Archeage
This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 32 | 47 | 52 |
| 1440p QHD | 38 | 55 | 81 | 91 |
| 1080p Full HD | 56 | 82 | 121 | 136 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with Intel Core i5-12600KF + NVIDIA GeForce RTX 5050, In-Depth Analysis
Archeage, a 2014 MMORPG, remains a relevant benchmark target due to its persistent world and large-scale player encounters. For the combination of the Intel Core i5-12600KF and the NVIDIA GeForce RTX 5050, the measured data provides a clear picture of performance scaling across resolutions and settings. The dataset reveals that this pairing is capable of high refresh-rate play at 1080p with reduced settings, but struggles to maintain smooth framerates at 4K, particularly with higher graphical presets. This analysis breaks down the measured FPS, the role of the CPU and GPU, and offers practical guidance based solely on the provided facts.
Resolution Scaling
The measured FPS data shows a distinct and predictable pattern as resolution increases from 1920x1080 to 3840x2160. At 1080p with Low settings, the combo achieves an average of 136 FPS. Moving to 1440p Low, the average drops to 91 FPS, a significant 33% reduction. At 4K Low, the average falls further to 52 FPS, which is a 43% drop from the 1440p figure and a 62% drop from the 1080p baseline. This scaling indicates that even at the lowest settings, the resolution increase places a substantial load on the system.
For Medium settings, the trend continues. The average FPS at 1080p is 121, dropping to 81 at 1440p (a 33% decrease) and then to 47 at 4K (a 42% decrease from 1440p). The pattern is similar for High settings, with averages of 82 FPS at 1080p, 55 FPS at 1440p (a 33% decrease), and 32 FPS at 4K (a 42% decrease from 1440p). The consistent percentage drop between 1080p and 1440p across these settings suggests that the performance scaling is primarily driven by the resolution change itself.
The Ultra setting shows the most dramatic impact. At 1080p, the average is 56 FPS. At 1440p, it falls to 38 FPS (a 32% decrease), and at 4K, it plummets to 22 FPS (a 42% decrease from 1440p). The data strongly suggests that the GPU is the limiting component at higher resolutions and settings. The RTX 5050, with its 8 GB of GDDR6 memory and 128-bit bus, appears to be overwhelmed by the pixel throughput required at 4K, especially when combined with more demanding presets. The CPU’s role becomes less dominant as resolution increases, with the GPU’s workload becoming the primary bottleneck.
FAQ
Q: What is the best resolution for playing Archeage with this hardware?
A: Based on the measured data, 1920x1080 is the only resolution where the combo consistently delivers high average FPS. At 1080p, even the Ultra preset achieves an average of 56 FPS, while High, Medium, and Low all exceed 82 FPS. At 1440p, only the Low and Medium presets stay above 60 FPS, and at 4K, all presets fall well below 60 FPS.
Q: How does the Ultra preset compare to High at 1440p?
A: The performance cost is substantial. At 2560x1440, the High preset yields an average of 55 FPS, while the Ultra preset drops to 38 FPS. This represents a 31% reduction in average framerate for the jump from High to Ultra. The data indicates that the Ultra preset’s additional visual effects come at a steep performance penalty at this resolution.
Q: Is the RTX 5050 sufficient for 4K gaming in Archeage?
A: No. The measured data shows that at 3840x2160, the average FPS ranges from 22 (Ultra) to 52 (Low). Even at the lowest settings, the framerate is below the 60 FPS threshold commonly desired for smooth gameplay. The GPU is clearly the limiting factor at this resolution, as the CPU’s performance is less impactful.
Q: Which component is more likely to be the bottleneck at 1080p?
A: The data shows that the CPU, an Intel Core i5-12600KF with 10 cores and 16 threads, is likely the limiting factor at 1080p. At this resolution, the GPU’s workload is lower, and the framerate differences between settings are relatively smaller. For example, the jump from Low (136 FPS) to Medium (121 FPS) is an 11% drop, while the jump from Medium to High (82 FPS) is a 32% drop. This suggests the CPU can maintain high framerates but is constrained by the game’s engine at lower settings.
Q: What is the performance difference between Low and Ultra at 1080p?
A: The difference is 80 FPS. The Low preset averages 136 FPS, while the Ultra preset averages 56 FPS. This is a 59% reduction in performance, highlighting the significant GPU load increase from the Ultra preset’s features. For players seeking the highest refresh rates, the Low preset is the clear choice.
Q: Are there any settings where the combo provides a consistent 60+ FPS experience at 1440p?
A: Yes. The measured data shows that the Low preset at 2560x1440 averages 91 FPS, and the Medium preset averages 81 FPS. Both are comfortably above 60 FPS. The High preset, at 55 FPS, and the Ultra preset, at 38 FPS, fall below this threshold.
CPU Role
The Intel Core i5-12600KF is a 10-core, 16-thread processor based on the Alder Lake architecture. Its benchmark scores indicate strong multi-threaded and single-threaded performance, with a Passmark multithread score of 27575 and a Passmark single-thread score of 3925. The CPU’s boost clock of 4.90 GHz and 20 MB of shared L3 cache contribute to its responsiveness in gaming workloads.
In Archeage, the CPU’s role appears to be most critical at lower resolutions. At 1080p, the average FPS increases from 56 (Ultra) to 136 (Low), but the relative scaling between settings suggests that the CPU is capable of feeding the GPU with frames up to a certain point. The fact that the jump from Low to Medium at 1080p only results in an 11% FPS drop, while the jump from Medium to High results in a 32% drop, implies that the GPU becomes more of a factor as settings increase. However, the CPU’s performance ceiling is likely a secondary constraint in this MMORPG, which can be CPU-intensive in crowded areas.
Compared to its nearest rivals, the i5-12600KF performs within a narrow band. Its average benchmark score of 27799 is 0.3% lower than the AMD Ryzen 7 5800X3D’s score of 27896 and 0.3% lower than the Intel Core i9-10900K’s score of 27872. This indicates that the CPU is a solid mid-range performer that should not be a major bottleneck in most gaming scenarios, but it is not the top-tier option in its class.
How This Combo Ranks
The combination of the Intel Core i5-12600KF and the NVIDIA GeForce RTX 5050 ranks 1691 out of 2761 tested combos for Archeage. This places it in the 61st percentile of all tested system configurations, indicating that it is a mid-pack performer for this specific game. The ranking reflects the measured FPS data, which shows strong 1080p performance but weaker 1440p and 4K results.
This ranking is influenced by both components. The RTX 5050’s average benchmark score of 21035 puts it in the 66th percentile of all GPUs, but its nearest rivals include the AMD Radeon RX 5600 XT (avg score 20713) and the AMD Radeon RX Vega M GL (avg score 21153). These comparisons show that the GPU’s raw compute performance is competitive with older mid-range cards, but its memory bandwidth and VRAM capacity (8 GB) may limit its effectiveness in higher-resolution gaming. The combo’s rank suggests that while it can handle e-sports and less demanding titles at high framerates, it is not optimized for the most graphically intensive games at high resolutions.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this combo depend on the target resolution. For 1920x1080, the High preset offers the best balance of visual quality and performance, with an average of 82 FPS. Players seeking maximum refresh rates can use the Low preset for 136 FPS, but the Medium preset at 121 FPS is also a strong choice for smoother gameplay without a significant visual downgrade. The Ultra preset, at 56 FPS, is playable but may not be ideal for competitive play.
For 2560x1440, the Medium preset is the recommended choice, delivering an average of 81 FPS. The Low preset is also viable at 91 FPS, but the Medium preset provides a better visual experience while still maintaining a framerate well above 60 FPS. The High preset, at 55 FPS, is borderline, and the Ultra preset at 38 FPS is not recommended for smooth gameplay.
At 3840x2160, no preset provides a consistently smooth experience. The Low preset averages 52 FPS, which is playable but not ideal. The Medium preset at 47 FPS and High at 32 FPS are below the preferred threshold. For 4K users, the data suggests that the combo is not well-suited for this resolution, and players should consider lowering the resolution or upgrading the GPU.
Measured FPS Breakdown
The following is the complete list of measured average FPS figures for the Intel Core i5-12600KF and NVIDIA GeForce RTX 5050 combination in Archeage:
- 3840x2160, Ultra: 22 FPS average
- 3840x2160, High: 32 FPS average
- 3840x2160, Medium: 47 FPS average (min 40, max 53)
- 3840x2160, Low: 52 FPS average
- 2560x1440, Ultra: 38 FPS average
- 2560x1440, High: 55 FPS average
- 2560x1440, Medium: 81 FPS average (min 69, max 93)
- 2560x1440, Low: 91 FPS average
- 1920x1080, Ultra: 56 FPS average
- 1920x1080, High: 82 FPS average
- 1920x1080, Medium: 121 FPS average (min 103, max 139)
- 1920x1080, Low: 136 FPS average
The data shows a clear hierarchy: framerates increase as settings are lowered and as resolution decreases. The Medium preset at all resolutions has recorded minimum and maximum FPS values, indicating that the performance is more variable, which could be due to in-game scenes with more characters or effects. The Low and High presets do not have min/max data, but their averages are consistent with the expected scaling pattern.
GPU Role
The NVIDIA GeForce RTX 5050 is a 5 nm GPU from the Blackwell 2.0 architecture, featuring 2560 shading units and 8 GB of GDDR6 memory on a 128-bit bus. Its memory bandwidth is rated at 320.0 GB/s, and its boost clock is 2572 MHz. The GPU’s Passmark G3D score is 17326, placing it in the 66th percentile of all GPUs.
In Archeage, the GPU’s role is clearly dominant at higher resolutions and settings. The measured FPS drop from 1080p to 4K is substantial across all presets, indicating that the GPU is the primary bottleneck for pixel throughput. The 8 GB VRAM may also be a limiting factor at 4K, as the game’s textures and effects can consume a significant amount of memory. The GPU’s performance is comparable to the AMD Radeon RX 5600 XT, which has an average benchmark score of 20713, but the RTX 5050’s newer architecture and features do not translate into a decisive advantage in this older game title.
The GPU’s 13.17 TFLOPS of FP32 compute performance provides a baseline capability, but the data suggests that the memory subsystem is the constraining factor. The 128-bit bus and 320 GB/s bandwidth are modest by modern standards, and this likely contributes to the steep performance falloff at 4K. For players targeting 1080p or 1440p, the RTX 5050 is adequate, but for 4K, it is clearly insufficient for maintaining high framerates in Archeage.
Hardware Specifications
Intel Core i5-12600KF
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12600KF + NVIDIA GeForce RTX 5050 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 52.0 |
| 3840x2160 | Medium | 47.0 |
| 3840x2160 | High | 32.0 |
| 3840x2160 | Ultra | 22.0 |
| 2560x1440 | Low | 91.0 |
| 2560x1440 | Medium | 81.0 |
| 2560x1440 | High | 55.0 |
| 2560x1440 | Ultra | 38.0 |
| 1920x1080 | Low | 136.0 |
| 1920x1080 | Medium | 121.0 |
| 1920x1080 | High | 82.0 |
| 1920x1080 | Ultra | 56.0 |
Archeage with ii5-12600KF + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with RTX 5050 + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with ii5-12600KF + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.