Counter-Strike: Global Offensive
This combination delivers exceptional performance with an average of 322 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 147 | 172 | 199 | 233 |
| 1440p QHD | 249 | 291 | 336 | 395 |
| 1080p Full HD | 361 | 423 | 489 | 574 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Counter-Strike: Global Offensive with Intel Core i5-12600KF + NVIDIA GeForce RTX 5050, In-Depth Analysis
Counter-Strike: Global Offensive is a competitive FPS from 2012 that is famously tolerant of older hardware, but the measured results for the Intel Core i5-12600KF and NVIDIA GeForce RTX 5050 combination show that this pairing is more than sufficient to push frame rates into the territory where high-refresh-rate monitors are the primary beneficiary. The data indicates that the CPU, with its 10 cores and 16 threads, provides a robust foundation that allows the RTX 5050 to operate at its full potential, even at demanding 4K resolutions. The measured FPS figures show that this combo ranks 1732 out of 2848 tested combinations, placing it in the 60th percentile of all tested hardware pairings for this specific title, which is a strong result for a game that is not particularly demanding by modern standards.
The benchmark results reveal a system that is heavily GPU-bound at higher resolutions, but the CPU's strong single-threaded performance ensures that even at 1080p, where the GPU load is lighter, the frame rates remain exceptionally high. The data shows a clear scaling pattern where lowering graphical settings and resolution yields massive FPS increases, but even at the most demanding preset (4K Ultra), the average frame rate of 147 FPS exceeds the refresh rate of most standard monitors. This analysis will break down the specific roles of the CPU and GPU, how resolution scaling affects performance, and provide concrete recommendations based on the measured FPS data.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i5-12600KF is built on the Alder Lake architecture and features a hybrid design with a total of 10 cores and 16 threads. Its base clock is 3.70 GHz, which can boost up to 4.90 GHz under load. For a game like Counter-Strike: Global Offensive, which is known for being sensitive to single-threaded performance, the boost clock is a critical factor. The benchmark data for the CPU shows a single-thread score of 1016 in 3dmark and 3302 in Cinebench R23, indicating a very strong single-core capability. This is the key reason why the system can achieve an average of 574 FPS at 1080p Low settings, a scenario where the CPU is the primary bottleneck in most systems. The CPU's high boost clock ensures that the game's primary game logic and rendering commands are processed with minimal delay, feeding the GPU a constant stream of data.
The processor's multi-threaded performance is also substantial, with a Cinebench R23 multi-core score of 23391 and a Passmark multithread score of 27575. While CS:GO does not heavily utilize all 16 threads, the presence of 10 physical cores prevents any background system processes from interfering with the game's performance. The data shows the i5-12600KF has an average benchmark score of 27799, placing it in the 79th percentile of all CPUs. Its nearest rivals in the database include the Intel Core i9-10900K with a score of 27872 (a delta of -0.3%), and the AMD Ryzen 7 5800X3D with a score of 27896 (also a delta of -0.3%). This puts the 12600KF in a performance class that is essentially equivalent to those high-end parts from previous generations, which explains why it is able to keep up with the demands of a fast-paced esports title.
The 20 MB of shared L3 cache is another important aspect. While CS:GO's maps and assets are not massive, the cache helps to reduce memory latency, which can be a factor in frame time consistency. The data shows that the CPU can deliver a minimum FPS of 416 at 1080p Medium settings, which is the only configuration where min FPS was recorded. This suggests that even in the most chaotic firefights, the CPU maintains a high floor, preventing stutters that could impact competitive play. The CPU's memory support for both DDR4 and DDR5 allows for flexibility, but the measured data does not specify which memory type was used, only that the system was capable of these results. The 125 W TDP suggests a power-hungry part, but for a game as light as CS:GO, it is unlikely to be operating at maximum power draw during gameplay.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5050 is a modern graphics card built on the Blackwell 2.0 architecture, featuring the GB207 chip manufactured on a 5 nm process. It has a base clock of 2317 MHz and a boost clock of 2572 MHz. For a game like CS:GO, which has modest graphical requirements, the RTX 5050 is significantly overqualified. The GPU's 8 GB of GDDR6 memory on a 128-bit bus provides a bandwidth of 320.0 GB/s. This is more than enough memory bandwidth for the textures and geometry used in CS:GO, even at 4K resolution. The 2560 shading units are the primary workhorses for rendering the game's scenes, and their raw throughput is reflected in the high FPS numbers.
The GPU's benchmark scores show it has a Passmark G3D score of 17326 and a 3DMark Steel Nomad score of 2502. Its overall average benchmark score is 21035, placing it in the 66th percentile of all GPUs. Its nearest rivals include the AMD Radeon RX Vega M GL with a score of 21153 (delta of -0.6%), and the AMD Radeon RX 5600 XT with a score of 20713 (delta of 1.6%). This puts the RTX 5050 in a performance tier that is competitive with older mid-range cards, but its modern architecture and features give it an edge in efficiency. In CS:GO specifically, the GPU is rarely the limiting factor at 1080p, but the data shows that as resolution increases to 4K, the GPU's load becomes more significant.
The RTX 5050's performance is more than adequate for all settings in this game. At 4K Ultra, the most demanding preset, the GPU still manages an average of 147 FPS. This indicates that the card is never fully saturated by the game's rendering workload. The 8 GB VRAM capacity is not a concern here, as CS:GO's texture sizes are relatively small. The data shows that the GPU's role becomes more pronounced at higher resolutions, where the number of pixels to shade increases dramatically. The pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s are high enough to handle the fill rate requirements at 4K, but the measured FPS drop from 233 at 4K Low to 172 at 4K High demonstrates that the GPU's compute units are doing more work as settings increase.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data provides a clear picture of how this system scales across resolutions. The most telling comparison is at the Low settings preset. At 1920x1080, the average FPS is 574. This drops to 395 at 2560x1440, and further to 233 at 3840x2160. This represents a 32% decrease from 1080p to 1440p, and a 59% decrease from 1080p to 4K. This steep drop is a classic indicator that the system is transitioning from being CPU-bound at 1080p to being GPU-bound at 4K. At 1080p Low, the CPU is able to feed frames faster than the GPU can render them, but the GPU is still fast enough to output over 500 FPS. At 4K Low, the GPU has to process four times as many pixels, and its rendering throughput becomes the limiting factor, capping the frame rate at 233 FPS.
This pattern is consistent across all settings. For example, at High settings, the FPS drops from 423 at 1080p to 291 at 1440p (a 31% drop), and then to 172 at 4K (a 59% drop from 1080p). The similar percentage drops across different settings indicate that the scaling is primarily driven by resolution, not by the complexity of the graphical effects. The data suggests that the RTX 5050's rendering capabilities are the bottleneck at 4K, while the i5-12600KF's processing power is the bottleneck at 1080p. This is a healthy balance for a gaming system, as it means users can choose to prioritize frame rate at lower resolutions or visual fidelity at higher resolutions without hitting a hard wall.
The difference in FPS between Low and Ultra settings at each resolution is also telling. At 1080p, the gap between Low (574 FPS) and Ultra (361 FPS) is 213 FPS. At 4K, the gap between Low (233 FPS) and Ultra (147 FPS) is 86 FPS. This shows that the absolute FPS cost of increasing settings is higher at lower resolutions because the GPU has more headroom, but the relative cost is similar. The data shows that the system is never truly "slow", even at the most demanding configuration. The lowest recorded average FPS is 147 at 4K Ultra, which is still playable but might not be ideal for competitive play on a 240Hz monitor. For most users, the sweet spot will involve balancing the desire for high refresh rates with visual quality.
FAQ
Q: What is the highest average FPS this system can achieve in CS:GO?
A: The highest recorded average FPS is 574 at 1920x1080 resolution with Low settings. This demonstrates the CPU's strong single-threaded performance when the GPU is not heavily loaded.
Q: Can this system maintain high frame rates at 4K resolution?
A: Yes, the data shows the system is capable of running at 4K with an average of 233 FPS on Low settings and 172 FPS on High settings. Even at 4K Ultra, the average FPS is 147, which is still above 144 FPS.
Q: Is the Intel Core i5-12600KF or the NVIDIA GeForce RTX 5050 the primary bottleneck in this game?
A: The data indicates that the bottleneck shifts depending on resolution. At 1080p, the CPU is more likely to be the limiting factor, given the massive frame rates. At 4K, the GPU becomes the limiting factor, as evidenced by the significant FPS drop when resolution increases.
Q: How does the RTX 5050's performance in CS:GO compare to its overall average benchmark score?
A: The RTX 5050 has an average benchmark score of 21035, placing it in the 66th percentile of all GPUs. Its performance in CS:GO is exceptionally strong due to the game's low graphical demands, allowing the card to operate far above what its raw compute score might suggest for more demanding titles.
Q: What is the minimum FPS recorded for this system?
A: The only recorded minimum FPS values are for the Medium settings preset. The lowest minimum FPS recorded is 169 at 4K Medium, while at 1080p Medium the minimum FPS is 416. This suggests good frame pacing, especially at lower resolutions.
Q: Is the 8 GB of VRAM on the RTX 5050 sufficient for CS:GO?
A: Yes, the 8 GB of GDDR6 memory is more than sufficient. The game's textures and assets are not demanding, and the data does not indicate any performance degradation that would be associated with a VRAM shortage, even at 4K Ultra settings.
Measured FPS Breakdown
The following data represents the measured average FPS for the Intel Core i5-12600KF and NVIDIA GeForce RTX 5050 combination in Counter-Strike: Global Offensive. Minimum and maximum FPS values were only recorded for the Medium settings preset.
1920x1080 (1080p)
- Low: 574 FPS average
- Medium: 489 FPS average (min 416, max 562)
- High: 423 FPS average
- Ultra: 361 FPS average
2560x1440 (1440p)
- Low: 395 FPS average
- Medium: 336 FPS average (min 286, max 387)
- High: 291 FPS average
- Ultra: 249 FPS average
3840x2160 (4K)
- Low: 233 FPS average
- Medium: 199 FPS average (min 169, max 229)
- High: 172 FPS average
- Ultra: 147 FPS average
The data shows a consistent hierarchy where lower settings yield higher FPS at the same resolution. The difference between Low and Ultra is most pronounced at 1080p, where the gap is 213 FPS, and least pronounced at 4K, where the gap narrows to 86 FPS. This is because at 4K, the GPU is already working near its limit, so the relative cost of additional graphical features is smaller. The 1440p results sit squarely in between, offering a balanced experience with high FPS and improved visual clarity over 1080p.
Settings Recommendations
Based on the measured FPS data, the optimal settings depend heavily on the user's display refresh rate and personal preference for visual fidelity. For users with a 144Hz monitor, the data shows that even the most demanding setting (4K Ultra) is viable, with an average FPS of 147. However, for those with 240Hz or higher refresh rate displays, which are common in competitive CS:GO, prioritizing frame rate is key. At 1080p, the High settings preset (423 FPS) offers a massive performance buffer over the 240Hz threshold, while the Low preset (574 FPS) provides the absolute maximum frame rate for the most competitive edge.
The Medium preset provides a compelling middle ground. At all resolutions, the Medium preset delivers FPS that are significantly higher than the next step up (High), with only a subtle visual compromise. For example, at 1440p, Medium yields 336 FPS compared to High's 291 FPS, a 45 FPS difference. The recorded minimum FPS for Medium also shows strong frame pacing, with a minimum of 416 at 1080p and 286 at 1440p, ensuring consistent performance during intense action. For most users with a 144Hz or 165Hz monitor, the Medium preset at 1440p (336 FPS) or 4K (199 FPS) is the best recommendation, as it balances high refresh rates with better visual quality than Low.
For the absolute best competitive experience, the Low preset at 1080p is the clear choice, providing an average of 574 FPS. This far exceeds the refresh rate of any consumer monitor on the market, ensuring that the display is always the bottleneck, not the hardware. The High preset is a good choice for users who want better visuals without sacrificing high frame rates, but the data shows that the jump from Medium to High reduces FPS by 13-14% at each resolution, while the jump from High to Ultra reduces FPS by another 15-17%. Given that CS:GO is a competitive title where frame rate is king, the Medium or High presets at 1440p offer the best combination of visual clarity and performance headroom for high-refresh-rate gaming.
Hardware Specifications
Intel Core i5-12600KF
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12600KF + NVIDIA GeForce RTX 5050 in Counter-Strike: Global Offensive
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 233.0 |
| 3840x2160 | Medium | 199.0 |
| 3840x2160 | High | 172.0 |
| 3840x2160 | Ultra | 147.0 |
| 2560x1440 | Low | 395.0 |
| 2560x1440 | Medium | 336.0 |
| 2560x1440 | High | 291.0 |
| 2560x1440 | Ultra | 249.0 |
| 1920x1080 | Low | 574.0 |
| 1920x1080 | Medium | 489.0 |
| 1920x1080 | High | 423.0 |
| 1920x1080 | Ultra | 361.0 |
Counter-Strike: Global Offensive with ii5-12600KF + Other GPUs
See how Counter-Strike: Global Offensive performs with the same CPU but different graphics cards.
Counter-Strike: Global Offensive with RTX 5050 + Other CPUs
See how Counter-Strike: Global Offensive performs with the same GPU but different processors.
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