Doom
This combination provides smooth gameplay with an average of 108 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 43 | 52 | 62 | 71 |
| 1440p QHD | 79 | 96 | 114 | 131 |
| 1080p Full HD | 122 | 149 | 176 | 202 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 5 9600X + NVIDIA GeForce RTX 5050, In-Depth Analysis
The AMD Ryzen 5 9600X and NVIDIA GeForce RTX 5050 pairing delivers a capable 1080p experience in Doom, but the data shows a clear shift in system bottleneck as resolution climbs. At 4K, the GPU becomes the definitive limiting factor, while at 1080p, the combination still manages to push well past high-refresh-rate thresholds. This analysis breaks down the measured performance, contextualizes it against rival hardware, and provides actionable settings guidance based strictly on the benchmark results.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 9600X is a 6-core, 12-thread processor built on the Zen 5 architecture (Granite Ridge). It operates with a base clock of 3.90 GHz and a boost clock of 5.40 GHz, which are the only clock figures relevant to this analysis. The CPU features a 32 MB shared L3 cache and 1 MB of L2 cache per core, alongside 80 KB of L1 cache per core. It supports DDR5 memory in a dual-channel configuration with a bandwidth of 89.6 GB/s.
In the context of Doom's benchmark results, the CPU's role is most apparent in the high-FPS scenarios. At 1080p with Low settings, the system achieved an average of 202 FPS. This high frame rate suggests that the CPU is capable of feeding the GPU with enough data to avoid a severe bottleneck at lower resolutions, where the GPU workload is lighter. The 5.40 GHz boost clock is a critical factor here, as Doom's engine benefits significantly from strong single-thread performance. The Ryzen 5 9600X posts a 3dmark_single_thread score of 1253, and its Cinebench R23 single-core score of 2183.5 confirms its strength in this area.
Compared to its nearest rivals, the Ryzen 5 9600X has an average benchmark score of 29713. The AMD Ryzen 7 PRO 5755GE is 0.2% ahead, the AMD Ryzen 7 7840H is 0.5% behind, the AMD Ryzen 7 5800XT is 0.6% behind, and the AMD Ryzen 7 8845HS is 0.8% behind. These delta percentages are all within a 1% band, indicating that the 9600X's performance is extremely comparable to these alternatives in general compute workloads. For a game like Doom, which was released in 2016 and is not known for being heavily multi-threaded, the CPU's high single-core speed is more relevant than its multi-core throughput. The multi-core scores, such as Cinebench R23's 17528.5, are robust but unlikely to be the deciding factor in this title's frame pacing.
The data indicates that at 1080p, the CPU is not the primary constraint. The difference between the 1080p Low average of 202 FPS and the 1080p Ultra average of 122 FPS (a 80 FPS drop) is attributable to the GPU's workload increasing with settings, not a CPU limitation. The CPU's percentile rank of 81 among all tested CPUs puts it in a solid position for gaming, but the specific game results show that the GPU will be the component to watch as resolution increases.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5050 is the other half of this pairing. It is built on the Blackwell 2.0 architecture and features 8 GB of GDDR6 memory on a 128-bit bus, yielding a bandwidth of 320.0 GB/s. The GPU's base clock is 2317 MHz, with a boost clock of 2572 MHz. Memory runs at 2500 MHz, which translates to 20 Gbps effective. The RTX 5050 has 2560 shading units, 80 TMUs, and 32 ROPs. Its 20 RT cores and 80 tensor cores are present but not the primary focus for this non-ray-traced title.
The GPU's performance in Doom is directly tied to its memory bandwidth and raw compute. At 4K High settings, the system averaged 52 FPS. This is a playable frame rate, but it shows the RTX 5050's limits at the highest resolution. The GPU's 8 GB VRAM is sufficient for Doom's textures at 4K, as the data does not indicate any memory-related stutters or crashes; the bottleneck is the GPU's processing power. The FP32 performance of 13.17 TFLOPS is the key metric here, as it dictates how fast the GPU can process the pixel and vertex data required for rendering.
The RTX 5050's average benchmark score is 21035, placing it in the 66th percentile of all GPUs. Compared to its nearest rivals, the performance is tightly clustered. The AMD Radeon RX Vega M GL is 0.6% behind, the AMD Radeon HD 8970M is 1% behind, the AMD Radeon RX 5600 XT is 1.6% ahead, and the NVIDIA RTX A4000 Mobile is 1.6% behind. This suggests that the RTX 5050's general compute performance is similar to these cards, but its specific architecture and driver optimizations for Vulkan (which Doom uses) may yield different results in-game. The data shows that the RTX 5050 is a solid 1080p performer but struggles to maintain high frame rates at 4K Ultra, where the average drops to 43 FPS.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data reveals a clear scaling pattern across resolutions. At 1080p High, the average is 149 FPS. Moving to 1440p High, the average drops to 96 FPS, a reduction of 53 FPS or roughly 35.6%. At 4K High, the average falls to 52 FPS, which is a further drop of 44 FPS from 1440p, or 45.8%. This progressive decline is characteristic of a GPU-bound scenario. The CPU is capable of producing high frame rates at 1080p, but the GPU's rendering workload increases exponentially with pixel count, and the RTX 5050 simply cannot keep up as resolution scales.
The pattern is consistent across all settings. For Low settings, the average FPS goes from 202 at 1080p, to 131 at 1440p, to 71 at 4K. The drop from 1080p to 1440p is 71 FPS (35.1%), and the drop from 1440p to 4K is 60 FPS (45.8%). For Medium settings, the figures are 176 at 1080p, 114 at 1440p, and 62 at 4K. This shows that the GPU is the limiting component at all resolutions above 1080p, and even at 1080p, the GPU's performance is the primary factor in determining the final frame rate, as the CPU does not appear to hold it back.
The fact that the 1080p Low average of 202 FPS does not scale to 1440p Low's 131 FPS (which would be around 101 FPS if perfectly scaling by pixel count) confirms that the GPU is the bottleneck. The RTX 5050's memory bandwidth of 320.0 GB/s is likely a constraint at higher resolutions, as the GPU must access more texture data per frame. The data suggests that for users seeking high refresh rates at 1440p, the RTX 5050 is insufficient, as the average FPS at 1440p High is below the 100 FPS mark. At 4K, the GPU is clearly the limiting factor, with the CPU likely having significant headroom, as evidenced by the 1080p results.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the AMD Ryzen 5 9600X and NVIDIA GeForce RTX 5050 has a combo rank of 2281 out of 3712 tested combos in Doom. This places it in the 61.5th percentile of all tested configurations. This rank is a direct result of the measured FPS across all resolutions and settings, which are weighted by the benchmark database's methodology.
This rank indicates that while the combo is not a top-tier performer, it is comfortably above the median. The high rank is likely pulled down by the GPU's performance at 4K, where the average FPS across settings is relatively low. However, the combo's strength at 1080p and 1440p helps it maintain a respectable overall position. The CPU's strong single-thread performance ensures that it does not drag down the combo's rank at lower resolutions, but the GPU's limits are exposed at 4K.
Compared to the combo's individual component rankings, the CPU is in the 81st percentile of all CPUs, while the GPU is in the 66th percentile of all GPUs. The combo's overall rank of 2281 out of 3712 is lower than what the CPU's percentile might suggest, but higher than what the GPU's percentile would imply. This is because the combo rank is specific to Doom's performance, where the GPU is the dominant factor. The data shows that this pairing is well-balanced for 1080p and entry-level 1440p gaming, but it is not designed for 4K high-refresh-rate gameplay.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data provides a complete picture of the combo's capabilities in Doom. All figures are average FPS unless otherwise specified, with min and max FPS provided where available.
At 1920x1080:
- Low: 202 average FPS.
- Medium: 176 average FPS, with a min of 150 and a max of 203.
- High: 149 average FPS.
- Ultra: 122 average FPS.
At 2560x1440:
- Low: 131 average FPS.
- Medium: 114 average FPS, with a min of 97 and a max of 131.
- High: 96 average FPS.
- Ultra: 79 average FPS.
At 3840x2160:
- Low: 71 average FPS.
- Medium: 62 average FPS, with a min of 52 and a max of 71.
- High: 52 average FPS.
- Ultra: 43 average FPS.
The data shows a consistent trend: for every resolution, the Low preset offers the highest FPS, followed by Medium, then High, and finally Ultra. The gaps between settings are significant. At 1080p, there is a 80 FPS difference between Low and Ultra. At 1440p, the gap is 52 FPS. At 4K, the gap narrows to 28 FPS, indicating that the GPU is so heavily loaded at 4K that the setting changes have a diminishing impact on frame rate. The min FPS values for Medium settings are also notable: 150 at 1080p, 97 at 1440p, and 52 at 4K. These minimums are within 15% of the average, suggesting that frame pacing is stable and there are no severe stutters.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the best resolution to play Doom with this combo for a 60 FPS experience?
A: The data shows that at 4K High, the average FPS is 52, which is below 60. At 4K Medium, the average is 62 FPS, so 4K is playable at Medium settings. For a more comfortable margin, 1440p High averages 96 FPS, and 1080p Ultra averages 122 FPS.
Q: How much faster is the Ryzen 5 9600X compared to the AMD Ryzen 7 7840H?
A: The Ryzen 5 9600X has an average benchmark score of 29713, while the AMD Ryzen 7 7840H has an average score of 29868. The deltaPct is -0.5, meaning the 9600X is 0.5% slower than the 7840H in this specific benchmark.
Q: Is the RTX 5050's 8 GB of VRAM enough for this game?
A: The measured FPS data shows no degradation in performance that would indicate a VRAM limitation. The game runs at 4K with an average of 43 FPS on Ultra, which is a playable frame rate. The 8 GB VRAM is sufficient for Doom's requirements.
Q: What is the frame rate difference between 1080p Low and 1080p Ultra?
A: At 1080p with Low settings, the average FPS is 202. At 1080p with Ultra settings, the average FPS is 122. This represents a drop of 80 FPS, or a 39.6% reduction in performance when moving to the highest preset.
Q: How does the RTX 5050 compare to the AMD Radeon RX 5600 XT?
A: The RTX 5050 has an average benchmark score of 21035. The AMD Radeon RX 5600 XT has an average score of 20713. The RTX 5050 is 1.6% ahead of the RX 5600 XT in this benchmark.
Q: Can this combo handle 4K gaming?
A: Yes, but with limitations. The average FPS at 4K Low is 71, which is playable. At 4K High, the average drops to 52 FPS. For a more consistent 60 FPS experience, 4K Medium, with an average of 62 FPS, is the highest settings preset that achieves this target.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the optimal settings depend on the user's target resolution and frame rate preference. The data provides clear guidance for each resolution tier.
For 1080p gaming, the Ultra preset is the only one that does not achieve a 144 Hz refresh rate, averaging 122 FPS. The High preset delivers 149 FPS, which is suitable for a 144 Hz monitor. The Medium preset averages 176 FPS, and the Low preset averages 202 FPS. For a 1080p display, the High preset offers the best balance, providing a frame rate that is above the 144 Hz threshold while maintaining higher visual fidelity than Medium or Low. The Ultra preset is also viable for 60 Hz or 120 Hz displays, but it sacrifices 27 FPS compared to High for marginal visual gains.
For 1440p gaming, the Ultra preset averages 79 FPS, which is suitable for a 60 Hz or 75 Hz monitor. The High preset averages 96 FPS, which is ideal for a 100 Hz or 120 Hz display, as it provides a comfortable margin above the 60 FPS threshold. The Medium preset averages 114 FPS, and the Low preset averages 131 FPS. The High preset is the recommended choice for 1440p, as it offers a substantial visual upgrade over Medium while still maintaining an average frame rate that is above 90 FPS. The Ultra preset is playable but may experience dips below 60 FPS in demanding scenes, as the min FPS for Medium is 97, indicating a 19 FPS drop from the average.
For 4K gaming, the experience is more constrained. The Ultra preset averages 43 FPS, which is below the 60 FPS target and may feel less smooth. The High preset averages 52 FPS, which is still below 60. The Medium preset averages 62 FPS, which meets the 60 FPS target. The Low preset averages 71 FPS, providing the most headroom. For 4K, the Medium preset is the recommended choice, as it is the highest settings tier that consistently achieves an average frame rate above 60 FPS. The Low preset is preferable for users who prioritize frame rate stability over visual quality, as it offers a 9 FPS improvement over Medium. The data suggests that 4K Ultra is not a viable option for a smooth experience with this combo, and users should accept lower settings to maintain playability.
Hardware Specifications
AMD Ryzen 5 9600X
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 9600X + NVIDIA GeForce RTX 5050 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 71.0 |
| 3840x2160 | Medium | 62.0 |
| 3840x2160 | High | 52.0 |
| 3840x2160 | Ultra | 43.0 |
| 2560x1440 | Low | 131.0 |
| 2560x1440 | Medium | 114.0 |
| 2560x1440 | High | 96.0 |
| 2560x1440 | Ultra | 79.0 |
| 1920x1080 | Low | 202.0 |
| 1920x1080 | Medium | 176.0 |
| 1920x1080 | High | 149.0 |
| 1920x1080 | Ultra | 122.0 |
Doom with Ryzen 5 9600X + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 5050 + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 5 9600X + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.