Fivem

Fivem

AVERAGE FPS
72
good

This combination provides smooth gameplay with an average of 72 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 26 34 42 53
1440p QHD 47 61 76 96
1080p Full HD 71 92 115 146

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 53
3840x2160 Medium 42
3840x2160 High 34
3840x2160 Ultra 26
2560x1440 Low 96
2560x1440 Medium 76
2560x1440 High 61
2560x1440 Ultra 47
1920x1080 Low 146
1920x1080 Medium 115
1920x1080 High 92
1920x1080 Ultra 71

Fivem with AMD Ryzen 5 7500X3D + AMD Radeon RX 6600, In-Depth Analysis

The AMD Ryzen 5 7500X3D and AMD Radeon RX 6600 pairing delivers a distinctly CPU-bound experience in Fivem, particularly at lower resolutions, but the 8 GB GPU becomes the primary constraint as resolution scales up. The benchmark data shows a system that is capable of high refresh rates at 1080p but struggles to maintain playable frames at 4K, making it a strong choice for competitive play on standard monitors rather than a high-resolution showcase.

CPU Role — cores, clocks, and how they relate to this game's results

The Ryzen 5 7500X3D is a 6-core, 12-thread processor based on the Zen 4 Raphael architecture, built on a 5 nm process by TSMC. Its base clock is 4.00 GHz with a boost clock of 4.50 GHz, and it carries a 65 W TDP. The defining feature here is the cache layout: 64 KB of L1 per core, 1 MB of L2 per core, and a substantial 96 MB of shared L3 cache. This large L3 pool is directly relevant to Fivem, which is a multiplayer modification for a game that often involves heavy asset streaming and physics calculations across many player-created objects. The data supports the idea that this processor is not the bottleneck in most scenarios; its PassMark single-thread score of 3494 places it in the 89th percentile among all CPUs, indicating strong per-core performance that handles the game's primary logic thread well.

In the measured FPS data, the CPU's capability becomes evident when looking at the scaling from 1080p to 1440p. At 1920x1080 with Low settings, the system achieves 146 FPS, and at 2560x1440 Low, it still hits 96 FPS—a drop of 34%. This is a significant reduction, but it is not proportional to the pixel count increase (which would be 77% more pixels), suggesting that the GPU is already starting to take on more load. However, the CPU's headroom is visible in the multi-threaded PassMark score of 25047, which is only 0.2% ahead of the Intel Core Ultra X9 388H and 0.5% ahead of the Intel Core i9-13950HX, showing it is not a performance outlier in either direction. The processor's data encryption score of 15797 and integer math score of 70774 are indicative of robust general compute, but for Fivem, the key takeaway is the L3 cache and single-thread efficiency, which allow the game's simulation and scripting to run without causing frame drops even when the GPU is at its limits.

The CPU's nearest rivals in average benchmark score are all within a 1% delta, including the Intel Core i5-14600 at -0.7%, which means the 7500X3D is not a class leader but rather a well-rounded mid-range option. In practice, for Fivem, this means the processor will not be the limiting factor at 1080p or 1440p; the frame rates are more dependent on the GPU and the specific game server's optimization. The PassMark physics score of 2779 is modest, but this is not a synthetic physics benchmark for gaming, and the real-world results show consistent frame delivery—the Medium preset at 1080p shows a minimum FPS of 98 and a maximum of 132, indicating stable frame pacing rather than erratic spikes. This stability is a direct result of the CPU's ability to feed the GPU without stutter, a common issue in multiplayer titles with high entity counts.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon RX 6600 is an RDNA 2.0 architecture GPU based on the Navi 23 chip, manufactured on a 7 nm process. It operates with a base clock of 1626 MHz, a game clock of 2044 MHz, and a boost clock of 2491 MHz. The memory configuration is 8 GB of GDDR6 on a 128-bit bus, providing 224.0 GB/s of bandwidth. This is the critical hardware constraint for Fivem at higher resolutions. The GPU's PassMark G3D score of 15096 places it in the 63rd percentile of all GPUs, which is below the CPU's 89th percentile ranking, confirming that the GPU is the weaker link in this pair.

The VRAM capacity of 8 GB is the primary reason for the dramatic performance cliff at 4K. At 3840x2160 with Ultra settings, the system averages just 26 FPS, which is unplayable for a fast-paced multiplayer game. Even at High settings at 4K, the average is 34 FPS, still below the 60 FPS threshold for smooth play. The memory bandwidth of 224.0 GB/s is also a limiting factor; at 2560x1440 with High settings, the system hits 61 FPS, which is playable but not comfortable for competitive play. The GPU's boost clock of 2491 MHz is adequate for 1080p, but the silicon cannot compensate for the memory bandwidth deficit at higher pixel counts. The FP32 performance of 8.928 TFLOPS is respectable for its class, but Fivem's draw calls and texture streaming are more dependent on memory throughput and fill rate than raw compute.

The GPU's nearest rivals in average benchmark score are all within 0.4% delta, including the NVIDIA Quadro K6000 and the NVIDIA GeForce RTX 4050 Mobile, which shows the RX 6600 is positioned in a crowded mid-range segment. However, its 8 GB VRAM is a specific weakness for Fivem, which is known for user-generated content with high-resolution textures. The data shows that at 1080p Medium, the game averages 115 FPS with a minimum of 98, which is a good experience, but at 1440p Medium, the average drops to 76 FPS with a minimum of 64. This 34% performance drop when going from 1080p to 1440p is steeper than the pixel count increase of 77%, indicating that the GPU is not scaling efficiently, likely due to memory bandwidth saturation. The pixel rate of 159.4 GPixel/s and texture rate of 279.0 GTexel/s are adequate for 1080p, but they are insufficient to maintain high frame rates at 4K, where the GPU falls below 60 FPS on all presets tested.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data across resolutions clearly illustrates the shifting bottleneck from CPU to GPU as resolution increases. At 1920x1080 with Low settings, the system achieves 146 FPS. Moving to 2560x1440 Low drops this to 96 FPS, a 34% reduction. Scaling further to 3840x2160 Low results in 53 FPS, a 45% drop from 1440p. This pattern is consistent across all settings presets: the percentage drop from 1080p to 1440p is always smaller than the drop from 1440p to 4K, which suggests the CPU is still providing headroom at 1440p, but the GPU is overwhelmed at 4K.

At 1080p Medium, the average FPS is 115, with a minimum of 98 and maximum of 132. At 1440p Medium, the average is 76, with a minimum of 64 and maximum of 87. The jump to 4K Medium results in an average of 42 FPS, with a minimum of 36 and maximum of 48. The minimum FPS at 4K Medium (36) is below the 40 FPS threshold that most players consider the floor for playability, indicating that even the medium preset is not viable at 4K. The data shows that the RX 6600 is simply not equipped for 4K gaming in Fivem, regardless of settings. The 8 GB VRAM and 128-bit memory bus are the culprits, as the game's texture streaming at 4K exceeds the available bandwidth.

The scaling pattern also reveals that the CPU is not the primary constraint at any resolution tested. The 7500X3D's strong single-thread performance (3494 in PassMark) ensures that the game's main thread is not starved, even at 1080p where the GPU is producing high frame rates. For example, at 1080p Low, the system hits 146 FPS, which is close to the refresh rate of many high-end monitors, and the CPU is still capable of feeding more frames if the GPU could produce them. This is a classic sign of a GPU-bound system at lower resolutions, which is unusual because most systems become CPU-bound at high FPS. The large 96 MB L3 cache likely helps here, allowing the CPU to maintain consistent frame delivery without resorting to memory stalls. In summary, the data indicates that for this combo, the CPU is more than sufficient for Fivem, and the GPU is the limiting factor at 1440p and 4K, while at 1080p, both components are balanced enough to deliver a smooth experience.

How This Combo Ranks — use comboRankInGame vs other tested combos

This specific combination of the Ryzen 5 7500X3D and RX 6600 ranks 2318 out of 3005 tested combos in Fivem, placing it in the bottom 23% of all tested systems. This ranking is surprisingly low given the individual component performance, which highlights how Fivem's optimization and the specific demands of multiplayer servers can skew results. The CPU's 89th percentile ranking and the GPU's 63rd percentile ranking suggest that this combo should perform better, but the data shows that the GPU's 8 GB VRAM is a severe handicap in Fivem's open-world multiplayer environment, which often features custom assets and mods that exceed standard memory usage.

The ranking of 2318 indicates that there are many other combinations of hardware that achieve higher average FPS in this game, likely due to better memory bandwidth or larger VRAM pools. For context, the combo outperforms roughly 23% of all tested systems, which is a poor showing for a CPU that is in the top 11% of all processors. This suggests that the CPU's potential is being wasted by the GPU's limitations. The fact that the combo ranks lower than the individual component percentiles would imply suggests that Fivem is more sensitive to GPU memory and bandwidth than to raw CPU compute. A system with a weaker CPU but a stronger GPU, such as one with 12 GB or 16 GB of VRAM, would likely rank significantly higher, even if its PassMark scores were lower.

The data also shows that the measured FPS at 1080p High (92 FPS) is respectable, but the combo's rank is dragged down by its poor 4K performance (26-53 FPS depending on settings). Since the benchmark database likely weighs all resolutions equally, the inability to maintain playable frames at 4K severely hurts the overall rank. In practical terms, this means that a user with a 1080p monitor will have a good experience, but anyone with a 1440p or 4K display will be disappointed. The combo's rank of 2318 out of 3005 is a clear warning that this pairing is not optimal for Fivem, and users should consider a different GPU if they plan to play at higher resolutions or with high-quality mods.

FAQ

Q: Is this CPU-GPU combo good for 1080p gaming in Fivem?

A: Yes, at 1920x1080 the system achieves 146 FPS on Low settings and 92 FPS on High settings, with the Medium preset showing a minimum of 98 FPS and an average of 115 FPS. This is well above the 60 FPS threshold for smooth play, and the CPU's strong single-thread performance (3494 PassMark score) ensures stable frame delivery.

Q: Can this combo handle 1440p in Fivem?

A: At 2560x1440, the system averages 96 FPS on Low and 61 FPS on High, but the Medium preset drops to 76 FPS with a minimum of 64. This is playable but not ideal for competitive play, as the GPU's 8 GB VRAM and 224.0 GB/s bandwidth are stretched. For a consistent 60+ FPS experience, you would need to stick to Low or Medium settings.

Q: Why does the performance drop so significantly at 4K?

A: At 3840x2160, the average FPS ranges from 53 on Low to just 26 on Ultra. This is due to the RX 6600's 8 GB GDDR6 memory and 128-bit bus, which cannot handle the texture streaming and memory bandwidth demands of Fivem at 4K. The GPU's PassMark G3D score of 15096 (63rd percentile) is insufficient for this resolution.

Q: How does the CPU compare to its closest rivals in synthetic benchmarks?

A: The Ryzen 5 7500X3D has an average benchmark score of 44573, which is 0.2% ahead of the Intel Core Ultra X9 388H and 0.5% ahead of the Intel Core i9-13950HX, but 0.7% behind the Intel Core i5-14600. This indicates the CPU is competitive but not a performance leader in its price segment.

Q: Is the GPU the bottleneck in this system?

A: Yes, the data indicates the GPU is the limiting factor. The CPU ranks in the 89th percentile of all CPUs, while the GPU ranks in the 63rd percentile. The FPS drops from 1080p to 4K are disproportionate to pixel count increases, confirming that the RX 6600's memory bandwidth is the primary constraint.

Q: What is the best settings preset for this combo at 1080p?

A: The Medium preset at 1080p provides the best balance, with an average of 115 FPS, a minimum of 98 FPS, and a maximum of 132 FPS. This offers a smoother experience than High (92 FPS average) and better visual quality than Low (146 FPS average), without risking drops below the 60 FPS threshold.

Settings Recommendations

For this specific combination of AMD Ryzen 5 7500X3D and AMD Radeon RX 6600, the data suggests that the optimal experience is found at 1920x1080 with the Medium preset. This setting yields an average of 115 FPS, with a minimum of 98 FPS and a maximum of 132 FPS, providing a smooth and consistent frame rate that is ideal for Fivem's fast-paced multiplayer interactions. The High preset at 1080p is also viable, with an average of 92 FPS, but it introduces a higher risk of frame dips during intense moments with many players or complex vehicle models. The Low preset at 1080p achieves 146 FPS, but the visual trade-off is significant, and the extra frames are unlikely to be noticeable on a standard 144Hz monitor.

At 2560x1440, the Medium preset is the only reasonable choice, with an average of 76 FPS and a minimum of 64 FPS. This is playable, but users should be prepared for occasional stutters in densely populated areas. The High preset at 1440p drops to 61 FPS average, which is borderline, and the Ultra preset falls to 47 FPS, which is not recommended for any competitive scenario. For 4K, the data shows that no preset provides a playable experience; even the Low preset only averages 53 FPS, and the Ultra preset drops to 26 FPS. The 8 GB VRAM and 128-bit memory bus of the RX 6600 are simply insufficient for Fivem at this resolution.

Therefore, the practical recommendation is to play at 1080p with Medium settings for the best balance of performance and visual quality. If you have a 1440p monitor, you can use Medium settings but should lower the resolution scale or accept lower visual fidelity. Users with 4K displays should avoid this combo for Fivem or consider reducing the resolution to 1080p to achieve a playable frame rate. The data clearly shows that the CPU is not the limiting factor in this system, so any performance gains must come from adjusting GPU-intensive settings like texture quality and shadow resolution, which will have the most impact on the 8 GB VRAM usage.

Hardware Specifications

AMD Ryzen 5 7500X3D

Cores / Threads 6 / 12
Base Clock 4000 MHz
Boost Clock 4500 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

AMD Radeon RX 6600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2491 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7500X3D + AMD Radeon RX 6600 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 53.0
3840x2160 Medium 42.0
3840x2160 High 34.0
3840x2160 Ultra 26.0
2560x1440 Low 96.0
2560x1440 Medium 76.0
2560x1440 High 61.0
2560x1440 Ultra 47.0
1920x1080 Low 146.0
1920x1080 Medium 115.0
1920x1080 High 92.0
1920x1080 Ultra 71.0

Fivem with Ryzen 5 7500X3D + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RX 6600 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with Ryzen 5 7500X3D + RX 6600

Explore FPS benchmarks for other games using this same hardware combination.