080p offers the highest frame rate at 146 FPS, but the visual quality is likely to be a compromise.
For users with a 2560x1440 monitor, the data suggests using the Medium preset, which averages 76 FPS. This is a playable frame rate for most users, though it may not be smooth enough for highly competitive play. The Low preset at 1440p, averaging 96 FPS, is a better choice if a higher frame rate is desired. The High and Ultra presets at 1440p are not recommended, as they drop below the 60 FPS threshold, which can be detrimental to a multiplayer experience.
At 3840x2160, none of the presets offer a good experience. The Low preset, with an average of 53 FPS, is the only one that is even marginally playable, but it is still below the ideal frame rate. The data strongly suggests that users should avoid 4K resolution with this hardware configuration. The performance limitations of the GPU are too significant to overcome with settings adjustments. The recommended path is to stick to 1080p for the best balance of performance and visual quality, or 1440p with Medium or Low settings.
Hardware Specifications
Intel Core Ultra 5 225
AMD Radeon RX 6600
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 225 + AMD Radeon RX 6600 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 53.0 |
| 3840x2160 | Medium | 42.0 |
| 3840x2160 | High | 34.0 |
| 3840x2160 | Ultra | 26.0 |
| 2560x1440 | Low | 96.0 |
| 2560x1440 | Medium | 76.0 |
| 2560x1440 | High | 61.0 |
| 2560x1440 | Ultra | 47.0 |
| 1920x1080 | Low | 146.0 |
| 1920x1080 | Medium | 115.0 |
| 1920x1080 | High | 92.0 |
| 1920x1080 | Ultra | 71.0 |
Fivem with iUltra 5 225 + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RX 6600 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with iUltra 5 225 + RX 6600
Explore FPS benchmarks for other games using this same hardware combination.