Allods Online
This combination provides smooth gameplay with an average of 78 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 19 | 30 | 47 | 61 |
| 1440p QHD | 36 | 57 | 91 | 116 |
| 1080p Full HD | 57 | 91 | 144 | 184 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Allods Online with Intel Core Ultra 7 265K + Intel Arc B570, In-Depth Analysis
Allods Online, a 2010 MMORPG, presents a demanding workload that scales sharply with both resolution and graphical fidelity. In this analysis, the combination of the Intel Core Ultra 7 265K and the Intel Arc B570 demonstrates a clear performance profile, with the GPU acting as the primary bottleneck at higher resolutions. The measured data reveals a system that can deliver high refresh rates at 1080p but struggles to maintain playable frame rates at 4K, particularly on higher presets.
Resolution Scaling
The transition from 1080p to 4K has a profound effect on frame rates, indicating a classic GPU-bound scenario at higher pixel counts. At the High settings preset, the average frame rate drops from 91 FPS at 1920x1080 to 57 FPS at 2560x1440, a substantial 37% reduction. Pushing further to 3840x2160, the average plummets to 30 FPS, representing a 67% decrease from the 1080p baseline. This steep decline clearly illustrates that the Intel Arc B570's rendering capabilities are saturated as pixel count increases.
The scaling pattern is consistent across other presets. With Medium settings, the average frame rate falls from 144 FPS at 1080p to 91 FPS at 1440p, and then to 47 FPS at 4K. Even at Low settings, where the CPU may have a more significant role, the frame rate drops from 184 FPS at 1080p to 116 FPS at 1440p and further to 61 FPS at 4K. This consistent ~50% reduction in performance when moving from 1440p to 4K across all settings suggests that the Arc B570's pixel throughput is the limiting factor, not the CPU.
The data indicates that at 1080p, the system is not entirely GPU-bound, as the frame rates scale nearly linearly with the number of pixels. For instance, Low settings at 1080p yields 184 FPS, which is 1.59 times higher than the 116 FPS at 1440p. However, at 4K, the performance is disproportionately lower, highlighting the GPU's memory bandwidth and compute limitations. The 10 GB VRAM and 380.0 GB/s bandwidth are likely sufficient for this game's asset sizes, but the raw shader throughput of 11.52 TFLOPS is the primary constraint at 4K.
Settings Recommendations
Based on the measured frame rates, the optimal experience balances visual quality with smooth gameplay. For 1080p users, the Medium preset is the standout choice, delivering an average of 144 FPS with a minimum of 122 FPS and a maximum of 165 FPS. This provides a fluid, high-refresh-rate experience that is well above the 60 FPS threshold for comfortable play. The High preset at 1080p still achieves a respectable 91 FPS average, but the Medium preset's 144 FPS is a more significant performance margin for competitive or fast-paced play.
At 2560x1440, the Medium preset remains the recommended setting, achieving an average of 91 FPS (min 77, max 104). This is a smooth experience for most users. The High preset, at 57 FPS average, is playable but may feel less fluid in crowded areas. The Low preset, while pushing 116 FPS, sacrifices too much visual detail for a game of this age. For 4K, the situation is more challenging. The Low preset is the only option that provides a consistently playable experience, with an average of 61 FPS. The Medium preset drops to 47 FPS, which is below the ideal for smooth gameplay, and High and Ultra are not viable at 30 FPS and 19 FPS respectively.
The Ultra preset is consistently the worst performer across all resolutions, offering a 57 FPS average at 1080p, 36 FPS at 1440p, and a slideshow-like 19 FPS at 4K. The performance cost of Ultra settings is disproportionate to the visual gain in this title. Consequently, for the best experience per the measured rows, Medium settings at 1080p and 1440p, and Low settings at 4K, are the recommended configurations.
GPU Role
The Intel Arc B570, based on the Xe2-HPG architecture, is the decisive component in this system's gaming performance. With a boost clock of 2500 MHz, 2304 shading units, and 80 ROPs, its raw compute capabilities are moderate. The GPU's 10 GB of GDDR6 memory on a 160-bit bus provides 380.0 GB/s of bandwidth. In Allods Online, this bandwidth appears adequate, as the frame rate scaling with resolution is smooth until the shader load becomes too heavy.
The GPU's role is highlighted by the dramatic frame rate differences between presets. For example, at 1440p, the difference between Low (116 FPS) and High (57 FPS) is a 51% performance loss, showing the significant impact of the increased shading and texture work. The Ultra preset, which likely enables heavy post-processing and shadow effects, further cripples performance, confirming that the Arc B570 is not equipped for maximum fidelity in this title. The GPU's percentile ranking of 65 against all GPUs, and its close benchmark rivalry with the Intel Arc A750 (deltaPct of -0.1), place it in the mid-range tier, which is consistent with its observed performance.
The GPU's memory clocks run at 2375 MHz, and the 19 Gbps effective speed is not a bottleneck at lower resolutions. However, at 4K, the combination of high pixel count and complex shaders likely causes the GPU to hit its compute limit, as evidenced by the 19 FPS result at Ultra settings. The data suggests that the Arc B570 is a capable 1080p and 1440p GPU for this game, but it is not suited for 4K gaming on anything above Low settings.
How This Combo Ranks
In the global database of tested combinations, this pairing of the Intel Core Ultra 7 265K and Intel Arc B570 ranks 2231 out of 2775 combos for Allods Online. This places it in the lower 20th percentile of all tested systems, indicating that while it is not the weakest configuration, it is far from the top performers. This ranking is primarily dragged down by the GPU's limitations, as the CPU is a high-end part.
The CPU itself is a top-tier performer, ranking in the 94th percentile against all CPUs, with an average benchmark score of 70879. Its nearest rival, the Intel Xeon 6511P, has a nearly identical score (71051, deltaPct -0.2). However, the GPU's 65th percentile ranking, with an average benchmark score of 20556, brings the overall combo down. The GPU's closest rival, the NVIDIA GeForce RTX 3070 Mobile, scores similarly (20534, deltaPct 0.1), showing that the Arc B570 is in the same performance class as a mobile RTX 3070.
Given the CPU's strength, the combo rank would be significantly higher with a more powerful GPU. The 2231 rank out of 2775 combos is a direct consequence of the performance ceiling imposed by the Arc B570. This is a classic case of a system bottlenecked by its graphics card in a specific game, where the CPU's potential is left untapped due to the GPU's inability to keep pace at higher settings.
FAQ
Q: Is the Intel Core Ultra 7 265K + Intel Arc B570 good for 1440p gaming in Allods Online?
A: Yes, for Medium settings. The measured data shows an average of 91 FPS at 2560x1440 with Medium settings. High settings are also playable at 57 FPS, but Medium provides a smoother experience.
Q: What is the best resolution to play this game with this hardware?
A: 1920x1080 is the best resolution. At Medium settings, it delivers 144 FPS, which is ideal for high-refresh-rate monitors. All resolutions are playable at Low settings, but 1080p offers the highest performance.
Q: How does the Intel Arc B570 compare to its closest rival in this game's performance?
A: The Intel Arc B570 has a similar average benchmark score to the NVIDIA GeForce RTX 3070 Mobile, with a deltaPct of 0.1, indicating they are near-identical in raw compute performance. This suggests similar in-game frame rates, though the actual FPS can vary.
Q: Can this system handle 4K Ultra settings?
A: No. The measured data shows an average of 19 FPS at 3840x2160 with Ultra settings. This is not a playable experience. Low settings at 4K yield 61 FPS, which is the only viable option at that resolution.
Q: Is the CPU or GPU the limiting factor in this system for this game?
A: The GPU is the limiting factor at higher resolutions and settings. The frame rate drops significantly from 1080p to 4K, indicating a GPU bottleneck. The CPU is a 94th percentile performer and is not holding back the system at 4K.
Q: What is the highest FPS this combo can achieve in Allods Online?
A: The highest measured average FPS is 184, achieved at 1920x1080 with Low settings. This demonstrates the system's maximum potential when the GPU load is minimized.
Measured FPS Breakdown
The following table details the exact average frame rates measured for each resolution and settings preset combination. Minimum and maximum frame rates are included where available.
| Resolution | Settings | Avg FPS | Min FPS | Max FPS |
| :--- | :--- | :--- | :--- | :--- |
| 3840x2160 | High | 30 | - | - |
| 3840x2160 | Low | 61 | - | - |
| 3840x2160 | Medium | 47 | 40 | 55 |
| 3840x2160 | Ultra | 19 | - | - |
| 2560x1440 | High | 57 | - | - |
| 2560x1440 | Low | 116 | - | - |
| 2560x1440 | Medium | 91 | 77 | 104 |
| 2560x1440 | Ultra | 36 | - | - |
| 1920x1080 | High | 91 | - | - |
| 1920x1080 | Low | 184 | - | - |
| 1920x1080 | Medium | 144 | 122 | 165 |
| 1920x1080 | Ultra | 57 | - | - |
CPU Role
The Intel Core Ultra 7 265K is a high-end desktop processor with 20 cores and 20 threads, based on the Arrow Lake architecture. It operates with a base clock of 3.90 GHz and a boost clock of 5.50 GHz. Its substantial L3 cache of 30 MB (shared) and dual-channel DDR5 memory support with 102.4 GB/s bandwidth provide a robust foundation for gaming.
In Allods Online, the CPU's role is secondary to the GPU, as the game's performance is predominantly GPU-bound at higher settings. The CPU's power is evident at 1080p with Low settings, where it helps push the frame rate to 184 FPS. This high frame rate suggests that the CPU is capable of feeding the GPU with enough data to avoid a CPU-side bottleneck at lower resolutions and settings.
The CPU's benchmark scores are exceptional, with a Cinebench R23 multi-core score of 35850 and a single-core score of 2020. Its nearest rival, the Intel Core i7-14700KF, has a deltaPct of 1, meaning the 265K is slightly faster. Despite this compute power, the CPU is not the limiting factor in this game. The measured FPS at 4K High (30 FPS) and 4K Ultra (19 FPS) are far too low to be attributed to CPU limitations. The CPU's 20 cores and high boost clock are more than sufficient for an MMORPG like this, which typically relies on single-threaded performance for game logic. The data confirms that the CPU is a capable partner for the Arc B570, but its potential is capped by the GPU's performance ceiling.
Hardware Specifications
Intel Core Ultra 7 265K
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265K + Intel Arc B570 in Allods Online
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 61.0 |
| 3840x2160 | Medium | 47.0 |
| 3840x2160 | High | 30.0 |
| 3840x2160 | Ultra | 19.0 |
| 2560x1440 | Low | 116.0 |
| 2560x1440 | Medium | 91.0 |
| 2560x1440 | High | 57.0 |
| 2560x1440 | Ultra | 36.0 |
| 1920x1080 | Low | 184.0 |
| 1920x1080 | Medium | 144.0 |
| 1920x1080 | High | 91.0 |
| 1920x1080 | Ultra | 57.0 |
Allods Online with iUltra 7 265K + Other GPUs
See how Allods Online performs with the same CPU but different graphics cards.
Allods Online with Arc B570 + Other CPUs
See how Allods Online performs with the same GPU but different processors.
Other Games with iUltra 7 265K + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.