Fivem

Fivem

AVERAGE FPS
71
good

This combination provides smooth gameplay with an average of 71 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 28 35 44 52
1440p QHD 45 57 79 96
1080p Full HD 70 91 115 145

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 52
3840x2160 Medium 44
3840x2160 High 35
3840x2160 Ultra 28
2560x1440 Low 96
2560x1440 Medium 79
2560x1440 High 57
2560x1440 Ultra 45
1920x1080 Low 145
1920x1080 Medium 115
1920x1080 High 91
1920x1080 Ultra 70

Fivem with AMD Ryzen 5 5600 + AMD Radeon RX 6600, In-Depth Analysis

Resolution Scaling

The measured FPS data for Fivem reveals a pronounced scaling pattern as resolution increases, with the AMD Ryzen 5 5600 and AMD Radeon RX 6600 combination showing a clear transition from CPU-bound behavior at 1080p to GPU-bound behavior at 4K. At 1920x1080 with Low settings, the combo delivers 144.7 FPS average, which drops to 96.4 FPS at 2560x1440 Low — a 33% reduction that indicates the graphics card is beginning to take on more responsibility. Moving to 3840x2160 Low, the average falls to 52.1 FPS, a 46% drop from the 1440p figure, suggesting the RX 6600's rendering throughput becomes the primary constraint at this resolution.

The scaling behavior differs notably across quality presets. At 1080p, the spread between Low and Ultra is substantial: 144.7 FPS versus 70.3 FPS, a 51% performance penalty for maximum visual fidelity. This gap narrows proportionally at 1440p, where Low hits 96.4 FPS and Ultra manages 44.6 FPS, a 54% reduction. However, at 4K, the Low-to-Ultra spread compresses to 52.1 FPS versus 27.6 FPS — a 47% difference — indicating that resolution scaling flattens the impact of quality settings as the GPU becomes fully saturated.

The data shows that the 1080p High preset at 90.9 FPS is more than double the 4K Ultra figure of 27.6 FPS, a 3.3x difference that underscores how heavily this title's frame rate depends on resolution. For 1440p users, the Medium preset at 79 FPS offers a balanced point, while 4K gameplay remains challenging for this hardware combination, with even Low settings failing to reach 60 FPS. The scaling pattern suggests that players targeting 4K would need to accept significant compromises, while 1080p and 1440p provide more headroom for quality adjustments.

How This Combo Ranks

Within the benchmark database, this Ryzen 5 5600 + RX 6600 pairing achieves a combo rank of 1450 out of 1792 tested combinations in Fivem, placing it in the lower portion of the distribution. The rank of 1450 means approximately 81% of tested combos deliver higher average frame rates in this specific game, which reflects the demanding nature of Fivem's multiplayer environments and the mid-range positioning of both components.

The CPU's individual standing provides context: the Ryzen 5 5600 holds a percentile of 79 against all CPUs, with an average benchmark score of 21765. Its nearest rivals include the Intel Xeon D-1746TER at 21635 (a 0.6% delta), the AMD EPYC 9554P at 21899 (-0.6%), and the AMD EPYC 9534 at 21900 (-0.6%). These tight margins — all within 0.9% — indicate that the 5600 sits in a competitive cluster where performance differences are marginal. The Intel Core i7-11700F trails slightly at 21957 (-0.9%), but the overall group demonstrates that the 5600's compute capabilities are well-matched to its peers.

For the GPU, the RX 6600 achieves a percentile of 69 against all GPUs with an average benchmark score of 25235. Its nearest rivals show near-identical scores: the AMD Radeon 890M at 25246 (0% delta), the AMD Radeon RX 580 2048SP at 25287 (-0.2%), the AMD Radeon RX 6700M at 25180 (0.2%), and the NVIDIA GeForce RTX 3060 Ti at 25120 (0.5%). These sub-1% differences suggest that in synthetic benchmarks, the RX 6600 is effectively interchangeable with these alternatives, though Fivem's real-world performance may diverge due to specific driver optimizations and game engine characteristics.

The combination's rank in Fivem specifically — rather than in aggregate benchmarks — highlights that this game's multiplayer nature can introduce CPU overhead that the 5600 handles adequately but not exceptionally. The 1450th position out of 1792 combos translates to roughly the 19th percentile in this game, which is notably lower than the CPU's 79th percentile and GPU's 69th percentile standings individually. This discrepancy suggests that Fivem's optimization favors higher-end configurations, or that the game's server-side simulation and asset streaming create bottlenecks that this mid-range pairing cannot fully overcome.

GPU Role

The AMD Radeon RX 6600 brings 8 GB of GDDR6 memory on a 128-bit bus, delivering 224.0 GB/s of memory bandwidth. This memory configuration is adequate for 1080p and 1440p gaming but becomes a limiting factor at 4K, where the 34.8 FPS High preset and 27.6 FPS Ultra preset indicate the GPU's pixel throughput and memory bandwidth are stretched thin. The card's 64 ROPs and 112 TMUs, combined with 1792 shading units, provide the raw pixel-pushing capability that drives the measured results.

Clock speeds play a significant role in the scaling pattern observed. The base clock of 1626 MHz and boost clock of 2491 MHz, with a game clock of 2044 MHz, allow the card to maintain higher frequencies under moderate loads. At 1080p Low, where the CPU can feed frames quickly, the GPU's boost behavior contributes to the 144.7 FPS result. However, at 4K Ultra, the card's 8.928 TFLOPS FP32 performance is insufficient to maintain playable frame rates, as evidenced by the 27.6 FPS average.

The RX 6600's 28 ray tracing cores are present but do not appear to meaningfully impact Fivem's performance, given that the game's rendering workload is primarily rasterization-based. The 8 GB VRAM capacity is not exceeded at 1080p or 1440p, but 4K Ultra settings could approach the limit, potentially causing texture thrashing that contributes to the steep performance drop from 44 FPS at 4K Medium to 27.6 FPS at 4K Ultra. The 132 W TDP and dual-slot design suggest the card operates within thermal envelopes that allow sustained boost clocks during extended gaming sessions.

The GPU's synthetic benchmark performance — a PassMark G3D score of 15096 and 3DMark Steel Nomad DX12 score of 1492 — aligns with its 69th percentile ranking. The near-identical scores of its nearest rivals (all within 0.5%) indicate that in Fivem, the RX 6600's real-world results are likely more influenced by driver efficiency and game-specific optimizations than by raw architectural differences. The 14 Gbps effective memory speed, while modest by modern standards, provides sufficient bandwidth for the 128-bit bus to support 1080p and 1440p gaming without significant bottlenecks.

Measured FPS Breakdown

At 1920x1080, the measured results show a clear hierarchy across quality presets. Low settings deliver 144.7 FPS average, providing a smooth experience for competitive play. Medium settings reduce this to 114.6 FPS, a 21% drop that still remains well above the 60 FPS threshold. High settings achieve 90.9 FPS, while Ultra drops to 70.3 FPS — a 51% reduction from Low. All 1080p presets maintain playable frame rates, with even Ultra exceeding 70 FPS.

The 2560x1440 resolution presents a more demanding scenario. Low settings produce 96.4 FPS, which remains fluid. Medium drops to 79 FPS, a 18% reduction from Low. High settings manage 57.3 FPS, falling below the 60 FPS target, while Ultra dips to 44.6 FPS. The transition from 1080p to 1440p costs approximately 33% performance at Low settings and 37% at Ultra, indicating that the GPU's rendering load scales predictably with pixel count.

At 3840x2160, the results become marginal. Low settings achieve 52.1 FPS, which is playable but not ideal for fast-paced multiplayer. Medium drops to 44 FPS, High falls to 34.8 FPS, and Ultra bottoms out at 27.6 FPS. The 4K Low-to-Ultra spread of 24.5 FPS is narrower than at lower resolutions, confirming that the GPU is the dominant constraint. Notably, 4K Low (52.1 FPS) performs worse than 1440p Ultra (44.6 FPS) is closer than expected, suggesting that resolution increases have a more pronounced impact than quality setting changes at this hardware level.

The data reveals that the sweet spot for this combo is 1080p with High or Ultra settings, where the 90.9 and 70.3 FPS averages respectively provide good visual quality without sacrificing responsiveness. At 1440p, Medium at 79 FPS represents the best balance, while 4K players would need to accept Low settings at 52.1 FPS or consider hardware upgrades to achieve higher frame rates.

CPU Role

The AMD Ryzen 5 5600 provides 6 cores and 12 threads based on the Zen 3 architecture, with a base clock of 3.50 GHz and boost clock of 4.40 GHz. This configuration delivers strong single-threaded performance, evidenced by a 3DMark single-thread score of 882 and a Cinebench R23 single-core score of 2584. In Fivem, which relies heavily on single-thread performance for game logic and physics, these characteristics are crucial for maintaining frame rates, particularly at 1080p where the CPU can become the limiting factor.

The 32 MB shared L3 cache helps reduce memory latency, which is beneficial for the game's asset streaming and entity management. The 5600's memory support for DDR4 with dual-channel configuration and 51.2 GB/s memory bandwidth is adequate for this title, though the 7 nm process and TSMC fabrication contribute to its 65 W TDP, allowing sustained boost clocks without thermal throttling. The CPU's PassMark multithread score of 21541 and Cinebench R23 multicore score of 18309 demonstrate solid multi-threaded capability, but Fivem's benchmark results suggest that the game does not scale perfectly with additional cores.

The 5600's 79th percentile ranking against all CPUs, with an average benchmark score of 21765, places it in a competitive position. Its nearest rivals — the Intel Xeon D-1746TER (21635, 0.6% delta) and AMD EPYC 9554P (21899, -0.6%) — show that the 5600's compute performance is within a fraction of these server-class processors in aggregate benchmarks. However, in Fivem, the combo rank of 1450 out of 1792 suggests that the CPU's single-thread performance, while strong, may not be sufficient to fully utilize the RX 6600's capabilities at higher resolutions.

At 1080p Low, the 144.7 FPS result indicates that the CPU can feed frames to the GPU efficiently. However, the drop to 90.9 FPS at 1080p High and 70.3 FPS at 1080p Ultra suggests that the GPU becomes the bottleneck as quality settings increase, even at this resolution. The 5600's 4.40 GHz boost clock and 12 threads provide enough headroom for Fivem's multiplayer overhead, including network processing and entity synchronization, but the game's engine appears to benefit from higher single-thread performance than this CPU offers in demanding scenarios. The 3DMark 2-thread score of 1737 and 4-thread score of 3313 indicate that the CPU's dual and quad-core performance is respectable, but not exceptional, which aligns with the observed frame rates in this CPU-sensitive title.

Hardware Specifications

AMD Ryzen 5 5600

Cores / Threads 6 / 12
Base Clock 3500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2491 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600 + AMD Radeon RX 6600 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 52.1
3840x2160 Medium 44.0
3840x2160 High 34.8
3840x2160 Ultra 27.6
2560x1440 Low 96.4
2560x1440 Medium 79.0
2560x1440 High 57.3
2560x1440 Ultra 44.6
1920x1080 Low 144.7
1920x1080 Medium 114.6
1920x1080 High 90.9
1920x1080 Ultra 70.3

Fivem with Ryzen 5 5600 + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RX 6600 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with Ryzen 5 5600 + RX 6600

Explore FPS benchmarks for other games using this same hardware combination.