Doom

Doom

AVERAGE FPS
108
good

This combination provides smooth gameplay with an average of 108 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 43 52 62 71
1440p QHD 79 96 114 131
1080p Full HD 122 149 176 202

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 71
3840x2160 Medium 62
3840x2160 High 52
3840x2160 Ultra 43
2560x1440 Low 131
2560x1440 Medium 114
2560x1440 High 96
2560x1440 Ultra 79
1920x1080 Low 202
1920x1080 Medium 176
1920x1080 High 149
1920x1080 Ultra 122

Doom with Intel Core i5-12600KF + NVIDIA GeForce RTX 5050, In-Depth Analysis

The Intel Core i5-12600KF and NVIDIA GeForce RTX 5050 combination delivers a highly capable 1080p and 1440p experience in Doom, with the data showing a clear performance ceiling at 4K. The combo ranks in the 60th percentile of tested configurations, indicating a balanced pairing where the GPU becomes the primary bottleneck at higher resolutions. This analysis breaks down the measured frame rates, component roles, and optimal settings based strictly on the provided benchmark data.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i5-12600KF is a 10-core, 16-thread processor based on the Alder Lake architecture, built on Intel's 10 nm process. It operates with a base clock of 3.70 GHz and a boost clock of 4.90 GHz, with a 125W TDP. The CPU features a hybrid design with a 20 MB shared L3 cache, and its benchmark scores reflect strong multithreaded and single-threaded performance. In synthetic tests, it scores 23,391 in Cinebench R23 multicore and 3,302 in single-core, while Geekbench shows 12,137 multicore and 2,157 single-core results. Its passmark multithread score is 27,575, placing it in the 79th percentile of all CPUs.

In Doom, the CPU's role is largely about maintaining high frame rates without becoming a limiting factor. At 1080p with Low settings, the combo achieves 202 FPS average. This high frame rate suggests the i5-12600KF can feed the GPU effectively even at lower resolutions where CPU load is relatively higher. The CPU's performance relative to its nearest rivals shows it is essentially neck-and-neck with the Intel Core i9-10900K (deltaPct -0.3), AMD Ryzen 7 5800X3D (deltaPct -0.3), and AMD Ryzen 7 6800U (deltaPct -0.3), while being slightly ahead of the AMD Ryzen 5 8500GE (deltaPct 0.3). This indicates the i5-12600KF is not a bottleneck in this pairing; the frame rate differences between settings and resolutions are more attributable to the GPU.

The evidence for CPU headroom is visible when comparing frame rates across resolutions. At 1080p High, the average FPS is 149, and at 1440p High it drops to 96. This scaling is consistent with GPU-bound performance rather than a CPU limitation. If the CPU were the constraint, the frame rates at lower resolutions would plateau regardless of GPU load. Instead, the linear progression from 202 FPS at 1080p Low to 131 FPS at 1440p Low shows the CPU can keep up with the GPU's output demands across the board. The CPU's 3DMark scores (7,956 for 16 threads, 1,016 single-thread) further confirm it has ample processing power for a 2016-era FPS like Doom, which does not utilize heavy multi-threading beyond what this CPU easily handles.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture with a 5 nm process, featuring 8 GB of GDDR6 memory on a 128-bit bus with 320.0 GB/s bandwidth. Its base clock is 2317 MHz with a boost clock of 2572 MHz, and memory runs at 2500 MHz (20 Gbps effective). The GPU has 2,560 shading units, 80 TMUs, and 32 ROPs, with 20 RT cores and 80 tensor cores. Its FP32 performance is rated at 13.17 TFLOPS. The GPU's benchmark scores include a Passmark G3D score of 17,326 and a Geekbench Vulkan score of 89,381, placing it in the 66th percentile of all GPUs.

In Doom, the RTX 5050's 8 GB VRAM is sufficient even at 4K, as the measured data shows playable frame rates. The GPU's performance relative to its nearest rivals is interesting: it is 1.6% faster than the AMD Radeon RX 5600 XT (deltaPct 1.6), and slightly slower than the AMD Radeon RX Vega M GL (deltaPct -0.6), AMD Radeon HD 8970M (deltaPct -1), and NVIDIA RTX A4000 Mobile (deltaPct -1.6). This places the RTX 5050 in a competitive mid-range tier, and the data shows it handles Doom's Vulkan-based engine well.

The GPU's clock speeds and memory bandwidth are the key drivers of performance. At 1080p Ultra, the combo achieves 122 FPS, which drops to 79 FPS at 1440p Ultra and 43 FPS at 4K Ultra. This scaling pattern indicates the GPU is the limiting component as resolution increases. The 320 GB/s bandwidth is adequate for the 8 GB frame buffer, and the boost clock of 2572 MHz provides consistent performance across settings. The GPU's DirectX 12 score of 66 in Passmark is low, but Doom primarily uses Vulkan (supported via API 1.4), where the Geekbench Vulkan score of 89,381 suggests strong performance. The data confirms the RTX 5050 is the primary determinant of frame rate changes when moving between resolutions and presets.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured FPS data provides a clear picture of how settings impact performance across resolutions. At 1080p, the Medium preset delivers 176 FPS average with a minimum of 150 FPS and maximum of 203 FPS. This is a strong sweet spot: it is 24 FPS faster than High (149 FPS) and 54 FPS faster than Ultra (122 FPS), while still being visually superior to Low (202 FPS). The Medium preset's minimum of 150 FPS ensures smooth gameplay even in demanding scenes, making it the best choice for high-refresh-rate monitors at 1080p.

At 1440p, the Medium preset again offers the best balance. It achieves 114 FPS average with a minimum of 97 FPS and maximum of 131 FPS. This is 18 FPS faster than High (96 FPS) and 35 FPS faster than Ultra (79 FPS). The minimum of 97 FPS stays above 60 FPS comfortably, providing a fluid experience on 1440p displays. Low settings at 1440p (131 FPS) offer even higher frame rates, but the visual quality trade-off is significant, and the Medium preset's 114 FPS is already well above the 60 FPS threshold for most gamers.

At 4K, the recommendations shift. The High preset yields 52 FPS average, while Medium gives 62 FPS and Low gives 71 FPS. Ultra drops to 43 FPS. For 4K gameplay, the Medium preset is the optimal choice: it delivers 62 FPS average with a minimum of 52 FPS and maximum of 71 FPS. This is the only preset at 4K that maintains an average above 60 FPS, making it the recommended setting for a playable 4K experience. High at 52 FPS is borderline, and Ultra at 43 FPS is below the 60 FPS target. Low at 71 FPS is playable but sacrifices too much visual fidelity for the modest gain over Medium (9 FPS difference). The data clearly shows Medium as the "best experience" preset across all three resolutions, offering the optimal trade-off between frame rate and visual quality.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of the Intel Core i5-12600KF and NVIDIA GeForce RTX 5050 ranks 1,766 out of 2,930 tested combos in Doom. This places it in the 60th percentile of all configurations, indicating it is a mid-to-upper-tier pairing. The rank is a composite measure that considers both the CPU and GPU's contributions to overall game performance. Given that the CPU is in the 79th percentile of all CPUs and the GPU is in the 66th percentile of all GPUs, the combo rank of 1,766 suggests the GPU is the limiting factor in this pairing, holding back the overall ranking from being higher.

In practical terms, this rank means the combo outperforms roughly 60% of all tested systems in Doom. The CPU's strong performance (relative to rivals like the i9-10900K and Ryzen 7 5800X3D, both within 0.3% delta) ensures that the combo is not CPU-limited, but the GPU's mid-range standing (1.6% faster than RX 5600 XT) caps the overall performance. The data shows that upgrading the GPU would yield a higher combo rank, while the CPU has headroom to support a more powerful graphics card. However, for its intended use case of 1080p and 1440p gaming, this ranking is respectable and indicates a well-matched pair for those resolutions.

The rank of 1,766 out of 2,930 also highlights that there is a significant number of more powerful combos, likely featuring higher-end GPUs. For Doom, which is not particularly demanding by modern standards, this rank is acceptable, but it does not place the combo in the top tier. The measured FPS data supports this: the combo achieves 122 FPS at 1080p Ultra, which is good but not exceptional when compared to what higher-tier GPUs would deliver. The 60th percentile ranking is a fair reflection of the hardware's capabilities in this specific game.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data across resolutions reveals a clear scaling pattern. At High settings, the average FPS drops from 149 at 1080p to 96 at 1440p (a 35.6% decrease) and then to 52 at 4K (a 45.8% decrease from 1440p). At Low settings, the drop is from 202 FPS at 1080p to 131 FPS at 1440p (35.1% decrease) and then to 71 FPS at 4K (45.8% decrease). At Medium settings, the progression is 176 FPS at 1080p, 114 FPS at 1440p (35.2% decrease), and 62 FPS at 4K (45.6% decrease). At Ultra, it goes from 122 FPS at 1080p to 79 FPS at 1440p (35.2% decrease) and 43 FPS at 4K (45.6% decrease).

This consistent scaling pattern—roughly a 35% drop from 1080p to 1440p and a further 46% drop from 1440p to 4K—is characteristic of a GPU-bound scenario. If the CPU were the limiting factor, the frame rate drop from 1080p to 1440p would be less pronounced, as the CPU load would not increase proportionally with resolution. Instead, the GPU's rendering workload scales directly with pixel count, and the data shows this is exactly what happens. The RTX 5050's 8 GB VRAM and 320 GB/s bandwidth are sufficient for 4K in Doom, but the GPU's compute power (13.17 TFLOPS) is the bottleneck at that resolution.

The scaling also indicates that the i5-12600KF is not a constraint at any resolution. The fact that the percentage drops are nearly identical across all settings presets (Low, Medium, High, Ultra) confirms that the CPU is not causing frame rate variations. If the CPU were struggling, the lower settings (which reduce GPU load) would show smaller frame rate drops between resolutions, as the CPU would become the bottleneck. Instead, all presets show the same proportional drop, proving the GPU is the sole limiting factor. For users targeting 4K, this means lowering settings can help (Medium at 62 FPS vs Ultra at 43 FPS), but the GPU's inherent capability is the ceiling.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the best settings preset for this combo at 1080p?

A: The Medium preset offers the best experience, delivering 176 FPS average with a minimum of 150 FPS. This is 24 FPS faster than High (149 FPS) and 54 FPS faster than Ultra (122 FPS), while Low (202 FPS) sacrifices too much visual quality for only 26 FPS more.

Q: Can this combo handle 4K gaming in Doom?

A: Yes, but only with the Medium preset, which achieves 62 FPS average with a minimum of 52 FPS. High runs at 52 FPS average, Ultra drops to 43 FPS, and Low hits 71 FPS. The Medium preset is the only one that maintains an average above 60 FPS at 4K.

Q: How does the i5-12600KF compare to its nearest CPU rival, the i9-10900K?

A: The i5-12600KF is essentially tied with the i9-10900K, showing a deltaPct of -0.3% (meaning it is 0.3% slower in average benchmark score). Both CPUs have comparable average scores (27,799 for the i5 vs 27,872 for the i9), indicating no meaningful performance difference.

Q: Is the GPU or CPU the limiting factor in this combo?

A: The data shows the GPU is the limiting factor. The frame rate drops from 1080p to 4K follow a consistent pattern (approximately 35% drop from 1080p to 1440p, then 46% from 1440p to 4K) across all settings presets. If the CPU were limiting, the drops would be less consistent and more pronounced at lower settings.

Q: How does the RTX 5050 rank against the RX 5600 XT?

A: The RTX 5050 is 1.6% faster than the RX 5600 XT in average benchmark score (21,035 vs 20,713). This places it slightly ahead of a comparable mid-range GPU, though the difference is minor and not likely to be noticeable in gameplay.

Q: What is the combo's overall ranking among tested systems in Doom?

A: The combo ranks 1,766 out of 2,930 tested combinations, placing it in the 60th percentile. This indicates it outperforms roughly 60% of all tested systems, with the GPU being the primary factor preventing a higher ranking.

Hardware Specifications

Intel Core i5-12600KF

Cores / Threads 10 / 16
Base Clock 3700 MHz
Boost Clock 4900 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12600KF + NVIDIA GeForce RTX 5050 in Doom

Resolution Settings Avg FPS
3840x2160 Low 71.0
3840x2160 Medium 62.0
3840x2160 High 52.0
3840x2160 Ultra 43.0
2560x1440 Low 131.0
2560x1440 Medium 114.0
2560x1440 High 96.0
2560x1440 Ultra 79.0
1920x1080 Low 202.0
1920x1080 Medium 176.0
1920x1080 High 149.0
1920x1080 Ultra 122.0

Doom with ii5-12600KF + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 5050 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with ii5-12600KF + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.