Doom

Doom

AVERAGE FPS
128
excellent

This combination delivers exceptional performance with an average of 128 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 53 63 73 83
1440p QHD 96 112 135 154
1080p Full HD 145 175 211 243

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 83
3840x2160 Medium 73
3840x2160 High 63
3840x2160 Ultra 53
2560x1440 Low 154
2560x1440 Medium 135
2560x1440 High 112
2560x1440 Ultra 96
1920x1080 Low 243
1920x1080 Medium 211
1920x1080 High 175
1920x1080 Ultra 145

Doom with Intel Core i7-14700F + NVIDIA GeForce RTX 5060, In-Depth Analysis

The Intel Core i7-14700F paired with the NVIDIA GeForce RTX 5060 delivers a remarkably consistent experience in Doom across all tested settings and resolutions. The measured data shows that even at the most demanding 4K Ultra preset, the combo maintains a playable 52.8 FPS average, while at 1080p Low it reaches a fluid 242.8 FPS. The scaling between presets is highly predictable, suggesting that users can tailor the experience precisely to their display's refresh rate without unexpected performance cliffs. For the vast majority of users, the Medium preset at 1440p offers the most compelling balance, delivering 134.5 FPS—a figure that comfortably exceeds standard 120Hz display capabilities while retaining higher visual fidelity than the Low preset. This configuration demonstrates that the hardware is well-matched for Doom's engine, with no single component creating an obvious bottleneck at typical gaming resolutions.

Settings Recommendations

The measured data across all twelve combinations of resolution and settings reveals a clear hierarchy in performance scaling. At 1080p, the jump from Low to Medium costs 32.3 FPS (from 242.8 to 210.5), while the jump from Medium to High costs another 35.9 FPS (to 174.6). The most dramatic single-step drop occurs moving from High to Ultra, which costs 30.1 FPS, landing at 144.5 FPS. This pattern suggests that the Ultra preset imposes a significant additional rendering load that the RTX 5060 absorbs with a proportional FPS penalty.

At 1440p, the same relative pattern holds but with compressed headroom. Low produces 154.4 FPS, Medium drops to 134.5 FPS, High to 112.4 FPS, and Ultra to 95.9 FPS. The High to Ultra step here costs 16.5 FPS, which is a smaller absolute drop than at 1080p, indicating that the GPU is already becoming the limiting factor at this resolution.

For 4K, the numbers tell a different story. Low yields 83 FPS, Medium 73.2 FPS, High 62.6 FPS, and Ultra drops to 52.8 FPS. The performance ceiling at this resolution is clearly constrained by the GPU, as even the lowest settings cannot push beyond 83 FPS. Given these measurements, the Medium preset at 1440p stands out as the optimal choice for most users, as it provides a 134.5 FPS average that matches high-refresh-rate monitors while maintaining moderate visual quality. For users with 4K displays, the High preset at 62.6 FPS offers the best visual fidelity while staying above the 60 FPS threshold, making it the recommended configuration for that resolution.

FAQ

*Q: Can this combo handle 4K gaming in Doom?*

A: Yes, but with caveats. The measured data shows 4K Ultra produces 52.8 FPS, which is below the 60 FPS standard. However, dropping to 4K High yields 62.6 FPS, and 4K Medium reaches 73.2 FPS, both of which are comfortably playable.

Q: What is the best settings preset for 1080p?

A: The High preset at 174.6 FPS is the most balanced choice. It provides a massive frame rate cushion above 144Hz displays while preserving more visual detail than Medium (210.5 FPS) or Low (242.8 FPS). The Ultra preset at 144.5 FPS is still viable but leaves less headroom.

Q: How much performance is gained by lowering settings?

A: The gains are substantial but diminishing. At 1440p, dropping from Ultra to High gains 16.5 FPS, from High to Medium gains 22.1 FPS, and from Medium to Low gains 19.9 FPS. The total spread from Ultra to Low is 58.5 FPS at this resolution.

Q: Is the CPU or GPU more important for this game's performance?

A: The data indicates the GPU becomes the limiting factor at higher resolutions. At 1080p, the frame rates range from 144.5 to 242.8 FPS, showing the CPU can feed the GPU effectively. At 4K, even Low settings cap at 83 FPS, which points to GPU-bound rendering.

Q: Does this combo rank well among tested configurations?

A: It ranks 861 out of 1,681 tested combos for Doom, placing it in the upper-middle tier. This positioning reflects the RTX 5060's percentile rank of 73 among all GPUs, while the i7-14700F sits in the 94th percentile among CPUs.

Q: What refresh rate can this combo realistically support?

A: At 1080p, it can support up to 240Hz displays with the Low preset (242.8 FPS) or 144Hz displays with the Ultra preset (144.5 FPS). At 1440p, it supports 120Hz displays comfortably with Medium settings (134.5 FPS). At 4K, it is limited to 60Hz displays with High or Medium settings.

Resolution Scaling

The measured FPS data reveals a clear pattern of how resolution impacts performance, with the RTX 5060's rendering workload scaling predictably as pixel count increases. Comparing the same settings across resolutions shows that moving from 1080p to 1440p reduces frame rates by roughly 35-40%, while moving from 1440p to 4K reduces them by another 45-50%. This scaling behavior is consistent with GPU-bound performance, where the number of pixels rendered directly translates to the frame time required.

For the High preset, the progression is 174.6 FPS at 1080p, 112.4 FPS at 1440p, and 62.6 FPS at 4K. This means the transition from 1080p to 1440p costs 62.2 FPS, while the transition from 1440p to 4K costs 49.8 FPS. The larger absolute drop at lower resolutions suggests that the CPU is still contributing some headroom at 1080p, but by 1440p the GPU's pixel throughput becomes the dominant constraint.

The Low preset shows a similar pattern: 242.8 FPS at 1080p, 154.4 FPS at 1440p, and 83 FPS at 4K. The fact that even at 4K Low the frame rate stays above 80 FPS indicates that Doom's engine is efficient with minimal settings, but the GPU's 8 GB VRAM and 128-bit memory bus begin to show their limitations at this resolution. The scaling from Medium to High at each resolution is approximately 15-20%, while Ultra adds another 15-20% penalty on top of High, suggesting that the Ultra preset's additional effects are particularly taxing on the GPU's shading units and texture throughput.

Measured FPS Breakdown

At 1920x1080, the RTX 5060 delivers its highest raw frame rates. The Low preset produces 242.8 FPS, which is the fastest measurement in the entire dataset. Medium reaches 210.5 FPS, High drops to 174.6 FPS, and Ultra bottoms out at 144.5 FPS. The total spread from Low to Ultra is 98.3 FPS, representing a 40.5% performance reduction at the highest settings. This wide range indicates that the GPU has ample headroom at this resolution and that users can afford to prioritize visual quality without sacrificing playability.

At 2560x1440, the performance envelope tightens considerably. Low yields 154.4 FPS, Medium produces 134.5 FPS, High delivers 112.4 FPS, and Ultra manages 95.9 FPS. The spread from Low to Ultra is 58.5 FPS, a 37.9% reduction. Notably, the High preset at 1440p (112.4 FPS) is still faster than the Ultra preset at 1080p (144.5 FPS) by a significant margin, showing that resolution scaling has a more pronounced effect on performance than settings adjustments at these levels.

At 3840x2160, the frame rates become more modest. Low achieves 83 FPS, Medium drops to 73.2 FPS, High falls to 62.6 FPS, and Ultra lands at 52.8 FPS. The spread from Low to Ultra is 30.2 FPS, a 36.4% reduction. This narrower absolute range shows that the GPU is nearing its effective limit at 4K, where even the lowest settings cannot push beyond 83 FPS. The data points suggest that the RTX 5060's 8 GB VRAM and 448.0 GB/s bandwidth are sufficient for Doom's textures at 4K, but the rendering pipeline becomes the bottleneck.

How This Combo Ranks

The combo's rank of 861 out of 1,681 tested configurations places it in the 51st percentile of all tested combos for Doom. This middle-of-the-pack positioning is noteworthy because the individual components have very different percentile standings. The i7-14700F ranks in the 94th percentile among all CPUs, while the RTX 5060 sits in the 73rd percentile among all GPUs. The gap between these two percentiles suggests that the GPU is the performance limiter in most gaming scenarios, which is typical for modern FPS titles.

Comparing the CPU's nearest rivals provides context for its performance. The i7-14700F has an average benchmark score of 54,097, which is 0.6% below the AMD Ryzen 9 9900X (54,450) and 1.1% below the AMD Ryzen 9 9900X3D (54,681). It is 1.2% above the Intel Xeon Phi 7290 (53,469) and 1.7% above the AMD EPYC 7313P (53,206). These margins are narrow, indicating that the CPU's 20 cores and 28 threads provide competitive processing power but do not dramatically differentiate it from other high-end processors.

For the GPU, the RTX 5060's average benchmark score of 30,109 is essentially tied with the AMD Radeon RX 7700 XT (30,097, 0% delta) and the AMD Radeon RX 570 (30,158, -0.2% delta). It is 0.5% above the NVIDIA Tesla M60 (29,969) and 0.6% above the NVIDIA GeForce RTX 5070 Mobile (29,928). This tight clustering indicates that the RTX 5060 sits in a highly competitive performance band where minute differences in benchmark scores translate to negligible real-world gaming deltas. The fact that the combo ranks at 861 suggests that the CPU's strength is not fully utilized in Doom, likely because the game's engine does not scale perfectly with 20 cores.

CPU Role

The Intel Core i7-14700F brings substantial processing resources to this pairing, with 20 cores and 28 threads operating between a 2.10 GHz base clock and a 5.40 GHz boost clock. The architecture is Raptor Lake-R on a 10 nm process, and the cache hierarchy includes 80 KB L1 per core, 2 MB L2 per core, and 33 MB shared L3. These specifications translate to strong multi-threaded benchmarks, as evidenced by the Cinebench R23 multi-core score of 35,443 and Geekbench multi-core score of 16,571.

In Doom, the CPU's role appears to be primarily feeding the GPU with draw calls and physics calculations. The 1080p Low preset's 242.8 FPS measurement shows that the CPU can handle the game's logic at very high frame rates without becoming a bottleneck. However, the single-threaded performance, while strong at 5,003 in Cinebench R23, does not need to be exceptional because Doom's engine is well-optimized for multi-core processors. The 65W TDP is surprisingly modest for a 20-core chip, suggesting that power delivery is not a limiting factor in sustained gaming workloads.

The CPU's benchmark scores show a clear strength in multi-threaded tasks, with the PassMark multi-thread score of 41,765 and floating-point math score of 108,275. Yet these capabilities are likely underutilized in Doom, which typically relies more on single-threaded performance for game logic. The data shows no significant frame rate jumps between settings at the same resolution that would indicate CPU-bound behavior, reinforcing the conclusion that the i7-14700F provides ample processing headroom for this title.

GPU Role

The NVIDIA GeForce RTX 5060 is the primary driver of Doom's frame rates, and its specifications explain the measured performance patterns. The GPU features 3,840 shading units, 120 texture mapping units, and 48 raster output units, with a boost clock of 2,497 MHz. The 8 GB of GDDR7 memory on a 128-bit bus delivers 448.0 GB/s of bandwidth, which is adequate for the game's texture loads at 4K but not excessive. The 145W TDP and dual-slot design indicate a mid-range power profile that fits well with the CPU's 65W TDP.

The GPU's benchmark scores place it in a competitive tier, with a PassMark G3D score of 20,891 and Geekbench OpenCL score of 120,785. Its percentile rank of 73 among all GPUs means it outperforms roughly three-quarters of the graphics cards in the database, yet its nearest rivals show that it is not a class leader. The frame rates measured in Doom reflect this positioning: the GPU delivers excellent performance at 1080p and 1440p but struggles to maintain high frame rates at 4K with Ultra settings.

The 4K Ultra measurement of 52.8 FPS is particularly telling. This is the only configuration in the dataset that drops below 60 FPS, indicating that the RTX 5060's limits are reached when both high resolution and maximum settings are combined. The GPU's 19.18 TFLOPS of FP32 compute and 299.6 GTexel/s texture rate are sufficient for the game's effects, but the 48 ROPs and 128-bit memory bus create a memory bandwidth constraint that becomes apparent at higher pixel counts. The data suggests that users should prioritize resolution over settings when using this GPU, since the performance cost of Ultra settings at 4K (10.8 FPS loss from High) is more manageable than the cost of 4K itself.

Hardware Specifications

Intel Core i7-14700F

Cores / Threads 20 / 28
Base Clock 2100 MHz
Boost Clock 5400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700F + NVIDIA GeForce RTX 5060 in Doom

Resolution Settings Avg FPS
3840x2160 Low 83.0
3840x2160 Medium 73.2
3840x2160 High 62.6
3840x2160 Ultra 52.8
2560x1440 Low 154.4
2560x1440 Medium 134.5
2560x1440 High 112.4
2560x1440 Ultra 95.9
1920x1080 Low 242.8
1920x1080 Medium 210.5
1920x1080 High 174.6
1920x1080 Ultra 144.5

Doom with ii7-14700F + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 5060 + Other CPUs

See how Doom performs with the same GPU but different processors.

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