Control
This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 40 | 45 | 63 |
| 1440p QHD | 52 | 59 | 67 | 94 |
| 1080p Full HD | 68 | 78 | 88 | 124 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with Intel Core i5-12600KF + NVIDIA GeForce RTX 5050, In-Depth Analysis
Control is a 2019 action-adventure title that still stresses modern hardware with its physics-heavy environments and real-time ray tracing options. This analysis examines the Intel Core i5-12600KF paired with the NVIDIA GeForce RTX 5050, using measured frame rate data across three resolutions and four quality presets. The combination ranks 1756th out of 2888 tested system combos for this game, placing it in the lower-middle tier of the database, which reflects the RTX 5050's position as a 66th-percentile GPU rather than a high-end part. The CPU, by contrast, sits at the 79th percentile among all processors, suggesting a system where the graphics card is the primary bottleneck in most scenarios.
FAQ
Q: What is the best resolution to play Control with this hardware?
A: The measured data shows 1920x1080 as the only resolution where the system consistently exceeds 60 FPS across all presets, with averages ranging from 68 FPS at Ultra to 124 FPS at Low. At 2560x1440, only the Low preset (94 FPS) and High preset (59 FPS) approach playable frame rates, while 3840x2160 falls below 60 FPS in every tested configuration.
Q: How does the CPU's benchmark performance compare to its direct rivals?
A: The Intel Core i5-12600KF scores an average of 27799 in benchmarks, placing it within 0.3% of the AMD Ryzen 7 5800X3D (27896) and AMD Ryzen 7 6800U (27887). It also sits within 0.3% of the Intel Core i9-10900K (27872), showing that this mid-range chip trades blows with older flagship processors.
Q: Is the RTX 5050's 8 GB of VRAM sufficient for Control at 4K?
A: The data indicates that 8 GB of GDDR6 memory is not enough to maintain smooth performance at 3840x2160. The average frame rates range from 35 FPS at Ultra to 63 FPS at Low, with the Medium preset showing a minimum of 38 FPS, suggesting memory bandwidth and capacity constraints at this resolution.
Q: What is the biggest performance gap between settings presets?
A: The largest delta appears at 1920x1080, where switching from Low (124 FPS) to Ultra (68 FPS) results in a 56 FPS drop, a 45% reduction. At 2560x1440, the gap between Low (94 FPS) and Ultra (52 FPS) is 42 FPS, while at 4K the difference narrows to 28 FPS between Low (63 FPS) and Ultra (35 FPS).
Q: How does the GPU's benchmark score compare to its nearest rivals?
A: The RTX 5050 averages 21035 in GPU benchmarks, which places it 1.6% above the AMD Radeon RX 5600 XT (20713) and 0.6% below the AMD Radeon RX Vega M GL (21153). It also trails the AMD Radeon HD 8970M (21237) by 1% and the NVIDIA RTX A4000 Mobile (21379) by 1.6%.
Q: Which preset should users prioritize for a balanced experience?
A: At 1920x1080, the High preset (78 FPS) offers a 10 FPS improvement over Ultra (68 FPS) while maintaining higher visual fidelity than Medium (88 FPS), making it the sweet spot. For 2560x1440, the High preset at 59 FPS is the playable option, as Ultra drops to 52 FPS and Medium sits at 67 FPS.
CPU Role
The Intel Core i5-12600KF is built on the Alder Lake architecture using a 10 nm process, featuring 10 cores and 16 threads. Its base clock runs at 3.70 GHz with a boost clock of 4.90 GHz, and it carries 20 MB of shared L3 cache alongside 1.25 MB of L2 cache per core. The processor supports both DDR4 and DDR5 memory in a dual-channel configuration, and it connects via PCIe Gen 4 with 20 CPU lanes.
In Control, the CPU's role is to manage the game's physics simulation, which is a hallmark of the title. The benchmark results show strong multi-threaded performance: the Cinebench R23 multi-core score reaches 23391, while the single-core score hits 3302. This translates to a PassMark multi-thread score of 27575 and a single-thread score of 3925. The 3DMark results further illustrate scaling, with 16-thread scores of 7956 and max-thread scores of 7952, while the 2-thread score drops to 1995.
The CPU's 79th percentile ranking among all processors indicates it is well above average for gaming workloads. Its nearest rival, the AMD Ryzen 7 5800X3D, scores nearly identically (27896 vs. 27799, a 0.3% difference), which is notable because the 5800X3D is often praised for gaming. The i5-12600KF matches that performance while also keeping pace with the Intel Core i9-10900K (27872), showing that newer architecture compensates for a lower core count in this comparison.
For Control specifically, the measured frame rates suggest the CPU is not the limiting factor at 1080p. At 1920x1080 Low, the system produces 124 FPS, which indicates headroom in the processor's ability to feed the GPU. The 3DMark 2-thread score of 1995 and single-thread score of 1016 suggest that the game's primary thread is well-served by the 4.90 GHz boost clock. However, the CPU's performance becomes more relevant at lower resolutions where the GPU has less work, and the data shows that even at 1080p Ultra, the system maintains 68 FPS, which points to a balanced pairing rather than a CPU bottleneck.
GPU Role
The NVIDIA GeForce RTX 5050 is based on the Blackwell 2.0 architecture, manufactured on a 5 nm process at TSMC with 16,900 million transistors on a 149 mm² die. It features 2560 shading units, 80 texture mapping units, and 32 raster output units, along with 20 ray tracing cores and 80 tensor cores. The GPU runs at a base clock of 2317 MHz with a boost clock of 2572 MHz, and its 8 GB of GDDR6 memory operates at 2500 MHz (20 Gbps effective) across a 128-bit bus, yielding 320.0 GB/s of bandwidth.
The RTX 5050's benchmark scores place it at the 66th percentile among all GPUs, with an average score of 21035. Its nearest rival, the AMD Radeon RX 5600 XT, scores 20713, meaning the RTX 5050 is 1.6% faster. The GPU also outperforms the AMD Radeon RX Vega M GL (21153) by 0.6% but trails the AMD Radeon HD 8970M (21237) by 1% and the NVIDIA RTX A4000 Mobile (21379) by 1.6%. This positioning suggests it competes with mid-range cards from previous generations.
In Control, the GPU is the dominant factor in determining frame rates. The measured data shows a steady decline as resolution increases, with the 1080p Ultra average of 68 FPS dropping to 52 FPS at 1440p Ultra and further to 35 FPS at 4K Ultra. This pattern is consistent with a GPU that has limited memory bandwidth and only 8 GB of VRAM, which becomes a constraint at higher resolutions where the game's textures and effects demand more memory.
The GPU's DirectX 12 benchmark score of 66 (PassMark) is relatively low compared to its DirectX 11 score of 150, which may indicate that Control's DX12 path is not optimally tuned for this architecture. However, the 3DMark Steel Nomad DX12 score of 2502 provides a more modern reference point. The Vulkan score of 89381 from Geekbench suggests strong compute capabilities, but Control does not use Vulkan, so this is not directly applicable to the measured results.
Measured FPS Breakdown
At 1920x1080, the system delivers its strongest performance. The Low preset averages 124 FPS, which is smooth on high-refresh monitors. Medium averages 88 FPS with a minimum of 75 FPS and a maximum of 101 FPS, providing consistent frame pacing. High drops to 78 FPS, still comfortably above 60 FPS. Ultra averages 68 FPS, which is playable but begins to show the GPU's limitations as settings increase.
Moving to 2560x1440, frame rates decline significantly. Low averages 94 FPS, which remains playable, but Medium drops to 67 FPS with a minimum of 57 FPS and a maximum of 77 FPS. High falls to 59 FPS, right at the edge of the 60 FPS target, and Ultra averages 52 FPS, which may feel stutter-prone in fast-paced combat. The gap between Low and Ultra at this resolution is 42 FPS, a 45% reduction.
At 3840x2160, the GPU struggles to maintain playable frame rates. Low averages 63 FPS, which is the only preset that exceeds 60 FPS. Medium averages 45 FPS with a minimum of 38 FPS and a maximum of 52 FPS, indicating significant dips. High drops to 40 FPS, and Ultra averages just 35 FPS. These numbers clearly show that 4K is not viable for this pairing if smooth gameplay is the goal.
Resolution Scaling
The frame rate drop from 1080p to 1440p at Ultra settings is 16 FPS (from 68 to 52), a 24% reduction. Moving from 1440p to 4K at Ultra yields a further 17 FPS drop (from 52 to 35), a 33% reduction. The cumulative loss from 1080p Ultra to 4K Ultra is 33 FPS, representing a 49% decrease in performance.
At Low settings, the scaling is more dramatic in absolute terms but proportionally similar. The 1080p Low average of 124 FPS drops to 94 FPS at 1440p, a 30 FPS or 24% reduction. From 1440p to 4K, the drop is 31 FPS (from 94 to 63), a 33% reduction. The total loss from 1080p Low to 4K Low is 61 FPS, or 49%.
This scaling pattern indicates that the GPU is the limiting component at all resolutions. If the CPU were the bottleneck, we would expect frame rates to remain more stable as resolution increases, since the CPU workload is largely resolution-independent. Instead, the consistent 24-33% drops at each step point to the RTX 5050's 128-bit memory bus and 8 GB VRAM capacity as the primary constraints. The Medium preset shows this most clearly: at 1080p it averages 88 FPS, at 1440p it drops to 67 FPS, and at 4K it falls to 45 FPS, with the minimum frame rate at 4K (38 FPS) barely exceeding the 1080p minimum (75 FPS) by half.
Settings Recommendations
For the best experience at 1920x1080, the High preset is the recommended choice. It averages 78 FPS, which is 10 FPS faster than Ultra (68 FPS) while still delivering most of the visual enhancements. The Medium preset (88 FPS) offers even more headroom, but the jump from Medium to High (10 FPS) is smaller than the jump from High to Ultra (10 FPS), making High the optimal balance between fidelity and performance.
At 2560x1440, the Low preset (94 FPS) is the only option that provides a consistently smooth experience above 60 FPS. The High preset (59 FPS) is borderline, and users who prioritize frame rate over visuals should stick with Low. The Medium preset (67 FPS) is a viable middle ground if the minimum of 57 FPS is acceptable, but the data suggests that High at 59 FPS is too close to the 60 FPS threshold for comfort.
For 3840x2160, the Low preset (63 FPS) is the only playable option, and even it hovers near the 60 FPS mark. Users with 4K displays should consider lowering the resolution to 1440p or accepting the Low preset's visual compromises. The Medium preset at 45 FPS is not recommended for action-heavy sequences, as the 38 FPS minimum indicates potential stuttering during intense physics interactions. Given the game's 2019 release date, the RTX 5050's 8 GB VRAM is the limiting factor, and users should prioritize resolution scaling over settings at 4K.
Hardware Specifications
Intel Core i5-12600KF
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12600KF + NVIDIA GeForce RTX 5050 in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 63.0 |
| 3840x2160 | Medium | 45.0 |
| 3840x2160 | High | 40.0 |
| 3840x2160 | Ultra | 35.0 |
| 2560x1440 | Low | 94.0 |
| 2560x1440 | Medium | 67.0 |
| 2560x1440 | High | 59.0 |
| 2560x1440 | Ultra | 52.0 |
| 1920x1080 | Low | 124.0 |
| 1920x1080 | Medium | 88.0 |
| 1920x1080 | High | 78.0 |
| 1920x1080 | Ultra | 68.0 |
Control with ii5-12600KF + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with RTX 5050 + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with ii5-12600KF + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.