Fivem

Fivem

AVERAGE FPS
73
good

This combination provides smooth gameplay with an average of 73 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 27 33 43 51
1440p QHD 49 60 78 99
1080p Full HD 74 94 115 148

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 51
3840x2160 Medium 43
3840x2160 High 33
3840x2160 Ultra 27
2560x1440 Low 99
2560x1440 Medium 78
2560x1440 High 60
2560x1440 Ultra 49
1920x1080 Low 148
1920x1080 Medium 115
1920x1080 High 94
1920x1080 Ultra 74

Fivem with AMD Ryzen 5 5600GT + AMD Radeon RX 6600, In-Depth Analysis

Fivem is a multiplayer modification platform that places unique demands on both processor and graphics hardware, and the measured data for the AMD Ryzen 5 5600GT paired with the AMD Radeon RX 6600 reveals a configuration that scales predictably across resolutions. The dataset shows a clear progression from strong 1080p performance to a playable but constrained 4K experience, with the GPU emerging as the primary bottleneck at higher resolutions while the CPU maintains sufficient headroom at lower settings.

Resolution Scaling

The FPS drop from 1920x1080 to 3840x2160 is substantial across all settings, indicating that the Radeon RX 6600's rendering capabilities are the limiting factor as pixel count rises. At Low settings, the average frame rate falls from 148.3 FPS at 1080p to 99.1 FPS at 1440p, a reduction of approximately 33%, and then further to 50.5 FPS at 4K, which represents a 66% decline from the 1080p baseline. This steep curve suggests that while the GPU handles 1080p with considerable ease, the jump to 4K roughly triples the pixel workload and overwhelms the 8 GB frame buffer and 224.0 GB/s memory bandwidth.

The Medium preset shows a similar pattern: 115.3 FPS at 1080p, 77.6 FPS at 1440p, and 43.1 FPS at 4K. The percentage drop from 1080p to 4K here is 63%, closely mirroring the Low preset's scaling. High settings follow suit with 94 FPS at 1080p, 59.8 FPS at 1440p, and 33 FPS at 4K, a 65% reduction. Ultra is the most demanding, falling from 74.1 FPS at 1080p to 48.6 FPS at 1440p and finally 27.4 FPS at 4K, a 63% decline.

These consistent drops across all presets point to a GPU-bound scenario at higher resolutions. The 1080p to 1440p transition is less punishing, with losses ranging from 18% at Low to 34% at Ultra, indicating that the RX 6600 still has sufficient resources to handle the moderate pixel increase at 1440p. However, the 1440p to 4K transition is where the architecture's limitations become apparent, as the memory bandwidth and 1792 shading units struggle to maintain frame rates above the 30 FPS threshold on higher presets.

GPU Role

The Radeon RX 6600, built on the RDNA 2.0 architecture with the Navi 23 chip, operates at a base clock of 1626 MHz and a boost clock of 2491 MHz, with a game clock of 2044 MHz. These clock speeds, combined with 8 GB of GDDR6 memory on a 128-bit bus, deliver a texture rate of 279.0 GTexel/s and a pixel rate of 159.4 GPixel/s. In Fivem's multiplayer environments, which often feature dense urban areas with numerous player models and dynamic lighting, these specifications determine how well the GPU can handle draw calls and texture streaming.

The 8 GB VRAM capacity is sufficient for 1080p and 1440p gameplay at any preset, as evidenced by the minimum average FPS of 48.6 at 1440p Ultra. However, at 4K, the combination of higher resolution textures and the need for larger frame buffers pushes the GPU to its limit. The Ultra preset at 4K yields only 27.4 FPS, which is below the standard 30 FPS playability threshold, while High manages 33 FPS. This indicates that the memory subsystem, with its 224.0 GB/s bandwidth, becomes a bottleneck when the GPU must fetch larger amounts of texture data at 4K.

The GPU's benchmark percentile of 69 versus all GPUs places it in the upper mid-range, and its nearest rival, the AMD Radeon 890M, scores 25246 with a deltaPct of 0. The RX 6600's average benchmark score of 25235 is effectively identical, showing that in synthetic tests it performs on par with integrated graphics solutions in the Radeon 800M series. This parity in synthetic benchmarks does not translate directly to Fivem, where the discrete GPU's dedicated memory and higher sustained clocks provide an advantage in real-world gameplay.

Settings Recommendations

Based on the measured FPS rows, the optimal balance between visual quality and frame rate depends heavily on the target resolution. At 1920x1080, all presets deliver playable frame rates, with Low at 148.3 FPS, Medium at 115.3 FPS, High at 94 FPS, and Ultra at 74.1 FPS. For competitive multiplayer scenarios where response time matters, the Low or Medium preset provides ample headroom above 100 FPS, while High offers a solid 94 FPS that remains smooth on most displays. Ultra at 74.1 FPS is acceptable for single-player experiences but may introduce slight input lag in fast-paced PvP encounters.

At 2560x1440, the recommended choice shifts to Medium or High. Medium yields 77.6 FPS, which is comfortably above the 60 FPS target for most monitors, while High delivers 59.8 FPS, marginally below that threshold. Users with adaptive sync displays can tolerate the High preset, but for consistent smoothness, Medium is the safer option. Low at 99.1 FPS is viable for competitive play, while Ultra at 48.6 FPS is borderline and only recommended for users who prioritize visual fidelity over frame rate stability.

For 3840x2160, the data suggests that only Low or Medium settings are viable for a playable experience. Low produces 50.5 FPS, which is acceptable, while Medium drops to 43.1 FPS, still above the 30 FPS minimum but requiring a compromise on visual quality. High at 33 FPS is marginal, and Ultra at 27.4 FPS falls below the playability threshold. The recommendation for 4K is to use Low settings if frame rate is the priority, or Medium if the user can tolerate occasional dips.

How This Combo Ranks

The combination of the AMD Ryzen 5 5600GT and AMD Radeon RX 6600 ranks 1412 out of 1792 tested combos in Fivem, placing it in the 79th percentile of all configurations. This ranking is surprisingly low given the individual component performance, suggesting that Fivem's multiplayer architecture may not fully utilize the hardware's capabilities. The CPU's average benchmark score of 20740 places it in the 78th percentile of all CPUs, while the GPU's 69th percentile ranking is slightly lower, indicating that the processor is relatively stronger than the graphics card in this pairing.

The CPU's nearest rivals in benchmark scores include the Intel Core i7-10700 with an avgScore of 20746 and a deltaPct of 0, the Intel Core i5-12490F at 20794 with a deltaPct of -0.3, and the AMD Ryzen 5 5600X at 20680 with a deltaPct of 0.3. These results show that the 5600GT performs within 0.5% of these competitors, making it a well-balanced mid-range processor. The GPU's nearest rivals include the AMD Radeon 890M at 25246 with a deltaPct of 0, the AMD Radeon RX 580 2048SP at 25287 with a deltaPct of -0.2, and the AMD Radeon RX 6700M at 25180 with a deltaPct of 0.2.

The combo rank of 1412 out of 1792 suggests that while the individual components are competitive, the pairing may not be optimal for Fivem specifically. The game's reliance on server-side processing and potentially CPU-bound mechanics could explain why the combination underperforms relative to other configurations. Users seeking higher rankings might consider pairing the 5600GT with a more powerful GPU, or alternatively, pairing the RX 6600 with a stronger CPU to address potential bottlenecks.

CPU Role

The AMD Ryzen 5 5600GT features 6 cores and 12 threads based on the Zen 3 architecture with the Cezanne codename, manufactured on TSMC's 7 nm process. It operates at a base clock of 3.60 GHz and a boost clock of 4.60 GHz, with a 65 W TDP. The CPU's L3 cache is 16 MB, and it supports DDR4 memory with dual-channel configuration, providing a memory bandwidth of 51.2 GB/s. In Fivem, which involves complex multiplayer interactions and scripting, the CPU's multi-threading capabilities are crucial for maintaining stable frame rates during high player counts.

Benchmark results show the CPU achieving a Cinebench R23 multicore score of 17272 and a single-core score of 2438, indicating strong multi-threaded performance relative to its single-thread capabilities. The Passmark multithread score of 20325 further confirms its balanced performance profile. The 3DMark 8-thread score of 4968 and max-thread score of 5554 suggest that the CPU can handle the parallel workloads typical of modern multiplayer games.

In the measured FPS data, the CPU's influence is most apparent at lower resolutions and settings where the GPU is not the limiting factor. At 1080p Low, the 148.3 FPS average indicates that the CPU can feed the GPU with sufficient frames, while at 1080p Ultra, the drop to 74.1 FPS is more attributable to GPU load than CPU limitations. The 5600GT's boost clock of 4.60 GHz provides adequate single-thread performance for Fivem's game logic, though the 16 MB L3 cache may be a slight limitation in scenarios with large amounts of streaming data.

Measured FPS Breakdown

At 1920x1080, the measured data shows a clear hierarchy across settings. Low settings achieve an average of 148.3 FPS, Medium reduces to 115.3 FPS, High further drops to 94 FPS, and Ultra bottoms out at 74.1 FPS. The scaling from Low to Ultra represents a 50% reduction in frame rate, consistent with the increased GPU workload from higher quality textures and effects.

At 2560x1440, the average frame rates are 99.1 FPS for Low, 77.6 FPS for Medium, 59.8 FPS for High, and 48.6 FPS for Ultra. The transition from 1080p to 1440p reduces performance by 33% at Low, 33% at Medium, 36% at High, and 34% at Ultra, showing a uniform scaling pattern across all presets.

At 3840x2160, the frame rates drop significantly: Low averages 50.5 FPS, Medium 43.1 FPS, High 33 FPS, and Ultra 27.4 FPS. The reduction from 1440p to 4K is 49% at Low, 44% at Medium, 45% at High, and 44% at Ultra. These percentages indicate that the GPU's performance degradation is relatively consistent regardless of settings, reinforcing the conclusion that the RX 6600's memory bandwidth and compute resources are the primary constraints at 4K.

The data reveals that the gap between Low and Ultra settings narrows as resolution increases. At 1080p, the difference between Low and Ultra is 74.2 FPS, while at 4K, the difference is only 23.1 FPS. This compression effect suggests that at higher resolutions, the GPU becomes so heavily loaded that the additional work from higher settings has diminishing returns on frame rate, as the bottleneck shifts from compute to memory bandwidth.

Hardware Specifications

AMD Ryzen 5 5600GT

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2491 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600GT + AMD Radeon RX 6600 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 50.5
3840x2160 Medium 43.1
3840x2160 High 33.0
3840x2160 Ultra 27.4
2560x1440 Low 99.1
2560x1440 Medium 77.6
2560x1440 High 59.8
2560x1440 Ultra 48.6
1920x1080 Low 148.3
1920x1080 Medium 115.3
1920x1080 High 94.0
1920x1080 Ultra 74.1

Fivem with Ryzen 5 5600GT + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RX 6600 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with Ryzen 5 5600GT + RX 6600

Explore FPS benchmarks for other games using this same hardware combination.