Fivem
This combination provides smooth gameplay with an average of 82 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 39 | 48 | 61 |
| 1440p QHD | 54 | 70 | 87 | 110 |
| 1080p Full HD | 82 | 106 | 132 | 168 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra 5 225 + NVIDIA GeForce RTX 5050, In-Depth Analysis
Fivem, a multiplayer modification framework built on Grand Theft Auto V, presents a unique performance profile that is heavily influenced by server-side scripting and the number of connected players. The measured data for the Intel Core Ultra 5 225 and NVIDIA GeForce RTX 5050 combination provides a clear picture of how this system handles the game's demands across different resolutions and settings. This analysis breaks down the measured FPS results, examining the scaling behavior, optimal settings, and the respective roles of the CPU and GPU in shaping the overall experience.
Resolution Scaling
The measured FPS data reveals a pronounced and consistent drop in performance as resolution increases from 1920x1080 to 3840x2160. At the High preset, the transition from 1080p to 1440p results in a frame rate decrease from 106 FPS to 70 FPS, a reduction of 36 FPS. Moving from 1440p to 4K at the same High preset further reduces the average frame rate to 39 FPS, a drop of 31 FPS. This pattern indicates that the rendering load on the GPU is scaling significantly with pixel count, which is a typical characteristic for graphically intensive games.
The scaling behavior is even more stark when observing the Low preset. At 1080p Low, the system achieves an average of 168 FPS. This high frame rate suggests that at lower resolutions, the GPU is not the primary bottleneck, allowing the CPU to drive performance. However, at 1440p Low, the average FPS drops to 110, and at 4K Low, it falls to 61 FPS. The substantial decline from 1080p to 4K at the Low preset, a drop of 107 FPS, shows that even with reduced graphical fidelity, the sheer number of pixels at 4K begins to saturate the GPU's capabilities.
The data suggests that Fivem is balanced between CPU and GPU load, but the GPU becomes the dominant limiting factor at higher resolutions. At 1080p, the gap between the Low and Ultra presets is 86 FPS (168 vs 82), indicating that the CPU can feed the GPU enough data to utilize its full potential, but the GPU's rendering speed is the key variable. At 4K, the gap between Low and Ultra narrows to 31 FPS (61 vs 30). This compression of the frame rate range at 4K strongly implies that the GPU is the primary constraint, as its ability to render frames is overwhelmed by the pixel workload, regardless of the graphical settings.
The performance decline from 1080p to 1440p is relatively linear across all presets. For instance, the Medium preset shows a drop from 132 FPS to 87 FPS, while the Ultra preset drops from 82 to 54 FPS. This consistent scaling suggests that the system is well-balanced for 1440p gaming, allowing for a significant improvement in image quality without a disproportionate loss in performance. The transition to 4K, however, is a different story, as the GPU's 8 GB of VRAM and its overall compute power are pushed to their limits, resulting in sub-60 FPS averages for all but the Low preset.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this combination depend heavily on the target resolution and the desired frame rate. For a 1080p display, the High preset, with an average of 106 FPS, provides an excellent balance of visual fidelity and smooth gameplay. The Ultra preset, at 82 FPS, is also playable and offers the highest visual quality, but the 24 FPS penalty over High may not be worth it for all users. The Low preset's 168 FPS is far beyond the refresh rate of most standard monitors, making High a more sensible choice for enhanced visuals.
At 1440p, the High preset, averaging 70 FPS, is the recommended starting point for a quality experience. It provides a substantial improvement over the Low preset's 110 FPS in terms of graphical detail, while still maintaining a frame rate that is above the 60 FPS target. The Medium preset, at 87 FPS, is the best option for those who prioritize higher frame rates and smoother motion, as it offers a 17 FPS advantage over High. The Ultra preset, at 54 FPS, dips below the 60 FPS threshold, which could lead to a less consistent feel in fast-paced multiplayer scenarios.
For 4K resolution, the data indicates that achieving a consistently smooth experience is challenging. The High preset averages only 39 FPS, which is below the playable threshold for many users. The Medium preset, at 48 FPS, is better but still not ideal. The Low preset, with an average of 61 FPS, is the only setting that manages to stay above the 60 FPS line, making it the only viable option for a fluid experience at this resolution. However, the visual compromise is significant. The Ultra preset, at 30 FPS, is effectively not recommended for any practical gameplay.
The data suggests that the Sweet Spot for this configuration is 1440p with the Medium or High preset. This combination delivers a high-quality visual experience with frame rates that are well-suited for the multiplayer environment of Fivem. At 1080p, High is the best overall choice. For 4K, users will have to accept the Low preset to maintain playable frame rates, highlighting the GPU's limitations at this extreme resolution.
How This Combo Ranks
The Intel Core Ultra 5 225 and NVIDIA GeForce RTX 5050 combination is ranked 1813 out of 3005 tested combos in Fivem. This places the system in the lower half of all tested configurations, indicating that while it is capable of running the game, there are many more powerful setups that can achieve higher frame rates. The combo's rank suggests it is a mid-range performer in the context of the entire benchmark database, suitable for 1080p and 1440p gaming but not for high-refresh-rate or 4K gaming.
This ranking is a direct result of the individual component performance. The RTX 5050 GPU, with an average benchmark score of 21035, sits in the 66th percentile of all GPUs. Its nearest rivals in performance include the AMD Radeon RX 5600 XT, which has a similar average score of 20713, showing a 1.6% performance difference. This indicates that the GPU is a mid-range part, capable of solid 1080p and entry-level 1440p performance but not a high-end model.
The Intel Core Ultra 5 225 CPU, on the other hand, performs relatively better. With an average benchmark score of 36938, it is in the 85th percentile of all CPUs. Its performance is comparable to the AMD Ryzen 5 5600F, which has an average score of 36945, placing them at a 0% performance difference. This suggests that the CPU is a strong performer for its class, providing ample processing power for the game's server-side and simulation tasks. The combination of a high-performing CPU and a mid-range GPU creates a system where the GPU is often the limiting factor, particularly at higher resolutions, which is consistent with the measured FPS data.
FAQ
Q: What is the best resolution for this CPU and GPU combo in Fivem?
A: The measured data indicates that 2560x1440 is the optimal resolution. It offers a good balance between visual quality and performance, with the High preset achieving an average of 70 FPS and the Medium preset achieving 87 FPS, both of which are well-suited for smooth gameplay.
Q: Can this system handle 4K gaming in Fivem?
A: At 3840x2160, the system struggles to maintain high frame rates. Only the Low preset manages to average above 60 FPS, at 61 FPS. The High, Medium, and Ultra presets average 39, 48, and 30 FPS respectively, which are not ideal for a smooth multiplayer experience.
Q: Is the CPU or GPU the main bottleneck in this configuration?
A: The data suggests that the GPU is the primary bottleneck at higher resolutions. The frame rate drops significantly from 1080p to 4K across all settings, indicating that the GPU's rendering capabilities are being saturated. The CPU's high performance percentile (85th) relative to the GPU's (66th) supports this conclusion.
Q: How does this combo rank compared to other tested systems?
A: This combination is ranked 1813 out of 3005 tested combos in Fivem. This places it in the lower half of the database, reflecting its mid-range performance level.
Q: What frame rate can I expect at 1080p with High settings?
A: The measured data shows an average of 106 FPS at 1920x1080 with the High preset. This provides a very smooth and responsive experience for most monitors.
Q: Is the RTX 5050's 8 GB VRAM sufficient for Fivem?
A: While the data does not directly measure VRAM usage, the significant performance drop at 4K suggests that the 8 GB VRAM and 320.0 GB/s bandwidth may be a limiting factor at that resolution. At 1080p and 1440p, the performance is adequate, indicating VRAM is not a major issue at those settings.
GPU Role
The NVIDIA GeForce RTX 5050 is the primary driver of rendering performance in this system. Its role is defined by its 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 320.0 GB/s. The GPU's core is the GB207 chip, built on a 5 nm process, and features 2560 shading units, 80 TMUs, and 32 ROPs. The boost clock of 2572 MHz is the key frequency for performance, as it determines the maximum speed at which the GPU can operate under load.
The benchmark results for the RTX 5050 show it to be a solid mid-range performer. Its Passmark G3D score of 17326 and an average benchmark score of 21035 place it in the 66th percentile of all GPUs. The data shows that its closest performance rival is the AMD Radeon RX Vega M GL, which has a slightly higher average score of 21153, a -0.6% difference. In the context of Fivem, the GPU's performance is the deciding factor for resolution scaling. The measured FPS at 4K, which averages between 30 and 61 FPS depending on the preset, clearly shows the GPU's limitations when dealing with a high pixel count.
The GPU's memory configuration is also a critical factor. The 8 GB VRAM capacity is sufficient for 1080p and 1440p gaming, but the drop in performance at 4K suggests that the memory bandwidth and capacity may be insufficient for the most demanding scenarios. The GDDR6 memory clocked at 2500 MHz (20 Gbps effective) provides adequate bandwidth for the target resolutions, but the 128-bit bus width limits the total throughput. This makes the GPU the clear bottleneck in 4K, where the demands on memory and compute are at their highest.
CPU Role
The Intel Core Ultra 5 225 is a central processor with 10 cores and 10 threads, based on the Arrow Lake architecture. It has a base clock of 3.30 GHz and a boost clock of 4.90 GHz, which is crucial for single-threaded performance. The CPU has a 20 MB shared L3 cache and supports dual-channel DDR5 memory with a bandwidth of 102.4 GB/s. This configuration is designed for strong multi-threaded and single-threaded workloads.
In the context of Fivem, the CPU's role is often more critical than in single-player games due to the heavy server-side scripting and simulation of other players. The Core Ultra 5 225's strong performance is evident in its benchmark scores. It achieves a Cinebench R23 multi-core score of 25891 and a single-core score of 3655. Its Passmark multi-thread score of 30459 and single-thread score of 4412 further solidify its capability. The CPU is in the 85th percentile of all CPUs, with an average benchmark score of 36938, showing it is a high-performing part.
The CPU's performance is a key reason why the system can achieve high frame rates at 1080p. At 1920x1080 with Low settings, the average FPS is 168, indicating that the CPU is able to process the game's logic and feed the GPU with enough data to reach very high frame rates. The CPU's nearest rival, the AMD Ryzen 5 5600F, has an average score of 36945, a 0% difference, showing that they are evenly matched in general compute tasks. This strong CPU performance ensures that in most scenarios, the GPU is the limiting factor, especially as resolution and graphical settings are increased.
Measured FPS Breakdown
The following is a detailed breakdown of the measured FPS for the Intel Core Ultra 5 225 and NVIDIA GeForce RTX 5050 combination in Fivem.
1920x1080 (1080p):
- Low: Average 168 FPS.
- Medium: Average 132 FPS, with a minimum of 112 FPS and a maximum of 152 FPS.
- High: Average 106 FPS.
- Ultra: Average 82 FPS.
2560x1440 (1440p):
- Low: Average 110 FPS.
- Medium: Average 87 FPS, with a minimum of 74 FPS and a maximum of 100 FPS.
- High: Average 70 FPS.
- Ultra: Average 54 FPS.
3840x2160 (4K):
- Low: Average 61 FPS.
- Medium: Average 48 FPS, with a minimum of 41 FPS and a maximum of 56 FPS.
- High: Average 39 FPS.
- Ultra: Average 30 FPS.
These numbers paint a clear picture of the system's performance envelope. At 1080p, the system is capable of high refresh rate gaming, especially on lower presets. At 1440p, it delivers a smooth experience on Medium and High settings. At 4K, performance is limited, and users must compromise on settings to achieve playable frame rates. The data is definitive in showing the GPU as the primary constraint at higher resolutions, while the CPU ensures strong performance at lower resolutions.
Hardware Specifications
Intel Core Ultra 5 225
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 225 + NVIDIA GeForce RTX 5050 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 61.0 |
| 3840x2160 | Medium | 48.0 |
| 3840x2160 | High | 39.0 |
| 3840x2160 | Ultra | 30.0 |
| 2560x1440 | Low | 110.0 |
| 2560x1440 | Medium | 87.0 |
| 2560x1440 | High | 70.0 |
| 2560x1440 | Ultra | 54.0 |
| 1920x1080 | Low | 168.0 |
| 1920x1080 | Medium | 132.0 |
| 1920x1080 | High | 106.0 |
| 1920x1080 | Ultra | 82.0 |
Fivem with iUltra 5 225 + Other GPUs
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Fivem with RTX 5050 + Other CPUs
See how Fivem performs with the same GPU but different processors.
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