Doom
This combination provides smooth gameplay with an average of 94 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 37 | 45 | 54 | 62 |
| 1440p QHD | 68 | 84 | 99 | 114 |
| 1080p Full HD | 106 | 129 | 153 | 176 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 5 7500X3D + AMD Radeon RX 6600, In-Depth Analysis
The AMD Ryzen 5 7500X3D and AMD Radeon RX 6600 combination delivers a remarkably consistent experience in Doom, a 2016 FPS that scales predictably across resolutions and presets. Benchmark data shows this pairing ranks 2255th out of 2930 tested combos for this title, placing it in the lower-mid tier of the database, yet the absolute frame rates tell a story of solid 1080p performance and playable 1440p, with 4K reserved for lower settings. The data reveals a system that is clearly GPU-bound at higher resolutions but capable of exceptional speed at lower settings.
FAQ
*Q: What is the overall ranking of this CPU and GPU combination for Doom?*
A: The combo ranks 2255th out of 2930 tested combinations in the database, putting it in the 23rd percentile of all tested systems for this specific game.
*Q: What is the best performance the combo can achieve in Doom?*
A: The highest average frame rate recorded is 176 FPS at 1920x1080 resolution with Low settings.
*Q: Can this hardware handle 4K resolution in Doom?*
A: Yes, but only at lower presets. At 3840x2160, the combo averages 62 FPS on Low and 54 FPS on Medium settings, with a minimum of 46 FPS on Medium. High and Ultra presets drop to 45 FPS and 37 FPS respectively.
Q: How does the frame rate scale between 1080p and 1440p?
A: At High settings, the average frame rate drops from 129 FPS at 1920x1080 to 84 FPS at 2560x1440, a reduction of 45 FPS. The scaling is similar for other presets, with about a 25-30% performance hit when moving up in resolution.
Q: What is the difference in performance between Ultra and Low settings at 1080p?
A: At 1920x1080, the difference is substantial. Ultra settings average 106 FPS, while Low settings average 176 FPS, representing a 70 FPS or roughly 66% increase in average frame rate.
Q: Where does the RX 6600 rank among all GPUs?
A: The GPU sits in the 63rd percentile of all tested graphics cards, with an average benchmark score of 19036. Its closest rivals include the NVIDIA Quadro K6000 and the NVIDIA GeForce RTX 4050 Mobile, with performance deltas of 0% and -0.1% respectively.
How This Combo Ranks
The combo's rank of 2255 out of 2930 tested combinations places it in the lower 23% of the database for Doom performance. This ranking is somewhat surprising given the individual component scores. The AMD Ryzen 5 7500X3D CPU sits in the 89th percentile of all CPUs, while the AMD Radeon RX 6600 GPU sits in the 63rd percentile. The discrepancy between component rankings and the final combo rank suggests that Doom is heavily dependent on the graphics subsystem, and the RX 6600 acts as the limiting factor in this pairing.
Looking at the GPU's position among its peers clarifies the situation. The RX 6600's average benchmark score of 19036 places it nearly exactly between the NVIDIA Quadro K6000 (score 19030, delta 0%) and the NVIDIA GeForce RTX 4050 Mobile (score 19049, delta -0.1%). This is a tightly packed cluster of GPUs, all delivering nearly identical raw compute performance. The data indicates that the RX 6600 is a mid-range card, and its 63rd percentile ranking reflects that status.
The CPU, by contrast, is a high-end performer. The Ryzen 5 7500X3D's average benchmark score of 44573 puts it ahead of the Intel Core Ultra X9 388H (score 44466, delta 0.2%) and the Intel Core i9-13950HX (score 44342, delta 0.5%). It also edges out the AMD Ryzen AI Max 385 (score 44309, delta 0.6%). Only the Intel Core i5-14600 (score 44889, delta -0.7%) scores higher among its listed rivals. This CPU is clearly not the bottleneck in most gaming scenarios, and Doom's low CPU overhead means the GPU will almost always dictate the final frame rate.
The 2255th rank is therefore a reflection of the GPU's mid-range standing. The combo is not a top-tier performer, but it is far from the bottom of the barrel. It occupies a space where 1080p high-refresh gaming is achievable, and 1440p is playable with adjusted settings. The rank indicates that for a database of nearly 3000 combinations, this pairing is below average, but the measured FPS data shows it is still capable of delivering a smooth experience in this particular title.
Settings Recommendations
The measured FPS data for Doom suggests that the optimal experience depends heavily on the target resolution. For 1920x1080, the High preset delivers an average of 129 FPS, which is well above the 60 FPS threshold for smooth gameplay and suitable for high-refresh-rate monitors. Pushing to Ultra drops the average to 106 FPS, still perfectly playable, but the visual gains from Ultra over High are often marginal in a fast-paced FPS. The Medium preset offers a middle ground at 153 FPS, but given that High achieves such a high frame rate, it is the recommended choice for 1080p as it balances visual fidelity with performance.
At 2560x1440, the situation changes. High settings average 84 FPS, which is a solid number for most gamers, but those seeking higher refresh rates might prefer Medium at 99 FPS. The Medium preset also shows a minimum FPS of 84, indicating a stable experience. Ultra drops to 68 FPS, which is still playable but leaves less headroom for demanding scenes. The data suggests that Medium is the sweet spot for 1440p, providing a comfortable margin above 60 FPS while retaining decent visual quality.
For 3840x2160, the choice is between playability and visual fidelity. Low settings average 62 FPS, just above the 60 FPS target, while Medium averages 54 FPS with a minimum of 46 FPS. High and Ultra dip to 45 FPS and 37 FPS respectively, which are below the ideal threshold for a smooth experience. The recommendation for 4K is to use Low settings to maintain a consistent frame rate, or Medium if the user can tolerate occasional dips below 60 FPS. Ultra is not recommended at this resolution, as the 37 FPS average will likely feel sluggish in a game that demands quick reflexes.
Measured FPS Breakdown
The measured FPS data provides a complete picture of performance across three resolutions and four settings presets.
At 1920x1080, the combo delivers its best results. Low settings average 176 FPS, with no minimum or maximum recorded. Medium settings average 153 FPS, with a minimum of 130 FPS and a maximum of 176 FPS. High settings average 129 FPS, and Ultra settings average 106 FPS. The spread from Low to Ultra is 70 FPS, showing that the graphics settings have a significant impact on performance even at this modest resolution.
Moving to 2560x1440, the averages drop across the board. Low settings average 114 FPS, Medium averages 99 FPS with a minimum of 84 FPS and a maximum of 114 FPS, High averages 84 FPS, and Ultra averages 68 FPS. The scaling is roughly linear, with each step up in settings costing about 15 FPS on average.
At 3840x2160, the GPU begins to struggle. Low settings average 62 FPS, Medium averages 54 FPS with a minimum of 46 FPS and a maximum of 62 FPS, High averages 45 FPS, and Ultra averages 37 FPS. The jump from 1440p to 4K is severe, with High settings losing 39 FPS on average. This data confirms that 4K is only viable with the lowest settings for this hardware combination.
The minimum FPS values recorded only for Medium settings provide insight into frame pacing. At 1080p, the minimum of 130 FPS shows a 23 FPS drop from the average, which is a notable variance. At 1440p, the minimum of 84 FPS is 15 FPS below the average. At 4K, the minimum of 46 FPS is 8 FPS below the average. This suggests that lower resolutions are more likely to hit CPU or driver-level hitches, while 4K is consistently GPU-bound.
GPU Role
The AMD Radeon RX 6600 is the primary performance driver in this Doom setup. Its 8 GB of GDDR6 memory on a 128-bit bus provides a bandwidth of 224.0 GB/s, which is sufficient for this 2016 title at 1080p and 1440p, but becomes a limiting factor at 4K Ultra. The GPU's clock speeds are listed as a base of 1626 MHz, a game clock of 2044 MHz, and a boost clock of 2491 MHz. The memory operates at 1750 MHz, or 14 Gbps effective.
The GPU's compute capabilities are defined by its 1792 shading units, 112 texture mapping units, and 64 raster output units. It also features 28 ray accelerators, though Doom does not utilize ray tracing. The pixel rate is 159.4 GPixel/s, and the texture rate is 279.0 GTexel/s. The FP32 performance is 8.928 TFLOPS, which is the raw compute throughput available for traditional rendering tasks.
The benchmark scores for the RX 6600 show a GPU that is strong in legacy APIs but less so in modern ones. The Passmark DirectX 11 score is 152, while the DirectX 12 score is 51. The Geekbench Vulkan score is 67623, and the OpenCL score is 28850. The 3DMark Steel Nomad DX12 score is 1492. These numbers indicate that the GPU is well-optimized for the type of workload Doom presents, which uses OpenGL and Vulkan.
The 63rd percentile ranking for the GPU places it just above the NVIDIA Quadro K6000 (delta 0%) and just below the NVIDIA GeForce RTX 4050 Mobile (delta -0.1%). This tight grouping suggests that the RX 6600 delivers performance on par with its direct competitors. In Doom, the GPU's role is clear: it is the bottleneck at every resolution above 1080p Low. The measured FPS at 4K Ultra (37 FPS) is a direct result of the GPU's limited memory bandwidth and compute throughput, not the CPU.
CPU Role
The AMD Ryzen 5 7500X3D plays a supporting role in Doom, providing more than enough processing power to avoid bottlenecking the RX 6600. This 6-core, 12-thread processor is based on the Zen 4 Raphael architecture, built on a 5 nm process at TSMC. It has a base clock of 4.00 GHz and a boost clock of 4.50 GHz, with a 65 W TDP. The cache hierarchy is substantial, featuring 64 KB of L1 per core, 1 MB of L2 per core, and a massive 96 MB of shared L3 cache.
The CPU's benchmark scores reflect its high-end positioning. The Passmark single-thread score is 3494, and the multithread score is 25047. The integer math score is 70774, and the floating-point math score is 43594. The extended instructions score is 20455, and the data encryption score is 15797. The data compression score is 271649, and the random string sorting score is 32999. The find prime numbers score is 221, and the physics score is 2779.
The 89th percentile ranking for the CPU confirms its strength. It outperforms the Intel Core Ultra X9 388H (delta 0.2%), the Intel Core i9-13950HX (delta 0.5%), and the AMD Ryzen AI Max 385 (delta 0.6%). Only the Intel Core i5-14600 scores higher, with a delta of -0.7%, meaning the 7500X3D is 0.7% slower than that chip.
In Doom, the CPU's contribution is indirect but important. The game is not heavily threaded, but the high single-thread performance and large L3 cache help ensure consistent frame delivery, particularly at lower resolutions where the GPU can produce very high frame rates. The 176 FPS average at 1080p Low is only achievable if the CPU can feed the GPU with draw calls quickly enough. The 7500X3D's strong single-thread score of 3494 suggests it is more than capable of this task.
The CPU's memory support for DDR5 with a bandwidth of 83.2 GB/s also aids in system-level performance, though Doom is not particularly memory-sensitive. The PCIe Gen 5 interface with 24 lanes provides ample bandwidth for the GPU, though the RX 6600 uses PCIe 4.0 x8. The data shows that the CPU is not the limiting factor in any of the measured scenarios; the frame rates scale predictably with resolution and settings changes, which is the expected behavior when the GPU is the bottleneck.
Hardware Specifications
AMD Ryzen 5 7500X3D
AMD Radeon RX 6600
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500X3D + AMD Radeon RX 6600 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 62.0 |
| 3840x2160 | Medium | 54.0 |
| 3840x2160 | High | 45.0 |
| 3840x2160 | Ultra | 37.0 |
| 2560x1440 | Low | 114.0 |
| 2560x1440 | Medium | 99.0 |
| 2560x1440 | High | 84.0 |
| 2560x1440 | Ultra | 68.0 |
| 1920x1080 | Low | 176.0 |
| 1920x1080 | Medium | 153.0 |
| 1920x1080 | High | 129.0 |
| 1920x1080 | Ultra | 106.0 |
Doom with Ryzen 5 7500X3D + Other GPUs
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Doom with RX 6600 + Other CPUs
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