Downfall

Downfall

AVERAGE FPS
92
good

This combination provides smooth gameplay with an average of 92 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 33 52 64 78
1440p QHD 52 84 102 125
1080p Full HD 73 117 143 175

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 78
3840x2160 Medium 64
3840x2160 High 52
3840x2160 Ultra 33
2560x1440 Low 125
2560x1440 Medium 102
2560x1440 High 84
2560x1440 Ultra 52
1920x1080 Low 175
1920x1080 Medium 143
1920x1080 High 117
1920x1080 Ultra 73

Downfall with Intel Core Ultra 5 225 + AMD Radeon RX 6600, In-Depth Analysis

The Intel Core Ultra 5 225 paired with the AMD Radeon RX 6600 delivers a remarkably consistent horror gaming experience in Downfall, with the data showing that the sweet spot lies in the High preset. This combination performs best when the graphics load is balanced against the CPU’s strong single-thread capabilities, and the measured frames per second reveal a system that is clearly GPU-bound at higher resolutions. Below is a detailed breakdown of how this specific hardware pairing behaves in the game.

Settings Recommendations

The measured data for this combo indicates that the High preset offers the optimal balance of visual fidelity and performance across all tested resolutions. At 1920x1080, High produces an average of 117 FPS, which is a substantial 44 FPS advantage over the Ultra preset’s 73 FPS. The jump from High to Ultra costs 44 FPS at 1080p, while the jump from Medium to High only costs 26 FPS (from 143 to 117). This suggests that the Ultra preset imposes a heavy rendering overhead that does not proportionally reward the player with smoother motion, making High the most efficient choice for maintaining high refresh rates.

At 2560x1440, the High preset maintains an average of 84 FPS, which remains comfortably playable, while the Ultra preset drops to 52 FPS. The Medium preset at 1440p yields 102 FPS, but the visual quality difference between Medium and High is typically more noticeable than the 18 FPS gap suggests. For users with 144Hz monitors, High at 1080p is the only preset that approaches the refresh ceiling without dipping into the 70 FPS range. The data shows that Low at 1080p achieves 175 FPS, which is excellent for extreme competitive play, but the visual degradation in a horror title like Downfall—where atmosphere matters—makes High the recommended default.

At 4K (3840x2160), the High preset falls to 52 FPS, which is borderline for smooth gameplay. The Medium preset at 4K provides 64 FPS with a recorded minimum of 54 FPS and maximum of 73 FPS, which offers a more stable experience than the Ultra preset’s 33 FPS. However, the High preset at 4K remains the best visual compromise, as the 12 FPS gain from Medium to High is worth the extra detail in a game that relies on environmental storytelling. The data strongly suggests that High is the preset of choice, with Medium as a fallback for 4K users who prioritize frame pacing over maximum detail.

GPU Role

The AMD Radeon RX 6600’s role in this combo is defined by its 8 GB of GDDR6 memory on a 128-bit bus, delivering 224.0 GB/s of bandwidth. The GPU’s boost clock of 2491 MHz and game clock of 2044 MHz are the primary drivers of the frame rates observed, and the data indicates that the RX 6600 is the limiting factor in most scenarios. The RDNA 2.0 architecture with 1792 shading units and 64 ROPs provides a solid foundation, but the 8 GB VRAM capacity becomes a constraint at higher settings and resolutions.

At 4K Ultra, the combo manages only 33 FPS, which points directly to the GPU’s inability to handle the texture and shader demands at that resolution. The RX 6600’s 8 GB frame buffer is likely saturated at 4K Ultra, causing the dramatic performance drop compared to 4K High’s 52 FPS. The GPU’s FP32 performance of 8.928 TFLOPS is respectable for 1080p gaming, but the measured data shows that the card struggles to maintain 60 FPS at 4K on anything above Medium settings. The PCIe 4.0 x8 interface provides adequate bandwidth for the card, and the 132 W TDP suggests that the card is not power-limited in this scenario.

The RX 6600’s percentile ranking of 63 versus all GPUs places it in the mid-range tier, and its nearest rival, the NVIDIA Quadro K6000, scores nearly identically in synthetic benchmarks. However, the real-world gaming data shows that the RX 6600’s architecture is better suited to DirectX 12 workloads, as evidenced by the 3DMark Steel Nomad score of 1492 and PassMark DirectX 12 score of 51. The GPU’s 28 ray accelerators are present but do not appear to provide a meaningful boost in Downfall, as the game’s horror lighting likely relies more on traditional rasterization. The 8 GB VRAM is the most critical specification for this game, as the difference between 1080p High (117 FPS) and 4K High (52 FPS) demonstrates the memory bandwidth and capacity limits.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals a classic GPU-bound scenario, with the CPU’s strong single-thread performance ensuring that the RX 6600 is always the bottleneck. At High settings, the average FPS drops from 117 at 1080p to 84 at 1440p, a 28% reduction, and then to 52 at 4K, a further 38% reduction. This steep decline indicates that the GPU’s pixel throughput and memory bandwidth are the limiting factors, not the CPU’s processing power.

At Low settings, the scaling is even more pronounced: 175 FPS at 1080p drops to 125 at 1440p (a 29% reduction) and then to 78 at 4K (a 38% reduction). The fact that Low settings still show a significant drop at 4K confirms that the RX 6600’s raw fill rate is the primary constraint. The Medium preset shows a similar pattern: 143 FPS at 1080p, 102 at 1440p, and 64 at 4K, with the 4K result including a minimum of 54 FPS. The Ultra preset is the most demanding, with 73 FPS at 1080p, 52 at 1440p, and 33 at 4K, highlighting that the game’s highest quality settings are simply beyond the RX 6600’s capability at 4K.

The scaling factors suggest that the Intel Core Ultra 5 225 is more than capable of feeding the GPU at all resolutions. The CPU’s boost clock of 4.90 GHz and its Cinebench R23 single-core score of 3655 indicate strong per-thread performance, which is critical for a horror game that likely relies on physics and AI calculations. Even at 1080p Low with 175 FPS, the CPU does not appear to be a limiting factor, as the frame rate is primarily dictated by the GPU’s ability to render each frame. The resolution scaling data strongly implies that users should target 1080p or 1440p for the best experience, as 4K requires significant setting compromises.

Measured FPS Breakdown

At 1920x1080, the combo delivers its best performance across all presets. Low settings produce an average of 175 FPS, which is the highest recorded result for any configuration. Medium settings achieve 143 FPS with a minimum of 122 FPS and a maximum of 164 FPS, providing a very smooth experience with headroom for dips. High settings drop to 117 FPS, which remains excellent for most displays, while Ultra settings fall to 73 FPS. The 52 FPS gap between High and Low at 1080p shows that the RX 6600 has significant headroom at this resolution, and even the most demanding preset stays above 60 FPS.

At 2560x1440, the frame rates become more moderate. Low settings maintain a strong 125 FPS, while Medium settings achieve 102 FPS with a minimum of 87 FPS and maximum of 117 FPS. High settings produce 84 FPS, which is still playable, but Ultra settings drop to 52 FPS, which is the same as the 4K High result. The data shows that the step from Medium to High at 1440p costs 18 FPS, while the step from High to Ultra costs 32 FPS, indicating a non-linear scaling of performance with settings. The Medium preset’s minimum of 87 FPS suggests that frame pacing remains stable, making it a viable option for 1440p users who want to stay above 90 FPS.

At 3840x2160, the RX 6600 begins to struggle. Low settings produce 78 FPS, which is playable, but Medium settings drop to 64 FPS with a minimum of 54 FPS. High settings fall to 52 FPS, and Ultra settings plummet to 33 FPS. The 4K results clearly show that the GPU is the bottleneck, as the CPU’s performance is likely sufficient even at this resolution. The gap between Low and Medium at 4K is 14 FPS, while the gap between Medium and High is 12 FPS, suggesting that the GPU’s memory bandwidth is the limiting factor. The Ultra preset at 4K is effectively unplayable, with the 33 FPS average indicating severe frame pacing issues.

How This Combo Ranks

The combo of the Intel Core Ultra 5 225 and AMD Radeon RX 6600 ranks 2270 out of 2928 tested combinations in Downfall, placing it in the bottom 22% of all possible pairings. This ranking is primarily driven by the GPU’s mid-range performance, as the CPU is substantially more capable. The CPU alone holds an 85th percentile ranking versus all CPUs, with an average benchmark score of 36938, while the GPU holds only a 63rd percentile ranking with an average score of 19036. This disparity suggests that the GPU is the weak link in this combo, and the overall rank reflects the GPU’s limitations rather than the CPU’s capabilities.

The CPU’s nearest rivals include the AMD Ryzen 5 5600F, which scores 36945 (a 0% difference), and the AMD Ryzen 5 5500X3D, which scores 37018 (a -0.2% delta). This means the Intel Core Ultra 5 225 is statistically tied with these competing processors in synthetic benchmarks, indicating that the CPU is not the reason for the low combo rank. The GPU’s nearest rivals include the NVIDIA Quadro K6000, which scores 19030 (a 0% difference), and the NVIDIA GeForce RTX 4050 Mobile, which scores 19049 (a -0.1% delta). The RX 6600 is also statistically tied with these GPUs in synthetic tests, but the real-world gaming performance in Downfall is what determines the combo rank.

The combo rank of 2270 out of 2928 means that 658 other combinations perform worse, but it also means that 2269 combinations perform better. This places the pairing in the lower half of the database, which is expected given the RX 6600’s mid-range status. The data shows that the CPU’s strong single-thread performance (Cinebench R23 single-core score of 3655) is wasted to some extent in this game, as the GPU cannot maintain high frame rates at higher resolutions. For users seeking a better rank, the data suggests that pairing the Intel Core Ultra 5 225 with a more powerful GPU would yield significantly better results, but as configured, this combo is limited by the GPU’s 8 GB VRAM and 224.0 GB/s bandwidth.

FAQ

Q: What is the best preset for this combo at 1080p?

A: The High preset offers the best balance, with an average of 117 FPS at 1920x1080. The Ultra preset drops to 73 FPS, while Low achieves 175 FPS, but High provides the optimal visual quality without sacrificing smoothness.

*Q: Can this combo run Downfall at 4K?*

A: Yes, but with significant compromises. At 4K, the High preset achieves 52 FPS, Medium achieves 64 FPS, and Low achieves 78 FPS. The Ultra preset is not playable, with only 33 FPS. Medium is the recommended 4K preset for a stable experience.

Q: Is the CPU or GPU the bottleneck in this pairing?

A: The data indicates the GPU is the bottleneck. The CPU holds an 85th percentile ranking versus all CPUs, while the GPU holds a 63rd percentile ranking. The FPS drops from 1080p to 4K are consistent with GPU limitations, not CPU performance.

Q: How does this combo rank compared to other tested combinations?

A: This combo ranks 2270 out of 2928 tested combinations in Downfall, placing it in the bottom 22%. The low rank is attributed to the GPU’s mid-range performance, as the CPU is statistically tied with rivals like the AMD Ryzen 5 5600F.

Q: What is the minimum FPS recorded for this combo?

A: The only preset with a recorded minimum is Medium. At 1920x1080, the minimum is 122 FPS; at 2560x1440, the minimum is 87 FPS; and at 3840x2160, the minimum is 54 FPS. Other presets did not record minimum FPS data.

Q: Does the RX 6600’s 8 GB VRAM affect performance?

A: Yes, the 8 GB VRAM is likely a limiting factor at 4K Ultra, where the combo drops to 33 FPS. The memory bandwidth of 224.0 GB/s appears insufficient for the highest settings at 4K, while 1080p and 1440p performance is less affected.

Hardware Specifications

Intel Core Ultra 5 225

Cores / Threads 10 / 10
Base Clock 3300 MHz
Boost Clock 4900 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 6600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2491 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 225 + AMD Radeon RX 6600 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 78.0
3840x2160 Medium 64.0
3840x2160 High 52.0
3840x2160 Ultra 33.0
2560x1440 Low 125.0
2560x1440 Medium 102.0
2560x1440 High 84.0
2560x1440 Ultra 52.0
1920x1080 Low 175.0
1920x1080 Medium 143.0
1920x1080 High 117.0
1920x1080 Ultra 73.0

Downfall with iUltra 5 225 + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RX 6600 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with iUltra 5 225 + RX 6600

Explore FPS benchmarks for other games using this same hardware combination.