Doom

Doom

AVERAGE FPS
108
good

This combination provides smooth gameplay with an average of 108 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 43 52 62 71
1440p QHD 79 96 114 131
1080p Full HD 122 149 176 202

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 71
3840x2160 Medium 62
3840x2160 High 52
3840x2160 Ultra 43
2560x1440 Low 131
2560x1440 Medium 114
2560x1440 High 96
2560x1440 Ultra 79
1920x1080 Low 202
1920x1080 Medium 176
1920x1080 High 149
1920x1080 Ultra 122

Doom with AMD Ryzen 5 7600X + NVIDIA GeForce RTX 5050, In-Depth Analysis

# How This Combo Ranks

The AMD Ryzen 5 7600X paired with the NVIDIA GeForce RTX 5050 ranks 1766th out of 2930 tested combinations for Doom. This places the combo in the 60th percentile of all tested systems, meaning roughly 40% of tested configurations deliver higher frame rates in this title. The ranking reflects a mid-pack position that is heavily influenced by the GPU's performance ceiling rather than any CPU limitation.

The RTX 5050 sits at the 66th percentile among all GPUs in the database, with an average benchmark score of 21035. Its nearest rivals include the AMD Radeon RX 5600 XT (scoring 20713, which is 1.6% lower), the AMD Radeon RX Vega M GL (scoring 21153, which is 0.6% higher), the AMD Radeon HD 8970M (scoring 21237, which is 1% higher), and the NVIDIA RTX A4000 Mobile (scoring 21379, which is 1.6% higher). The RTX 5050's position among these competitors shows it clusters with previous-generation mid-range parts, with deltas of roughly 1-2% in either direction.

The Ryzen 5 7600X, meanwhile, sits at the 79th percentile among all CPUs, with an average benchmark score of 27636. Its nearest rivals are tightly grouped: the AMD Ryzen 7 5700X (27578, 0.2% lower), the Intel Core i5-12600K (27578, 0.2% lower), the AMD Ryzen 5 8500GE (27712, 0.3% higher), and the AMD Ryzen 7 5800 (27535, 0.4% lower). This tight clustering suggests the CPU delivers consistent multi-threaded performance comparable to established mid-range and upper-mid-range processors from previous generations.

The combination of a strong CPU with a comparatively weaker GPU means the overall ranking is dictated by the graphics card. In Doom, a title known for being well-optimized, the RTX 5050's 8 GB VRAM and 128-bit memory bus become the primary constraints at higher resolutions, pulling the combo's rank down from where the CPU alone would suggest.

Settings Recommendations

The measured FPS data provides clear guidance on optimal settings for each resolution. At 1920x1080, the Low preset delivers an average of 202 FPS, while Medium drops to 176 FPS, High to 149 FPS, and Ultra to 122 FPS. The gap between Low and Ultra is 80 FPS, or roughly 40% of the Low figure. For competitive play on 1080p displays, the Low preset offers the highest headroom above 144 Hz refresh rates, but the High preset at 149 FPS still exceeds 144 Hz and provides substantially better visual quality. Medium at 176 FPS is a strong middle ground, offering 30 FPS more than High while maintaining acceptable visuals.

At 2560x1440, the situation shifts. Low delivers 131 FPS, Medium drops to 114 FPS, High to 96 FPS, and Ultra to 79 FPS. The High preset at 96 FPS falls below the 100 FPS mark, which may be noticeable on high-refresh 1440p monitors. Medium at 114 FPS is the best balance, staying above 100 FPS while providing better image quality than Low. For players with 144 Hz 1440p displays, the Low preset at 131 FPS is the only option that approaches the refresh ceiling, though it still falls short of a full 144 FPS lock.

At 3840x2160, all presets struggle. Low averages 71 FPS, Medium drops to 62 FPS, High to 52 FPS, and Ultra to 43 FPS. The Medium preset's minimum FPS is 52, which creates noticeable stutter on 60 Hz displays. The Low preset at 71 FPS is the only configuration that consistently stays above 60 FPS, making it the sole viable option for smooth 4K play. Ultra at 43 FPS is borderline unplayable for fast-paced action, and High at 52 FPS risks dipping below the 48 FPS threshold where frame pacing becomes erratic.

The data suggests the best overall experience depends on the display. For 1080p, High provides 149 FPS average, which is smooth on 144 Hz monitors and visually rich. For 1440p, Medium at 114 FPS is the sweet spot. For 4K, Low at 71 FPS is the only choice that maintains playability.

Resolution Scaling

The FPS drop from 1080p to 4K reveals the GPU-bound nature of this combo. At High settings, the average FPS falls from 149 at 1080p to 96 at 1440p (a 35.6% reduction) and then to 52 at 4K (a 65.1% reduction from 1080p). This scaling pattern is characteristic of a GPU-limited scenario: the CPU is capable of feeding the graphics card at lower resolutions, but the RTX 5050's compute and memory bandwidth become the bottleneck as pixel count increases.

At Low settings, the scaling is even more pronounced. The 1080p average is 202 FPS, dropping to 131 at 1440p (a 35.1% reduction) and 71 at 4K (a 64.9% reduction from 1080p). The consistent percentage drops across settings indicate that the GPU's raw throughput, rather than any specific feature like VRAM capacity, is the limiting factor. The 8 GB VRAM and 320.0 GB/s bandwidth are sufficient for Doom's textures even at 4K Ultra, but the 13.17 TFLOPS of FP32 compute cannot sustain high frame rates at that resolution.

The transition from 1080p to 1440p costs roughly 35% of the frame rate, while the jump from 1440p to 4K costs an additional 46-48%. This non-linear scaling is typical of a GPU whose memory bandwidth (320.0 GB/s) and pixel rate (82.30 GPixel/s) are modest by modern standards. The RTX 5050's 32 ROPs and 80 TMUs further constrain fill-rate-dependent workloads at high resolutions.

The CPU's role in this scaling is minimal. The Ryzen 5 7600X's single-thread score of 2603 in Geekbench and 1965 in Cinebench R23 indicate strong per-core performance that easily handles Doom's game logic and draw calls at all tested resolutions. The FPS deltas between resolutions are nearly identical across all settings presets, confirming that the GPU is the sole bottleneck above 1080p.

Measured FPS Breakdown

At 1920x1080, the RTX 5050 delivers its strongest results. The Low preset averages 202 FPS, with Medium at 176 FPS (minimum 150, maximum 203), High at 149 FPS, and Ultra at 122 FPS. The spread from Low to Ultra is 80 FPS, and even the Ultra preset maintains an average above 120 FPS, which is smooth on standard 60 Hz and 120 Hz displays. The minimum FPS recorded at Medium (150 FPS) shows that frame pacing remains consistent even under load.

At 2560x1440, performance scales downward predictably. Low averages 131 FPS, Medium 114 FPS (minimum 97, maximum 131), High 96 FPS, and Ultra 79 FPS. The Medium preset's minimum of 97 FPS indicates that even the most demanding scenes in this configuration stay above 90 FPS, which is acceptable for most gaming scenarios. The High preset at 96 FPS is borderline for 100 Hz displays, and Ultra at 79 FPS is best suited for 60 Hz panels.

At 3840x2160, the RTX 5050's limitations become apparent. Low averages 71 FPS, Medium 62 FPS (minimum 52, maximum 71), High 52 FPS, and Ultra 43 FPS. The Medium preset's minimum of 52 FPS is concerning for 60 Hz displays, as any brief dip below 60 FPS can cause perceptible stutter. The Ultra preset at 43 FPS is below the 45 FPS threshold where many players find motion smoothness acceptable. Only the Low preset, with its 71 FPS average, provides a consistently playable experience at 4K.

The data shows a consistent pattern: each settings tier costs roughly 15-20% of the previous tier's frame rate. Going from Low to Medium reduces FPS by approximately 12-14%, Medium to High by 15-16%, and High to Ultra by 18-20%. This diminishing returns curve is typical for games where Ultra presets introduce computationally expensive effects that yield marginal visual improvements.

FAQ

Q: Can this combo maintain 60 FPS at 4K?

A: At 4K with Low settings, the average FPS is 71, which stays above 60. The Medium preset averages 62 FPS but has a minimum of 52 FPS, meaning it can drop below 60 in demanding scenes. High and Ultra presets average 52 and 43 FPS respectively, so they cannot consistently hold 60 FPS.

Q: What is the best settings preset for 1440p gaming?

A: The Medium preset at 1440p averages 114 FPS with a minimum of 97 FPS, making it the best option for maintaining high frame rates. The High preset drops to 96 FPS average, which is still playable but falls below the 100 FPS threshold that many gamers prefer.

Q: How does the RTX 5050 compare to its nearest GPU rivals?

A: The RTX 5050's average benchmark score is 21035. The AMD Radeon RX 5600 XT scores 20713 (1.6% lower), the AMD Radeon RX Vega M GL scores 21153 (0.6% higher), the AMD Radeon HD 8970M scores 21237 (1% higher), and the NVIDIA RTX A4000 Mobile scores 21379 (1.6% higher). The RTX 5050 sits in the middle of this group.

Q: Is the Ryzen 5 7600X a bottleneck for this game?

A: No. The CPU's single-thread performance (Geekbench single-core score of 2603, Cinebench R23 single-core score of 1965) is more than sufficient for Doom. The FPS scaling from 1080p to 4K shows consistent percentage drops across all settings, which is the signature of a GPU-bound configuration.

Q: What is the maximum FPS achievable with this combo?

A: The highest measured average is 202 FPS at 1080p with Low settings. The Medium preset at 1080p reaches 176 FPS average with a maximum of 203 FPS. No configuration exceeds 203 FPS in the measured data.

Q: Does the 8 GB VRAM limit performance at 4K?

A: The data shows that the RTX 5050's 8 GB VRAM is not the primary constraint at 4K. The FPS drops from 1080p to 4K are consistent across Low, Medium, High, and Ultra presets, indicating that compute throughput and memory bandwidth (320.0 GB/s) are the limiting factors rather than VRAM capacity.

CPU Role

The AMD Ryzen 5 7600X is a 6-core, 12-thread processor from the 7000 series, built on the Zen 4 architecture with a 5 nm process. Its base clock is 4.70 GHz with a boost clock of 5.30 GHz, and it carries a 105 W TDP. The CPU's cache hierarchy includes 64 KB of L1 per core, 1 MB of L2 per core, and 32 MB of shared L3 cache, which provides ample capacity for game data.

In Doom, the CPU's role is to feed the GPU with draw calls and physics calculations. The 7600X's single-thread performance is strong: it scores 1060 in 3DMark single-thread, 314 in Cinebench R15 single-core, 1965 in Cinebench R23 single-core, and 2603 in Geekbench single-core. Multi-threaded results are equally robust, with Cinebench R23 multi-core at 15236, Geekbench multi-core at 13858, and PassMark multi-thread at 28390.

The benchmark data shows that the CPU is not the limiting factor in this combo. At 1080p Low, the system reaches 202 FPS, which is likely near the engine's frame rate ceiling. The 3DMark 2-thread score of 2028 and 4-thread score of 3796 indicate that the CPU can handle the low-thread-count workloads typical of game engines. The 12 threads of the 7600X provide headroom for background tasks without impacting game performance.

The CPU's 79th percentile ranking among all processors, with an average benchmark score of 27636, places it slightly above the AMD Ryzen 7 5700X and Intel Core i5-12600K (both at 27578, 0.2% lower). This parity with previous-generation parts that have more cores (the 5700X has 8 cores) suggests that the 7600X's higher clock speeds compensate for its lower core count in multi-threaded workloads.

GPU Role

The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture with a 5 nm process, featuring 2560 shading units, 80 TMUs, and 32 ROPs. It has 20 RT cores and 80 tensor cores, along with 8 GB of GDDR6 memory on a 128-bit bus, providing 320.0 GB/s of bandwidth. The GPU's base clock is 2317 MHz with a boost clock of 2572 MHz, delivering 13.17 TFLOPS of FP32 compute.

In Doom, the GPU is the primary determinant of frame rates at all resolutions above 1080p. The RTX 5050's 66th percentile ranking among all GPUs, with an average benchmark score of 21035, places it in the mid-range segment. Its nearest rivals are all within 1.6% of its score, indicating that the 5050 offers performance comparable to established mid-range parts from previous generations.

The 4K results highlight the GPU's limitations. At Ultra settings, the average FPS is 43, which is below the 45 FPS threshold for playable action in a fast-paced FPS. The pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s are insufficient for 4K Ultra in this title, despite the game being well-optimized. The 8 GB VRAM is adequate for Doom's textures, as evidenced by the consistent FPS scaling across settings, but the 128-bit memory bus constrains bandwidth at high resolutions.

The GPU's Vulkan score of 89381 in Geekbench is slightly lower than its OpenCL score of 90334, suggesting that the Blackwell architecture performs well with both APIs. Doom supports Vulkan, and the measured FPS data reflects the GPU's ability to leverage this modern API effectively. The RTX 5050's 20 RT cores are not heavily utilized in Doom, as the game does not feature ray tracing, but they contribute to the overall compute capability of the chip.

Hardware Specifications

AMD Ryzen 5 7600X

Cores / Threads 6 / 12
Base Clock 4700 MHz
Boost Clock 5300 MHz
TDP 105W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7600X + NVIDIA GeForce RTX 5050 in Doom

Resolution Settings Avg FPS
3840x2160 Low 71.0
3840x2160 Medium 62.0
3840x2160 High 52.0
3840x2160 Ultra 43.0
2560x1440 Low 131.0
2560x1440 Medium 114.0
2560x1440 High 96.0
2560x1440 Ultra 79.0
1920x1080 Low 202.0
1920x1080 Medium 176.0
1920x1080 High 149.0
1920x1080 Ultra 122.0

Doom with Ryzen 5 7600X + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 5050 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 5 7600X + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.