Doom

Doom

AVERAGE FPS
113
good

This combination provides smooth gameplay with an average of 113 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 45 55 65 74
1440p QHD 82 101 119 137
1080p Full HD 127 156 184 212

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 74
3840x2160 Medium 65
3840x2160 High 55
3840x2160 Ultra 45
2560x1440 Low 137
2560x1440 Medium 119
2560x1440 High 101
2560x1440 Ultra 82
1920x1080 Low 212
1920x1080 Medium 184
1920x1080 High 156
1920x1080 Ultra 127

Doom with AMD Ryzen 5 7500X3D + NVIDIA GeForce RTX 2070 SUPER, In-Depth Analysis

The AMD Ryzen 5 7500X3D paired with the NVIDIA GeForce RTX 2070 SUPER delivers a highly playable experience in Doom across most settings and resolutions, with the data showing a clear preference for High settings as the optimal balance of visual fidelity and frame rate. At 1920x1080, the combo achieves 156 FPS on High, which is only 28 FPS behind the Low preset’s 212 FPS but offers significantly better visuals. Moving to 2560x1440, High still holds 101 FPS, comfortably above the 60 FPS threshold for smooth gameplay, while Medium trails at 119 FPS and Ultra drops to 82 FPS. The 3840x2160 resolution is where the RTX 2070 SUPER starts to strain, with High producing 55 FPS and Ultra falling to 45 FPS, making High the only 4K preset that stays near playable territory. The benchmark results indicate that High provides the best experience per the measured rows, as it maintains high frame rates at 1080p and 1440p while degrading gracefully at 4K, whereas Ultra sacrifices too much performance for marginal visual gains.

Settings Recommendations

The measured FPS data for Doom with this hardware combination shows a consistent pattern: High settings deliver the most balanced experience across all three resolutions. At 1920x1080, High produces 156 FPS, which is 28 FPS lower than Low’s 212 FPS but 29 FPS higher than Ultra’s 127 FPS. The gap between High and Ultra narrows at higher resolutions, with High at 101 FPS versus Ultra at 82 FPS in 2560x1440, and High at 55 FPS versus Ultra at 45 FPS in 3840x2160. This suggests that the game’s Ultra preset adds a significant load without proportional visual returns, making High the pragmatic choice for this GPU. For players targeting 1080p, Medium at 184 FPS is also viable if they want a slight performance buffer, but High’s 156 FPS is already far beyond what most displays can show, so the visual upgrade is essentially free. At 1440p, High’s 101 FPS is the sweet spot; Medium’s 119 FPS is available for those who prefer extra headroom, but Ultra’s 82 FPS still clears 60 FPS for those who prioritize image quality. At 4K, High is the only preset that stays above 50 FPS, while Low at 74 FPS offers a smoother experience for players who accept reduced detail. The data indicates that High is the recommended preset for this combo, as it provides the best balance of frame rate and visual quality, with Low serving as a fallback for 4K gaming and Ultra best avoided except for screenshot purposes.

GPU Role

The NVIDIA GeForce RTX 2070 SUPER, based on the Turing architecture and TU104 chip, plays a critical role in determining Doom’s performance at higher resolutions. The GPU’s 8 GB of GDDR6 memory on a 256-bit bus with 448.0 GB/s bandwidth is sufficient for the game’s textures at 1080p and 1440p, as evidenced by the high frame rates, but the 4K results suggest memory bandwidth and capacity become limiting factors. The RTX 2070 SUPER’s base clock of 1605 MHz and boost clock of 1770 MHz, combined with 2560 shading units, deliver 9.062 TFLOPS of FP32 compute, which is adequate for Doom’s Vulkan-based engine. The benchmark results show that the GPU’s performance scales predictably with resolution: from 1920x1080 High at 156 FPS to 2560x1440 High at 101 FPS, a 35% drop, and then to 3840x2160 High at 55 FPS, a further 46% drop. This scaling pattern is typical for a GPU with this memory configuration, where the 8 GB frame buffer becomes a bottleneck at 4K, particularly with Ultra settings that likely increase texture usage. The GPU’s 40 RT cores and 320 tensor cores are present but irrelevant for Doom, which does not use ray tracing or DLSS, so the raw rasterization performance determines the outcome. The RTX 2070 SUPER’s percentile rank of 65 among all GPUs and its average benchmark score of 20282 place it in the mid-range tier, and the measured Doom results align with this positioning—capable at 1080p and 1440p, but struggling to maintain 60 FPS at 4K Ultra. The GPU’s memory clocks at 1750 MHz (14 Gbps effective) and 256-bit bus width provide enough bandwidth for most scenes, but the 4K data suggests that the 448.0 GB/s throughput is insufficient for the highest settings, where the frame rate drops to 45 FPS.

Resolution Scaling

The FPS data reveals a clear resolution scaling pattern that indicates the RTX 2070 SUPER is the primary limiting component at higher resolutions, while the Ryzen 5 7500X3D has ample headroom. From 1920x1080 High (156 FPS) to 2560x1440 High (101 FPS), the frame rate drops by 35%, which is roughly proportional to the pixel count increase from 2.07 million to 3.69 million pixels (a 78% increase). This suggests the GPU is the bottleneck, as a CPU-limited scenario would show a smaller drop. Moving from 2560x1440 High (101 FPS) to 3840x2160 High (55 FPS) results in a 46% drop, while the pixel count increases by 125% from 3.69 million to 8.29 million. This disproportionate drop indicates that at 4K, the GPU’s memory bandwidth and compute capacity are severely strained, with the 8 GB frame buffer likely causing texture thrashing. The Low preset scaling tells a similar story: 1920x1080 Low (212 FPS) to 2560x1440 Low (137 FPS) is a 35% drop, and then to 3840x2160 Low (74 FPS) is a 46% drop—identical percentages to High, confirming that the GPU is the limiting factor regardless of settings. The fact that even Low settings at 4K only reach 74 FPS, compared to 212 FPS at 1080p, underscores how resolution-bound this GPU is. The data shows that the Ryzen 5 7500X3D, with its 6 cores and 12 threads, is not holding the system back; the FPS drops are consistent with GPU-bound behavior, and the CPU’s high single-thread performance (PassMark single-thread score of 3494) ensures it can feed the GPU at all resolutions. For players using this combo, the resolution scaling suggests that 1440p is the practical ceiling for High settings, while 4K requires dropping to Low for a smooth experience.

FAQ

*Q: What is the best resolution for this CPU-GPU combo in Doom?*

A: The data shows 2560x1440 at High settings (101 FPS) provides the best balance of visual quality and performance. At 1920x1080, the combo reaches 156 FPS on High, which is overkill for most displays, while 3840x2160 at High drops to 55 FPS, making 1440p the sweet spot.

Q: How does the Ultra preset compare to High in terms of frame rate?

A: Ultra is significantly more demanding. At 1920x1080, Ultra delivers 127 FPS versus High’s 156 FPS, a 29 FPS difference. At 2560x1440, the gap widens to 19 FPS (82 vs 101), and at 3840x2160, Ultra drops to 45 FPS while High stays at 55 FPS. The visual upgrade from High to Ultra is not worth the performance cost.

*Q: Is this combo capable of 4K gaming in Doom?*

A: Yes, but with compromises. At 3840x2160, the Low preset achieves 74 FPS, Medium reaches 65 FPS, High hits 55 FPS, and Ultra falls to 45 FPS. For playable 4K, Low or Medium settings are required, as High sits just below the 60 FPS threshold.

Q: How does the RTX 2070 SUPER perform relative to its nearest rivals?

A: The GPU’s average benchmark score of 20282 is 1% lower than the NVIDIA Quadro M4000M (20480), 1.2% lower than the RTX 3070 Mobile (20534), 1.3% lower than the Intel Arc B570 (20556), and 1.5% lower than the Intel Arc A750 (20582). These are marginal differences, but the measured Doom results show the RTX 2070 SUPER holds up well in this specific game.

*Q: Does the Ryzen 5 7500X3D bottleneck the RTX 2070 SUPER in Doom?*

A: No. The FPS scaling from 1080p to 4K shows consistent drops that match pixel count increases, indicating the GPU is the limiting factor. The CPU’s PassMark single-thread score of 3494 and multithread score of 25047 are sufficient to keep the GPU fed, as evidenced by the high frame rates at lower resolutions.

Q: What is the minimum FPS for the Medium preset at each resolution?

A: The measured FPS data includes min FPS values only for Medium settings. At 1920x1080, the min is 157 FPS; at 2560x1440, it is 101 FPS; at 3840x2160, it is 55 FPS. These minimums are all above 50 FPS, indicating smooth frame pacing even at 4K.

CPU Role

The AMD Ryzen 5 7500X3D, part of the 7000 series on the Zen 4 (Raphael) architecture, provides ample processing power for Doom, ensuring the GPU is never starved for data. With 6 cores and 12 threads, a base clock of 4.00 GHz, and a boost clock of 4.50 GHz, this CPU delivers strong single-thread performance, as reflected in its PassMark single-thread score of 3494. The 96 MB of shared L3 cache is particularly beneficial for gaming, as it reduces memory latency and improves frame pacing in CPU-bound scenarios. The CPU’s average benchmark score of 44573 places it at the 89th percentile among all CPUs, with its nearest rivals being the Intel Core Ultra X9 388H (44466, 0.2% faster), Intel Core i9-13950HX (44342, 0.5% faster), AMD Ryzen AI Max 385 (44309, 0.6% faster), and Intel Core i5-14600 (44889, 0.7% slower). These rival deltas are all within 1%, meaning the 7500X3D is effectively on par with top-tier mobile and desktop chips from Intel and AMD. In Doom, the CPU’s role is to handle game logic, physics, and draw calls, and the data shows it excels: even at 1920x1080 Low, the combo reaches 212 FPS, which is far beyond what most displays can show, indicating no CPU bottleneck. The CPU’s 65 W TDP and 5 nm process node (TSMC) contribute to efficient operation, though the game’s performance is not power-limited at these frame rates. The 7500X3D’s memory support for DDR5 with dual-channel 83.2 GB/s bandwidth ensures fast data access, complementing the GPU’s 448.0 GB/s bandwidth. The benchmark results show that the CPU’s PassMark multithread score of 25047 and physics score of 2779 are more than adequate for Doom’s demands, which is a 2016 title that scales well with single-thread performance. Overall, the data indicates that the Ryzen 5 7500X3D is a high-performing CPU that pairs well with the RTX 2070 SUPER, allowing the GPU to be the sole determinant of frame rates in this game.

Measured FPS Breakdown

The measured FPS data for Doom with the AMD Ryzen 5 7500X3D and NVIDIA GeForce RTX 2070 SUPER provides a comprehensive view of performance across three resolutions and four settings presets. At 1920x1080, the combo delivers exceptional frame rates: Low settings achieve 212 FPS, Medium reaches 184 FPS with a minimum of 157 FPS and maximum of 212 FPS, High produces 156 FPS, and Ultra drops to 127 FPS. These numbers indicate that 1080p is well within the GPU’s comfort zone, with even Ultra maintaining a frame rate that exceeds the refresh rate of most monitors. At 2560x1440, performance remains strong but shows the GPU’s limits: Low hits 137 FPS, Medium averages 119 FPS with a minimum of 101 FPS and maximum of 137 FPS, High delivers 101 FPS, and Ultra falls to 82 FPS. The 1440p results show that High and Ultra both clear the 60 FPS threshold, making this resolution viable for high-refresh gaming. At 3840x2160, the RTX 2070 SUPER begins to struggle: Low achieves 74 FPS, Medium averages 65 FPS with a minimum of 55 FPS and maximum of 74 FPS, High produces 55 FPS, and Ultra drops to 45 FPS. The 4K data reveals that only Low and Medium settings provide playable frame rates above 60 FPS, while High and Ultra fall short. The min FPS data for Medium settings shows consistent frame delivery: 157 FPS at 1080p, 101 FPS at 1440p, and 55 FPS at 4K, indicating no severe frame drops or stuttering. The scaling from Low to Ultra shows a consistent pattern across resolutions: at 1080p, Ultra is 40% slower than Low (127 vs 212 FPS); at 1440p, Ultra is 40% slower (82 vs 137 FPS); and at 4K, Ultra is 39% slower (45 vs 74 FPS). This consistency suggests that the game’s settings have a uniform impact on GPU load, regardless of resolution. The combo’s rank of 1654 out of 2930 combos in this game indicates it sits in the upper-middle tier, outperforming 43% of tested configurations while being outperformed by 57%. This ranking, combined with the measured FPS data, paints a picture of a system that is excellent for 1080p and 1440p gaming, capable of 4K at lower settings, and best suited for players who prioritize high frame rates over maximum visual fidelity.

Hardware Specifications

AMD Ryzen 5 7500X3D

Cores / Threads 6 / 12
Base Clock 4000 MHz
Boost Clock 4500 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 2070 SUPER

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1770 MHz MHz
TDP 215 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7500X3D + NVIDIA GeForce RTX 2070 SUPER in Doom

Resolution Settings Avg FPS
3840x2160 Low 74.0
3840x2160 Medium 65.0
3840x2160 High 55.0
3840x2160 Ultra 45.0
2560x1440 Low 137.0
2560x1440 Medium 119.0
2560x1440 High 101.0
2560x1440 Ultra 82.0
1920x1080 Low 212.0
1920x1080 Medium 184.0
1920x1080 High 156.0
1920x1080 Ultra 127.0

Doom with Ryzen 5 7500X3D + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 2070 SUPER + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 5 7500X3D + RTX 2070 SUPER

Explore FPS benchmarks for other games using this same hardware combination.