Downfall
This combination offers playable performance with an average of 49 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 19 | 27 | 33 | 41 |
| 1440p QHD | 27 | 44 | 56 | 67 |
| 1080p Full HD | 40 | 64 | 76 | 89 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with AMD Ryzen 9 7900X + NVIDIA GeForce GTX 1650, In-Depth Analysis
The AMD Ryzen 9 7900X paired with the NVIDIA GeForce GTX 1650 presents a stark illustration of GPU-bound performance in Downfall. The data shows a classic bottleneck scenario where the 12-core, 24-thread processor's immense headroom is constrained by the 4 GB GTX 1650, which sits at the 43rd percentile among all GPUs. This pairing delivers playable results at lower resolutions, but the benchmark scores reveal a rapid degradation as pixel count increases, a pattern typical of a system where the graphics card is the limiting component.
Resolution Scaling
The measured frame rates show a steep and consistent decline as resolution increases from 1920x1080 to 3840x2160, unequivocally identifying the GPU as the performance ceiling. At the "High" preset, the system delivers 64 FPS at 1080p, which drops to 43.9 FPS at 1440p, and further to 27.2 FPS at 4K. This represents a 31.4% performance loss when moving from 1080p to 1440p, and a 57.5% loss from 1080p to 4K. The scaling pattern is not linear; the jump to 4K imposes a disproportionately heavy load, pushing the average frame rate below the 30 FPS threshold typically considered minimally playable.
The behavior is even more pronounced at the "Ultra" preset. At 1080p, the system manages 40.4 FPS, but this collapses to 27.4 FPS at 1440p and a sluggish 19.3 FPS at 4K. The 4K Ultra result is less than half of the 1080p Ultra figure, demonstrating that the GTX 1650's 128-bit memory bus and 128.1 GB/s bandwidth are simply overwhelmed by the pixel throughput required at 3840x2160. The data suggests that the 7900X is never the limiting factor here; its 3DMark max-thread score of 12536 and Cinebench R23 multi-core score of 43695 indicate a processor capable of feeding frames far faster than the GPU can render them.
Interestingly, the scaling between Low and Medium presets is relatively modest, but the gap between Medium and Ultra is substantial. At 1440p, the system achieves 66.5 FPS on Low and 55.5 FPS on Medium, but drops to 43.9 FPS on High. This indicates that the incremental quality improvements at higher presets have a disproportionate impact on the GTX 1650's rendering workload. The 4K results solidify the conclusion: the GTX 1650 is a 1080p-centric part, and any attempt to run Downfall at higher resolutions will be met with significant frame rate penalties.
Settings Recommendations
Based on the measured rows, the optimal balance between visual quality and fluidity for this hardware combination is the "High" preset at 1920x1080, which yields an average of 64 FPS. This is the highest preset that maintains a frame rate comfortably above 60 FPS, providing a smooth experience for a horror title where responsiveness can impact the atmosphere. The data indicates that the "Ultra" preset at 1080p, while only 8.5% slower than "High" in raw percentage terms (40.4 vs 64 FPS), crosses below the 60 FPS threshold, making it less desirable for consistent gameplay.
For users prioritizing frame rate above all else, the "Low" preset at 1080p delivers 88.5 FPS, a 38.3% improvement over "High". However, the visual compromise in a horror game, which relies heavily on atmosphere and lighting, is likely too steep for the performance gain. The "Medium" preset at 1080p offers a middle ground at 76.4 FPS, which is 19.4% faster than "High" but still 13.8% slower than "Low".
At 1440p, the situation becomes more constrained. The "Low" preset is the only playable option, achieving 66.5 FPS. The "Medium" preset at 55.5 FPS is borderline, and "High" at 43.9 FPS dips into a range where frame pacing can become noticeable in a fast-paced horror setting. The 4K resolution is not recommended for any preset, as even "Low" only manages 40.8 FPS, and "Ultra" falls to an unplayable 19.3 FPS. The data suggests that 1080p "High" is the definitive sweet spot, offering a strong balance of fidelity and performance for the GTX 1650.
GPU Role
The NVIDIA GeForce GTX 1650 is the decisive component in this configuration, and its specifications explain the observed benchmark results. The GPU is built on the Turing architecture with a TU117 chip on a 12 nm process, featuring 896 shading units, 56 texture mapping units, and 32 raster output units. Its base clock of 1485 MHz and boost clock of 1665 MHz provide a modest level of compute throughput, rated at 2.984 TFLOPS for FP32 operations. This raw processing power is sufficient for 1080p gaming but is quickly saturated by higher resolutions.
The most critical limitation is the 4 GB GDDR5 memory, which is paired with a 128-bit memory bus. This configuration yields a memory bandwidth of 128.1 GB/s. In a game like Downfall, which features detailed textures and dynamic lighting, the capacity and bandwidth of the VRAM are likely the primary bottlenecks at higher settings. While the benchmark scores do not directly measure VRAM usage, the performance collapse at 4K—where the frame rate drops by over 50% compared to 1080p—strongly suggests that the GPU is running out of memory bandwidth and possibly capacity to hold the necessary assets.
The GTX 1650's overall performance standing is reflected in its 43rd percentile ranking among all GPUs, and its average benchmark score of 8713 places it in close competition with the NVIDIA Quadro P2200 (0.5% slower) and the AMD Radeon 550X (0.4% faster), according to nearest rival data. The lack of RT cores and tensor cores, combined with a DirectX 12 (12_1) feature level, means it has no dedicated hardware for ray tracing or DLSS, leaving the raw shader and memory resources to handle all rendering tasks. This explains why the "Ultra" preset results are so poor, as it likely enables effects that the 1650's hardware cannot process efficiently.
FAQ
*Q: Can this system run Downfall at 4K resolution?*
A: Technically yes, but not at a playable frame rate. At 4K with "Low" settings, the system achieves an average of 40.8 FPS. However, at "High" and "Ultra" settings, the average drops to 27.2 FPS and 19.3 FPS respectively, which is below the threshold for smooth gameplay.
Q: What is the best resolution and settings combination for this hardware?
A: The data indicates that 1920x1080 with "High" settings provides the best experience, delivering 64 FPS. This is the highest quality preset that remains above 60 FPS, balancing visual fidelity with performance.
Q: How much faster is the "Low" preset compared to "Ultra" at 1440p?
A: At 1440p, the "Low" preset achieves 66.5 FPS, while "Ultra" achieves 27.4 FPS. This means the "Low" preset is 142.7% faster than "Ultra" at this resolution, showing a massive performance gap between the extremes of the settings scale.
Q: Is the AMD Ryzen 9 7900X a limiting factor in this game?
A: No. The benchmark data shows the CPU is far more powerful than the GPU. Its Cinebench R23 multi-core score is 43695, and it ranks at the 93rd percentile of all CPUs. The frame rates are clearly constrained by the GTX 1650, not the processor.
Q: How does the GTX 1650 compare to its nearest rival, the Quadro P2200?
A: The data from the nearest rivals list shows the GTX 1650 has an average benchmark score of 8713, while the Quadro P2200 has a score of 8671. This means the GTX 1650 is 0.5% faster than the Quadro P2200, placing them in essentially the same performance class.
Q: What is the impact of moving from 1080p to 4K on the "Medium" preset?
A: At 1080p "Medium", the system achieves 76.4 FPS. At 4K "Medium", it drops to 33.3 FPS. This represents a 56.4% reduction in frame rate, highlighting the extreme load that 4K rendering places on the GPU.
CPU Role
The AMD Ryzen 9 7900X is a high-end desktop processor based on the Zen 4 architecture (codenamed Raphael), manufactured on a 5 nm process by TSMC. It features 12 cores and 24 threads, with a base clock of 4.70 GHz and a boost clock of 5.60 GHz. The processor's 64 MB of shared L3 cache and dual-channel DDR5 memory support with 83.2 GB/s bandwidth provide an exceptionally strong foundation for gaming workloads. Its benchmark scores are impressive, including a Cinebench R23 multi-core score of 43695 and a single-core score of 6168, placing it in the 93rd percentile of all CPUs.
In the context of Downfall, the 7900X's role is to ensure that the GPU is never starved of data. The processor's 3DMark scores show scaling from 2137 in the 2-thread test to 12536 in the max-thread test, demonstrating robust multi-threading capability. However, the measured FPS data indicates that this processing power is largely underutilized in this specific pairing. The GPU, which produces an average benchmark score of 8713 and sits at the 43rd percentile, is the definitive bottleneck. The CPU's average benchmark score of 50556 is nearly six times higher than the GPU's, creating a massive imbalance.
The nearest rival data for the CPU shows it is nearly identical in performance to the Intel Core Ultra 5 235 (0.1% slower), the AMD Ryzen 9 5900XT (0.4% slower), and the Intel Core i7-13850HX (0.5% slower). This high level of performance means that in Downfall, even at 1080p with "Low" settings where the system reaches 88.5 FPS, the 7900X is likely operating well below its maximum capacity. The data suggests that the CPU's 12 cores are more than sufficient to handle the game's physics, AI, and game logic, leaving the GTX 1650 as the sole arbiter of final frame output. This is a system where a less powerful CPU would yield nearly identical results, confirming that any performance upgrade path would require a GPU replacement first.
Hardware Specifications
AMD Ryzen 9 7900X
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 7900X + NVIDIA GeForce GTX 1650 in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 40.8 |
| 3840x2160 | Medium | 33.3 |
| 3840x2160 | High | 27.2 |
| 3840x2160 | Ultra | 19.3 |
| 2560x1440 | Low | 66.5 |
| 2560x1440 | Medium | 55.5 |
| 2560x1440 | High | 43.9 |
| 2560x1440 | Ultra | 27.4 |
| 1920x1080 | Low | 88.5 |
| 1920x1080 | Medium | 76.4 |
| 1920x1080 | High | 64.0 |
| 1920x1080 | Ultra | 40.4 |
Downfall with Ryzen 9 7900X + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with GTX 1650 + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with Ryzen 9 7900X + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.