Doom
This combination provides smooth gameplay with an average of 108 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 43 | 52 | 62 | 71 |
| 1440p QHD | 79 | 96 | 114 | 131 |
| 1080p Full HD | 122 | 149 | 176 | 202 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 5050, In-Depth Analysis
The AMD Ryzen 7 5800XT paired with the NVIDIA GeForce RTX 5050 delivers a fascinating performance profile in Doom, one that shifts character dramatically depending on the resolution and settings chosen. The 2016 shooter is known for its scalability, and this specific combo shows clear signs of where the bottleneck lies, moving from a CPU-heavy workload at lower resolutions to a GPU-bound scenario at 4K. This analysis breaks down the measured FPS data, placing the combo’s performance in context with its nearest rivals and exploring what the numbers imply for gamers.
Resolution Scaling
The most immediate observation from the measured data is how drastically average frame rates drop as resolution scales up. At 1080p with Low settings, the combo produces an average of 202 FPS. Moving to 1440p, that figure falls to 131 FPS, and at 4K, it drops further to 71 FPS. This represents a 65% reduction in average FPS from 1080p to 4K at Low settings, which is a substantial decline that points directly to the GPU as the primary limiting component at higher pixel counts.
The Ultra settings tell an even more pronounced story of GPU dependence. The average FPS at 1080p Ultra is 122. At 1440p Ultra, it drops to 79, and at 4K Ultra, it plummets to just 43 FPS. The scaling pattern here is nearly linear with pixel count, which is a classic indicator of a GPU-bound scenario. The RTX 5050 is simply running out of fillrate and shader throughput as the pixel workload increases, and the CPU has more than enough headroom to keep up.
However, the scaling behavior at lower settings reveals a different dynamic. The jump from 1080p Low (202 FPS) to 1440p Low (131 FPS) is a 35% drop, which is slightly less than the 44% increase in pixel count. This suggests that at these high frame rates, the CPU is starting to play a more significant role. The Ryzen 7 5800XT, with its 8 cores and 16 threads, is powerful, but even it has limits when the engine is asked to produce over 200 frames per second. The data implies that at 1080p Low, the system is approaching a CPU-bound state, where the GPU is waiting on the processor to feed it data.
The 4K results across all settings show a consistent pattern: the GPU is the undeniable bottleneck. The difference between 4K Low (71 FPS) and 4K Ultra (43 FPS) is 28 FPS, which is a 39% performance penalty for maxing out the visual quality. This is a pure GPU workload scaling, as the CPU is barely taxed at these frame rates. The data suggests that players targeting 4K on this combo will need to make significant sacrifices in settings to achieve playable frame rates, as even Low settings only yield 71 FPS which, while smooth, does not take full advantage of high-refresh-rate monitors.
GPU Role
The NVIDIA GeForce RTX 5050 is the deciding factor in this combo's performance at higher resolutions. Its specifications show an 8 GB GDDR6 memory buffer on a 128-bit bus, providing a bandwidth of 320.0 GB/s. This memory configuration is adequate for Doom, which is not a particularly VRAM-hungry title, but it does highlight the card's positioning as an entry-level 50-series part. The 2560 shading units and 32 ROPs are the workhorses that determine pixel throughput, and the data shows they are sufficient for 1080p gaming but struggle to maintain high frame rates as resolution scales.
The clock speeds of the GPU contribute to its performance profile. With a base clock of 2317 MHz and a boost clock of 2572 MHz, the RTX 5050 runs at relatively high frequencies. The FP32 performance is rated at 13.17 TFLOPS, which is a measure of its raw compute capability. In the context of Doom, these specs are sufficient to push 122 FPS at 1080p Ultra, but the card's 130 W TDP and dual-slot design indicate it is not designed for 4K max-settings gaming.
The data shows that the GPU's performance percentile is 66, meaning it outperforms 66% of all GPUs in the database. Its nearest rivals include the AMD Radeon RX 5600 XT, which has an average score just 1.6% higher, and the AMD Radeon RX Vega M GL, which is 0.6% lower. This places the RTX 5050 in a competitive mid-range segment for raw compute, but its real-world gaming performance, as shown in the Doom data, is heavily dependent on resolution. The 8 GB VRAM is not a limiting factor in this game, as the 4K Ultra settings still run without stuttering, suggesting that the 320.0 GB/s bandwidth is sufficient for the game's textures.
FAQ
*Q: What is the best resolution to play Doom with this CPU and GPU combo?*
A: Based on the measured data, 1080p is the sweet spot. The combo achieves 122 FPS at Ultra settings and 149 FPS at High settings, ensuring smooth gameplay on high-refresh-rate monitors. While 1440p is playable, frame rates dip to 79 FPS at Ultra, which is still acceptable but less ideal for competitive play.
Q: How does the RTX 5050 compare to its closest rivals in terms of average benchmark score?
A: The RTX 5050's average benchmark score is 21035. Its nearest rival, the AMD Radeon RX Vega M GL, has an average score of 21153, which is 0.6% higher. The AMD Radeon RX 5600 XT has a score of 20713, which is 1.6% lower, and the NVIDIA RTX A4000 Mobile is 1.6% higher with a score of 21379. These are all very close in raw compute.
Q: Is the CPU or GPU the main bottleneck at 4K resolution?
A: The data clearly indicates the GPU is the bottleneck at 4K. The average FPS at 4K Low is 71, which drops to 43 at Ultra. This 39% performance penalty due to settings is a pure GPU workload scaling, as the CPU's frame production is far below its maximum capability at these lower frame rates.
Q: What is the performance difference between Low and Ultra settings at 1440p?
A: At 1440p, the average FPS drops from 131 at Low settings to 79 at Ultra settings. This is a 40% reduction in average FPS when moving from the lowest to the highest preset, demonstrating the significant cost of visual enhancements at this resolution.
*Q: How does this combo rank among all tested combos in Doom?*
A: The combo ranks 1766 out of 2930 total tested combos. This places it in the 60th percentile, meaning it outperforms roughly 60% of all other CPU and GPU pairings tested in this game, indicating a solid but not top-tier performance.
*Q: Can this setup achieve 200 FPS in Doom?*
A: Yes, but only at 1080p with Low settings, where it averages 202 FPS. At 1080p Medium, the average drops to 176 FPS, and at High it is 149 FPS. The 200 FPS mark is only reachable when the graphical load on the GPU is minimized.
Settings Recommendations
For players using the AMD Ryzen 7 5800XT and RTX 5050 combo, the optimal settings depend heavily on the target resolution and desired frame rate. The data suggests that the High preset offers the best balance of visual fidelity and performance at 1080p and 1440p. At 1080p, High settings yield an average of 149 FPS, which is a significant improvement over the 122 FPS of Ultra while still providing a visually rich experience. The 27 FPS difference between High and Ultra is a steep price for the marginal visual gains.
At 1440p, the High preset is the most reasonable choice for a smooth experience. The average of 96 FPS is well above the 60 FPS threshold and provides a responsive feel. Ultra settings at this resolution drop to 79 FPS, which is still playable but begins to feel less fluid on high-refresh-rate displays. The Medium preset at 1440p offers 114 FPS, but the visual downgrade from High is noticeable for most players.
For 4K gaming, the data suggests that Low settings are the only viable option for a consistently smooth experience. The average of 71 FPS at 4K Low is preferable to the 52 FPS of High or the 43 FPS of Ultra. The Medium preset at 4K yields an average of 62 FPS, which is borderline for some players. The recommendation is to start with High at 1080p or 1440p and only move to Ultra if the player is willing to sacrifice frame rate for maximum visual quality, and to avoid Ultra entirely at 4K.
Measured FPS Breakdown
The measured FPS data provides a complete picture of the combo's performance across all tested configurations. At 1920x1080, the results are as follows: Low settings average 202 FPS, Medium averages 176 FPS with a minimum of 150 and maximum of 203, High averages 149 FPS, and Ultra averages 122 FPS. The progression from Low to Ultra shows a clear 40% reduction in performance, with the most significant drop occurring between High and Ultra.
At 2560x1440, the average FPS values are 131 for Low, 114 for Medium (with a minimum of 97 and maximum of 131), 96 for High, and 79 for Ultra. The scaling here is more consistent, with each step up in settings costing roughly 15-20 FPS. The minimum FPS for Medium at 1440p is 97, which is still above the 60 FPS threshold, indicating a stable experience.
At 3840x2160, the averages are 71 for Low, 62 for Medium (with a minimum of 52 and maximum of 71), 52 for High, and 43 for Ultra. This is the most demanding resolution, and the data shows a steep decline in performance. The minimum FPS for Medium at 4K is 52, which is below the 60 FPS target, suggesting potential stuttering in intense scenes. The gap between Low and Ultra at 4K is 28 FPS, which is a 39% performance hit for the highest quality settings.
CPU Role
The AMD Ryzen 7 5800XT is a formidable processor, and its role in this combo is primarily to ensure the GPU is fully fed at lower resolutions. With 8 cores and 16 threads based on the Zen 3 architecture, it has a boost clock of 4.80 GHz. In the context of Doom, which is an older title, the CPU's single-threaded performance is crucial for high frame rates. Its Cinebench R23 single-core score of 3359 and multi-core score of 23794 indicate it has substantial headroom for gaming workloads.
The data shows that at 1080p, the CPU is the limiting factor at Low settings. The average of 202 FPS is near the ceiling for what this processor can deliver in this game, regardless of GPU power. The 3DMark single-thread score of 959 and the Passmark single-thread score of 3535 confirm that while the CPU is fast, it is not unlimited. The 16 threads are more than sufficient for Doom, which likely does not scale perfectly beyond 8 threads, but the high frequency is what matters most for this title.
The CPU's percentile rank of 81 indicates it outperforms 81% of all CPUs in the database. Its nearest rival, the AMD Ryzen 7 7840H, has a nearly identical average score of 29868, with a delta of 0%. This places the 5800XT in a strong position for gaming, but its performance is not the primary driver of Doom's frame rates at higher resolutions. At 1440p and 4K, the CPU is essentially idle, as the GPU becomes the bottleneck. The CPU's 32 MB of L3 cache and 51.2 GB/s memory bandwidth are more than adequate for this game's requirements.
How This Combo Ranks
In the grand scheme of all tested hardware combinations, the AMD Ryzen 7 5800XT and NVIDIA GeForce RTX 5050 combo ranks 1766 out of 2930 total combinations. This places it in the 60th percentile, which is a respectable position for a mid-range setup. The rank suggests that while this combo is far from the top tier, it outperforms a majority of other systems tested in Doom.
The rank of 1766 is a direct result of the GPU's limitations at higher resolutions. The RTX 5050's 66th percentile ranking among all GPUs is the primary constraint. The CPU, on the other hand, ranks in the 81st percentile, which is significantly higher. This imbalance confirms that the combo's overall rank is dragged down by the GPU, especially in a game like Doom that can be very demanding at 4K.
The data implies that this combo is best suited for 1080p gaming, where its rank would likely be much higher due to the CPU's strength. However, the overall rank of 1766 reflects its performance across all tested resolutions, including the punishing 4K scenarios. For a player with a 1080p monitor, this combo would feel exceptionally capable, but for a 4K enthusiast, it would be disappointing. The rank is a summary statistic that captures the combo's versatility, and in this case, it indicates a system that excels in one resolution class but struggles in another.
Hardware Specifications
AMD Ryzen 7 5800XT
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 5050 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 71.0 |
| 3840x2160 | Medium | 62.0 |
| 3840x2160 | High | 52.0 |
| 3840x2160 | Ultra | 43.0 |
| 2560x1440 | Low | 131.0 |
| 2560x1440 | Medium | 114.0 |
| 2560x1440 | High | 96.0 |
| 2560x1440 | Ultra | 79.0 |
| 1920x1080 | Low | 202.0 |
| 1920x1080 | Medium | 176.0 |
| 1920x1080 | High | 149.0 |
| 1920x1080 | Ultra | 122.0 |
Doom with Ryzen 7 5800XT + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 5050 + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 7 5800XT + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.