Allods Online

Allods Online

AVERAGE FPS
96
good

This combination provides smooth gameplay with an average of 96 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 23 37 59 75
1440p QHD 44 71 112 143
1080p Full HD 70 112 177 227

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 75
3840x2160 Medium 59
3840x2160 High 37
3840x2160 Ultra 23
2560x1440 Low 143
2560x1440 Medium 112
2560x1440 High 71
2560x1440 Ultra 44
1920x1080 Low 227
1920x1080 Medium 177
1920x1080 High 112
1920x1080 Ultra 70

Allods Online with Intel Core i5-12600KF + NVIDIA GeForce RTX 5050, In-Depth Analysis

Allods Online, a 2010-released MMORPG, pairs the Intel Core i5-12600KF with the NVIDIA GeForce RTX 5050 in this benchmark set. The measured data shows a combination that delivers excellent frame rates at 1080p and 1440p, but struggles to maintain playable performance at 4K with high-end settings. The Core i5-12600KF, with its 10 cores and 16 threads, provides ample processing power for this title, while the RTX 5050, with 8 GB of GDDR6 memory and a 128-bit bus, becomes the primary limiting factor as resolution and graphical demands increase. This analysis breaks down the measured FPS across resolutions and settings, examines the role of each component, and contextualizes the combo’s overall ranking among the 2,775 tested configurations.

Settings Recommendations

The benchmark data for Allods Online reveals a clear hierarchy across the four tested presets: Low, Medium, High, and Ultra. At 1080p, the differences are dramatic. The Low preset delivers a measured average of 227 FPS, which is exceptionally high. Medium drops to 177 FPS, while High falls to 112 FPS. Ultra is the most demanding, with an average of just 70 FPS. For players with high refresh rate monitors, the Low and Medium presets are the only options that can fully saturate a 144Hz display at 1080p, with Low offering a significant headroom above that threshold.

At 1440p, the pattern shifts. The Low preset still delivers a very playable 143 FPS average. Medium provides 112 FPS, which remains smooth. High drops to 71 FPS, which is acceptable for many players but not ideal for competitive play. Ultra, however, falls to 44 FPS, which introduces noticeable stutter and is generally below the threshold for a comfortable experience in a fast-paced MMORPG. The sweet spot at 1440p is clearly Medium, offering a balance between visual fidelity and performance that is 41 FPS higher than High and 68 FPS higher than Ultra.

At 4K, the situation becomes more constrained. The Low preset is the only one that provides a consistently smooth experience, with an average of 75 FPS. Medium drops to 59 FPS, which is playable but with occasional dips to 50 FPS, as indicated by the min FPS. High falls to 37 FPS, which is borderline unplayable for most users. Ultra is the worst performer, with an average of just 23 FPS, making it unsuitable for actual gameplay. Given these numbers, the best experience per the measured rows is the Medium preset at 1080p or 1440p, where the visual upgrade over Low is substantial and the frame rate remains above 100 FPS. For 4K users, the Low preset is the only viable recommendation, as it is the sole configuration that keeps the average FPS above 60. The data suggests that Ultra settings are not a practical option at any resolution, with the highest average being 70 FPS at 1080p and dropping to 23 FPS at 4K.

GPU Role

The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture with a GB207 chip, fabricated on a 5 nm process by TSMC. It features 2,560 shading units, 80 texture mapping units, and 32 raster operation units. The GPU operates at a base clock of 2317 MHz and a boost clock of 2572 MHz. It is equipped with 8 GB of GDDR6 memory on a 128-bit bus, providing a memory bandwidth of 320.0 GB/s. The memory runs at 2500 MHz, which translates to 20 Gbps effective. This configuration results in a pixel rate of 82.30 GPixel/s and a texture rate of 205.8 GTexel/s. The GPU's FP32 performance is rated at 13.17 TFLOPS.

In Allods Online, the GPU's role is clearly demonstrated by the scaling of frame rates across resolutions and settings. The RTX 5050's 8 GB VRAM is sufficient for the game at all tested presets, as no out-of-memory issues are indicated by the data. The 128-bit memory bus and 320.0 GB/s bandwidth are adequate for 1080p and 1440p, where the GPU can maintain high frame rates. However, the performance drop at 4K highlights the GPU's limitations. At 4K High, the average FPS falls to 37, and at 4K Ultra, it plummets to 23. This indicates that the GPU's raw compute power and memory bandwidth are insufficient for the pixel throughput required at 4K with high-quality settings.

The boost clock of 2572 MHz is a key factor in the GPU's performance at lower resolutions. At 1080p Low, the GPU achieves 227 FPS, which suggests that the boost clock is being fully utilized. The GPU's 20 RT cores and 80 tensor cores are not heavily exercised in this particular MMORPG, as the game's rendering workload appears to be more traditional in nature. The data shows that the RTX 5050 is a capable GPU for 1080p and 1440p gaming in Allods Online, but it is not designed for 4K gaming at high settings. The 130 W TDP and dual-slot design are consistent with a mainstream graphics card, and the 1x 8-pin power connector is sufficient for its power requirements. The predecessor GeForce 40 series and successor GeForce 60 series are noted, but this analysis focuses solely on the measured performance of the RTX 5050.

Resolution Scaling

The frame rate scaling from 1080p to 4K is a crucial indicator of the system's bottleneck. At the Low preset, the average FPS drops from 227 at 1080p to 143 at 1440p, a reduction of 84 FPS, and then to 75 at 4K, a further reduction of 68 FPS. This represents a 67% decrease from 1080p to 4K. The scaling is not linear, suggesting that the GPU is becoming increasingly saturated as resolution increases. At 1440p, the GPU is still able to maintain a high frame rate, but at 4K, the pixel count quadruples from 1080p, and the GPU's fill rate and bandwidth become limiting factors.

At the Medium preset, the average FPS drops from 177 at 1080p to 112 at 1440p, a decrease of 65 FPS, and then to 59 at 4K, a further decrease of 53 FPS. The percentage drop from 1080p to 4K is 67%, identical to the Low preset. This consistency indicates that the GPU is the limiting component across all settings at 4K. The High preset shows a more pronounced drop: from 112 FPS at 1080p to 71 FPS at 1440p (a 41 FPS decrease) and then to 37 FPS at 4K (a 34 FPS decrease). The total drop from 1080p to 4K is 75 FPS, or 67% of the 1080p value.

The Ultra preset exhibits the most severe scaling. At 1080p, the average is 70 FPS. At 1440p, it drops to 44 FPS, a 26 FPS decrease. At 4K, it falls to 23 FPS, a 21 FPS decrease. The total drop from 1080p to 4K is 47 FPS, representing a 67% reduction. This consistent 67% reduction across all presets strongly suggests that the GPU is the primary limiting factor at higher resolutions. The CPU, which is powerful with 10 cores and 16 threads, is not the bottleneck in these scenarios. The data shows that as resolution increases, the GPU's workload grows, and the RTX 5050's performance degrades proportionally. This is a classic sign of a GPU-bound scenario at 4K, where the CPU has ample headroom to feed the GPU, but the GPU cannot keep up with the rendering demands.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of the system's performance across all resolutions and settings. Starting with 1920x1080, the Low preset delivers the highest average at 227 FPS. The Medium preset follows at 177 FPS, with a minimum of 151 FPS and a maximum of 204 FPS. The High preset averages 112 FPS, and the Ultra preset averages 70 FPS. This shows a clear progression, with each settings tier reducing performance by a significant margin. The jump from Low to Medium is 50 FPS, from Medium to High is 65 FPS, and from High to Ultra is 42 FPS.

At 2560x1440, the Low preset averages 143 FPS. The Medium preset averages 112 FPS, with a minimum of 95 FPS and a maximum of 129 FPS. The High preset averages 71 FPS, and the Ultra preset averages 44 FPS. The performance drops from 1080p are notable: Low drops by 84 FPS, Medium by 65 FPS, High by 41 FPS, and Ultra by 26 FPS. The frame rate range at Medium (95-129 FPS) shows a 34 FPS spread, indicating some variability in scenes, but the overall experience remains smooth.

At 3840x2160, the Low preset averages 75 FPS. The Medium preset averages 59 FPS, with a minimum of 50 FPS and a maximum of 67 FPS. The High preset averages 37 FPS, and the Ultra preset averages 23 FPS. This is the only resolution where the Low preset remains above 60 FPS. The Medium preset dips to 50 FPS at minimum, which is below the 60 FPS threshold but still playable. The High and Ultra presets are effectively unplayable, with averages below 40 FPS. The data shows that the RTX 5050 is not capable of handling 4K gaming at high settings in this game. The most demanding configuration, 4K Ultra, produces an average of 23 FPS, which is less than a third of the 1080p Low score. This breakdown clearly illustrates the GPU-bound nature of the system at higher resolutions.

How This Combo Ranks

The combination of the Intel Core i5-12600KF and the NVIDIA GeForce RTX 5050 is ranked 1669 out of 2,775 tested combos in Allods Online. This places it in the 60th percentile of all tested configurations. The comboRankInGame field shows a rank of 1669, which means that 1,668 other combinations performed better, while 1,106 performed worse. This is a mid-tier ranking, reflecting the fact that while the CPU is strong, the GPU is a mainstream part that limits the overall performance in this title.

The CPU itself has a percentileVsAllCpus of 79, indicating that it is better than 79% of all CPUs in the benchmark database. Its average benchmark score is 27,799, which is comparable to several rivals. The nearest rival is the Intel Core i9-10900K, which has an average score of 27,872 and a deltaPct of -0.3, meaning the i5-12600KF is 0.3% behind. The AMD Ryzen 5 8500GE is 0.3% ahead with a score of 27,712. The AMD Ryzen 7 6800U is 0.3% behind with a score of 27,887, and the AMD Ryzen 7 5800X3D is 0.3% behind with a score of 27,896. These deltas are negligible, showing that the CPU is competitive with these processors.

The GPU has a percentileVsAllGpus of 66, meaning it is better than 66% of all GPUs. Its average benchmark score is 21,035. The nearest rivals include the AMD Radeon RX Vega M GL, which is 0.6% ahead with a score of 21,153. The AMD Radeon HD 8970M is 1% ahead with a score of 21,237. The AMD Radeon RX 5600 XT is 1.6% behind with a score of 20,713, and the NVIDIA RTX A4000 Mobile is 1.6% ahead with a score of 21,379. These small deltas indicate that the RTX 5050 is closely matched with these GPUs in synthetic benchmarks. However, in Allods Online, the combo's rank of 1669 out of 2775 suggests that the GPU's performance is a limiting factor, as many other combinations with more powerful GPUs achieve higher frame rates.

CPU Role

The Intel Core i5-12600KF is a 10-core, 16-thread processor based on the Alder Lake architecture. It has a base clock of 3.70 GHz and a boost clock of 4.90 GHz. The CPU has an 80 KB L1 cache per core, a 1.25 MB L2 cache per core, and a 20 MB shared L3 cache. It supports DDR4 and DDR5 memory in a dual-channel configuration. The CPU is manufactured on a 10 nm process and has a die size of 215 mm². It uses the Intel Socket 1700 and has a TDP of 125 W. The CPU supports PCIe Gen 4 with 20 lanes.

In Allods Online, the CPU's role is primarily to handle game logic, AI, and physics calculations. The data shows that the CPU is not the bottleneck at any resolution or setting. At 1080p Low, the system achieves 227 FPS, which is a very high frame rate that requires a capable CPU to render game states quickly. The CPU's boost clock of 4.90 GHz and 16 threads provide ample headroom for this MMORPG. The CPU's benchmark scores support this, with a Cinebench R23 multi-core score of 23,391 and a single-core score of 3,302. The Geekbench multi-core score is 12,137, and the single-core score is 2,157.

The CPU's nearest rivals in synthetic benchmarks are all within 0.3% of its average score, indicating that the i5-12600KF is a well-balanced processor. The PassMark multi-thread score is 27,575, and the single-thread score is 3,925. These scores suggest that the CPU can handle both multi-threaded workloads and single-threaded tasks efficiently. In the context of Allods Online, the CPU's performance is more than sufficient. The fact that frame rates drop by the same percentage (67%) from 1080p to 4K across all settings confirms that the GPU is the limiting component. The CPU is not holding back the system, and its 10 cores and 16 threads are more than enough for this game, which likely does not scale perfectly across many cores. The CPU's 20 MB of L3 cache is also beneficial for game data that needs to be accessed frequently, reducing latency and improving overall responsiveness. The CPU's release date of 2021 and its 79th percentile ranking among all CPUs further underscores its capability in this role. The TDP of 125 W and the fact that the multiplier is unlocked indicate that it is designed for performance, and the data shows that it delivers in this game, allowing the GPU to be the sole determinant of frame rate scaling.

Hardware Specifications

Intel Core i5-12600KF

Cores / Threads 10 / 16
Base Clock 3700 MHz
Boost Clock 4900 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12600KF + NVIDIA GeForce RTX 5050 in Allods Online

Resolution Settings Avg FPS
3840x2160 Low 75.0
3840x2160 Medium 59.0
3840x2160 High 37.0
3840x2160 Ultra 23.0
2560x1440 Low 143.0
2560x1440 Medium 112.0
2560x1440 High 71.0
2560x1440 Ultra 44.0
1920x1080 Low 227.0
1920x1080 Medium 177.0
1920x1080 High 112.0
1920x1080 Ultra 70.0

Allods Online with ii5-12600KF + Other GPUs

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Allods Online with RTX 5050 + Other CPUs

See how Allods Online performs with the same GPU but different processors.

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