Doom

Doom

AVERAGE FPS
161
excellent

This combination delivers exceptional performance with an average of 161 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 63 78 92 105
1440p QHD 117 143 170 195
1080p Full HD 181 221 262 301

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 105
3840x2160 Medium 92
3840x2160 High 78
3840x2160 Ultra 63
2560x1440 Low 195
2560x1440 Medium 170
2560x1440 High 143
2560x1440 Ultra 117
1920x1080 Low 301
1920x1080 Medium 262
1920x1080 High 221
1920x1080 Ultra 181

Doom with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3080, In-Depth Analysis

The Intel Core Ultra 7 265 paired with the NVIDIA GeForce RTX 3080 delivers a decisive performance tier for Doom, placing this combination at rank 787 out of 2,930 tested combos. This places the pairing in roughly the top 27% of all system configurations evaluated for this title, a strong result that reflects the balance between the CPU's modern architecture and the GPU's raw throughput. The data indicates that this is a high-performance setup capable of delivering smooth, high-refresh-rate gameplay across most settings, though the upper echelons of 4K Ultra settings will challenge the hardware.

How This Combo Ranks

The combo’s rank of 787 out of 2,930 is a strong indicator of its overall capability in Doom. Benchmarks show the CPU holding a 93rd percentile standing against all tested processors, while the GPU sits at the 68th percentile against all tested graphics cards. This asymmetry is crucial: the processor is a top-tier performer, but the graphics card, while capable, is the more modest component in this pairing, and the in-game ranking reflects that dynamic.

Looking at the CPU’s nearest rivals clarifies its position. The Intel Core Ultra 7 265 scores an average benchmark of 64,640, which is just 0.3% behind the AMD EPYC 4464P (64,823) and 0.7% ahead of the AMD EPYC 7343 (64,202). It is also 0.3% ahead of the Intel Core Ultra 7 265F (64,438) and 0.7% ahead of the AMD EPYC 9124 (65,104). These are marginal deltas, showing that in raw compute terms, the Ultra 7 265 is essentially neck-and-neck with a set of professional-grade server chips, which speaks to its high multithreaded capacity.

For the GPU, the RTX 3080’s average benchmark score of 23,172 is nearly identical to its direct rivals. It trails the NVIDIA P106-100 (23,249) and AMD Radeon Pro Vega 16 (23,250) by just 0.3%, and the AMD Radeon RX 6600M (23,273) by 0.4%. The closest rival, the AMD Radeon R9 M290X (23,276), is also only 0.4% ahead. This clustering indicates that in synthetic benchmarks, the RTX 3080 is performing exactly as expected for its class, but it is the combination with the high-end CPU that pushes the overall game ranking forward.

The data suggests that the combo’s rank is not driven by the GPU’s standalone might, but by the CPU’s ability to feed the graphics card efficiently. In a fast-paced FPS like Doom, where frame times are critical, having a processor that can maintain high minimum FPS is just as important as raw GPU power. The ranking reflects a well-matched system where the CPU provides a solid foundation for the GPU to operate at its full potential.

GPU Role

The NVIDIA GeForce RTX 3080 is built on the Ampere architecture and features 10 GB of GDDR6X memory on a 320-bit bus, providing a memory bandwidth of 760.3 GB/s. This memory configuration is a key factor in the game’s performance, especially at higher resolutions. The card’s base clock is 1440 MHz, with a boost clock of 1710 MHz, and its memory runs at an effective 19 Gbps. These clock speeds, combined with the substantial bandwidth, allow the GPU to handle the heavy texture streaming and geometry loads that Doom presents.

The GPU’s specifications show a robust feature set: 8,704 shading units, 272 texture mapping units, and 96 ROPs. It also includes 68 RT cores and 272 tensor cores, though Doom itself does not heavily utilize ray tracing. The card’s pixel rate is 164.2 GPixel/s and its texture rate is 465.1 GTexel/s, with an FP32 performance of 29.77 TFLOPS. These numbers indicate a card that is well-suited for high-fidelity rasterization, which is exactly what this version of Doom requires.

In the context of this game, the RTX 3080’s role is to render the fast-paced action with high frame rates. The data shows that it succeeds admirably at 1080p and 1440p, but the 10 GB VRAM buffer becomes a limiting factor at 4K Ultra settings. The average FPS at 4K Ultra drops to 63, suggesting that the GPU is running out of memory or compute headroom to maintain the high frame rates seen at lower settings. The card’s 68th percentile ranking against all GPUs reflects its enduring capability, but it is not a top-tier card by modern standards, and the game’s results reflect this.

Resolution Scaling

The measured FPS data reveals a clear pattern of scaling as resolution increases from 1080p to 4K. At 1080p High settings, the combo achieves 221 FPS, while at 1440p High, it drops to 143 FPS, and at 4K High, it falls to 78 FPS. This is a substantial drop of 35% from 1080p to 1440p, and another 45% from 1440p to 4K. This steep decline indicates that the system is becoming increasingly GPU-bound as the pixel count rises.

The trend is similar for Low settings, where 1080p yields 301 FPS, 1440p yields 195 FPS, and 4K yields 105 FPS. The drop from 1080p to 1440p is 35%, and from 1440p to 4K is 46%. This consistent percentage drop across settings suggests that the scaling behavior is primarily driven by the GPU’s fill rate and memory bandwidth, rather than the CPU. The CPU’s high benchmark scores (e.g., a Cinebench R23 multicore score of 42,216) indicate it is not the bottleneck at these resolutions.

The data strongly implies that the limiting component at 4K is the GPU. The RTX 3080’s 10 GB of VRAM is likely a constraint, as the higher resolution textures and render targets require more memory. The fact that the FPS at 4K Ultra (63 FPS) is significantly lower than at 4K High (78 FPS) further supports this, as the Ultra preset likely pushes the memory usage closer to the limit. At 1080p and 1440p, the GPU has enough headroom to maintain high frame rates, but at 4K, it is clearly the bottleneck.

Measured FPS Breakdown

At 1920x1080, the data shows exceptional performance across all settings. With Low settings, the combo hits an average of 301 FPS, which is the highest measured value. Medium settings produce 262 FPS, High settings produce 221 FPS, and even the demanding Ultra preset yields a robust 181 FPS. The Medium setting shows a minimum of 223 FPS and a maximum of 301 FPS, indicating very stable frame delivery. These numbers are far beyond the refresh rate of most monitors, making the game exceptionally smooth at this resolution.

Moving to 2560x1440, the performance remains very strong. Low settings average 195 FPS, Medium settings average 170 FPS, and High settings average 143 FPS. Ultra settings still manage a solid 117 FPS. The Medium preset again demonstrates stability with a minimum of 144 FPS and a maximum of 195 FPS. This resolution is the sweet spot for the combo, as it provides high frame rates that are well-suited for high-refresh-rate 1440p monitors without pushing the GPU to its limits.

At 3840x2160, the performance is more demanding. Low settings average 105 FPS, Medium settings average 92 FPS, and High settings average 78 FPS. The Ultra preset is the most challenging, with an average of just 63 FPS. The Medium setting shows a minimum of 78 FPS and a maximum of 106 FPS, which indicates some fluctuation but remains playable. The drop to 63 FPS at Ultra highlights the performance ceiling of this combination at 4K, where the GPU’s memory and compute resources are fully taxed.

FAQ

Q: What is the best resolution for this combo to maintain high frame rates?

A: The data shows that 2560x1440 is the optimal resolution, as it delivers an average of 143 FPS on High settings and 195 FPS on Low. This provides a balance between visual fidelity and smoothness, with all settings producing frame rates above 117 FPS.

Q: Is the CPU or GPU the bottleneck at 4K resolution?

A: The benchmark results indicate that the GPU is the limiting component at 3840x2160. The average FPS drops significantly from 105 FPS at Low settings to 63 FPS at Ultra, a pattern consistent with GPU-bound performance. The CPU’s high benchmark scores suggest it is not the constraint.

Q: How does the Ultra preset compare to High at 1440p?

A: At 2560x1440, the High preset averages 143 FPS, while the Ultra preset averages 117 FPS. This is a 22% performance reduction for the higher visual quality, which may be a worthwhile trade-off for players with high-refresh-rate monitors.

Q: Can this system handle 1080p gaming with a 300Hz monitor?

A: The measured data shows that at 1920x1080, the Low preset averages 301 FPS, which exactly matches a 300Hz refresh rate. Medium settings average 262 FPS, which is close, but only the Low preset consistently hits the 300 FPS threshold.

Q: What is the performance difference between Low and Ultra settings at 4K?

A: At 3840x2160, the Low preset averages 105 FPS, while the Ultra preset averages 63 FPS. This is a 40% decrease in average frame rate when moving from the lowest to the highest visual quality settings.

Q: How does the combo rank against other tested systems in this game?

A: This specific combination of the Intel Core Ultra 7 265 and NVIDIA GeForce RTX 3080 is ranked 787th out of 2,930 tested combos for Doom. This places it in the top 27% of all configurations benchmarked for this title.

Settings Recommendations

For 1080p gaming, the data shows that even the Ultra preset delivers an average of 181 FPS, making it the recommended choice for maximum visual quality without sacrificing smoothness. The High preset at 221 FPS is also excellent, but the Ultra setting offers a richer experience while still staying well above 144 FPS. Given the high frame rates, there is no need to compromise on visuals at this resolution.

For 1440p, the High preset is the best balance of performance and quality, with an average of 143 FPS. This is sufficient for most high-refresh-rate monitors and provides a significant visual upgrade over Medium. The Ultra preset at 117 FPS is also playable, but the 22% drop from High makes the High setting the more sensible choice for consistent frame times. Players with 144Hz monitors will find High to be the ideal setting.

For 4K gaming, the recommendation is more nuanced. The High preset at 78 FPS is the highest quality setting that maintains an average above 60 FPS, making it the recommended choice for a smooth experience. The Medium preset at 92 FPS offers a more comfortable margin above 60 FPS, but the visual difference between Medium and High is noticeable. The Ultra preset at 63 FPS is right at the edge of playability, and its lower average makes it less desirable for a game that benefits from high frame rates. Therefore, High is the optimal setting for 4K, providing a good trade-off between visual detail and performance.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock —
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3080 in Doom

Resolution Settings Avg FPS
3840x2160 Low 105.0
3840x2160 Medium 92.0
3840x2160 High 78.0
3840x2160 Ultra 63.0
2560x1440 Low 195.0
2560x1440 Medium 170.0
2560x1440 High 143.0
2560x1440 Ultra 117.0
1920x1080 Low 301.0
1920x1080 Medium 262.0
1920x1080 High 221.0
1920x1080 Ultra 181.0

Doom with iUltra 7 265 + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 3080 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RTX 3080

Explore FPS benchmarks for other games using this same hardware combination.