Downfall

Downfall

AVERAGE FPS
47
playable

This combination offers playable performance with an average of 47 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 28 36 41
1440p QHD 24 41 52 65
1080p Full HD 37 62 75 91

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 41
3840x2160 Medium 36
3840x2160 High 28
3840x2160 Ultra 18
2560x1440 Low 65
2560x1440 Medium 52
2560x1440 High 41
2560x1440 Ultra 24
1920x1080 Low 91
1920x1080 Medium 75
1920x1080 High 62
1920x1080 Ultra 37

Downfall with Intel Core i5-14600KF + NVIDIA GeForce GTX 1650, In-Depth Analysis

The Intel Core i5-14600KF paired with the NVIDIA GeForce GTX 1650 presents a stark contrast in capability for Downfall, a horror title from 2016. The CPU is a high-end 14-core processor with a 93rd percentile ranking, while the GPU is a modest entry-level part from 2019, sitting at the 43rd percentile. The benchmark data reveals a system where the graphics card is the definitive limiting factor, dictating that users prioritize resolution and settings carefully to achieve playable frame rates.

Settings Recommendations

Based on the measured FPS data, the optimal experience for this combination depends heavily on the target resolution. At 1920x1080, the High preset delivers an average of 62 FPS, which is generally considered the baseline for smooth gameplay. This is a substantial improvement over the Ultra preset, which drops to 37.2 FPS, a 40% reduction that may introduce noticeable stutter in a horror game. The Medium preset offers a higher average of 74.7 FPS, but the jump to High is more modest, making High the better choice for visual fidelity without sacrificing playability.

Moving to 2560x1440, the Low preset is the only setting that maintains a comfortable frame rate, averaging 65.1 FPS. The High preset at this resolution falls to 41.4 FPS, which is playable but not ideal for a genre that benefits from fluid motion. The data suggests that at 1440p, the GTX 1650's 4 GB VRAM and 128-bit memory bus begin to strain, making High a compromise. The Medium preset at 51.6 FPS is a viable middle ground, but Low is the safest bet for consistent performance.

At 3840x2160, no preset achieves a playable frame rate. The Low preset tops out at 40.7 FPS, while High drops to 27.9 FPS and Ultra falls to an unplayable 17.7 FPS. The data clearly indicates that 4K is not a viable option for this hardware combination. The best experience at this resolution would be to avoid it entirely, as even the lowest settings fail to provide a smooth experience. The recommendation is to play at 1080p with High settings for the best balance of performance and visual quality.

GPU Role

The NVIDIA GeForce GTX 1650 is the bottleneck in this system. Its benchmark scores are modest, with a Passmark G3D score of 7880 and a 3DMark Steel Nomad DX12 score of 305. It sits at the 43rd percentile of all GPUs, and its nearest rivals include the NVIDIA GeForce RTX 3050 A Mobile (deltaPct -0.4) and the AMD Radeon 550X (deltaPct -0.4), indicating it is near the bottom of the performance spectrum. The GPU's 4 GB of GDDR5 memory with a 128-bit bus width provides a bandwidth of 128.1 GB/s, which is a limiting factor at higher resolutions and settings.

The GPU's clock speeds are a base of 1485 MHz and a boost of 1665 MHz. These clocks, combined with the memory bandwidth, directly correlate with the FPS drops observed in the data. For instance, at 1080p, the difference between Low and Ultra settings is 53.8 FPS (91 vs. 37.2), which shows the GPU's architecture is overwhelmed by the higher graphical load. The GTX 1650's DirectX 12 score of 35 and DirectX 11 score of 58 in Passmark further suggest that it struggles with modern API workloads, which is relevant for a game like Downfall.

The GPU's role is further highlighted by its performance relative to the CPU. The i5-14600KF has an average benchmark score of 49367 and outperforms its nearest rival, the Intel Core i5-14600K, by 0.4%. This CPU is far more capable than the GPU, meaning the frame rates are almost entirely GPU-bound. The data shows that increasing resolution from 1080p to 1440p at High settings reduces the average FPS from 62 to 41.4, a drop of 33%, which is a classic sign of GPU limitation.

FAQ

*Q: What is the best resolution to play Downfall with this hardware?*

A: The data shows that 1920x1080 is the optimal resolution. At this setting, the High preset achieves 62 FPS, which is the highest playable average. At 2560x1440, the Low preset is needed to maintain 65.1 FPS, while at 3840x2160, even Low only reaches 40.7 FPS.

Q: How does the Ultra preset compare to High at 1080p?

A: The Ultra preset at 1920x1080 delivers an average of 37.2 FPS, which is 40% lower than the High preset's 62 FPS. This significant drop suggests that the Ultra settings impose a heavy load on the GTX 1650, making High the more sensible choice.

Q: Is the CPU or GPU the limiting factor in this system?

A: The GPU is the clear limiting factor. The Intel Core i5-14600KF has a 93rd percentile ranking and an average score of 49367, while the GTX 1650 is at the 43rd percentile. The FPS drops across resolutions are consistent with a GPU bottleneck, not a CPU one.

*Q: Can this system handle 4K gaming in Downfall?*

A: No. At 3840x2160, the highest average FPS is 40.7 on Low settings, with High and Ultra falling to 27.9 and 17.7 FPS respectively. These numbers are below the threshold for smooth gameplay, indicating 4K is not supported by this GPU.

Q: What is the performance difference between Low and Medium settings at 1440p?

A: At 2560x1440, the Low preset averages 65.1 FPS, while the Medium preset averages 51.6 FPS. The 13.5 FPS difference (21% reduction) is noticeable, but Medium still provides a playable experience for those who prefer better visuals.

Q: How does this GPU compare to its direct rivals in benchmark scores?

A: The GTX 1650 has an average benchmark score of 8713. Its nearest rival, the NVIDIA GeForce RTX 3050 A Mobile, has a score of 8746, a deltaPct of -0.4, meaning the 1650 is slightly slower. The AMD Radeon 550X is also 0.4% faster, while the Quadro P2200 is 0.5% slower.

Measured FPS Breakdown

The measured FPS data provides a complete picture of performance across three resolutions and four settings presets. At 1920x1080, the performance is the strongest. The Low preset achieves an average of 91 FPS, which is the highest score in the entire dataset. The Medium preset follows with 74.7 FPS, and the High preset delivers 62 FPS. The Ultra preset is the outlier, dropping to 37.2 FPS. This shows a clear progression where each step up in settings costs roughly 10-15 FPS, except for the jump from High to Ultra, which costs 24.8 FPS.

At 2560x1440, the overall performance drops significantly. The Low preset averages 65.1 FPS, which is 28.5% lower than the same preset at 1080p. The Medium preset scores 51.6 FPS, and the High preset falls to 41.4 FPS. The Ultra preset is severely impacted, with an average of only 24.4 FPS. The gap between Low and Ultra at this resolution is 40.7 FPS, showing that the GPU struggles with higher settings as pixel count increases.

At 3840x2160, the data shows a system that is overwhelmed. The Low preset is the only one that approaches playability, with an average of 40.7 FPS. The Medium preset drops to 35.9 FPS, and the High preset falls to 27.9 FPS. The Ultra preset is nearly unplayable at 17.7 FPS. The differences between settings are compressed, indicating that the GPU is hitting its absolute limits and that VRAM capacity or memory bandwidth is the primary constraint.

Resolution Scaling

The FPS data reveals a clear and consistent scaling pattern as resolution increases. At High settings, the average FPS drops from 62 at 1080p to 41.4 at 1440p, a reduction of 33.2%. Moving from 1440p to 4K at High settings, the FPS drops further to 27.9, a 32.6% reduction. This linear drop is characteristic of a GPU-bound scenario, where the rendering load on the GTX 1650 scales directly with the number of pixels.

At Low settings, the scaling is even more pronounced. The average FPS at 1080p is 91, which drops to 65.1 at 1440p (a 28.5% decrease) and then to 40.7 at 4K (a 37.5% decrease from 1440p). The larger drop from 1440p to 4K at Low settings suggests that the GPU's memory bandwidth of 128.1 GB/s becomes a critical constraint at 4K, even with reduced graphical complexity.

The data indicates that the i5-14600KF is not the limiting component. If the CPU were the bottleneck, the FPS would remain relatively flat across resolutions. Instead, the consistent and significant drops with each resolution increase point directly to the GTX 1650's limitations. The 4 GB VRAM is likely a major factor, as higher resolutions require more memory for textures and frame buffers. This is supported by the fact that the Ultra preset at 4K yields only 17.7 FPS, which is 56.5% lower than the Low preset at the same resolution, showing that the GPU cannot handle the combined load of high settings and high resolution.

Hardware Specifications

Intel Core i5-14600KF

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600KF + NVIDIA GeForce GTX 1650 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 40.7
3840x2160 Medium 35.9
3840x2160 High 27.9
3840x2160 Ultra 17.7
2560x1440 Low 65.1
2560x1440 Medium 51.6
2560x1440 High 41.4
2560x1440 Ultra 24.4
1920x1080 Low 91.0
1920x1080 Medium 74.7
1920x1080 High 62.0
1920x1080 Ultra 37.2

Downfall with ii5-14600KF + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with GTX 1650 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with ii5-14600KF + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.