Doom

Doom

AVERAGE FPS
108
good

This combination provides smooth gameplay with an average of 108 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 43 52 62 71
1440p QHD 79 96 114 131
1080p Full HD 122 149 176 202

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 71
3840x2160 Medium 62
3840x2160 High 52
3840x2160 Ultra 43
2560x1440 Low 131
2560x1440 Medium 114
2560x1440 High 96
2560x1440 Ultra 79
1920x1080 Low 202
1920x1080 Medium 176
1920x1080 High 149
1920x1080 Ultra 122

Doom with AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 5050, In-Depth Analysis

The AMD Ryzen 7 5800X3D paired with the NVIDIA GeForce RTX 5050 delivers a strong showing in Doom, with the data showing playable frame rates across all tested settings at 1080p and 1440p, while 4K remains viable only at lower presets. This combination ranks in the 60th percentile of all tested combos for this title, indicating solid performance for a mid-range pairing.

Settings Recommendations

The measured FPS data for Doom with this CPU-GPU combo reveals a clear hierarchy across the four available presets. At 1080p, the Ultra preset still delivers an average of 122 FPS, which is well above the 60 FPS threshold for smooth gameplay. However, the jump to High yields 149 FPS average, and Medium produces 176 FPS average. The Low preset reaches 202 FPS average, but the visual sacrifice is substantial. For players with high-refresh-rate monitors, the Medium preset at 1080p offers the best balance, delivering 176 FPS average with a minimum of 150 FPS, ensuring consistent frame pacing without the visual degradation of Low settings.

At 1440p, the situation becomes more nuanced. The Ultra preset drops to 79 FPS average, which is still playable but leaves little headroom for demanding scenes. The High preset produces 96 FPS average, while Medium reaches 114 FPS average with a minimum of 97 FPS. The Low preset hits 131 FPS average. Given that the minimum frame rate at Medium (97 FPS) stays comfortably above 60, this preset represents the sweet spot for 1440p gaming. It provides a 44% improvement over Ultra in average FPS while maintaining visual quality that is noticeably better than Low.

For 4K resolution, the data shows that Ultra is not a viable option, averaging only 43 FPS. High settings manage 52 FPS average, which is below the ideal 60 FPS target. Medium reaches 62 FPS average with a minimum of 52 FPS, making it the only preset that approaches smooth gameplay at this resolution. Low settings produce 71 FPS average, but the visual downgrade is significant. The recommendation for 4K is to use Medium settings, as it is the only preset that combines acceptable average frame rates with reasonable visual fidelity. Players prioritizing frame rate over visuals could drop to Low for the 71 FPS average, but Medium provides 62 FPS average, which is closer to the 60 FPS target.

The data indicates that the most consistent experience across all resolutions comes from the Medium preset. It delivers minimum frame rates that stay within 10-15% of the average, suggesting stable performance without severe drops. The High preset, while offering better visuals, shows a larger gap between average and minimum frame rates, particularly at 4K where the gap is 10 FPS. For competitive play, the Low preset at 1080p maximizes frame rate, but for most users, Medium at 1440p provides the best combination of visual quality and performance.

GPU Role

The NVIDIA GeForce RTX 5050 features 8 GB of GDDR6 memory on a 128-bit bus, providing 320.0 GB/s of bandwidth. The GPU has a base clock of 2317 MHz and a boost clock of 2572 MHz, with memory running at 2500 MHz (20 Gbps effective). These specifications place the RTX 5050 in the 66th percentile of all GPUs, with an average benchmark score of 21035. The nearest rivals include the AMD Radeon RX Vega M GL, which scores 21153 (0.6% higher), and the AMD Radeon HD 8970M, scoring 21237 (1% higher). The AMD Radeon RX 5600 XT scores 20713, which is 1.6% lower, while the NVIDIA RTX A4000 Mobile scores 21379, 1.6% higher.

In Doom, the GPU's role becomes evident when examining the frame rate scaling across resolutions. At 1080p, the RTX 5050 delivers 202 FPS average on Low settings, but this drops to 122 FPS on Ultra, a 40% reduction. This indicates that even at 1080p, the GPU is the primary bottleneck when settings are increased, as the CPU has sufficient headroom to feed the GPU. The 8 GB VRAM capacity is adequate for Doom at 1080p and 1440p, but the data shows that 4K Ultra pushes the system to 43 FPS, suggesting that VRAM or memory bandwidth constraints limit performance at the highest settings.

The GPU's 320.0 GB/s memory bandwidth is a critical factor at higher resolutions. At 4K, the frame rate drops from 71 FPS on Low to 43 FPS on Ultra, a 39% reduction. This scaling pattern is consistent with a GPU that is memory-bandwidth limited, as the 128-bit bus and 8 GB capacity struggle with the increased memory demands of 4K textures and effects. The boost clock of 2572 MHz provides adequate compute throughput for Doom's engine, but the data shows that the GPU's memory subsystem is the limiting factor at higher resolutions.

The RTX 5050's 2560 shading units and 80 texture mapping units are sufficient for Doom's relatively modest graphical requirements, but the 32 ROPs limit pixel throughput at high resolutions. This is reflected in the 82.30 GPixel/s pixel rate, which explains why 4K performance drops significantly compared to 1440p. The 13.17 TFLOPS FP32 performance is adequate for the game's compute shaders, but the GPU's overall performance in Doom is more constrained by memory bandwidth and pixel fill rate than by raw compute power.

FAQ

Q: What is the best resolution for this combo to maintain 60+ FPS?

A: The data shows that at 1440p, the Medium preset delivers 114 FPS average with a minimum of 97 FPS, ensuring consistent 60+ FPS performance. At 4K, only the Medium preset achieves an average above 60 FPS (62 FPS), but the minimum drops to 52 FPS, making 1440p the safer choice for sustained smooth gameplay.

Q: How does the RTX 5050 compare to its nearest GPU rivals?

A: The RTX 5050's average benchmark score of 21035 places it slightly below the AMD Radeon RX Vega M GL (21153, 0.6% lower) and the AMD Radeon HD 8970M (21237, 1% lower). It outperforms the AMD Radeon RX 5600 XT by 1.6% and trails the NVIDIA RTX A4000 Mobile by 1.6%.

Q: Is the 8 GB VRAM sufficient for Doom at 4K?

A: The measured data shows that 4K Ultra averages only 43 FPS, while 4K Medium averages 62 FPS. The significant drop from 71 FPS at Low to 43 FPS at Ultra suggests that VRAM capacity or memory bandwidth becomes a limiting factor at 4K with higher settings, making 8 GB marginal for this resolution.

Q: What is the frame rate difference between Low and Ultra settings at 1080p?

A: At 1080p, the Low preset averages 202 FPS, while Ultra averages 122 FPS. This represents a 66% improvement from Ultra to Low, indicating that the GPU has significant headroom at this resolution even on the highest settings.

Q: How stable is performance across different settings?

A: The Medium preset shows the most consistent frame delivery, with minimum frame rates of 150 FPS at 1080p, 97 FPS at 1440p, and 52 FPS at 4K. The High and Ultra presets have larger gaps between average and minimum frame rates, particularly at 4K where High drops to 52 FPS average with no reported minimum.

Q: Does this combo rank well compared to other tested configurations?

A: The combo ranks 1766 out of 2930 tested combinations for Doom, placing it in the 60th percentile. This indicates that it outperforms approximately 60% of all tested CPU-GPU pairings in this game.

How This Combo Ranks

The AMD Ryzen 7 5800X3D with the NVIDIA GeForce RTX 5050 ranks 1766 out of 2930 tested combos in Doom, placing it in the 60th percentile of all configurations. This ranking reflects a solid mid-tier position, with the combo outperforming 60% of tested systems while trailing the top 40%. The CPU itself holds an 80th percentile ranking among all processors, while the GPU sits in the 66th percentile, suggesting that the CPU is the stronger component in this pairing.

The CPU's average benchmark score of 27896 places it nearly identical to the AMD Ryzen 7 6800U (27887, 0% difference) and the Intel Core i9-10900K (27872, 0.1% difference). It slightly edges out the Intel Core i5-12600KF (27799, 0.3% higher) but trails the AMD Ryzen AI 5 PRO 340 (27932, 0.1% lower). This places the 5800X3D in a tight cluster of mid-to-high-end processors where performance differences are minimal.

The GPU's average benchmark score of 21035 positions it within a similar competitive cluster. The RTX 5050 is 0.6% below the AMD Radeon RX Vega M GL (21153) and 1% below the AMD Radeon HD 8970M (21237). It outperforms the AMD Radeon RX 5600 XT by 1.6% (20713) but trails the NVIDIA RTX A4000 Mobile by 1.6% (21379). This grouping suggests that the RTX 5050 competes with older mid-range GPUs and mobile workstation parts.

The combo's 60th percentile ranking in Doom is consistent with the individual component rankings. The CPU's strong 80th percentile position provides ample processing power, but the GPU's 66th percentile performance creates a bottleneck in GPU-intensive scenarios. This is particularly evident at 4K Ultra, where the combo drops to 43 FPS average, indicating that the GPU cannot fully utilize the CPU's capabilities at the highest settings.

Compared to other combos in the benchmark database, this pairing delivers balanced performance for Doom specifically. The game's id Tech 6 engine is known for efficient multi-threading, which allows the 5800X3D's 8 cores and 16 threads to shine. However, the GPU's 8 GB VRAM and 128-bit memory bus limit performance at 4K, capping the combo's potential at the highest resolution.

Resolution Scaling

The measured FPS data reveals distinct scaling patterns across the three tested resolutions. At 1080p Low, the combo achieves 202 FPS average. Moving to 1440p Low drops this to 131 FPS, a 35% reduction. At 4K Low, the frame rate falls to 71 FPS, a further 46% reduction from 1440p. This scaling pattern indicates that the GPU becomes increasingly the limiting factor as resolution increases.

At Medium settings, the same trend holds. 1080p averages 176 FPS, 1440p averages 114 FPS (35% lower), and 4K averages 62 FPS (46% lower than 1440p). The consistency of these percentage drops across Low and Medium settings suggests that the GPU's memory bandwidth and pixel throughput are the primary constraints, rather than CPU limitations.

The High preset shows a slightly different pattern. 1080p averages 149 FPS, 1440p averages 96 FPS (36% lower), and 4K averages 52 FPS (46% lower than 1440p). The 4K performance is notably weak, with only 52 FPS average, indicating that the GPU struggles to maintain playable frame rates at this resolution with High settings.

Ultra settings exacerbate the scaling issue. 1080p averages 122 FPS, 1440p averages 79 FPS (35% lower), and 4K averages 43 FPS (46% lower than 1440p). The 4K Ultra result of 43 FPS is the weakest measured performance, falling below the 60 FPS threshold for smooth gameplay.

The consistent 35% drop from 1080p to 1440p and the 46% drop from 1440p to 4K across all settings indicates that the GPU is the limiting component. A CPU-bound scenario would show smaller frame rate differences as resolution increases, since the CPU's workload remains constant while the GPU's workload grows. The data shows the opposite: frame rates scale almost linearly with pixel count, confirming that the RTX 5050 is the primary bottleneck at higher resolutions.

The CPU's 96 MB of shared L3 cache provides ample headroom for Doom's data sets, and the 8 cores and 16 threads are more than sufficient for the game's multi-threaded engine. The processor's Cinebench R23 multicore score of 14317 and single-core score of 1452 indicate strong performance, but these capabilities are not fully utilized at 4K where GPU limitations dominate.

Measured FPS Breakdown

At 1920x1080, the combo delivers its strongest performance. Low settings average 202 FPS, Medium averages 176 FPS with a minimum of 150 FPS and maximum of 203 FPS, High averages 149 FPS, and Ultra averages 122 FPS. The spread from Low to Ultra is 80 FPS, representing a 66% difference. The Medium preset's minimum of 150 FPS ensures that even the most demanding scenes stay well above refresh rates of 144 Hz.

At 2560x1440, performance remains strong but shows the expected reduction. Low averages 131 FPS, Medium averages 114 FPS with a minimum of 97 FPS and maximum of 131 FPS, High averages 96 FPS, and Ultra averages 79 FPS. The Medium preset's minimum of 97 FPS is still comfortably above 60 FPS, making it suitable for high-refresh-rate gaming. The 35% drop from 1080p to 1440p is consistent across all settings, indicating uniform GPU scaling.

At 3840x2160, the combo struggles to maintain high frame rates. Low averages 71 FPS, Medium averages 62 FPS with a minimum of 52 FPS and maximum of 71 FPS, High averages 52 FPS, and Ultra averages 43 FPS. The Medium preset is the only one that averages above 60 FPS, but its minimum of 52 FPS means there will be noticeable dips during intense combat sequences. High and Ultra presets fall below the 60 FPS threshold, making them less suitable for smooth gameplay.

The frame rate data shows a clear pattern: the Medium preset provides the most balanced experience at each resolution. At 1080p, it offers 176 FPS average with a minimum of 150 FPS. At 1440p, it delivers 114 FPS average with a minimum of 97 FPS. At 4K, it manages 62 FPS average with a minimum of 52 FPS. The consistent minimum-to-average ratio across resolutions suggests that the GPU's memory subsystem handles the game's data requirements predictably, without sudden spikes in demand.

The Ultra preset shows the largest performance penalty, with 4K dropping to 43 FPS average. This represents a 65% reduction from the 1080p Ultra result of 122 FPS. The High preset at 4K (52 FPS average) is only 17% faster than Ultra, while Low at 4K (71 FPS average) is 65% faster than Ultra. These figures indicate that the GPU's 8 GB VRAM and 320.0 GB/s bandwidth are insufficient for the highest settings at 4K resolution, where texture and effect memory requirements exceed what the RTX 5050 can efficiently handle.

Hardware Specifications

AMD Ryzen 7 5800X3D

Cores / Threads 8 / 16
Base Clock 3400 MHz
Boost Clock 4500 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 5050 in Doom

Resolution Settings Avg FPS
3840x2160 Low 71.0
3840x2160 Medium 62.0
3840x2160 High 52.0
3840x2160 Ultra 43.0
2560x1440 Low 131.0
2560x1440 Medium 114.0
2560x1440 High 96.0
2560x1440 Ultra 79.0
1920x1080 Low 202.0
1920x1080 Medium 176.0
1920x1080 High 149.0
1920x1080 Ultra 122.0

Doom with Ryzen 7 5800X3D + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 5050 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 7 5800X3D + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.