Doom

Doom

AVERAGE FPS
108
good

This combination provides smooth gameplay with an average of 108 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 43 52 62 71
1440p QHD 79 96 114 131
1080p Full HD 122 149 176 202

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 71
3840x2160 Medium 62
3840x2160 High 52
3840x2160 Ultra 43
2560x1440 Low 131
2560x1440 Medium 114
2560x1440 High 96
2560x1440 Ultra 79
1920x1080 Low 202
1920x1080 Medium 176
1920x1080 High 149
1920x1080 Ultra 122

Doom with Intel Core Ultra 7 265K + NVIDIA GeForce RTX 5050, In-Depth Analysis

The Intel Core Ultra 7 265K paired with the NVIDIA GeForce RTX 5050 delivers a highly playable experience in Doom, though the data shows a clear pattern: this combination is built for high refresh rates at 1080p and 1440p, while 4K demands compromises in settings. The benchmark results reveal a system where the GPU is the primary performance governor, with the CPU providing ample headroom across all tested resolutions.

Resolution Scaling

The measured FPS data illustrates a steep performance curve as resolution increases. At 1080p with High settings, this combo produces an average of 149 FPS. Moving to 1440p High drops that to 96 FPS, a 35.6% reduction in frame rate. Pushing further to 4K High yields just 52 FPS, which represents a 65.1% drop from the 1080p figure. This scaling pattern is classic GPU-bound behavior; the gap between resolutions is far too large to suggest any CPU limitation.

The Low settings results reinforce this interpretation. At 1080p Low, the system achieves 202 FPS, while 1440p Low drops to 131 FPS and 4K Low falls to 71 FPS. These numbers show that even with reduced graphical load, the frame rate still scales dramatically with resolution, confirming that the RTX 5050 is the bottleneck. If the CPU were the limiting factor, we would expect to see a plateau in FPS at lower resolutions where the GPU is less stressed.

The Medium settings data provides additional insight into the scaling trend. At 4K Medium, the average FPS is 62, with a minimum of 52 and a maximum of 71. The spread between min and max here is 19 FPS, indicating some variance in scene complexity. At 1440p Medium, the average rises to 114 FPS with a range of 97 to 131, and at 1080p Medium it reaches 176 FPS with a 150 to 203 range. The relative consistency of these ranges across resolutions suggests the GPU is handling the workload predictably without thermal or power throttling.

How This Combo Ranks

Within the database of tested combinations, this pairing of the Core Ultra 7 265K and RTX 5050 holds the rank of 1766 out of 2930 total combos for Doom. This places it in the 60th percentile of all tested systems, meaning roughly 40% of combinations deliver higher performance in this title. The rank reflects the RTX 5050's positioning as a mid-range GPU rather than a flagship part.

The CPU itself performs at the 94th percentile when compared to all processors in the database, with an average benchmark score of 70,879. Its nearest rivals in CPU performance include the Intel Xeon 6511P with an average score of 71,051 (a 0.2% difference), the Intel Xeon Platinum 8270 at 71,370 (0.7% higher), the Intel Core i7-14700KF at 70,163 (1% lower), and the AMD Ryzen 7 9700F at 69,996 (1.3% lower). These margins are minuscule, suggesting that the 265K is effectively tied with these alternatives for raw processing power.

The GPU, by contrast, sits at the 66th percentile among all graphics cards, with an average benchmark score of 21,035. Its nearest rivals are the AMD Radeon RX Vega M GL at 21,153 (0.6% higher), the AMD Radeon HD 8970M at 21,237 (1% higher), the AMD Radeon RX 5600 XT at 20,713 (1.6% lower), and the NVIDIA RTX A4000 Mobile at 21,379 (1.6% higher). The tight clustering of these scores indicates the RTX 5050 sits squarely in a competitive performance band.

GPU Role

The RTX 5050 is built on the GB207 chip using TSMC's 5 nm process, packing 16,900 million transistors into a 149 mm² die. Its memory configuration consists of 8 GB of GDDR6 on a 128-bit bus, delivering 320.0 GB/s of bandwidth. The base clock runs at 2317 MHz with a boost clock of 2572 MHz, while memory operates at 2500 MHz (20 Gbps effective). These specifications align with the performance observed in Doom.

The 8 GB frame buffer is sufficient for this game at the tested settings, as evidenced by the stable frame rates across all resolutions. The bandwidth figure of 320.0 GB/s appears adequate for Doom's texture streaming demands, even at 4K where the 52 FPS average on High settings suggests the GPU is compute-limited rather than bandwidth-limited. The GPU's FP32 throughput of 13.17 TFLOPS and texture rate of 205.8 GTexel/s are the numbers that matter here, and they show a card capable of handling Doom's Vulkan-rendered scenes without fundamental bottlenecks.

The RTX 5050's 2560 shading units and 80 texture mapping units provide the raw throughput for the measured results. Its 32 ROPs handle pixel output at a rate of 82.30 GPixel/s, which becomes more relevant at higher resolutions. The 20 RT cores and 80 tensor cores are present but do not appear to factor heavily into this game's performance, as Doom does not mandate ray tracing. The card's power envelope is listed at 130 W TDP, with a suggested PSU of 300 W, indicating this is an efficient part for its performance class.

Measured FPS Breakdown

At 1920x1080, the system demonstrates strong performance across all settings. Low settings produce an average of 202 FPS, Medium delivers 176 FPS (with a range of 150 to 203), High achieves 149 FPS, and Ultra drops to 122 FPS. The gap between Low and Ultra is 80 FPS, or roughly 40% of the Low setting's value. This suggests that even at Ultra, the game remains highly playable on a high-refresh monitor, with 122 FPS comfortably exceeding the 100 Hz threshold.

Moving to 2560x1440, the frame rates remain respectable. Low settings yield 131 FPS, Medium produces 114 FPS (range 97 to 131), High drops to 96 FPS, and Ultra falls to 79 FPS. The 1440p results show a 52 FPS difference between Low and Ultra. The Medium setting's minimum of 97 FPS indicates that even during demanding scenes, the system stays above 90 FPS, which is smooth for most players.

At 3840x2160, performance becomes more constrained. Low settings average 71 FPS, Medium achieves 62 FPS (range 52 to 71), High produces 52 FPS, and Ultra drops to 43 FPS. The 4K results show a 28 FPS spread between Low and Ultra. For 4K gaming, the Low and Medium settings provide playable frame rates, while High and Ultra require a tolerance for sub-60 FPS performance. The Ultra setting's 43 FPS average may be acceptable for slower-paced sections but could feel sluggish in combat.

FAQ

Q: Is this combo capable of 4K gaming in Doom?

A: Yes, but with caveats. At 4K Low, the system averages 71 FPS, and at Medium it averages 62 FPS. High settings drop to 52 FPS and Ultra to 43 FPS. For a smooth 60 FPS experience, use Medium settings; for higher visual quality, expect to play in the 43-52 FPS range.

Q: How does the RTX 5050 compare to its closest GPU rivals?

A: The RTX 5050's average benchmark score is 21,035. It sits 0.6% below the AMD Radeon RX Vega M GL, 1% below the AMD Radeon HD 8970M, 1.6% above the AMD Radeon RX 5600 XT, and 1.6% below the NVIDIA RTX A4000 Mobile. These margins are small, indicating near-parity with these cards.

Q: What frame rate can I expect at 1440p with High settings?

A: The measured average is 96 FPS at 2560x1440 with High settings. This provides a smooth experience for most displays, though it falls short of the 131 FPS achievable with Low settings or the 79 FPS seen at Ultra.

Q: Does the CPU limit performance in this game?

A: No. The Intel Core Ultra 7 265K ranks at the 94th percentile among all CPUs, with an average benchmark score of 70,879. Its nearest rival, the Intel Xeon 6511P, scores 71,051, a mere 0.2% difference. The FPS scaling across resolutions indicates the GPU is the limiting component.

Q: What is the best settings/resolution combination for this system?

A: For 1080p, Ultra settings at 122 FPS are ideal. For 1440p, High settings at 96 FPS offer a good balance. For 4K, Medium at 62 FPS is the highest quality option that maintains a playable frame rate.

Q: How does this combo rank among all tested combinations in Doom?

A: It ranks 1766 out of 2930 tested combos, placing it in the 60th percentile. This indicates solid but not top-tier performance, consistent with the RTX 5050's mid-range positioning in the GPU hierarchy.

CPU Role

The Intel Core Ultra 7 265K features 20 cores and 20 threads, with a base clock of 3.90 GHz and a boost clock of 5.50 GHz. This processor, built on the Arrow Lake architecture using a 3 nm process from TSMC, delivers substantial compute headroom for gaming workloads. Its cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 30 MB of shared L3 cache. The CPU supports DDR5 memory with dual-channel configuration and a memory bandwidth of 102.4 GB/s.

In Doom specifically, the CPU's role is secondary to the GPU. The 20-core configuration provides more than enough thread throughput for the game's engine, which typically scales well with a handful of cores. The high boost clock of 5.50 GHz ensures that single-threaded performance remains strong, as evidenced by a Cinebench R23 single-core score of 2020 and a Geekbench single-core score of 2713. These figures place the 265K comfortably ahead of typical gaming requirements.

The multicore capabilities are equally robust, with a Cinebench R23 multicore score of 35,850 and a Geekbench multicore score of 23,085. The Passmark multithread score of 58,594 further confirms the CPU's ability to handle background tasks while gaming. However, none of these metrics appear to constrain Doom's performance; the resolution scaling data points exclusively to the GPU as the performance limiter. The 265K's 94th percentile ranking among all CPUs means that even the most CPU-intensive scenes in Doom will not cause the processor to become a bottleneck.

The CPU's memory bandwidth of 102.4 GB/s, while modest compared to the RTX 5050's 320.0 GB/s, is more than sufficient for feeding the GPU with draw calls and game state data. The PCIe Gen 5 interface with 20 lanes provides adequate bandwidth for the RTX 5050, which uses a PCIe 5.0 x8 connection. This combination of high-core-count processing, fast clock speeds, and generous cache ensures that the CPU remains a silent partner in this gaming configuration, letting the RTX 5050 define the performance envelope.

Hardware Specifications

Intel Core Ultra 7 265K

Cores / Threads 20 / 20
Base Clock 3900 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265K + NVIDIA GeForce RTX 5050 in Doom

Resolution Settings Avg FPS
3840x2160 Low 71.0
3840x2160 Medium 62.0
3840x2160 High 52.0
3840x2160 Ultra 43.0
2560x1440 Low 131.0
2560x1440 Medium 114.0
2560x1440 High 96.0
2560x1440 Ultra 79.0
1920x1080 Low 202.0
1920x1080 Medium 176.0
1920x1080 High 149.0
1920x1080 Ultra 122.0

Doom with iUltra 7 265K + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 5050 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with iUltra 7 265K + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.