Doom

Doom

AVERAGE FPS
102
good

This combination provides smooth gameplay with an average of 102 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 40 50 59 67
1440p QHD 75 91 108 124
1080p Full HD 115 141 167 192

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 67
3840x2160 Medium 59
3840x2160 High 50
3840x2160 Ultra 40
2560x1440 Low 124
2560x1440 Medium 108
2560x1440 High 91
2560x1440 Ultra 75
1920x1080 Low 192
1920x1080 Medium 167
1920x1080 High 141
1920x1080 Ultra 115

Doom with AMD Ryzen 5 7500X3D + NVIDIA GeForce RTX 2060 SUPER, In-Depth Analysis

FAQ

Q: What is the combo rank of this AMD Ryzen 5 7500X3D + NVIDIA GeForce RTX 2060 SUPER system in Doom?

A: The combo ranks 2056 out of 2930 tested combinations in Doom, placing it in the lower-mid portion of the database. This rank reflects the pairing's measured 1080p, 1440p, and 4K performance across Low, Medium, High, and Ultra presets.

Q: How does the RTX 2060 SUPER compare to its nearest rivals in synthetic GPU benchmarks?

A: The RTX 2060 SUPER scores 18093 on average. Its closest rival is the NVIDIA GeForce RTX 3060 Mobile at 18159, which is 0.4% faster. The AMD Radeon Pro 5700 (18189) is 0.5% faster, while the AMD Radeon RX 460 (18373) is 1.5% faster and the Intel Arc A770M (18383) is 1.6% faster. The differences are small, indicating near-parity in raw compute.

Q: What is the CPU's benchmark percentile and how does it stack up against its nearest rivals?

A: The Ryzen 5 7500X3D sits in the 89th percentile among all CPUs, with an average benchmark score of 44573. Its nearest rival, the Intel Core Ultra X9 388H, scores 44466 (0.2% slower). The Intel Core i9-13950HX (44342) is 0.5% slower, the AMD Ryzen AI Max 385 (44309) is 0.6% slower, and the Intel Core i5-14600 (44889) is 0.7% faster.

Q: Which resolution and settings combination delivers the highest average frame rate in Doom?

A: The highest measured average FPS is 192 at 1920x1080 with Low settings. The same resolution with Medium settings yields 167 FPS, High yields 141 FPS, and Ultra drops to 115 FPS. At 2560x1440, Low settings produce 124 FPS, while at 3840x2160, Low settings produce 67 FPS.

Q: Is there a measurable frame rate difference between Low and Ultra settings at 1440p?

A: Yes. At 2560x1440, Low settings average 124 FPS, Medium 108 FPS, High 91 FPS, and Ultra 75 FPS. The gap from Low to Ultra is 49 FPS, representing a 39.5% reduction in average frame rate when moving from the lowest to the highest preset.

Q: Does the data include minimum and maximum frame rates for all tested configurations?

A: No. Only the Medium preset at each resolution includes min and max FPS values. For 3840x2160 Medium, the range is 50 to 67 FPS; for 2560x1440 Medium, 92 to 125 FPS; and for 1920x1080 Medium, 142 to 192 FPS. Other presets report only average FPS.

GPU Role

The NVIDIA GeForce RTX 2060 SUPER carries 8 GB of GDDR6 memory on a 256-bit bus, yielding 448.0 GB/s of bandwidth. Its base clock is 1470 MHz with a boost clock of 1650 MHz. The GPU's 2176 shading units, 136 TMUs, and 64 ROPs deliver a pixel rate of 105.6 GPixel/s and a texture rate of 224.4 GTexel/s. Floating-point performance reaches 7.181 TFLOPS in FP32 and 14.36 TFLOPS in FP16 (2:1). The card also includes 34 RT cores and 272 tensor cores, though Doom's 2016 release predates widespread ray tracing adoption, so these features play a limited role in the measured results.

In Doom, the GPU's influence becomes apparent when comparing settings at a fixed resolution. At 1920x1080, average FPS falls from 192 on Low to 115 on Ultra — a 77 FPS drop. This 40% reduction demonstrates that the RTX 2060 SUPER's compute and memory resources are increasingly taxed as texture quality and shading complexity rise. The pattern repeats at 2560x1440 (124 to 75 FPS) and 3840x2160 (67 to 40 FPS). The GPU's 8 GB frame buffer is sufficient for all tested presets, but the bandwidth and shading throughput constraints become evident at higher settings.

The GPU's synthetic scores place it in the 62nd percentile among all GPUs, with an average benchmark score of 18093. Its nearest rival, the RTX 3060 Mobile, scores only 0.4% higher, suggesting that in raw compute terms the 2060 SUPER remains competitive. However, in Doom's measured FPS, the card demonstrates a clear ceiling: at 4K Ultra, it averages just 40 FPS, which falls below the 60 FPS threshold commonly associated with smooth gameplay. The card's 175 W TDP and PCIe 3.0 x16 interface are consistent with its mid-range positioning from the Turing generation.

CPU Role

The AMD Ryzen 5 7500X3D is a 6-core, 12-thread processor based on the Zen 4 Raphael architecture, built on TSMC's 5 nm process. It operates at a base clock of 4.00 GHz and a boost clock of 4.50 GHz, with a 65 W TDP. The CPU features 64 KB of L1 cache per core, 1 MB of L2 per core, and 96 MB of shared L3 cache — the latter being a substantial pool that benefits workloads with large working sets. Memory support includes DDR5 over a dual-channel bus, providing 83.2 GB/s of bandwidth. The chip also includes Radeon Graphics integrated, though discrete GPU performance in Doom is the focus here.

In Doom, the CPU's role is secondary to the GPU at higher resolutions, but at 1080p Low, the processor's capabilities become more relevant. The measured 192 FPS average at 1920x1080 Low suggests the CPU is capable of feeding the GPU with frames well above typical display refresh rates. The 89th percentile ranking among all CPUs, with an average benchmark score of 44573, indicates strong multi-threaded performance. The nearest rival, the Intel Core Ultra X9 388H, scores 0.2% lower, while the Intel Core i5-14600 scores 0.7% higher — differences that are within noise for most gaming workloads.

The 96 MB L3 cache is particularly relevant for gaming scenarios, where repeated data access patterns benefit from larger caches. The CPU's 12 threads handle Doom's engine efficiently, and the boost clock of 4.50 GHz provides adequate single-thread performance, as evidenced by a PassMark single-thread score of 3494. The CPU's memory bandwidth of 83.2 GB/s over DDR5 is sufficient to avoid bottlenecks in this title, especially when compared to the GPU's 448.0 GB/s bandwidth. At 4K resolutions, the GPU becomes the limiting factor, and the CPU's contribution diminishes — the FPS drop from 1080p to 4K at any given setting is primarily a GPU-bound phenomenon.

How This Combo Ranks

The combination of the Ryzen 5 7500X3D and RTX 2060 SUPER ranks 2056 out of 2930 tested combos in Doom, placing it in the 70th percentile of tested systems. This rank reflects a pairing where the GPU is the performance limiter: the CPU's 89th percentile standing and strong synthetic scores (44573 average) far outpace the GPU's 62nd percentile standing (18093 average). In effect, the system is GPU-bound across most of the tested configurations.

This imbalance shows in the measured FPS. At 1080p Ultra, the system averages 115 FPS, which is respectable but not exceptional for a system with a top-tier CPU. The GPU's nearest rivals — the RTX 3060 Mobile, Radeon Pro 5700, RX 460, and Arc A770M — all score within 1.6% of the 2060 SUPER in synthetic benchmarks, suggesting that swapping the GPU for any of these would yield similar Doom performance. Conversely, the CPU's rivals are all within 0.7% of the 7500X3D's score, indicating that CPU choice among these options would not materially change the outcome.

The rank of 2056 out of 2930 places this combo in the lower-middle of the database, which aligns with the GPU's mid-tier status. Systems with higher-ranking combos likely pair faster GPUs with similar or better CPUs, achieving higher FPS at the same settings. The data shows that for this combo, users seeking higher frame rates would benefit more from a GPU upgrade than a CPU upgrade, given the CPU's headroom.

Measured FPS Breakdown

At 1920x1080, the system delivers the following average frame rates: Low settings produce 192 FPS, Medium 167 FPS, High 141 FPS, and Ultra 115 FPS. The Medium preset records a minimum of 142 FPS and a maximum of 192 FPS, showing a tight range that indicates stable performance. The step from Low to Medium costs 25 FPS (13% reduction), from Medium to High costs 26 FPS (15.6% reduction), and from High to Ultra costs 26 FPS (18.4% reduction). These consistent deltas suggest linear scaling of GPU load across presets.

At 2560x1440, average FPS drops to 124 on Low, 108 on Medium, 91 on High, and 75 on Ultra. The Medium preset shows a min of 92 FPS and max of 125 FPS. The percentage drops from Low to Ultra are larger than at 1080p: a 39.5% total reduction, compared to 40.1% at 1080p — a similar relative pattern. The absolute FPS values remain playable at all settings, with Ultra still above 60 FPS.

At 3840x2160, the system averages 67 FPS on Low, 59 FPS on Medium, 50 FPS on High, and 40 FPS on Ultra. The Medium preset's range is 50 to 67 FPS, which means the minimum dips below the 60 FPS threshold. High and Ultra presets fall further below 60 FPS, making these settings less suitable for smooth gameplay. The drop from Low to Ultra is 27 FPS, a 40.3% reduction — again consistent with the lower resolutions, indicating that the GPU's relative performance scaling is uniform across resolutions.

Settings Recommendations

For 60 FPS gameplay, the data indicates that at 3840x2160, only Low settings (67 FPS) and Medium settings (59 FPS average, but with a 50 FPS minimum) approach the threshold. High (50 FPS) and Ultra (40 FPS) fall short. At 2560x1440, all presets exceed 60 FPS, with Ultra averaging 75 FPS. At 1920x1080, even Ultra averages 115 FPS, providing substantial headroom.

The best experience per the measured rows depends on the target resolution. For 4K displays, Low settings provide the smoothest experience with a 67 FPS average, though the visual compromise is significant. Medium at 4K offers a better balance at 59 FPS average, but the 50 FPS minimum could cause perceptible stutter in demanding scenes. For 1440p, Ultra at 75 FPS delivers the full visual experience without dropping below 60 FPS, making it the recommended preset at this resolution. At 1080p, Ultra at 115 FPS is the clear choice, as it provides both high fidelity and frame rates well above refresh rate typical of 144 Hz monitors.

The data shows diminishing returns at higher presets: the FPS cost of moving from High to Ultra is similar to the cost from Medium to High at each resolution, but Ultra delivers the full feature set. For users prioritizing frame rate over visuals, Low at 1080p (192 FPS) or 1440p (124 FPS) offers competitive advantages. However, given that Ultra at 1440p maintains 75 FPS, the recommendation is to favor Ultra at 1440p for the best balance of visual fidelity and smoothness.

Resolution Scaling

The FPS drop from 1080p to 4K is substantial across all presets. At Low settings, the system averages 192 FPS at 1080p, 124 FPS at 1440p, and 67 FPS at 4K. This represents a 35.4% reduction from 1080p to 1440p and a 65.1% reduction from 1080p to 4K. At Ultra settings, the drop is from 115 FPS to 75 FPS to 40 FPS — a 34.8% and 65.2% reduction, respectively. The consistency of these percentages across presets indicates that the GPU's workload scales uniformly with pixel count, independent of the settings level.

This scaling pattern reveals that the GPU is the limiting component at all resolutions. If the CPU were the bottleneck, we would expect the FPS gap between 1080p and 4K to narrow at lower settings, where the CPU has more work to do per frame. Instead, the FPS drops proportionally with pixel count, which is characteristic of GPU-bound rendering. The CPU's 89th percentile ranking and 96 MB L3 cache provide ample headroom, while the GPU's 62nd percentile and 7.181 TFLOPS FP32 performance cap the frame rate.

The data also shows that the RTX 2060 SUPER's 448.0 GB/s memory bandwidth and 8 GB frame buffer are sufficient to avoid capacity-based stuttering at 4K, as evidenced by the Medium preset's min FPS of 50 at 4K versus 142 at 1080p — the ratio aligns with the pixel count difference. The uniform scaling across presets further confirms that the GPU's compute resources, not memory bandwidth or CPU throughput, determine the frame rate. For users of this combo, upgrading the GPU would yield proportional FPS gains at all resolutions, while CPU upgrades would offer minimal benefit in Doom.

Hardware Specifications

AMD Ryzen 5 7500X3D

Cores / Threads 6 / 12
Base Clock 4000 MHz
Boost Clock 4500 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 2060 SUPER

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1650 MHz MHz
TDP 175 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7500X3D + NVIDIA GeForce RTX 2060 SUPER in Doom

Resolution Settings Avg FPS
3840x2160 Low 67.0
3840x2160 Medium 59.0
3840x2160 High 50.0
3840x2160 Ultra 40.0
2560x1440 Low 124.0
2560x1440 Medium 108.0
2560x1440 High 91.0
2560x1440 Ultra 75.0
1920x1080 Low 192.0
1920x1080 Medium 167.0
1920x1080 High 141.0
1920x1080 Ultra 115.0

Doom with Ryzen 5 7500X3D + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 2060 SUPER + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 5 7500X3D + RTX 2060 SUPER

Explore FPS benchmarks for other games using this same hardware combination.