Control
This combination offers playable performance with an average of 59 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 35 | 39 | 55 |
| 1440p QHD | 45 | 52 | 58 | 82 |
| 1080p Full HD | 59 | 68 | 77 | 108 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 5 7500X3D + AMD Radeon RX 6600, In-Depth Analysis
The AMD Ryzen 5 7500X3D and AMD Radeon RX 6600 pairing delivers a playable but resolution-sensitive experience in Control, with the CPU providing ample headroom while the GPU becomes the definitive bottleneck at higher resolutions. The data shows a combination that ranks 2248th out of 2888 tested combos for this game, placing it in the lower-mid tier of performance. Benchmark results indicate that achieving a smooth 60 FPS experience requires either 1080p with High settings or a drop to Low settings at 1440p, as the 8 GB GPU struggles to maintain frame rates at 4K.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 7500X3D is a 6-core, 12-thread processor from the 7000 series, built on the Raphael codename using TSMC's 5 nm process. It operates with a base clock of 4.00 GHz and a boost clock of 4.50 GHz, with a 65 W TDP. The processor features a substantial 96 MB of shared L3 cache, which is a defining characteristic of the X3D lineup and directly benefits gaming workloads that rely on frequent data access. The CPU's single-thread performance score of 3494 in Passmark indicates strong per-core capability, which is crucial for Control's physics and AI systems. Its multithread score of 25047 further confirms that the processor is not a limiting factor in this game.
Benchmark results place the 7500X3D in the 89th percentile among all CPUs, with an average benchmark score of 44573. Its nearest rivals include the Intel Core Ultra X9 388H (44466, 0.2% slower), the Intel Core i9-13950HX (44342, 0.5% slower), and the AMD Ryzen AI Max 385 (44309, 0.6% slower), while it trails the Intel Core i5-14600 (44889, -0.7% faster). This tight grouping around the 44,000-45,000 score range demonstrates that the 7500X3D is competitively positioned in the upper mid-range segment. For Control, the CPU's 12 threads ensure that background tasks and the game's complex physics calculations do not introduce stutter, allowing the GPU to be the primary determinant of frame rate.
The measured FPS data reinforces this CPU headroom. At 1080p with Low settings, the system achieves 108 FPS, which is a strong indicator that the processor can drive high frame rates when the GPU is not the bottleneck. The jump from 1080p Low (108 FPS) to 1080p High (68 FPS) represents a 37% drop, which is a GPU-side scaling issue rather than a CPU limitation. The CPU's high single-thread score of 3494 and its L3 cache size are sufficient to handle Control's most demanding CPU scenarios, meaning the 7500X3D will not be the component holding back performance in this title.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
*Q: What is the best resolution to play Control with this CPU and GPU combination?*
A: The data shows that 1080p is the only resolution where the system consistently exceeds 60 FPS on Medium (77 FPS) and High (68 FPS) settings. At 1440p, only Low settings (82 FPS) achieve above 60 FPS, while Medium (58 FPS) and High (52 FPS) fall short. 4K performance is consistently below 60 FPS across all settings.
Q: How does the Ryzen 5 7500X3D compare to its nearest rival, the Intel Core i5-14600?
A: The 7500X3D has an average benchmark score of 44573, which is 0.7% lower than the Intel Core i5-14600's score of 44889. This places the two processors within a negligible performance margin, indicating they are functionally equivalent for Control's CPU demands.
*Q: Is the 8 GB VRAM of the RX 6600 sufficient for Control at 1440p?*
A: The measured FPS data shows that at 1440p, the system achieves 58 FPS on Medium and 52 FPS on High settings. While these are playable frame rates, the drop from 1080p to 1440p at High settings (68 FPS to 52 FPS) suggests that VRAM capacity or bandwidth is starting to constrain performance, though the game remains playable.
Q: What is the performance difference between Low and Ultra settings at 1080p?
A: At 1080p, Low settings yield 108 FPS, while Ultra settings drop to 59 FPS. This represents a 45% reduction in frame rate from Low to Ultra, indicating that the GPU is heavily taxed by the highest quality presets.
Q: Does the CPU's performance headroom allow for higher frame rates if the GPU were upgraded?
A: Yes. The CPU's single-thread score of 3494 and its 96 MB L3 cache indicate strong gaming capability. The fact that the system reaches 108 FPS at 1080p Low settings, where the GPU is less stressed, proves that the CPU can support frame rates well above what the RX 6600 delivers at higher settings.
Q: How does the RX 6600's benchmark score compare to the NVIDIA RTX 4050 Mobile?
A: The RX 6600 has an average benchmark score of 19036, which is 0.1% higher than the NVIDIA GeForce RTX 4050 Mobile's score of 19049. This places the two GPUs at essentially identical performance levels in synthetic benchmarks.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data reveals a clear and consistent pattern of performance degradation as resolution increases, strongly indicating that the AMD Radeon RX 6600 is the definitive bottleneck in this system. At Low settings, the average FPS drops from 108 at 1080p to 82 at 1440p and then to 55 at 4K. This represents a 24% reduction from 1080p to 1440p, followed by a 33% reduction from 1440p to 4K. The scaling is not linear, with the 4K resolution causing a disproportionately large penalty due to the GPU's limited pixel throughput and 8 GB VRAM.
At High settings, the scaling pattern is similar but with lower absolute frame rates. The system delivers 68 FPS at 1080p, 52 FPS at 1440p, and 35 FPS at 4K. The percentage drops are 24% (1080p to 1440p) and 33% (1440p to 4K), which mirrors the Low settings pattern almost exactly. This consistency across different quality presets confirms that the GPU's raw rendering capability, rather than memory or bandwidth saturation, is the primary constraint. The RX 6600's 128-bit memory bus and 224.0 GB/s bandwidth are simply insufficient for the pixel fill rate demands of 4K in Control.
The most telling data point is the Medium settings row, which includes minimum and maximum FPS values. At 1080p Medium, the system averages 77 FPS with a minimum of 65 FPS and a maximum of 88 FPS. At 1440p Medium, the average drops to 58 FPS with a minimum of 49 FPS and a maximum of 67 FPS. At 4K Medium, the average falls to 39 FPS with a minimum of 33 FPS and a maximum of 45 FPS. The minimum FPS at 4K Medium (33 FPS) is only 55% of the 1080p minimum (65 FPS), showing that not only the average but also the frame time consistency degrades significantly at higher resolutions. This indicates that the GPU is working at its limits, causing more frequent and severe frame rate dips.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The complete measured FPS dataset for Control with the AMD Ryzen 5 7500X3D and AMD Radeon RX 6600 is as follows:
1920x1080 (1080p):
- Low: 108 FPS average
- Medium: 77 FPS average, with a minimum of 65 FPS and a maximum of 88 FPS
- High: 68 FPS average
- Ultra: 59 FPS average
2560x1440 (1440p):
- Low: 82 FPS average
- Medium: 58 FPS average, with a minimum of 49 FPS and a maximum of 67 FPS
- High: 52 FPS average
- Ultra: 45 FPS average
3840x2160 (4K):
- Low: 55 FPS average
- Medium: 39 FPS average, with a minimum of 33 FPS and a maximum of 45 FPS
- High: 35 FPS average
- Ultra: 30 FPS average
At 1080p, the system provides a smooth experience across all settings except Ultra, which dips to 59 FPS. The jump from Medium (77 FPS) to High (68 FPS) is an 11.7% reduction, while the jump from High to Ultra (59 FPS) is a 13.2% reduction. This suggests that the High preset offers a good balance, but Medium is the safest choice for maintaining high frame rates with headroom for demanding scenes.
At 1440p, the system still delivers playable frame rates, but only Low settings (82 FPS) provide a comfortable margin above 60 FPS. Medium (58 FPS) and High (52 FPS) are playable but will experience noticeable dips in busy scenes, as evidenced by the 49 FPS minimum at Medium. Ultra settings at 1440p (45 FPS) are borderline for a smooth experience.
At 4K, the system is not capable of delivering a consistently playable experience. Low settings (55 FPS) are the only preset that approaches 60 FPS, but the 33 FPS minimum at Medium settings shows that frame pacing will be inconsistent. High (35 FPS) and Ultra (30 FPS) are effectively unplayable for a game requiring precise timing.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon RX 6600 is a RDNA 2.0 architecture GPU built on TSMC's 7 nm process, featuring the Navi 23 chip. It operates with a base clock of 1626 MHz, a game clock of 2044 MHz, and a boost clock of 2491 MHz. The GPU has 8 GB of GDDR6 memory on a 128-bit bus, providing 224.0 GB/s of bandwidth. With 1792 shading units, 112 texture mapping units, and 64 render output units, the RX 6600 delivers 8.928 TFLOPS of FP32 performance and a pixel rate of 159.4 GPixel/s. The GPU's 132 W TDP and dual-slot design are modest, but the 8 GB VRAM capacity proves to be a limiting factor at 4K in Control.
The RX 6600's benchmark scores place it in the 63rd percentile among all GPUs, with an average score of 19036. Its nearest rivals are tightly clustered: the NVIDIA Quadro K6000 (19030, 0% difference), the NVIDIA GeForce RTX 4050 Mobile (19049, -0.1% difference), and the NVIDIA Tesla K20m (19089, -0.3% difference). This grouping indicates that the RX 6600 sits in a narrow performance band where small differences in synthetic scores do not translate to meaningful real-world variations. However, for Control specifically, the measured FPS data shows that the GPU's memory bandwidth and capacity are the key constraints at higher resolutions.
The GPU's 224.0 GB/s memory bandwidth is directly reflected in the FPS scaling. At 1080p, the GPU can maintain high frame rates because the memory bandwidth is sufficient for the pixel throughput. At 4K, the required bandwidth roughly quadruples, but the RX 6600 cannot compensate, resulting in the 30-55 FPS range observed. The 8 GB VRAM is also a factor; while Control at 1080p High may fit within this limit, 4K textures and effects demand more memory, causing the GPU to spill into system memory over the PCIe 4.0 x8 interface, which further reduces performance. The 14 Gbps effective memory speed and 128-bit bus are simply not adequate for 4K gaming in this title.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the optimal settings for Control with this hardware depend heavily on the target resolution and desired frame rate consistency. For a 60 FPS target, the only viable options are 1080p with Low or Medium settings, or 1440p with Low settings. The 1080p Medium preset (77 FPS average, 65 FPS minimum) is the best overall choice for a balance of visual quality and performance, as it provides a 17 FPS buffer above the 60 FPS threshold and maintains a minimum FPS that stays comfortably above 60.
For players prioritizing visual fidelity over raw frame rate, the 1080p High preset (68 FPS average) is slightly below the 60 FPS target but still smooth enough for most players. The 1080p Ultra preset (59 FPS) is not recommended, as it sacrifices 13 FPS compared to High for marginal visual gains, and the frame rate is too close to the 60 FPS line to guarantee consistency. At 1440p, the Medium preset (58 FPS average, 49 FPS minimum) is the highest quality option that remains playable, but the 49 FPS minimum indicates that demanding scenes will cause noticeable dips. The 1440p Low preset (82 FPS) is the only 1440p option that provides a comfortable frame rate margin, but it sacrifices significant visual quality.
At 4K, no settings preset provides a consistently smooth experience. The Low preset (55 FPS) is the only one that approaches 60 FPS, but it is unlikely to maintain that in all scenes. The Medium preset (39 FPS average, 33 FPS minimum) and High preset (35 FPS) are playable but will feel choppy during intense combat, while Ultra (30 FPS) is effectively a slideshow. For this resolution, the data strongly suggests that players should either drop to 1440p or accept the Low preset with its visual compromises. The best experience per the measured rows is unequivocally 1080p Medium, which offers the highest visual quality while maintaining a minimum FPS of 65, ensuring smooth gameplay even in the most demanding scenes.
Hardware Specifications
AMD Ryzen 5 7500X3D
AMD Radeon RX 6600
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500X3D + AMD Radeon RX 6600 in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 55.0 |
| 3840x2160 | Medium | 39.0 |
| 3840x2160 | High | 35.0 |
| 3840x2160 | Ultra | 30.0 |
| 2560x1440 | Low | 82.0 |
| 2560x1440 | Medium | 58.0 |
| 2560x1440 | High | 52.0 |
| 2560x1440 | Ultra | 45.0 |
| 1920x1080 | Low | 108.0 |
| 1920x1080 | Medium | 77.0 |
| 1920x1080 | High | 68.0 |
| 1920x1080 | Ultra | 59.0 |
Control with Ryzen 5 7500X3D + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with RX 6600 + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with Ryzen 5 7500X3D + RX 6600
Explore FPS benchmarks for other games using this same hardware combination.