Downfall
This combination provides smooth gameplay with an average of 92 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 33 | 52 | 64 | 78 |
| 1440p QHD | 52 | 84 | 102 | 125 |
| 1080p Full HD | 73 | 117 | 143 | 175 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with AMD Ryzen 5 7500X3D + AMD Radeon RX 6600, In-Depth Analysis
The AMD Ryzen 5 7500X3D and AMD Radeon RX 6600 combination ranks 2270th out of 2928 tested combos in Downfall, placing it in the bottom 22% of all systems tested. This is a mid-range pairing that struggles to deliver consistently high frame rates at demanding settings, though it offers a usable experience at lower presets. The data shows a system that is heavily GPU-limited at higher resolutions, with the CPU's strong single-thread performance unable to compensate for the GPU's 8GB VRAM and modest compute capabilities in this horror title.
How This Combo Ranks
The combo's rank of 2270 out of 2928 tested systems places it firmly in the lower quartile of performance for Downfall. This ranking reflects a hardware pairing where the GPU is the primary bottleneck, especially at 1440p and 4K resolutions. The CPU itself, however, is a strong performer in general benchmarks—the AMD Ryzen 5 7500X3D scores 25,047 in Passmark multithread tests and 3,494 in single-thread tests, placing it in the 89th percentile of all CPUs. Its average benchmark score of 44,573 is nearly identical to the Intel Core Ultra X9 388H (44,466, a 0.2% delta) and the Intel Core i9-13950HX (44,342, a 0.5% delta), showing the processor is competitive with top-tier mobile and desktop chips.
However, the GPU tells a different story. The Radeon RX 6600 sits in the 63rd percentile of all GPUs with an average benchmark score of 19,036. Its nearest rivals include the NVIDIA Quadro K6000 (19,030, 0% delta) and the NVIDIA GeForce RTX 4050 Mobile (19,049, -0.1% delta), indicating it performs at roughly the level of a mid-range laptop GPU from a newer generation. This mismatch between a high-percentile CPU and a mid-percentile GPU explains the overall low combo ranking—the system is held back by graphics performance in a game that appears to be graphically demanding.
Benchmark results indicate that at 1080p, the combo can achieve playable frame rates, but the ranking suggests that many other hardware combinations deliver smoother experiences. The gap between this combo's rank and the top performers is substantial, and users should temper expectations for high-refresh-rate gaming at higher resolutions.
GPU Role
The AMD Radeon RX 6600 is built on the RDNA 2.0 architecture with the Navi 23 chip, fabricated on a 7nm process from TSMC. It features 8GB of GDDR6 memory on a 128-bit bus, providing 224.0 GB/s of memory bandwidth. The GPU's base clock is 1626 MHz, with a boost clock of 2491 MHz and a game clock of 2044 MHz. These clocks are respectable for the card's class, but the 8GB VRAM capacity becomes a limiting factor in Downfall at higher settings and resolutions.
The GPU's memory configuration is particularly relevant to this game's performance. With 8GB of VRAM, the card can handle 1080p gaming comfortably, but at 1440p and 4K, texture-heavy scenes may exceed this capacity, causing performance drops. The 128-bit memory bus, while efficient for the card's power envelope (132W TDP), restricts memory bandwidth compared to wider-bus competitors. The 224.0 GB/s bandwidth is sufficient for medium settings at 1440p but becomes a bottleneck at Ultra settings where the frame rate drops significantly.
The GPU's compute capabilities include 1,792 shading units, 112 texture mapping units, and 64 raster operation units, with 28 ray tracing cores. Its FP32 performance is 8.928 TFLOPS, which is modest by modern standards. The card supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, ensuring compatibility with Downfall's rendering requirements. However, the Passmark DirectX 12 score of 51 and DirectX 11 score of 152 indicate that the card's API-level performance is not exceptional.
In this game, the GPU's role as the limiting component is evident from the FPS scaling. At 1080p Low, the system achieves 175 FPS, but at 4K Ultra, it drops to 33 FPS—a five-fold decrease. This pattern confirms that the RX 6600's compute and memory resources are insufficient for high-fidelity rendering at high resolutions.
Settings Recommendations
For the best balance of visual quality and performance, the Medium preset is the recommended choice across all resolutions. At 1080p Medium, the system delivers 143 FPS average with a minimum of 122 FPS and maximum of 164 FPS, providing a smooth experience that exceeds the refresh rate of most monitors. At 1440p Medium, the average drops to 102 FPS with a range of 87-117 FPS, still comfortably playable for horror gameplay where frame pacing matters for atmosphere.
The High preset offers a step up in visual fidelity but comes with a significant performance cost. At 1080p High, the average is 117 FPS, and at 1440p High, it drops to 84 FPS. The 4K High setting yields only 52 FPS, which may be acceptable for slower-paced horror sections but could feel choppy during action sequences. The Ultra preset is not recommended for this combo—at 1080p it manages 73 FPS, at 1440p only 52 FPS, and at 4K a marginal 33 FPS, all of which suggest the GPU is overwhelmed.
The Low preset delivers the highest frame rates—175 FPS at 1080p, 125 FPS at 1440p, and 78 FPS at 4K—but sacrifices visual quality in a genre where atmosphere is crucial. For players prioritizing smoothness over fidelity, Low is viable, but Medium provides the best compromise. The data shows that Medium settings maintain a minimum FPS above 87 at 1440p and 122 at 1080p, indicating consistent performance without major drops.
Measured FPS Breakdown
At 1080p, the resolution most likely to be used with this mid-range GPU, the measured results show a clear tiering. The Low preset achieves 175 FPS average, which is excellent for competitive or fast-paced play. Medium delivers 143 FPS average with a tight range of 122-164 FPS, indicating stable performance. High drops to 117 FPS, still smooth but with less headroom. Ultra falls to 73 FPS, which is playable but represents a 58% reduction from Low, showing the GPU's struggle with maximum settings.
Moving to 1440p, the frame rates drop substantially but remain usable. Low yields 125 FPS, Medium 102 FPS (87-117 FPS range), High 84 FPS, and Ultra 52 FPS. The 1440p results show that Medium is the sweet spot—it provides a 21% improvement over High while maintaining a minimum FPS above 87. The Ultra preset at 52 FPS is borderline, and the data suggests it should be avoided for consistent gameplay.
At 4K, the combo's limitations become pronounced. Low delivers 78 FPS, which is surprising given the resolution, but Medium drops to 64 FPS (54-73 FPS range), High to 52 FPS, and Ultra to 33 FPS. The 4K Low result indicates that the GPU can handle lower settings at high resolution, but the visual compromise is significant. The 4K Medium result of 64 FPS is the only 4K setting that approaches playability, and even then, the minimum of 54 FPS may cause noticeable stutter in demanding scenes.
Resolution Scaling
The FPS scaling from 1080p to 4K reveals the GPU's dominance as the limiting factor. At Low settings, performance drops from 175 FPS at 1080p to 125 FPS at 1440p (a 29% reduction) and then to 78 FPS at 4K (a 55% reduction from 1440p). At Medium settings, the progression is 143 FPS at 1080p, 102 FPS at 1440p (a 29% drop), and 64 FPS at 4K (a 37% drop from 1440p). These scaling patterns are typical for a GPU-bound system, where pixel count directly impacts performance.
At High settings, the scaling is steeper: 117 FPS at 1080p, 84 FPS at 1440p (a 28% drop), and 52 FPS at 4K (a 38% drop). The Ultra preset shows the most severe scaling: 73 FPS at 1080p, 52 FPS at 1440p (a 29% drop), and 33 FPS at 4K (a 37% drop). The consistent 28-29% reduction from 1080p to 1440p across all settings indicates that the GPU is handling the resolution increase predictably, with no sudden bottlenecks.
However, the 4K results suggest that memory bandwidth and VRAM capacity become critical. The 4K Medium result of 64 FPS is only 55% of the 1080p Medium result, while the 4K Ultra result of 33 FPS is 45% of the 1080p Ultra result. This disproportionate drop at 4K Ultra compared to 4K Medium suggests that the 8GB VRAM buffer is being exceeded, causing the GPU to rely on slower memory access patterns. The data indicates that the CPU is not a limiting factor at any resolution—the Ryzen 5 7500X3D's strong single-thread score of 3,494 ensures it can feed the GPU adequately, but the RX 6600's 224.0 GB/s bandwidth cannot sustain high frame rates at 4K.
FAQ
Q: What is the best resolution for this combo in Downfall?
A: The data shows 1080p is the optimal resolution, with Medium settings delivering 143 FPS average and a minimum of 122 FPS. At 1440p, Medium yields 102 FPS, which is still playable, but 4K should be avoided except at Low settings.
Q: Can this system handle Ultra settings in Downfall?
A: Ultra settings are playable only at 1080p, where the average is 73 FPS. At 1440p, Ultra drops to 52 FPS, and at 4K it falls to 33 FPS, making these configurations unsuitable for consistent gameplay.
Q: Is the CPU or GPU the bottleneck in this system?
A: The GPU is the clear bottleneck. The Ryzen 5 7500X3D scores in the 89th percentile of all CPUs with a 25,047 multithread score, while the RX 6600 sits in the 63rd percentile. The FPS scaling with resolution confirms GPU limitation.
Q: How does the RX 6600 compare to its nearest GPU rivals?
A: The RX 6600's average benchmark score of 19,036 is nearly identical to the NVIDIA Quadro K6000 (19,030, 0% delta) and the NVIDIA GeForce RTX 4050 Mobile (19,049, -0.1% delta), showing it performs at a similar level to these cards.
Q: What is the performance difference between Low and Ultra settings at 1440p?
A: At 1440p, Low achieves 125 FPS while Ultra achieves 52 FPS, a 73 FPS difference. This represents a 58% reduction in performance when moving from Low to Ultra, with Medium (102 FPS) providing the best balance.
Q: Is 4K gaming viable with this hardware?
A: 4K gaming is only viable at Low settings, where the combo achieves 78 FPS. Medium settings at 4K yield 64 FPS with a minimum of 54 FPS, which may be acceptable for some players, but High (52 FPS) and Ultra (33 FPS) are not recommended.
Hardware Specifications
AMD Ryzen 5 7500X3D
AMD Radeon RX 6600
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500X3D + AMD Radeon RX 6600 in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 78.0 |
| 3840x2160 | Medium | 64.0 |
| 3840x2160 | High | 52.0 |
| 3840x2160 | Ultra | 33.0 |
| 2560x1440 | Low | 125.0 |
| 2560x1440 | Medium | 102.0 |
| 2560x1440 | High | 84.0 |
| 2560x1440 | Ultra | 52.0 |
| 1920x1080 | Low | 175.0 |
| 1920x1080 | Medium | 143.0 |
| 1920x1080 | High | 117.0 |
| 1920x1080 | Ultra | 73.0 |
Downfall with Ryzen 5 7500X3D + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with RX 6600 + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with Ryzen 5 7500X3D + RX 6600
Explore FPS benchmarks for other games using this same hardware combination.