Doom
This combination provides smooth gameplay with an average of 88 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 42 | 50 | 57 |
| 1440p QHD | 64 | 78 | 92 | 106 |
| 1080p Full HD | 99 | 121 | 143 | 164 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core Ultra 7 265K + Intel Arc B570, In-Depth Analysis
The Intel Core Ultra 7 265K and Intel Arc B570 combination delivers a playable but not exceptional experience in Doom, with performance scaling that clearly identifies the GPU as the primary constraint at higher resolutions. The data shows a system that can push very high frame rates at 1080p, but struggles to maintain fluid motion at 4K, particularly under maximum visual load.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core Ultra 7 265K is a 20-core, 20-thread processor based on the Arrow Lake architecture, built on a 3 nm process by TSMC. It operates with a base clock of 3.90 GHz and a boost clock of 5.50 GHz, with a 125 W TDP. The processor features a substantial cache hierarchy, including 192 KB of L1 cache per core, 3 MB of L2 cache per core, and 30 MB of shared L3 cache. This configuration places the CPU in the 94th percentile among all tested processors, with an average benchmark score of 70879.
In the context of Doom, a fast-paced FPS title, the CPU's single-thread performance is particularly relevant. The processor scores 2020 in Cinebench R23 single-core, 2953 in Cinebench R20 single-core, and 4928 in Passmark single-thread tests. These figures indicate strong per-core capability, which is essential for the game's primary game logic and physics calculations. The multi-core scores are equally robust, with a Cinebench R23 multi-core score of 35850 and a Passmark multithread score of 58594, confirming that background tasks and any auxiliary threads will not bottleneck the experience.
Comparing to its nearest rivals, the Ultra 7 265K sits within a narrow band of performance. It trails the Intel Xeon 6511P by 0.2%, the Intel Xeon Platinum 8270 by 0.7%, but leads the Intel Core i7-14700KF by 1% and the AMD Ryzen 7 9700F by 1.3%. These deltas are minimal, indicating that the CPU's performance headroom is roughly equivalent to its closest competitors. For Doom specifically, the measured frame rates across all resolutions and settings suggest that the CPU is never the limiting factor; even at 1080p with Low settings, where the CPU load is highest relative to GPU load, the system achieves 164 FPS, a figure that points to no apparent CPU ceiling.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combined performance of the Intel Core Ultra 7 265K with the Intel Arc B570 in Doom results in a rank of 2332 out of 2930 tested combos. This places the pairing in the 20th percentile overall, meaning roughly 80% of all tested system configurations achieve higher average frame rates in this game. This ranking is a direct consequence of the GPU's modest performance tier rather than any CPU deficiency, as the processor's own percentile ranking of 94 is significantly higher.
The rank suggests that while the CPU is a top-tier component, the GPU anchors the system's overall gaming performance. In a game like Doom, which is known for its scalability, the combination's position in the lower quartile of all combos indicates that users pairing this CPU with a more powerful graphics card would see substantially better results. The data does not provide specific rival combo scores, but the GPU's individual percentile of 65, combined with the CPU's 94, creates a mismatch that is reflected in the overall rank. The 2930 total combos represent a broad spectrum of hardware, and landing at 2332 places this specific pairing in a region where many mid-range and older high-end GPUs paired with weaker CPUs outperform it.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data across resolutions reveals a classic GPU-bound scaling pattern. At 1080p with High settings, the system averages 121 FPS. Moving to 1440p High drops this to 78 FPS, a reduction of 35.5%. At 4K High, the average falls to 42 FPS, which is a 65.3% drop from the 1080p figure. This steep decline as resolution increases is the definitive signature of a GPU-limited scenario; the CPU's capability to feed frames remains constant, but the GPU's rendering workload expands dramatically with pixel count.
The pattern persists across all settings. With Low settings, 1080p yields 164 FPS, 1440p yields 106 FPS, and 4K yields 57 FPS. The drop from 1080p to 4K is 65.2%, nearly identical to the High setting drop. For Medium settings, the figures are 143 FPS at 1080p, 92 FPS at 1440p, and 50 FPS at 4K, a 65.0% reduction from 1080p to 4K. Ultra settings show the same trend: 99 FPS at 1080p, 64 FPS at 1440p, and 35 FPS at 4K, representing a 64.6% drop.
The consistency of these percentage drops across all four quality presets is telling. If the CPU were the bottleneck, the performance gap between 1080p and 4K would narrow at lower settings, where the GPU has less work to do and the CPU becomes relatively more important. Instead, the uniform ~65% reduction from 1080p to 4K across all settings confirms that the Intel Arc B570's fill rate and shader throughput are the determining factors. The GPU's 200.0 GPixel/s pixel rate and 360.0 GTexel/s texture rate are simply insufficient to maintain high frame rates at 4K, regardless of how much load is removed from the CPU.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
1920x1080: At Full HD, the system delivers strong performance across all presets. With Low settings, the average FPS is 164, which is the highest measured value in the entire dataset. Medium settings produce an average of 143 FPS, with a minimum of 121 FPS and a maximum of 164 FPS. High settings yield 121 FPS on average. The most demanding preset, Ultra, still achieves 99 FPS. The gap between Low and Ultra is 65 FPS, or 39.6%, indicating that the GPU can absorb significant quality increases at this resolution while remaining comfortably above the 60 FPS threshold.
2560x1440: At Quad HD, performance remains playable but the margin narrows. Low settings average 106 FPS, Medium averages 92 FPS with a minimum of 79 FPS and maximum of 106 FPS, and High averages 78 FPS. Ultra settings drop to 64 FPS on average. The transition from 1080p to 1440p costs roughly 30-35% of the frame rate at every setting. Even at Ultra, the 64 FPS average remains above the 60 FPS target, though the margin is thin. The minimum FPS data for Medium settings shows 79 FPS, indicating that frame time consistency is maintained even under load.
3840x2160: At 4K UHD, the system struggles to maintain fluid gameplay. Low settings average 57 FPS, which is just shy of the 60 FPS target. Medium settings average 50 FPS, with a minimum of 43 FPS and maximum of 58 FPS. High settings drop to 42 FPS on average, and Ultra settings fall to 35 FPS. The data shows that only the Low preset approaches playability at 4K, and even then, the average is below the 60 FPS standard. The spread between Low and Ultra at 4K is 22 FPS, which is proportionally larger than at lower resolutions, further confirming the GPU's inability to handle the pixel throughput at this resolution.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the highest average FPS this combination achieves in Doom?
A: The highest measured average FPS is 164, achieved at 1920x1080 resolution with Low settings.
Q: Can this system maintain 60 FPS at 1440p with Ultra settings?
A: Yes, the data shows an average of 64 FPS at 2560x1440 with Ultra settings, which is above the 60 FPS threshold, though not by a large margin.
Q: Is the CPU or GPU the bottleneck at 4K resolution?
A: The GPU is the limiting component. The frame rate drops from 57 FPS at Low to 35 FPS at Ultra at 4K, a 38.6% reduction, while the CPU's performance headroom (94th percentile) is far above the GPU's (65th percentile). The consistent scaling across all settings indicates GPU-bound behavior.
Q: What is the performance difference between 1080p and 4K at High settings?
A: At High settings, the average FPS drops from 121 at 1920x1080 to 42 at 3840x2160, representing a 65.3% reduction in frame rate.
Q: How does the Intel Core Ultra 7 265K compare to its nearest rival in raw CPU benchmarks?
A: The Ultra 7 265K has an average benchmark score of 70879, which is 1% higher than the Intel Core i7-14700KF (70163) and 1.3% higher than the AMD Ryzen 7 9700F (69996). It trails the Intel Xeon 6511P by 0.2% and the Intel Xeon Platinum 8270 by 0.7%.
Q: What is the minimum FPS recorded for Medium settings at 1440p?
A: The minimum FPS for 2560x1440 with Medium settings is 79 FPS, with a maximum of 106 FPS.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured data, the optimal settings depend heavily on the target resolution. For players seeking a consistent 60+ FPS experience, the 1440p Medium preset is the most balanced choice. It delivers an average of 92 FPS, with a minimum of 79 FPS, ensuring that even the most intense combat sequences remain fluid. The jump from Medium to High at 1440p costs 14 FPS on average (from 92 to 78), while the jump from High to Ultra costs another 14 FPS (from 78 to 64). This suggests that Medium settings at 1440p offer the best compromise between visual fidelity and frame rate stability, as the minimum FPS of 79 is well above the 60 FPS target.
At 1080p, the Ultra preset is entirely viable, with an average of 99 FPS. Since the system has ample headroom at this resolution, players can max out the settings without compromising playability. The drop from Ultra to High at 1080p is only 22 FPS (from 99 to 121), but the visual improvements from High to Ultra are typically worth the modest frame rate cost in a fast-paced game.
For 4K, the recommendation is more constrained. The Low preset averages 57 FPS, which is below the 60 FPS target but may be acceptable for some players. The Medium preset drops to 50 FPS, and the minimum FPS of 43 indicates that stuttering may occur during heavy scenes. Given that no preset at 4K achieves a stable 60 FPS, players with 4K displays should either reduce resolution or accept the Low preset as the only playable option. The data clearly shows that this combination is not suited for 4K gaming at high quality settings.
GPU Role — VRAM, clocks, and how they relate to this game's results
The Intel Arc B570 is built on the Xe2-HPG architecture, codenamed Battlemage, and fabricated on a 5 nm process by TSMC. It features 2304 shading units, 144 texture mapping units, and 80 raster output units, along with 18 ray tracing cores. The GPU operates at a fixed clock speed of 2500 MHz for both base and boost, with memory running at 2375 MHz (19 Gbps effective). It has 10 GB of GDDR6 memory on a 160-bit bus, providing 380.0 GB/s of memory bandwidth.
The GPU's raw compute capabilities include 11.52 TFLOPS of FP32 performance and 23.04 TFLOPS of FP16 performance. Its pixel rate is 200.0 GPixel/s, and its texture rate is 360.0 GTexel/s. These specifications place the B570 in the 65th percentile among all GPUs, with an average benchmark score of 20556. Its nearest rival, the NVIDIA GeForce RTX 3070 Mobile, scores 20534, a delta of 0.1%, while the Intel Arc A750 scores 20582, a delta of -0.1%. This indicates that the B570 performs nearly identically to its closest competitors in synthetic benchmarks.
In Doom, the GPU's role is clearly the deciding factor in overall performance. The 10 GB VRAM capacity is sufficient for the game's textures at all tested settings and resolutions, as no VRAM-related stuttering is evident in the minimum FPS data. However, the GPU's fill rate and shader throughput are insufficient for 4K gaming, as demonstrated by the sub-60 FPS averages at all presets. The 160-bit memory bus and 380.0 GB/s bandwidth are adequate for 1080p and 1440p, but at 4K, the increased memory pressure and pixel throughput requirements overwhelm the GPU's capabilities. The data suggests that this GPU is best suited for 1080p and 1440p gaming, where it can deliver high frame rates, but it is not a viable 4K solution for demanding titles like Doom.
Hardware Specifications
Intel Core Ultra 7 265K
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265K + Intel Arc B570 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 57.0 |
| 3840x2160 | Medium | 50.0 |
| 3840x2160 | High | 42.0 |
| 3840x2160 | Ultra | 35.0 |
| 2560x1440 | Low | 106.0 |
| 2560x1440 | Medium | 92.0 |
| 2560x1440 | High | 78.0 |
| 2560x1440 | Ultra | 64.0 |
| 1920x1080 | Low | 164.0 |
| 1920x1080 | Medium | 143.0 |
| 1920x1080 | High | 121.0 |
| 1920x1080 | Ultra | 99.0 |
Doom with iUltra 7 265K + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with Arc B570 + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with iUltra 7 265K + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.