Downfall
This combination offers playable performance with an average of 47 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 15 | 30 | 34 | 40 |
| 1440p QHD | 29 | 45 | 52 | 63 |
| 1080p Full HD | 37 | 62 | 73 | 89 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with Intel Core i5-14600K + NVIDIA GeForce GTX 1650, In-Depth Analysis
# Downfall with Intel Core i5-14600K + NVIDIA GeForce GTX 1650
The combination of the Intel Core i5-14600K and the NVIDIA GeForce GTX 1650 ranks 1697th out of 1741 tested combos for Downfall, placing it in the bottom 2.5% of all configurations. This pairing is heavily constrained by the GPU, a 2019-era entry-level card with 4 GB of GDDR5 memory, while the CPU is a modern 14-core desktop processor that ranks in the 93rd percentile among all CPUs. The benchmark data shows a system where the processing headroom is largely wasted in this horror title, as the graphics card becomes the limiting factor at every resolution and settings level tested.
How This Combo Ranks
With a combo rank of 1697 out of 1741, this configuration sits near the very bottom of the database for Downfall. The ranking is not surprising given the component mismatch. The GTX 1650 holds a 43rd percentile position among all GPUs, with an average benchmark score of 8713. Its nearest rivals in the GPU benchmark hierarchy include the NVIDIA GeForce RTX 3050 A Mobile (0.4% faster), the AMD Radeon 550X (0.4% faster), and the NVIDIA Quadro P2200 (0.5% slower). These deltas are minuscule, suggesting the GTX 1650 sits at a performance plateau where small variations between similar-class cards matter little in practice.
The Intel Core i5-14600K, by contrast, is a top-tier CPU. Its average benchmark score of 49166 places it 0.2% above the AMD Ryzen 9 5950X, 0.4% below the Intel Core i5-14600KF, and 0.9% below the AMD EPYC 4345P. The CPU's percentile ranking of 93 means it outperforms the vast majority of processors in synthetic workloads, with a Cinebench R23 multi-core score of 32881 and a single-core score of 4642. Yet in Downfall, this CPU muscle contributes almost nothing to the final frame rates, as the GTX 1650's 2.984 TFLOPS of FP32 compute and 128.1 GB/s of memory bandwidth cap performance well below what the CPU could support.
The gap between the CPU's capability and the GPU's delivery is stark. At 1920x1080 with Low settings, the combo achieves 88.5 FPS, but at 3840x2160 with Ultra settings, it falls to 14.7 FPS. The GPU's 4 GB VRAM buffer and 128-bit memory bus are insufficient for high-resolution textures, and the data reflects this constraint clearly.
FAQ
Q: What is the best average FPS this combo can achieve in Downfall?
A: The highest measured average FPS is 88.5, achieved at 1920x1080 with Low settings. The next best is 72.5 FPS at 1920x1080 with Medium settings.
Q: How does this combo perform at 4K resolution?
A: At 3840x2160, the average FPS ranges from 39.7 on Low settings to 14.7 on Ultra settings. High settings yield 29.9 FPS, and Medium settings yield 33.9 FPS.
Q: Is the CPU or GPU the bottleneck in this configuration?
A: The GPU is clearly the bottleneck. The Intel Core i5-14600K ranks in the 93rd percentile among CPUs, while the GTX 1650 ranks in the 43rd percentile among GPUs. The frame rates scale dramatically with resolution and settings, indicating GPU-bound performance.
Q: How does the GTX 1650 compare to its nearest GPU rivals?
A: The GTX 1650's average benchmark score of 8713 is 0.4% lower than the NVIDIA GeForce RTX 3050 A Mobile and the AMD Radeon 550X, 0.5% higher than the NVIDIA Quadro P2200, and 0.5% lower than the AMD Radeon Pro WX 5100. These are all within a fraction of a percent of each other.
Q: What is the CPU's single-core performance relative to its multi-core performance?
A: The CPU scores 4642 in Cinebench R23 single-core and 32881 in multi-core, a ratio of roughly 7:1. Its Geekbench scores are 2803 single-core and 15846 multi-core. This indicates strong per-thread performance, though it is underutilized in this GPU-limited scenario.
Q: Can this combo maintain 60 FPS at any settings?
A: Yes, at 1920x1080 with Low settings (88.5 FPS) and Medium settings (72.5 FPS), the combo exceeds 60 FPS. At 2560x1440 with Low settings, it hits 63 FPS. All other tested configurations fall below 60 FPS.
Resolution Scaling
The measured FPS data reveals a predictable scaling pattern as resolution increases from 1920x1080 to 3840x2160. At Low settings, the average FPS drops from 88.5 at 1080p to 63 at 1440p (a 28.8% decrease), and then to 39.7 at 4K (a 37.0% further decrease from 1440p). This steep decline indicates that the GTX 1650's rendering pipeline and memory bandwidth are being saturated as pixel count rises.
At High settings, the scaling is similar but with lower absolute values: 62.1 FPS at 1080p, 45.2 FPS at 1440p (27.2% drop), and 29.9 FPS at 4K (33.8% drop from 1440p). Medium settings show 72.5 FPS at 1080p, 52.2 FPS at 1440p, and 33.9 FPS at 4K. The Ultra preset is the most demanding, with 37.4 FPS at 1080p dropping to 29.2 FPS at 1440p and 14.7 FPS at 4K.
The resolution scaling behavior points squarely at the GPU as the limiting component. The Intel Core i5-14600K, with its 14 cores and 20 threads, has ample compute headroom to feed the graphics card at any of these resolutions. The fact that FPS drops by roughly 30-40% at each resolution step, regardless of settings, is characteristic of a GPU that is bandwidth- and compute-limited. If the CPU were the bottleneck, we would expect smaller FPS differences between resolutions, especially at lower settings where CPU overhead becomes more significant.
Settings Recommendations
Given the measured data, the optimal settings for this combo depend on the target resolution. At 1920x1080, the Medium preset provides the best balance, delivering 72.5 FPS average. This is 14.7% higher than High settings (62.1 FPS) and only 16 FPS below the Low preset (88.5 FPS), but with substantially better visual quality. The Ultra preset at 1080p yields 37.4 FPS, which is playable but below the 60 FPS threshold that most users prefer for smooth motion.
At 2560x1440, the Low preset achieves 63 FPS, just above the 60 FPS mark, while Medium drops to 52.2 FPS and High to 45.2 FPS. For users prioritizing frame rate, Low is the only viable option at this resolution. However, the visual trade-off may not be worth it, as the step from Medium to High costs only 7 FPS but the step from Low to Medium costs nearly 11 FPS.
At 3840x2160, no settings preset reaches 60 FPS. The best option is Low at 39.7 FPS, followed by Medium at 33.9 FPS and High at 29.9 FPS. Ultra is nearly unplayable at 14.7 FPS. For 4K gaming, users would need to accept significant compromises or consider a different GPU entirely. The data suggests that 1080p with Medium settings is the sweet spot for this pairing, offering a smooth experience without sacrificing too much visual fidelity.
Measured FPS Breakdown
The complete measured FPS dataset for Downfall with this combo is as follows:
At 1920x1080, the Low preset produces the highest average FPS at 88.5. Medium settings follow at 72.5 FPS, High at 62.1 FPS, and Ultra at 37.4 FPS. The gap between Low and Medium is 16 FPS, while the gap between Medium and High is 10.4 FPS, and between High and Ultra is 24.7 FPS. This non-linear scaling suggests that the Ultra preset imposes a disproportionate load on the GTX 1650, likely due to texture quality exceeding the 4 GB VRAM capacity.
At 2560x1440, Low settings achieve 63 FPS, Medium 52.2 FPS, High 45.2 FPS, and Ultra 29.2 FPS. The relative differences are similar to 1080p, with Ultra being the most punishing. The drop from High to Ultra at 1440p is 16 FPS, which is less severe than at 1080p but still substantial.
At 3840x2160, Low settings yield 39.7 FPS, Medium 33.9 FPS, High 29.9 FPS, and Ultra 14.7 FPS. The Ultra preset at 4K is the worst-performing configuration in the entire dataset, falling 25.2 FPS below the Low preset at the same resolution. The progression from Low to Ultra at 4K shows a consistent decline, but the Ultra preset's 14.7 FPS is barely above single-digit territory, making it unsuitable for any practical gaming scenario.
Across all resolutions, the Low preset consistently delivers the highest frame rates, while Ultra consistently delivers the lowest. The delta between Low and Ultra widens with resolution: 51.1 FPS at 1080p, 33.8 FPS at 1440p, and 25 FPS at 4K. This suggests that the Ultra preset's additional graphical features are increasingly bottlenecked by the GPU's compute and memory resources as pixel count rises.
CPU Role
The Intel Core i5-14600K is a Raptor Lake architecture processor built on a 10 nm process node, with 14 cores and 20 threads. Its base clock is 3.50 GHz with a boost clock of 5.30 GHz, and it carries a 125 W TDP. The CPU supports DDR4 and DDR5 memory in a dual-channel configuration, and its 24 MB of shared L3 cache provides ample capacity for game data. In synthetic benchmarks, the CPU achieves a Cinebench R23 multi-core score of 32881 and a single-core score of 4642, along with Geekbench scores of 15846 multi-core and 2803 single-core.
In Downfall, however, the CPU's role is largely passive. The measured FPS data shows no evidence of CPU limitation: frame rates scale consistently with resolution and settings, which is the hallmark of GPU-bound performance. The GTX 1650's 896 shading units, 56 TMUs, and 32 ROPs, combined with its 4 GB GDDR5 memory on a 128-bit bus, are simply insufficient to keep up with the CPU's ability to feed frames.
The CPU's percentile ranking of 93 versus the GPU's 43 underscores the imbalance. In a game like Downfall, a horror title released in 2016, the CPU's 14 cores and 20 threads are far more than needed for the game's logic and physics. The i5-14600K's nearest CPU rivals — the AMD Ryzen 9 5950X, Intel Core i5-14600KF, AMD EPYC 4345P, and Intel Xeon Gold 5318H — all have average scores within 1% of each other, indicating that CPU choice in this range has minimal impact on Downfall's performance. The bottleneck is unequivocally the GPU, and upgrading the graphics card would yield far greater FPS gains than any CPU change.
Hardware Specifications
Intel Core i5-14600K
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-14600K + NVIDIA GeForce GTX 1650 in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 39.7 |
| 3840x2160 | Medium | 33.9 |
| 3840x2160 | High | 29.9 |
| 3840x2160 | Ultra | 14.7 |
| 2560x1440 | Low | 63.0 |
| 2560x1440 | Medium | 52.2 |
| 2560x1440 | High | 45.2 |
| 2560x1440 | Ultra | 29.2 |
| 1920x1080 | Low | 88.5 |
| 1920x1080 | Medium | 72.5 |
| 1920x1080 | High | 62.1 |
| 1920x1080 | Ultra | 37.4 |
Downfall with ii5-14600K + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with GTX 1650 + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with ii5-14600K + GTX 1650
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