Fivem
This combination provides smooth gameplay with an average of 71 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 25 | 31 | 41 | 56 |
| 1440p QHD | 46 | 61 | 74 | 97 |
| 1080p Full HD | 71 | 90 | 115 | 149 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with AMD Ryzen 5 5500 + AMD Radeon RX 6600, In-Depth Analysis
The AMD Ryzen 5 5500 and AMD Radeon RX 6600 combination delivers a mid-range experience in Fivem, a multiplayer title where frame pacing and consistency matter more than raw graphical spectacle. The measured data reveals a pairing that handles 1080p gaming comfortably but struggles to maintain playable rates at 4K, especially under higher preset loads. Across the twelve measured rows, the combo settles into a pattern: the CPU’s six Zen 3 cores and the GPU’s 8 GB of GDDR6 memory create a balance that favors lower resolutions and medium-to-high settings. This analysis breaks down the numbers, ranks the pairing against other tested hardware, and offers clear guidance on how to get the most from this specific configuration.
FAQ
Q: What is the combo’s overall rank in Fivem among tested hardware?
A: The AMD Ryzen 5 5500 and AMD Radeon RX 6600 pairing ranks 1449 out of 1792 tested combos in Fivem, placing it in the lower-middle portion of the database’s measured results. This rank reflects the game’s demanding nature on both CPU and GPU resources, particularly in multiplayer scenarios.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The Ryzen 5 5500 scores an average benchmark of 20875, sitting within 0.2% of the Intel Core i5-12500 (20897, deltaPct -0.1), the AMD Ryzen 5 PRO 4655GE (20900, deltaPct -0.1), and the Intel Core i5-12600T (20917, deltaPct -0.2). It is also 0.1% ahead of the AMD EPYC 7J13 (20845) — a negligible difference in real-world gaming.
Q: What is the GPU’s benchmark standing relative to its closest competitors?
A: The Radeon RX 6600 posts an average benchmark score of 25235, placing it in a dead heat with the AMD Radeon 890M (25246, deltaPct 0) and the AMD Radeon RX 580 2048SP (25287, deltaPct -0.2). It trails the AMD Radeon RX 6700M (25180, deltaPct 0.2) and NVIDIA GeForce RTX 3060 Ti (25120, deltaPct 0.5) by less than a single percentage point.
Q: What is the best average FPS achieved at 1080p with this combo?
A: The highest measured average is 148.9 FPS at 1920x1080 with Low settings. Dropping to Medium yields 114.7 FPS, High produces 90.2 FPS, and Ultra falls to 71 FPS — a steep but predictable decline as graphical load increases.
Q: Does the combo maintain 60 FPS at 1440p?
A: Yes, but only at lower presets. At 2560x1440, Low settings deliver 96.5 FPS, Medium hits 74.3 FPS, and High reaches 61.1 FPS. Ultra drops below the 60 FPS threshold at 46.3 FPS, showing the GPU’s limits under maximum settings.
Q: How does the GPU’s memory configuration affect 4K performance?
A: The 8 GB of GDDR6 memory on a 128-bit bus (224.0 GB/s bandwidth) proves insufficient for smooth 4K play. At 3840x2160, Ultra settings yield only 25.2 FPS, High manages 31.1 FPS, Medium reaches 41.1 FPS, and even Low tops out at 56 FPS — all below what most players would consider fluid.
CPU Role
The AMD Ryzen 5 5500 is a six-core, twelve-thread processor from the 5000 series, built on the Zen 3 architecture (Cezanne codename) using a 7 nm process. Its base clock of 3.60 GHz boosts up to 4.20 GHz, and the chip carries 16 MB of L3 cache alongside 512 KB of L2 per core. These specifications place it in the 79th percentile among all CPUs tested, with an average benchmark score of 20875 — a figure nearly identical to its nearest rivals, all within a 0.2% delta. In Fivem, a game that often stresses single-thread performance for server-side logic and physics, the Ryzen 5 5500’s 3dmark single-thread score of 836 and Cinebench R23 single-core result of 2319 indicate competent but not elite responsiveness. The multi-threaded picture is stronger: Cinebench R23 multicore hits 16429, and PassMark multithread reaches 19330, suggesting the chip can handle background tasks or streaming overhead without crippling frame rates.
The CPU’s 65 W TDP and PCIe Gen 3 interface (not Gen 4) mean it pairs with the GPU via a slower bus than the Radeon RX 6600’s native PCIe 4.0 x8 connection, but benchmark data shows no catastrophic bottleneck at lower resolutions. At 1080p, the combo’s FPS scales dramatically with settings — from 71 FPS at Ultra to 148.9 FPS at Low — indicating the CPU can feed the GPU enough data to push higher frame rates when the GPU is less burdened. The 3dmark 16-thread score of 5386 and max-thread score of 5411 are nearly identical, confirming that Fivem does not fully utilize all twelve threads; the game likely relies on fewer cores, and the Ryzen’s strong per-core performance (PassMark single thread: 3058) keeps frame pacing stable in crowded multiplayer scenes. The data suggests the CPU is rarely the limiting factor below 4K, where the GPU’s rasterization load dominates.
GPU Role
The AMD Radeon RX 6600 is built on the RDNA 2.0 architecture (Navi 23 chip) using a 7 nm process, with 1792 shading units, 112 texture mapping units, and 64 ROPs. Its game clock runs at 2044 MHz, boosting to 2491 MHz, and the 8 GB of GDDR6 memory operates at 1750 MHz (14 Gbps effective) across a 128-bit bus, yielding 224.0 GB/s of bandwidth. The GPU’s FP32 throughput is 8.928 TFLOPS, with a pixel rate of 159.4 GPixel/s and a texture rate of 279.0 GTexel/s. These specs place it in the 69th percentile among all GPUs, with an average benchmark score of 25235 — statistically tied with the Radeon 890M and RX 580 2048SP, and within 0.5% of the RTX 3060 Ti. The RX 6600’s 8 GB VRAM is adequate for 1080p and 1440p in Fivem, but the measured FPS data reveals a sharp drop at 4K, where memory bandwidth and capacity constraints become apparent.
At 1920x1080, the GPU delivers 90.2 FPS on High and 71 FPS on Ultra, showing that the 8 GB buffer is not the primary limitation at this resolution. Moving to 2560x1440, High settings produce 61.1 FPS, while Ultra drops to 46.3 FPS — a 24% reduction that suggests the GPU’s compute units (1792 shading units) are struggling with the increased pixel count. At 3840x2160, the situation worsens dramatically: Ultra yields just 25.2 FPS, and even Low settings only reach 56 FPS. The 128-bit memory bus and 224.0 GB/s bandwidth are likely the culprits, as Fivem’s open-world assets and multiplayer entities demand frequent texture fetches. The GPU’s PassMark G3D score of 15096 and Geekbench Vulkan score of 80492 confirm solid mid-range performance, but the 4K results indicate this card is best suited for 1080p high-refresh or 1440p medium gaming.
How This Combo Ranks
With a rank of 1449 out of 1792 tested combos in Fivem, this pairing sits in the 19th percentile of all hardware combinations — meaning roughly 80% of tested combos achieve better average FPS. This low ranking is surprising given the CPU’s 79th percentile standing and the GPU’s 69th percentile, but it reflects Fivem’s unique optimization quirks. The game’s multiplayer nature often introduces CPU-bound scenarios that nullify the GPU’s benefits, and the combo’s rank suggests that either the CPU or the GPU is underperforming relative to other pairings in the database. The nearest CPU rival, the Intel Core i5-12500, scores nearly identically (20897 vs 20875), yet the combo rank implies that Fivem does not reward this CPU’s architecture as much as synthetic benchmarks might suggest. Similarly, the GPU’s closest rival, the Radeon 890M, has an average score of 25246, but the RX 6600’s discrete design does not translate into a high Fivem ranking.
The rank among 1792 combos indicates that many mainstream pairings — including those with older or weaker components — outpace this setup in Fivem specifically. This could stem from driver overhead, the game’s reliance on faster single-core performance (the Ryzen 5 5500’s 3dmark single-thread score of 836 is modest), or the GPU’s inability to leverage its full potential due to the CPU’s PCIe Gen 3 limitation. The data is measured, not estimated, so the rank reflects actual gameplay conditions. For players, this means accepting that while the hardware is capable in other titles, Fivem’s specific demands place it in the lower third of tested configurations.
Measured FPS Breakdown
At 1920x1080, the combo shows its strongest performance. Low settings produce 148.9 FPS average, Medium drops to 114.7 FPS, High yields 90.2 FPS, and Ultra bottoms out at 71 FPS. The scaling from Low to Ultra is a 52% reduction, indicating the GPU becomes the bottleneck as settings rise. At 2560x1440, Low delivers 96.5 FPS, Medium hits 74.3 FPS, High reaches 61.1 FPS, and Ultra falls to 46.3 FPS. The drop from 1080p to 1440p at the same settings ranges from 35% (Low: 148.9 to 96.5) to 34% (Ultra: 71 to 46.3), a consistent penalty that points to the GPU’s pixel throughput limits. At 3840x2160, the numbers collapse: Low manages 56 FPS, Medium 41.1 FPS, High 31.1 FPS, and Ultra only 25.2 FPS. The 4K-to-1080p ratio at Low is 56/148.9 (0.376), while at Ultra it is 25.2/71 (0.355), showing a slight worsening of scaling at higher presets.
The absence of min or max FPS values in the data means only averages are available, but the trends are clear. The largest absolute gap between settings occurs at 1080p (148.9 Low vs 71 Ultra, a 77.9 FPS difference), while the smallest relative gap is at 4K (56 Low vs 25.2 Ultra, a 2.2x difference). This suggests that at 4K, the GPU is so saturated that even Low settings cannot overcome the memory bandwidth bottleneck, whereas at 1080p, the GPU has headroom to render more effects without tanking frame rates.
Settings Recommendations
For players targeting 60 FPS as a baseline, the data supports specific presets per resolution. At 1920x1080, High settings (90.2 FPS) offer the best balance of visual fidelity and smoothness, with Ultra (71 FPS) still playable but closer to the edge. Medium (114.7 FPS) is ideal for high-refresh monitors, while Low (148.9 FPS) provides maximum responsiveness for competitive play. At 2560x1440, High (61.1 FPS) just clears the 60 FPS bar, making it the recommended preset for quality-conscious users; Medium (74.3 FPS) is safer for maintaining headroom during busy multiplayer moments. Ultra (46.3 FPS) and Low (96.5 FPS) are less advisable — Ultra sacrifices too much smoothness, and Low’s visual downgrade may not be worth the extra 35 FPS over Medium.
At 3840x2160, no preset reaches 60 FPS. Low (56 FPS) is the only option that approaches playability, but it still falls short of the target. Medium (41.1 FPS) and High (31.1 FPS) are borderline for slower-paced exploration, while Ultra (25.2 FPS) is effectively unplayable. The best experience for 4K users would be to lower resolution to 1440p and use High settings, which yields 61.1 FPS — a 96% improvement over 4K High’s 31.1 FPS. For most players, the data suggests sticking to 1080p High or 1440p Medium as the sweet spots, depending on display capabilities.
Resolution Scaling
The FPS drop from 1080p to 4K is steep and consistent across settings. At Low, 1080p averages 148.9 FPS, dropping to 96.5 FPS at 1440p (a 35% reduction) and 56 FPS at 4K (a 62% reduction from 1080p). At High, 1080p yields 90.2 FPS, 1440p drops to 61.1 FPS (32% reduction), and 4K falls to 31.1 FPS (66% reduction). Ultra follows a similar curve: 71 FPS at 1080p, 46.3 FPS at 1440p (35% reduction), and 25.2 FPS at 4K (65% reduction). The pattern — roughly a one-third loss moving to 1440p and a two-thirds loss moving to 4K — indicates that the GPU’s rasterization throughput and memory bandwidth are the limiting components. The CPU’s 3dmark scores do not change with resolution, so the consistent scaling points squarely at the RX 6600.
The 4K results are particularly revealing: even Low settings (56 FPS) cannot hit 60 FPS, and the gap between Low and Medium at 4K (56 vs 41.1 FPS, a 27% difference) is larger than at 1080p (148.9 vs 114.7, a 23% difference). This suggests that at 4K, the GPU’s 224.0 GB/s bandwidth becomes the hard ceiling, and adjusting settings has diminishing returns. The data implies that this combo is not intended for 4K gaming; its design targets 1080p and 1440p, where the 8 GB VRAM and 1792 shading units can operate within their limits. For those pushing 4K, the measured FPS values serve as a warning that even the lowest settings will not provide a fluid experience, and the CPU’s PCIe Gen 3 interface may further compound the issue by limiting the GPU’s data transfer rates.
Hardware Specifications
AMD Ryzen 5 5500
AMD Radeon RX 6600
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500 + AMD Radeon RX 6600 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 56.0 |
| 3840x2160 | Medium | 41.1 |
| 3840x2160 | High | 31.1 |
| 3840x2160 | Ultra | 25.2 |
| 2560x1440 | Low | 96.5 |
| 2560x1440 | Medium | 74.3 |
| 2560x1440 | High | 61.1 |
| 2560x1440 | Ultra | 46.3 |
| 1920x1080 | Low | 148.9 |
| 1920x1080 | Medium | 114.7 |
| 1920x1080 | High | 90.2 |
| 1920x1080 | Ultra | 71.0 |
Fivem with Ryzen 5 5500 + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RX 6600 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with Ryzen 5 5500 + RX 6600
Explore FPS benchmarks for other games using this same hardware combination.