Fivem
This combination provides smooth gameplay with an average of 67 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 24 | 31 | 39 | 50 |
| 1440p QHD | 44 | 56 | 71 | 89 |
| 1080p Full HD | 67 | 86 | 107 | 136 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra 5 225 + Intel Arc B570, In-Depth Analysis
# Fivem — Intel Core Ultra 5 225 + Intel Arc B570
Fivem, the multiplayer modification framework for GTA V, is a peculiar workload. It inherits the single-thread-heavy game logic of the base game but layers on server-side scripting and dense player environments that punish both CPU and GPU unpredictably. The combo under review here pairs the Intel Core Ultra 5 225 (10 cores, 10 threads, 3.30 GHz base, 4.90 GHz boost) with the Intel Arc B570 (10 GB GDDR6, 2500 MHz clock, 160-bit bus). The data shows this is a mid-pack pairing for Fivem specifically, ranking 2980 out of 3707 tested combos, which places it in the lower-middle segment of the database. That rank is not a condemnation — Fivem's performance profile is notoriously inconsistent — but it does set expectations.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core Ultra 5 225 is a 10-core, 10-thread part built on Arrow Lake (Socket 1851) using a 3 nm process from TSMC, with 17,800 million transistors on a 243 mm² die. It runs at 3.30 GHz base and boosts to 4.90 GHz. The lack of hyperthreading — 10 cores, 10 threads — is noteworthy for Fivem, because the game's server-side scripts and entity management can spawn many lightweight threads that would benefit from additional logical processors. The CPU's cache layout is 192 KB L1 per core, 3 MB L2 per core, and 20 MB shared L3. That L3 pool is modest for a modern desktop chip, and Fivem's open-world streaming often thrashes caches.
In synthetic benchmarks, the Ultra 5 225 scores 25891 in Cinebench R23 multi-core and 3655 in single-core. Those numbers put it in the 85th percentile of all CPUs in the database. Its nearest rivals are the AMD Ryzen 5 5600F (avg score 36945, delta 0%), the AMD Ryzen 5 5500X3D (37018, -0.2%), the AMD Ryzen AI 7 PRO 450 (37093, -0.4%), and the Intel Core i9-12900T (37112, -0.5%). The deltas are tiny — within 0.5% of each other — which means the Ultra 5 225 is essentially tied with those parts in raw compute. For Fivem, that single-core strength (3655 in R23 single) is what drives frame pacing in low-population areas, but the 10-thread ceiling becomes a liability when dozens of players cluster and scripts pile up.
The CPU's Passmark single-thread score of 4412 confirms strong per-core performance. But Fivem's multiplayer logic is not purely single-threaded; it spreads across cores poorly in many builds. The 10-core/10-thread configuration means the OS and background tasks compete with the game for the same threads. The memory support is DDR5 dual-channel with 102.4 GB/s bandwidth, which is adequate but not exceptional. The integrated graphics (Arc Xe-LPG 16EU) are irrelevant here since the Arc B570 handles rendering. The CPU's TDP is 65 W, and it is locked (multiplier unlocked: false), so no manual overclocking headroom — a minor constraint for users who like to squeeze Fivem's CPU-bound sections.
For Fivem specifically, the measured FPS at 1080p Low (136 avg) versus 4K High (31 avg) shows that the CPU is not the primary limiter at high resolutions — the GPU takes over. But at 1080p Low, the Ultra 5 225 is pushing 136 fps, which suggests it can keep up with the GPU's output at lower settings. The Passmark multi-thread score of 30459 and physics score of 2342 indicate decent compute for a 10-thread part. However, Fivem's netcode and entity streaming are not well-parallelized, so the CPU's 10 threads often sit partially idle while one or two cores saturate. The data does not isolate CPU load per core, but the combination of modest L3 (20 MB) and no SMT points to a CPU that handles Fivem's single-threaded core well but may bottleneck in dense multiplayer servers where script execution is serialized.
GPU Role — VRAM, clocks, and how they relate to this game's results
The Intel Arc B570 is a Battlemage (Xe2-HPG) GPU with 2304 shading units, 144 TMUs, and 80 ROPs. It runs at a flat 2500 MHz base and boost (no dynamic range), with memory at 2375 MHz (19 Gbps effective) across a 160-bit bus. The 10 GB GDDR6 VRAM provides 380.0 GB/s bandwidth. That memory bandwidth is the critical spec for Fivem at high resolutions, because the game streams textures and map data constantly. The GPU's pixel rate is 200.0 GPixel/s and texture rate is 360.0 GTexel/s, with FP32 performance at 11.52 TFLOPS. It uses a PCIe 4.0 x8 interface — half the lanes of a typical x16 slot, which can matter for data transfers, though Fivem's workload is more latency-sensitive than bandwidth-hungry at the PCIe level.
In the database, the Arc B570 sits in the 65th percentile of all GPUs, with an average benchmark score of 20556. Its nearest rivals are the NVIDIA GeForce RTX 3070 Mobile (avg score 20534, delta 0.1%), the Intel Arc A750 (20582, -0.1%), the NVIDIA Quadro M4000M (20480, 0.4%), and the AMD Radeon R9 M390X (20662, -0.5%). Those deltas are again negligible — the B570 is statistically tied with an RTX 3070 Mobile in aggregate benchmarks. For Fivem, the GPU's 10 GB VRAM is enough for 1080p and 1440p at most settings, but 4K High pushes the card hard, as evidenced by the 31 avg FPS at 3840x2160 High.
The B570's DirectX 12 Ultimate support (12_2) is relevant because Fivem's rendering path can leverage DX12 features, though many players run it in DX11 mode for stability. The GPU's Vulkan 1.4 and OpenGL 4.6 support are also present, but Fivem typically uses DX11 or DX12. The card's 18 ray tracing cores are unused in Fivem — the game has no RT effects. The 150 W TDP and dual-slot cooler with a single 8-pin connector are unremarkable. The suggested PSU of 450 W is modest. The B570's dimensions (272 mm length) require a standard mid-tower case.
The measured FPS data shows a clear GPU-bound trend at higher settings. At 1080p Low, the B570 delivers 136 avg FPS. At 1080p Medium, it drops to 107 avg. At 1080p High, 86 avg. At 1080p Ultra, 67 avg. The scaling from Low to Ultra at 1080p is roughly a 50% performance drop, which is typical for a mid-range card. The 10 GB VRAM does not appear to be a hard limiter at 1080p, but the 160-bit bus and 380 GB/s bandwidth become stressed as texture detail rises. The GPU's Passmark G3D score of 14195 and DirectX 11 score of 118 place it in the upper-mid tier. The GPU compute score of 7281 is low for compute-heavy tasks, but Fivem is not compute-bound.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data across resolutions and settings tells a clear story about where the bottleneck shifts. At Low settings, the progression is 136 fps (1080p) → 89 fps (1440p) → 50 fps (4K). That is a 34% drop from 1080p to 1440p, and a 44% drop from 1440p to 4K. At Medium settings, the progression is 107 (1080p) → 71 (1440p) → 39 (4K), with min/max frames of 91/123 at 1080p, 60/81 at 1440p, and 33/45 at 4K. At High settings, it's 86 (1080p) → 56 (1440p) → 31 (4K). At Ultra, it's 67 (1080p) → 44 (1440p) → 24 (4K).
The percentage drops between resolutions are consistent across settings: roughly 35-40% from 1080p to 1440p, and another 40-45% from 1440p to 4K. This scaling pattern is classic GPU-bound behavior — the CPU is not the limiter because the frame rate would otherwise remain flat across resolutions. If the Ultra 5 225 were the bottleneck, you'd see similar fps at 1080p and 4K, which is not the case. The 136 fps at 1080p Low is high enough that the CPU is still feeding frames, but the GPU's fill rate and memory bandwidth are what cause the steep declines as pixel count rises.
The min/max data at Medium settings shows the variance: at 1080p, min 91 / max 123 (a 32 fps spread); at 1440p, min 60 / max 81 (21 fps spread); at 4K, min 33 / max 45 (12 fps spread). The narrowing variance at higher resolutions indicates the GPU is consistently saturated, whereas at 1080p the CPU's frame delivery fluctuates more. This suggests that at 1080p Low/Medium, the Ultra 5 225's 10 threads occasionally stutter when Fivem's scripts spike, but at 4K the GPU is always the hard cap.
The practical takeaway: if you want to play Fivem on this combo, the resolution scaling means 1440p is the sweet spot for balance — 56-89 fps depending on settings. 4K is playable only at Low (50 fps) or Medium (39 fps), with High (31 fps) and Ultra (24 fps) falling below the 30 fps threshold that most players find acceptable. The GPU's 10 GB VRAM and 380 GB/s bandwidth are the limiting factors at 4K, not the CPU.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combo ranks 2980 out of 3707 tested configurations in Fivem, which places it in the 80th percentile from the bottom — or, more bluntly, in the bottom 20% of all combos tested. That sounds worse than it is, because Fivem's combo rankings include many high-end pairings (RTX 4090 + top-tier CPUs) that dominate the top. The rank of 2980 out of 3707 means this combo is below average, but not catastrophically so.
To contextualize: the CPU alone is in the 85th percentile of all CPUs, and the GPU is in the 65th percentile of all GPUs. If the combo ranked purely on hardware averages, you'd expect it around the 70th-75th percentile. The fact that it ranks lower in Fivem (bottom 20%) indicates the game is not kind to this pairing. Possible reasons: the 10-thread CPU limits script-heavy servers, the GPU's x8 PCIe interface adds latency, or the 160-bit memory bus struggles with Fivem's texture streaming. The data does not isolate which factor dominates, but the combination of a mid-tier CPU and mid-tier GPU lands below the sum of its parts in Fivem's specific workload.
Compared to the nearest rivals in the database, the CPU is tied with the Ryzen 5 5600F, Ryzen 5 5500X3D, Ryzen AI 7 PRO 450, and Core i9-12900T (all within 0.5% delta). The GPU is tied with the RTX 3070 Mobile, Arc A750, Quadro M4000M, and R9 M390X (all within 0.5% delta). So this combo is roughly equivalent to a Ryzen 5 5600F + RTX 3070 Mobile pairing in raw compute, yet it ranks 2980th in Fivem. That suggests the specific combination of Arrow Lake's thread layout and Battlemage's memory subsystem is less optimal for Fivem than the aggregate benchmarks imply.
The rank is not a verdict on quality — it's a verdict on fit. Fivem rewards fast single-threaded CPUs with high memory bandwidth and GPUs with large caches and wide buses. The Ultra 5 225 has strong single-core (3655 R23 single) but only 10 threads. The B570 has decent bandwidth (380 GB/s) but a narrow 160-bit bus. Neither is a bad part; they just don't complement each other in Fivem's workload.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
Here are the exact measured FPS values from the dataset:
1080p (1920x1080):
- Low: 136 avg
- Medium: 107 avg (min 91, max 123)
- High: 86 avg
- Ultra: 67 avg
1440p (2560x1440):
- Low: 89 avg
- Medium: 71 avg (min 60, max 81)
- High: 56 avg
- Ultra: 44 avg
4K (3840x2160):
- Low: 50 avg
- Medium: 39 avg (min 33, max 45)
- High: 31 avg
- Ultra: 24 avg
The pattern is uniform: each step up in settings costs roughly 20-25% performance, and each resolution jump costs 35-45%. At 1080p, even Ultra (67 fps) is playable. At 1440p, Medium (71 fps) is the best balance, with High (56 fps) still acceptable. At 4K, only Low (50 fps) and Medium (39 fps) are above 30 fps; High (31 fps) is borderline, and Ultra (24 fps) is not smooth.
The min/max data at Medium settings shows the frame time variance: at 1080p, the 91-123 range means occasional stutters; at 1440p, the 60-81 range is tighter; at 4K, the 33-45 range is locked but low. This variance pattern is typical of a GPU that is increasingly saturated — at 1080p, CPU spikes cause dips, but at 4K, the GPU is always near maximum load, so the frame rate is more consistent even if lower.
For players who prioritize smoothness over fidelity, the 1440p Medium setting (71 avg, min 60) is the most stable choice. For 4K, the 50 fps at Low is the only setting that clears the 45 fps mark comfortably; Medium at 39 fps is playable but with visible dips.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the recommendation depends on your target resolution and tolerance for frame drops.
For 1080p: Use High (86 avg) or Ultra (67 avg) if you want visual fidelity. Medium (107 avg) is the sweet spot for high refresh rates — it keeps the minimum above 90 fps, which is smooth on a 120 Hz monitor. Low (136 avg) is only useful if you're chasing 144 Hz and don't care about shadows or textures. The 10 GB VRAM is not stressed at this resolution, so push settings freely.
For 1440p: Medium (71 avg, min 60) is the clear winner. It maintains a 60 fps floor, which is the minimum for a fluid experience. High (56 avg) dips below 60, which will be noticeable in busy areas. Low (89 avg) is overkill in fidelity terms — you're leaving visual quality on the table for no real benefit. Ultra (44 avg) is too choppy for general play. If you have a 144 Hz monitor, you'll have to accept that 71 fps is the ceiling here.
For 4K: Low (50 avg) is the only setting that provides a consistently playable frame rate. Medium (39 avg) is acceptable if you can tolerate occasional drops to 33 fps, but it's risky in combat or high-population zones. High (31 avg) and Ultra (24 avg) are not recommended — they fall below the 30 fps threshold and will feel stuttery. If 4K is a must, stick to Low and turn down any post-processing that Fivem exposes.
Overall verdict: The best experience per the measured rows is 1440p Medium — it offers the best balance of visual quality and frame stability, with a 71 avg and 60 fps minimum. If you have a 1080p monitor, 1080p High (86 avg) is the most comfortable. For 4K, 4K Low (50 avg) is the only defensible choice. The data does not support using Ultra at any resolution on this combo — the frame rate cost (roughly 20% more than High) is not justified by the visual gain in Fivem's engine, which is already aging.
This combo is workable, but it's not a Fivem specialist. The rank of 2980 out of 3707 reflects that reality. If you're building specifically for Fivem, a CPU with more threads or a GPU with a wider memory bus would serve you better. But for mixed-use gaming, this pairing delivers acceptable Fivem performance at 1080p and 1440p, with 4K as a stretch goal.
Hardware Specifications
Intel Core Ultra 5 225
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 225 + Intel Arc B570 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 50.0 |
| 3840x2160 | Medium | 39.0 |
| 3840x2160 | High | 31.0 |
| 3840x2160 | Ultra | 24.0 |
| 2560x1440 | Low | 89.0 |
| 2560x1440 | Medium | 71.0 |
| 2560x1440 | High | 56.0 |
| 2560x1440 | Ultra | 44.0 |
| 1920x1080 | Low | 136.0 |
| 1920x1080 | Medium | 107.0 |
| 1920x1080 | High | 86.0 |
| 1920x1080 | Ultra | 67.0 |
Fivem with iUltra 5 225 + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with Arc B570 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with iUltra 5 225 + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.